Apr
2015
Digital Literacy for St. Cloud State University
Please look at our blog entry:
https://blog.stcloudstate.edu/ims/2014/09/04/gamification-its-easier-than-you-think/
http://www.gc-solutions.net/blog/gamification-of-the-lms-a-step-towards-evolution-of-the-modern-lms/
my note: article is written for the corporate world, but there is no reason why not apply in higher ed.
While applying gaming in learning content, we create timed quizzes, mazes and other such learning tools, which award the learner points, badges or other collectibles. The same mechanics are employed to embed gamification in our strategy for delivering content. Gamification provides an added incentive for learning, making the process of learning enjoyable through the excitement of built-in gaming elements.
two strongest components that help gaming to deliver effective learning – healthy competition between peers and asense of achievement.
Our WiZDOM LMS v5.0 is a new-age Learning Management System which has the built-in capabilities of gamification to make sure that the learner feels motivated to complete the e-courses and is able to have fun while doing it! But while employing game-based learning within the LMS, a few points need to be kept in mind:
1. User and Data Access control security policies for the end user
2. Access Through Secured Connection ( TLS/SSL and HTTPS)
3. Network Security
4. Disaster Recovery, Environmental Safeguards and Physical Access Security Policies
5. Third-party Certificates
Q:
Hi all,
Please excuse duplication but I’m trying to get this to as many people as possible.
There are two courses in the M1/M2 years in our medical college that are extraordinarily large. In many schools it’s called the “Doctoring” course. Our university uses Blackboard as our LMS, but as there is no real search mechanism in Blackboard, the content is hard to organize and locate. I’ve been trying to think of good options for this type of course and have come up with iTunesU and Moodle with search installed and turned on.
Do any of you have other options you might recommend?
Thanks,
Max~~~~~~~~~~~~~~~~~~~~~~
Max Anderson, MLIS
Instructional Designer, Undergraduate Medical Education
UIC College of Medicine
150 College of Medicine West
1819 W. Polk St. (M/C 785)
Chicago, IL 60612-7332
Phone: 312-996-5898
Fax: 312-413-3410
UGME Website: http://chicago.medicine.uic.edu/ugme
A:
On Wed, Mar 26, 2014 at 10:57 PM, matinga ragatz <matingaragatz@gmail.com> wrote:
@Max
Google Course Builder is free but you do need a bit of html/coding knowledge to get things looking right.
Post an update when you find your solution!
Cheers!!
==============================
Docebo? It is really daunting for online teaching, got me frustrated, but very good for your needs. Or you could Just put them on GDrive in folders and link them to any website (or LMS) that has an embedded discussion forum (G Groups, any LMS Discussion forum).
———–
Ammar Merhbi
Edtech and TESOL, M.A.
Educational Technology Specialist and Head of English Department
Google Apps and Moodle Administrator (http://www.learn.djis.edu.sa )
PD Specialist
Katie Querna, Thursday, 11AM, Stewart Hall
+++ please cover this information at home and bring your ideas and questions to class +++++
Most students can’t tell fake news from real news, study shows
Read more: https://blog.stcloudstate.edu/ims/2017/03/28/fake-news-3/
Module 1 (video to introduce students to the readings and expected tasks)
+++++ thank you for covering this information at home. Pls don’t forget to bring your q/s and ideas to class +++++
Why we are here today?
We need to look deeper in the current 21stcentury state of information and disinformation and determine how such awareness can help policy analysis.
How do we make up our mind about news and information; where from we get our info; who do we believe, who do we mistrust.
What do you understand under the following three items and their place in our efforts to analyze policies?
“critical thinking,” https://blog.stcloudstate.edu/ims/2014/05/11/the-5-step-model-to-teach-students-critical-thinking-skills/
“media literacy,” “Media Literacy now considers digital citizenship as part of media literacy — not the other way around”
https://blog.stcloudstate.edu/ims/2020/01/07/k12-media-literacy/
“critical [news] literacy”
https://youtu.be/i2WyIkK9IOg
how do these three items assist a better analysis of policies?
