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Vietnam cybercrime law

Vietnam’s battalions of ‘cyber-armies’ silencing online dissent from r/TechNewsToday

Vietnam‘s cyber-army, also known as Force 47, was deployed to counter the content on social media platforms deemed critical of the way the authorities handled the situation.

Vietnam’s Force 47 is run by the Ministry of Public Security (MPS) to hack anti-government websites and spread pro-government messages online, and is believed to be at least 10,000-strong.

Digital rights campaigners accuse Vietnam of attempting to replicate China’s “Great Firewall”  by regulating and censoring the internet  with the cybersecurity law.

Neither Google, which owns YouTube, nor Facebook has complied with the legislation, which requires the American tech giants to open local data storage facilities inside Vietnam by January 1.

Vietnam has a population of 96 million. With more than 60 million Facebook users, it is the platform’s one of the fastest-growing markets.

digital fluency

https://er.educause.edu/articles/2018/3/digital-fluency-preparing-students-to-create-big-bold-problems

UB op-ed: How to move from digital literacy to digital fluency

https://news.psu.edu/story/584297/2019/08/20/public-events/explore-digital-fluency-tlt-and-college-agricultural-sciences

algorithm literacy

Report: Colleges Must Teach ‘Algorithm Literacy’ to Help Students Navigate Internet

By Rebecca Koenig     Jan 16, 2020

https://www.edsurge.com/news/2020-01-16-report-colleges-must-teach-algorithm-literacy-to-help-students-navigate-internet

Project Information Literacy, a nonprofit research institution that explores how college students find, evaluate and use information. It was commissioned by the John S. and James L. Knight Foundation and The Harvard Graduate School of Education.

focus groups and interviews with 103 undergraduates and 37 faculty members from eight U.S. colleges.

To better equip students for the modern information environment, the report recommends that faculty teach algorithm literacy in their classrooms. And given students’ reliance on learning from their peers when it comes to technology, the authors also suggest that students help co-design these learning experiences.

Algorithms and Media Literacy

While informed and critically aware media users may see past the resulting content found in suggestions provided after conducting a search on YouTube, Facebook, or Google, those without these skills, particularly young or inexperienced users, fail to realize the culpability of underlying algorithms in the resultant filter bubbles and echo chambers (Cohen, 2018).
Media literacy education is more important than ever. It’s not just the overwhelming calls to understand the effects of fake news or addressing data breaches threatening personal information, it is the artificial intelligence systems being designed to predict and project what is perceived to be what consumers of social media want.
it’s time to revisit the Eight Key Concepts of media literacy with an algorithmic focus.
Literacy in today’s online and offline environments “means being able to use the dominant symbol systems of the culture for personal, aesthetic, cultural, social, and political goals” (Hobbs & Jensen, 2018, p 4).

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Information Literacy in an Age of Algorithms from Kristen Yarmey

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Artificial Intelligence Literacy from Rogelio E. Cardona-Rivera

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more on media literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=media+literacy

more on news literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=news+literate

IM 690 Gear 360 tutorial

IM 690 Virtual Reality and Augmented Reality

https://stcloudstate.learn.minnstate.edu/d2l/home/4819732

Jan. 21, MC 205 (how to get to the PDR room:

Plan: learn to create, edit and use still 360 degrees images and videos.

#scalability

  1. What is 360 degrees video and how does it fit in the Virtual Reality concept?
    https://www.academia.edu/41628237/Chapter_12_VR_AR_and_Video_360_A_Case_Study_Towards_New_Realities_in_Education_by_Plamen_Miltenoff
  2. Video 360: existing materials versus materials we create
    1. how to find existing materials
      https://www.youtube.com/watch?v=nOHM8gnin8Y
      https://www.youtube.com/results?search_query=360+videos+education
    2. how to decide if we need to create materials
      https://poly.google.com/u/1/view/epydAlXlJSw
      https://poly.google.com/u/1/view/elo1OtpgzHP
      https://poly.google.com/view/8HB4l4zGSbv
  3. Tools and apps for Video 360
    1. Cameras:
      1. Samsung Gear 360: https://www.samsung.com/global/galaxy/gear-360/
        1. 2016
        2. 2017
      2. alternatives: https://filmora.wondershare.com/virtual-reality/samsung-gear-360-camera-alternatives.html
      3. Vuze: https://vuze.camera/
        https://youtu.be/peu-OavRcd8 
        Video 360 3D
    2. Samsung Android (Galaxy) phones app
      https://youtu.be/AKhfoJjcZBM?t=66
    3. Editing
      1. Gear 360 Action Director
        https://youtu.be/c2bcz77y3UY
      2. Photoshop CC

https://www.digitaltrends.com/photography/how-to-edit-360-photos-in-photoshop/

https://tonyredhead.com/adobe/360-photoshop-advanced-editing

Phot

 

