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Arne Duncan and ed reforms

OPINION: Arne Duncan, the fallible narrator

OPINION: Arne Duncan, the fallible narrator

Aaron Pallas weighs in on Arne Duncan’s “How Schools Work: An Inside Account of Failure and Success from One of the Nation’s Longest-Serving Secretaries of Education”

The 53-year-old Duncan has been, in my view, the most influential of the 11 Secretaries of Education since the founding of the U.S. Department of Education in 1980.

That’s not necessarily a compliment. Mr. Chips was influential. So was Walter White of Breaking Bad.

the essential contradiction of Arne Duncan: He claims to be driven by data, but he prefers a good story.

Duncan devotes three of the 10 chapters in his book to the Race to the Top competition, the basis for my claim that he has been the most influential Secretary of Education in American history. This competition propelled many states to alter their education laws and policies to bolster their chances of feeding at a $4.4 billion federal trough in the aftermath of the Great Recession. Even states that ultimately were not awarded Race to the Top funds bent their policies toward the competition’s priorities. What a brilliant stroke! Even the chance of a carrot had the desired effect! (A federally funded evaluation concluded that, because academic performance in the states that won awards was already trending upward at the time of the awards, the effect of Race to the Top on students’ academic learning was unclear.)

It’s a small leap to conclude that a great teacher is defined by the ability to raise test scores.

 

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more on RTTT and NCLB in this IMS blog
https://blog.stcloudstate.edu/ims?s=nclb

mental health and academic success

Addressing mental health issues critical to boosting academic success

,Aug. 8, 2018 https://www.educationdive.com/news/addressing-mental-health-issues-critical-to-boosting-academic-success/529381/,

It is estimated that 13% to 20% of children living in the United States has experienced a mental health disorder in the last year. According to the National Alliance of Mental Illness, one in five adolescents between 13 and 18 years old has or will have a serious mental illness, and suicide is the third leading cause of death for youth aged 10 to 24.

A nationwide shortage of school psychologists and counselors disproportionately affects these students as well, as they often attend more crowded, under-resourced schools, though they have the greatest need.

Some districts and universities are working to train staff to identify and, in some cases, assist students with mental illness on campus. Teachers21, a nonprofit subsidiary of William James College, a graduate college of psychology in Newton, Massachusetts, is working with classroom, school and district leaders and other school staff to build mental health treatment into their pedagogy. Trauma-informed teaching has become a popular concept, feeding into the idea of restorative justice

Most of these efforts — and a focus on social-emotional learning in general — are concentrated in elementary schools, and by the time a student reaches middle school, the emphasis begins to fizzle out. And by the time a student gets onto a college campus, efforts are all but non-existent, said Williams James President Nicholas Covino, who is a practicing psychologist.

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Report calls for national strategy to help schools prevent suicide, substance abuse

https://www.educationdive.com/news/report-calls-for-national-strategy-to-help-schools-prevent-suicide-substan/529915/

Aug. 13, 2018

  • The Trust for America’s Health and the Well Being Trust created a joint policy paper that calls for a national strategy to improve childhood resilience and school responses to crises involving suicide, drugs and alcohol, District Administration reports.
  • The issue is relevant to schools, where students spend about half their year, because suicide is now the third leading cause of death in children ages 10 to 14, and more than 1 million middle school and high school age students have a substance abuse disorder, the authors note.
  • The policy paper details four main areas of concern that need to be addressed on the school level: the need to partner with community-based organizations, such as Communities that Care; the need to improve school climate through such programs as Positive Behavioral Interventions and Supports (PBIS); the need for proactive screening for mental health risk factors and potential substance abuse; and increased staffing of mental health workers and training of teachers.

Fortnite is good for children

No, Fortnite Isn’t Rotting Kids’ Brains. It May Even Be Good for Them

The popular video game holds promise, but adults should keep on top of kids’ online behaviors

By Kurt Dean Squire & Matthew Gaydos August 8, 2018
https://www.edweek.org/ew/articles/2018/08/08/no-fortnite-isnt-rotting-kids-brains-it.html
Playing video-game shooters, we now know, is not a major contributor to youth violence. Granted, kids’ enthusiasm for Fortnite can be a little much, but we are old enough to remember Garbage Pail kids and have played Pokémon.
Fortnite is, in many respects, a classic “third place”—a place that is neither home nor school, but where kids can socialize and play beyond the watchful eyes of parents or teachers. These are places where kids learn to negotiate conflict, become independent, and explore what kind of person they want to be. They are important experiences that we too often design out of our kids’ lives through structured activities and all of the shuffling back and forth we do in today’s busy world.
we’ve seen that one of the best things educators can do is bystander training.