Class assignment:
Share a topic which is very much to your heart.
Please feel welcome to use the following resources and/or contribute with your own resources to determine the sources and potential bias
Feel free also to use the following guidelines when establishing the veracity of information:
Here is a short (4 min) video introducing you to the well-known basics for evaluation of academic literature:
https://youtu.be/qUd_gf2ypk4
In 2021, however, all suggestions above may not be sufficient to distinguish a reliable source of information, even if the article made it through the peer-reviewed process. In time, you should learn to evaluate the research methods of the authors and decide if they are reliable. Same applies for the research findings and conclusions.
++++++++++++++++++++
Aditional topics and ideas for exploring at home:
civil disobedience
https://blog.stcloudstate.edu/ims/2014/09/30/disruptive-technologies-from-swarming-to-mesh-networking/
https://blog.stcloudstate.edu/ims/2019/08/30/tik-tok-students-and-teachers/
https://news.softpedia.com/news/Venezuela-Blocks-Walkie-Talkie-App-Zello-Amid-Protests-428583.shtml
http://www.businessinsider.com/yo-updates-on-israel-missile-attacks-2014-7
https://blog.stcloudstate.edu/ims/2016/11/14/internet-freedom/
https://blog.stcloudstate.edu/ims/2016/08/31/police-to-block-social-media/
https://blog.stcloudstate.edu/ims/2016/04/04/technology-and-activism/
Laubersheimer, J., Ryan, D., & Champaign, J. (2016). InfoSkills2Go: Using Badges and Gamification to Teach Information Literacy Skills and Concepts to College-Bound High School Students. Journal of Library Administration, 56(8), 924.
From online trivia and virtual board games to complex first-person perspective video games and in-person scavenger hunts, libraries are creating games for a variety of purposes, including orientations and instruction (Broussard,2012; Mallon, 2013; Smith & Baker, 2011).
Although the line between gaming and gamification can be blurry, most scholars recognize differences. Games are interactive, involvechallenge, risk, and reward, and have rules and a goal (Pivec, Dziabenko, &Schinnerl, 2003; Becker, 2013). Gamification, on the other hand, utilizes spe-cific gaming elements, often interactivity and rewards, to make an ordinary task more engaging (Prince, 2013). The gamification layer is not the focus of an endeavor, but rather can add enjoyment and a sense of competition toa task.
Battista (2014) argues that well-executed badges could represent an authentic assessment tool, because they often require the student to tangibly demonstrate a skill, competency, or learning outcome.
Use of the badges helped the team organize the Web site and provided a hierarchy to follow once the steps for earning each badge were created.Each badge consists of three to six tasks. A task can be a tutorial, a video, a game, or a short reading assignment on a given topic. An assessment is given for each task
The fourth and final platform the group considered was BadgeOS fromLearningTimes. BadgeOS requires a WordPress installation BadgeOS was designed to work with Credly (https://credly.com/) and Mozilla Open Badges (http://openbadges.org/) as standard features.
LearnDash was the most useful plugin for the project beyond BadgeOS. Available for a reasonable fee, LearnDash adds tools and features that give WordPress the ability to be used as a complete learning management system(LMS).
Available for free under the GNU Public License, BuddyPress(https://buddypress.org/) is another plugin that was capable of integrating with BadgeOS as an extension. The advantage of BuddyPress for the project group was the addition of social media components and functionality to the project Web site.
Go-daddy.com offered comprehensive technical support, easy application instal-lation, and competitively priced hosting packages. A 3-year hosting agree-ment was purchased that included domain registration, unlimited storageand unlimited bandwidth.
compare to
practical application of D2L Brightspace badges for a chemistry course at SCSU
https://blog.stcloudstate.edu/ims/2019/11/06/mastery-of-library-instruction-badge/
Robert “Bob” Bilyk Robert “Bob” Bilyk
SCORM still remains the standard for how we describe, package, and report on eLearning.