      1. Premiere CC
        https://youtu.be/8g4DhBEWvak
      2. Others
  1. Issues and solutions
    1. issues connected to Windows and Apple
      https://youtu.be/2Fok2YcyNSw
      (explains all the quirks between the 2016 & 2017 cameras)
    2. issues connected to Gear 360 camera
    3. issues connected to Gear 360 ActionDirector
      in version 2.0, drag and drop, export etc.
      https://youtu.be/c2bcz77y3UY
  2. Upload
    1. local
    2. social media
      1. Facebook
      2. YouTube
        1. resolution
        2. live stream
  3. Viewing, goggles
    1. Google Cardboard
      1. why do we still consider it?
    2. Low-end goggles (examples)
      1. Pansonite 3D VR Headset
      2. Gearsone G1 VR Headset
      3. Utopia 360 VR Headset
      4. TaoTronics 3D VR Headset
      5. Destek V4 VR Headset
    3. Hi-end goggles
      1. Oculus https://www.oculus.com/
        1. Go
        2. Rift
        3. Quest
          1. haptic devices https://youtu.be/6IhQnWb44zk
      2. HTC Vive: https://www.vive.com/us/comparison/
      3. Daydream Lenovo: https://www.lenovo.com/us/en/daydreamvr/
  4. Creating content
    1. Polly Google Tour Creator: https://poly.google.com/creator/tours/
      https://poly.google.com/view/8HB4l4zGSbv
      (turn ambient audio on)

Error messages working with Action Director

Gear 360 Action Director Error Msg

Gear 360 Action Director Error MsgNVIDIA error msg

 

 

More on VR in this IMS blog:
https://blog.stcloudstate.edu/ims/2018/11/01/vendors-for-vr/

https://docs.google.com/document/d/1efFVsOIwxlTO2Qy-onKbG0dgr8qum3onq3bgFkaVfec/edit?usp=sharing

Spring Convocation 2020: Microcredentialing

Digital Badging and Microcredentialing

short link to this blog entry: http://bit.ly/convocation2020

for backchanneling, pls join us on Zoom: https://minnstate.zoom.us/my/badge or 9107443388
if you want to review the Zoom recording, pls click here:
https://minnstate.zoom.us/rec/share/4vF1N-719m9Oc4XE0VrHApU-OKLLaaa8gyEbqfFcz07WTblhxr6U38pBGqPneM2F

Presenters: Kannan Sivaprakasam & Plamen Mittenoff

https://mnscu-my.sharepoint.com/:p:/r/personal/yg5734wd_minnstate_edu/Documents/conferences%20grants/grants/microcredentials%20grant%20Kannan/Digital%20Badges%20and%20Microcredentialing%20edit%20pm.pptx?d=w88cb0067fc90407fa89fafc9e6496882&csf=1&e=BJXpP6

1. Share your ideas and practice of badge distribution and/or microcredentialing
2. What is a digital badge/microcredentialing?
3. How to create and award D2L digital badges for your class?
4. How to motivate the students in earning digital badges?
5. How it aligns with COSE’s strategic plan 2022/Husky Compact?

What we hope to achieve
• Create a community of digital badgers
• Catalyze professional development opportunity for faculty/staff

Literature and additional information:

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View this post on Instagram

At #convication2020, Dr. Kannan Sivaprakasam and Dr. Plamen Miltenoff discussed achievements from the @minnstateedu innovation grant #badges #digitalbadges and #microcredentials. For more info, pls visit http://burly/convocation2020. @scsu_soe @scsualumni @scsusopa @scsucla @scsucareer @scsumasscomm @scsustudentgovernment @scsucose @scsu_chemistry_club

A post shared by Digital literacy at SCSU (@scsutechinstruct) on

 

technology vs teacher

https://www.edsurge.com/news/2019-12-24-the-answer-for-schools-is-not-more-technology-it-s-teachers-and-human-connection

A business-minded person may think a large class with 50 students, one adult and 50 screens makes fiscal sense, and is therefore an “innovative” idea.A business person may also think that because focus groups of children demonstrate that kids like and enjoy a tech product, that it is educationally sound. Education shouldn’t be viewed as simply a “market,” and children are certainly not “widgets.”

Technology can and should be used with fidelity in schools, but we must balance technology use with developmental psychology, the psychology of addiction and educational psychology. We need educational technology that puts highly trained teachers at the center of product design and implementation. It is human interaction that truly engages children and inspires them.

schools going broke

https://www.cnbc.com/2019/12/03/the-other-college-debt-crisis-schools-are-going-broke.html

Rethinking liberal arts

The result was a top-to-bottom makeover of the school’s curriculum and its overall approach. Gone were majors seen as stodgy or less aligned with a career path — including religion, art history and music. In their place are programs in sport management, international studies and crime, law and justice. There is a new emphasis on technology, and all students are required to complete an internship, a study-away trip or a research project in order to graduate.

The college has dubbed its approach “the new liberal arts” and trademarked the term.

 

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