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more on Fortnite in this IMS blog
https://blog.stcloudstate.edu/ims?s=fortnite

metaliterate learning

Metaliterate Learning for the Post-Truth World to be Published this Fall!

definition:

Metaliteracy is a pedagogical model for ensuring that learners successfully participate in collaborative information environments, including social media and online communities.

Metaliteracy supports reflective learning through metacognitive thinking, the ethical production of new knowledge, the critical consumption of information, and the responsible sharing of verifiable content across media platforms. Through metaliteracy, learners are envisioned as teachers in collaborative social spaces. This book examines the newest version of the Metaliteracy Goals and Learning Objectives, including the four domains of metaliterate learning.

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more on metaliteraices in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaliteracies

VWMOOC18

https://docs.google.com/document/d/1dVtIha1-P1t6t7GEFjzGYd8aegU_OVzRQM-BHzxYwNg/edit

VWMOOC18 August 1-31, 2018

Excerpts from the program

Sun.

August 5

12NOON SLT CVL Librarians Networking Forum at Community Virtual Library How can librarians help educators in virtual worlds?

Held at CVL main library SLurl:

http://maps.secondlife.com/secondlife/Cookie/206/219/21

Embedded librarianship holds potential for immersive learning.  Come learn how to promote your virtual world communities and the great work of educators in virtual worlds through networking.  https://communityvirtuallibrary.wordpress.com/

 

Fri. August 10 12pm SLT Dieter Heyne (Edward Tarber) Web Based Virtual Worlds in Education Organizing collaboration for 400 students in a web based virtual learning environment. Setting up a “synthetic” college.

In the VWMOOC HQ: http://maps.secondlife.com/secondlife/Madhupak/113/66/62

Sat. August 11 Noon SLT /

3pm Eastern

Lyr Lobo, Cynthia Calongne

Kae Novak (SL: Kavon Zenovka, WoW: Maskirovka)

Chris Luchs (SL: Abacus Capellini, WoW: Cheerwine)

What Can We Learn from the World of Warcraft? Join us as we host a blended reality session featuring a live stream from the World of Warcraft (WoW) as we explore educational opportunities in a massive multiplayer online roleplaying game (MMORPG). We will have a YouTube live stream, a Discord channel for voice discussion, and an immersive event in WoW. Educators from the International Society for Technology in Education – Games and Simulations Network (ISTE G&SN) will host an immersive event & discuss learning in a multiuser virtual environment (MUVE).

To join us in WoW: visit this site: https://worldofwarcraft.com/en-us/news/3128270

Click Try for Free and download the Blizzard Launcher, which manages the download. You’ll need 52GB for the game. Create an account, select Sisters of Elune realm and create a troll if you are new to WoW and using a Free Trial account.

Location: In the World of Warcraft and for those who do not have the game, over a YouTube Live stream (available that day) and hosted after the event over https://www.youtube.com/user/gamesmooc/videos

 

Friday

August 17

9 am slt Lynne Berrett (Wisdomseeker) Howard Gardner’s “Theory of Multiple Intelligences” explored through an Interactive, Immersive Experience in Second Life Dr. Gardner has proposed 8 different types of intelligence, ranging from Interpersonal to Kinesthetic. Join us to discover your own most innate type. You may be surprised, like many of the teachers who have tried this challenge as part of our whole-brain training program.

http://maps.secondlife.com/secondlife/Inspiration%20Island/48/54/22

Fri. August 17 Noon SLT Mark Childs (Gann McGann) Theatrical performances in virtual worlds This is a summary of various performance-based activities in Second Life and how performance studies can provide an insight into the experience of virtual worlds.

Presented in the VWMOOC HQ: http://maps.secondlife.com/secondlife/Madhupak/113/66/62

digital literacy from ISTE

4 things to know about teaching digital literacy to refugees

https://www.iste.org/explore/articleDetail?articleid=2209
Digital literacy is not a given
The children of these adult refugees don’t struggle as much with technical skills as their parents do because they attend American schools with access to technology.
Access can be a barrier to inclusion
Lack of digital access can hamper refugees in many ways. An Australian study found that the lack of tech skills and access to technology affected refugees’ ability to integrate into their new communities.
Communication comes in many varieties

There are many slang terms, acronyms, idioms and confusing words like “mouse” rapidly thrown at these new arrivals.

We found a universal language using memes. Often dismissed as trivial and silly, memes can communicate across cultures. The image paired with a caption can immediately convey a message or feeling.

Creating global collaborators

Many refugees have lived in multiple countries, speak many languages and have family members living overseas. A hallmark of being a global collaborator, as outlined in the ISTE Standards for Students, is using digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

Resources for teaching refugees

If you have refugees in your classroom, here are some organizations that offer resources you can incorporate into classroom settings.

The Wonderment. This nonprofit connects students from all around the world in collaborative service projects.

UNICEF. This global organization has up-to-date reports on the refugee and migrant crisis as well as ways you can get involved.