CMI5 can generate a statement on virtually any kind of learner experience as well as the traditional data elements such as score, time on task, quiz questions and student answers. In this sense, CMI5 supports both openness and structure.
With CMI5, you can place a learning activity in a repository, in GitHub, on a web server, in a Site44 drop box site, in SharePoint, in a distributed network, wherever….without restricting its ability to connect with a learning management system. CMI5 content does not need to be imported. A CMI5 package can contain as little as one XML file, which among other things, tells the LMS where to find the content.
<Palermos, S. O. (2017). Augmented Skepticism: The Epistemological Design of Augmented Reality. https://www.academia.edu/28594152/Augmented_Skepticism_The_Epistemological_Design_of_Augmented_Reality
epistemology should play an active role in the design of future AR systems and practices.
its users may also be exposed to the serious danger of being unable to tell reality and augmented reality apart.
Most modern augmented reality systems combine the input from hardware
components such as digital cameras, accelerometers, global positioning systems (GPS),
gyroscopes, solid state compasses, and wireless sensors with simultaneous localization and
mapping (SLAM) software
The above examples make it obvious that AR has the potential to permeate and
enrich our everyday lives in a variety of ways. As AR technologies become less intrusive and
more transparent, moving from hand held devices, to AR glasses and finally to contact lenses,
AR will possibly not only penetrate every aspect of our lives but will become a constant,
additional layer to physical reality that users will be practically unable to disengage from.
Short films Sight (https://vimeo.com/46304267) and Hyper-Reality
(https://vimeo.com/166807261) provide good tasters of how the augmented future might
soon look like.
Contrary to other forms of extended
cognitive systems, AR is specifically designed to generate and operate on the basis of unreal
yet deceivingly truth-like mimicries of the external world in a way that users won’t be able to
distinguish augmented images from actual images of the world.
AR therefore has the potential to both extend and distract our organismic epistemic
capacities.
AR developers would have to make sure that all augmentations bear features that would allow them to clearly and immediately stand out from the physical elements in the world without the need of unrealistically burdensome checks on the part of the users. The design of future AR systems should not pose unrealistic demands on the users’ cognitively integrated nature. Reality augmentations should automatically stand out as such, leaving minimal room for confusion or misinterpretation.
++++++++++++++++
more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=Augmented+reality
“As I create and modify my course syllabi, I want to make sure my students use APA 7th ed. when writing their formal assignments. For those of you who also use APA, what do you say in your syllabi? What matters to you with your students giving proper credit to sources, images, or videos? I’m trying to do better and expect better”
http://blog.stcloudstate.edu/oer/2021/01/15/apa-style-citation-tutorial-7th-edition/
I talk about documentation more as a convention of their discourse community, not just citations. There is a certain structure and way of writing in APA, that along with citations, represent the values of a particular discourse community. Those are the things that matter to me. (I also get more buy in from students.)
I was happy to discover that APA now has decent examples online, free, at their website. So in my instructions to students, I linked to the main page and also 3 specific pages with commonly used items, such as newspaper articles online, and YouTube videos. So step 1 is providing tools. Step 2 is clearly expressed grade penalties.
I say it (and link to resources) in my assignment sheets and have a spot in my rubric to reflect what I am asking of my students.
I post resources to our LMS. Mostly the usual subjects (APA, Purdue OWL, etc). I often add a short video on the bias-free writing chapter because that’s often not covered in their intro to research writing courses. For citations, I’m more a stickler for complete information than semicolons and whatnot. I don’t feel good about deducting points for anything that students were taught with APA 6 that is different in 7 since we changed the rules on them.
I provide a free workshop at the beginning of the semester to explain the ‘why’ and provide practice. It carries a rather high weighting in our rubrics so…some understanding and ‘free points’ if they use it appropriately.
+++++++++++++
more on APA 7th edition in this IMS blog
https://blog.stcloudstate.edu/ims?s=apa+7