International Rescue Committee. This nonprofit helps refugees resettle in their community as well as provide both international and local resources.

Carrie Rogers-Whitehead is an ISTE member and CEO of Digital Respons-Ability. Her company teaches digital citizenship to refugees and she plans to publish findings about this work

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more on digital literacy in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+literacy

for more info on refugees and immigrants, pls consider this blog
http://blog.stcloudstate.edu/refugeesandmigrants/

Immersive Storytelling and Learning

An Imaginary Interview with Lev Vygotsky on Immersive Storytelling and Learning

Ulla, Founder and CEO of ThingLink

https://medium.com/@ulla/an-imaginary-interview-with-lev-vygotsky-on-immersive-storytelling-and-learning-5bbb211c6e50

digital storytelling at the Festival Della Didattica Digitale (Digital Teaching Festival) in Italy.

the trending but undefined concepts of digital storytelling and immersive learning

definition

Storytelling is a logical form of thought. It is an analytical process including perception, labeling, organizing, categorizing real and imaginary objects and their real and imaginary relations in speech.

Q: What do you think immersive documentation technologies such as 360 images and videos can bring to this process?

V: 360 degree media and virtual reality are cultural-historically developed tools that mediate our relationship to the world in a new way. They expand the possible fields of perception transcending space and time. Perception precedes other psychological functions.

Definition

Immersive storytelling can be understood as an activity through which students use language to visualize relations and meaning in 360 degree digital environments. Naming or describing relations between objects in our field of perception using verbal or visual language awakens intellectual processes fundamental to learning.

Q: Would you say immersive storytelling is a form of creative play?

V: That is a possible interpretation. Play is a psychological process through which we create an imaginary situation or place, reflecting or separating objects and their actual meaning, or creating new meanings. The ability to digitally create and modify situations and environments can be understood as a form of play, opening a realm of spontaneity and freedom, connected with pleasure.

Q: Can robots help us learn? Is AI already the More Knowledgeable Other?

V: The More Knowledgeable Other (MKO) refers to anyone or anything who has a better understanding or a higher ability level than the learner, with respect to a particular task, process, or concept. If a robot with artificial intelligence can function as an MKO and support our problem solving, it can expand our Zone of Proximal Development.

transforming liaison roles in research libraries

!*!*!*!*! — this article was pitched by Mark Vargas in the fall of 2013, back then dean of LRS and discussed at a faculty meeting at LRS in the same year—- !*!*!*!

New Roles for New Times: Transforming Liaison Roles in Research Libraries

https://conservancy.umn.edu/bitstream/handle/11299/169867/TransformingLiaisonRoles.pdf?sequence=1&isAllowed=y

(p. 4) Building strong relationships with faculty and other campus professionals, and establishing collaborative partnerships within and across institutions, are necessary building blocks to librarians’ success. In a traditional liaison model, librarians use their subject knowledge to select books and journals and teach guest lectures.

“Liaisons cannot be experts themselves in each new capability, but knowing when to call in a colleague, or how to describe appropriate expert capabilities to faculty, will be key to the new liaison role.

six trends in the development of new roles for library liaisons
user engagement is a driving factor
what users do (research, teaching, and learning) rather than on what librarians do (collections, reference, library instruction).
In addition, an ALA-accredited master’s degree in library science is no longer strictly required.
In a networked world, local collections as ends in themselves make learning fragmentary and incomplete. (p. 5)
A multi-institutional approach is the only one that now makes sense.
Scholars already collaborate; libraries need to make it easier for them to do so.
but they also advise and collaborate on issues of copyright, scholarly communication, data management, knowledge management, and information literacy. The base level of knowledge that a liaison must possess is much broader than familiarity with a reference collection or facility with online searching; instead, they must constantly keep up with evolving pedagogies and research methods, rapidly developing tools, technologies, and ever-changing policies that facilitate and inform teaching, learning, and research in their assigned disciplines.
In many research libraries, programmatic efforts with information literacy have been too narrowly defined. It is not unusual for libraries to focus on freshman writing programs and a series of “one-shot” or invited guest lectures in individual courses. While many librarians have become excellent teachers, traditional one-shot, in-person instructional sessions can vary in quality depending on the training librarians have received in this arena; and they neither scale well nor do they necessarily address broader curricular goals. Librarians at many institutions are now focusing on collaborating with faculty to develop thoughtful assignments and provide online instructional materials that are built into key courses within a curriculum and provide scaffolding to help students develop library research skills over the course of their academic careers.
And many libraries stated that they lack instructional designers and/or educational technologists on their staff, limiting the development of interactive online learning modules and tutorials. (my note: or just ignore the desire by unites such as IMS to help).

(p. 7). This move away from supervision allows the librarians to focus on their liaison responsibilities rather than on the day-to-day operations of a library and its attendant personnel needs.

effectively support teaching, (1.) learning, and research; (2.) identify opportunities for further development of tools and services; (3.) and connect students, staff, and faculty to deeper expertise when needed.

At many institutions, therefore, the conversation has focused on how to supplement and support the liaison model with other staff.

At many institutions, therefore, the conversation has focused on how to supplement and support the liaison model with other staff.

the hybrid exists within the liaison structure, where liaisons also devote a portion of their time (e.g., 20% or more) to an additional area of expertise, for example digital humanities and scholarly communication, and may work with liaisons across all disciplinary areas. (my note: and at the SCSU library, the librarians firmly opposed the request for a second master’s degree)

functional specialists who do not have liaison assignments to specific academic departments but instead serve as “superliaisons” to other librarians and to the entire campus. Current specialist areas of expertise include copyright, geographic information systems (GIS), media production and integration, distributed education or e-learning, data management, emerging technologies, user experience, instructional design, and bioinformatics. (everything in italics is currently done by IMS faculty).

divided into five areas of functional specialization: information resources and collections management; information literacy, instruction, and curriculum development; discovery and access; archival and special collections; scholarly communication and the research enterprise.

E-Scholarship Collaborative, a Research Support Services Collaborative (p. 8).

p. 9. managing alerts and feeds, personal archiving, and using social networking for teaching and professional development

p. 10. new initiatives in humanistic research and teaching are changing the nature and frequency of partnerships between faculty and the Libraries. In particular, cross-disciplinary Humanities Laboratories (http://fhi.duke.edu/labs), supported by the John Hope Franklin Humanities Institute and the Andrew W. Mellon Foundation-funded Humanities Writ Large project, have allowed liaisons to partner with faculty to develop and curate new forms of scholarship.

consultations on a range of topics, such as how to use social media to effectively communicate academic research and how to mark up historical texts using the Text Encoding Initiative (TEI) guidelines

p. 10. http://www.rluk.ac.uk/news/rluk-report-the-role-of-research-libraries-in-the-creation-archiving-curation-and-preservation-of-tools-for-the-digital-humanities/
The RLUK report identified a wide skills gap in nine key areas where future involvement of liaisons is considered important now and expected to grow

p. 11. Media literacy, and facilitating the integration of media into courses, is an area in which research libraries can play a lead role at their institutions. (my note: yet still suppressed or outright denied to IMS to conducts such efforts)

Purdue Academic Course Transformation, or IMPACT (http://www.lib.purdue.edu/infolit/impact). The program’s purpose is to make foundational courses at Purdue more student-centered and participatory. Librarians are key members of interdepartmental teams that “work with Purdue instructors to redesign courses by applying evidence-based educational practices” and offer “learning solutions” that help students engage with and critically evaluate information. (my note: as offered by Keith and myself to Miguel, the vice provost for undergrads, who left; then offered to First Year Experience faculty, but ignored by Christine Metzo; then offered again to Glenn Davis, who bounced it back to Christine Metzo).

p. 15. The NCSU Libraries Fellows Program offers new librarians a two-year appointment during which they develop expertise in a functional area and contribute to an innovative initiative of strategic importance. NCSU Libraries typically have four to six fellows at a time, bringing in people with needed skills and working to find ongoing positions when they have a particularly good match. Purdue Libraries have experimented with offering two-year visiting assistant professor positions. And the University of Minnesota has hired a second CLIR fellow for a two-year digital humanities project; the first CLIR fellow now holds an ongoing position as a curator in Archives and Special Collections. The CLIR Fellowship is a postdoctoral program that hires recent PhD graduates (non-librarians), allowing them to explore alternative careers and allowing the libraries to benefit from their discipline-specific expertise.

SITE 2019

SITE 2019 Society for Information Technology and Teacher Education

http://site.aace.org/conf/

March 18-22, 2018

Digital Storytelling/Media SIG

http://www.learntechlib.org/search/?q=digital+storytelling

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Games & Simulations SIG

Games & Simulations Papers in LearnTechLib

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Technology Leadership SIG

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Wearable Technology in Education SIG

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K-12 Online Learning SIG

K-12 Online Learning Papers in LearnTechLib (10,000+)

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more on digital storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling

OER resources

The last IRRODL, Volume 19, Issue 3, contains numerous publications on OER (Open Educational Resources) from around the globe:

Arul Chib, Reidinar Juliane Wardoyo
Janani Ganapathi
Stacie L Mason, Royce Kimmons
Robert Schuwer, Ben Janssen
Adrian Stagg, Linh Nguyen, Carina Bossu, Helen Partridge, Johanna Funk, Kate Judith

 

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more on OER in this IMS blog
https://blog.stcloudstate.edu/ims?s=open+educational+resources

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