During Lab work on Jan 28, we experienced Video 360 cardboard movies
let’s take 5-10 min and check out the following videos (select and watch at least three of them)
F2F students, please Google Cardboard
Online students, please view on your computer or mobile devices, if you don’t have googles at your house (you can purchase now goggles for $5-7 from second-hand stores such as Goodwill)
Both F2F and online students. Here directions how to easily open the movies on your mobile devices:
Copy the URL and email it to yourself.
Open the email on your phone and click on the link
If you have goggles, click on the appropriate icon lower right corner and insert the phone in the goggles
Open your D2L course on your phone (you can use the mobile app).
Go to the D2L Content Module with these directions and click on the link.
After the link opens, insert phone in the goggles to watch the video
Videos: While watching the videos, consider the following objectives:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
Find one F2F and one online peer to form a group.
Based on the questions/directions before you started watching the videos:
– Does this particular technology fit in the instructional design (ID) frames and theories covered. e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
exchange thoughts with your peers and make a plan to create similar educational product
Evaluate the ability of the game you watched to be incorporated in the educational process
Assignment: In 10-15 min (mind your peers, since we have only headset), do your best to evaluate one educational app (e.g., Labster) and one leisure app (games).
Use the same questions to evaluate Lenovo DayDream:
– Does this particular technology fit in the instructional design (ID) frames and theories covered, e.g. PBL, CBL, Activity Theory, ADDIE Model, TIM etc. (https://blog.stcloudstate.edu/ims/2020/01/29/im-690-id-theory-and-practice/ ). Can you connect the current state, but also the potential of this technology with the any of these frameworks and theories, e.g., how would Google Tour Creator or any of these videos fits in the Analysis – Design – Development – Implementation – Evaluation process? Or, how do you envision your Google Tour Creator project or any of these videos to fit in the Entry – Adoption – Adaptation – Infusion – Transformation process?
– how does this particular technology fit in the instructional design (ID) frames and theories covered so far?
– what models and ideas from the videos you will see seem possible to be replicated by you?
New findings from the EDUCAUSE 2019 Study of Faculty and Information Technology based on nearly 10,000 faculty from 120 institutions. EDUCAUSE https://t.co/4GdYW6TpVY
wireless chip designer Qualcomm is betting big on Wi-Fi 6
“Cord cutting is real. What was typically one TV in the average home is now five or six different screens,” Patel said. “There’s a tremendous amount of content sourced through the home that wasn’t before. There’s a congestion problem.”
One of Wi-Fi 6’s biggest advances is OFDMA — orthogonal frequency division multiple access, if you must know — an efficiency-boosting technology purloined from mobile networks. Another is MU MIMO, short for multiple user, multiple input, multiple output. And then there’s 1024 QAM — quadrature amplitude modulation — which bumps up data rates by 30%.
Double the range — though Qualcomm has built-in mesh networking technology that’ll let multiple wireless access points cooperate to bathe your house in Wi-Fi radio signals.
Triple the speed — useful not just for watching 4K video but also for uploading from our phones.
Better reliability — good for avoiding video chats plagued by stuttering.
Qualcomm President Cristiano Amon says Wi-Fi 6 and 5G networks complement each other.
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more on 5G in this IMS blog https://blog.stcloudstate.edu/ims?s=5g
Evanston, Illinois, Public Library is one of a dozen or so libraries across the country to offer the public access to digital pop-up libraries.
Digital pop-up libraries seem to be especially geared to cellphone and tablet users… Research shows that 77 percent of Americans now own a smartphone, over double the 35 percent that owned one in 2011. This growth is reflected in almost all age groups and demographics in the U.S. And on top of that, an increasing number of Americans, particularly the younger generation, are getting their news on mobile devices.
cutting out the administrative burden of library cards, accounts, and fines. A “low-maintenance, high-impact” approach, according to Baker and Taylor.
Hotspots expand the reach of the library service and remove the barriers associated with a physical building.
Recent reports have noted how companies use data gathered from cell towers, ambient Wi-Fi, and GPS. But the location data industry has a much more precise, and unobtrusive, tool: Bluetooth beacons.
Companies like Reveal Mobile collect data from software development kits inside hundreds of frequently used apps. In the United States, another company, inMarket, covers 38 percent of millennial moms and about one-quarter of all smartphones, and tracks 50 million people each month. Otherplayers have similar reach.
What is an S.D.K.?A Software Development Kit is code that’s inserted into an app and enables certain features, like activating your phone’s Bluetooth sensor. Location data companies create S.D.K.s and developers insert them into their apps, creating a conduit for recording and storing your movement data.
Familiar tech giants are also players in the beacosystem. In 2015, Facebook began shipping free Facebook Bluetooth beacons to businesses for location marketing inside the Facebook app. Leaked documents show that Facebook worried that users would “freak out” and spread “negative memes” about the program. The company recently removed the Facebook Bluetooth beacons section from their website.
Not to be left out, in 2017, Google introduced Project Beacon and began sending beacons to businesses for use with Google Ads services. Google uses the beacons to send the businesses’ visitors notificationsthat ask them to leave photos and reviews, among other features. And last year, investigators at Quartz found that Google Android can track you using Bluetooth beacons even when you turn Bluetooth off in your phone.
Companies collecting micro-location data defend the practice by arguing that users can opt out of location services. They maintain that consumers embrace targeted ads because they’re more relevant.
You can download an app like Beacon Scanner and scan for beacons when you enter a store.But even if you detect the beacons, you don’t know who is collecting the data.
The Times’s guide on how to stop apps from tracking your location. For Android users, the F-Droid app store hosts free and open- source apps that do not spy on users with hidden trackers.
Toolwire and Muzzy Lane, two digital game-based learning (DGBL) vendors that are making significant strides in higher education through their “serious game” products. The state of DGBL in higher ed is not nearly as prevalent and accepted as it is in K-12, but growing quickly.
Serious games feature evidenced-centered design, whereby data is collected, analyzed and adapted to the knowledge level of the player
Andy Phelps, director of the Rochester Institute of Technology Center for Media, Arts, Games, Interaction and Creativity (MAGIC) and executive committee member of the Higher Education Video Game Alliance (HEVGA),adds that “game-based learning has the opportunity to really challenge our assumptions about linear modes of educational interaction.”
Muzzy Lane, s higher-education-oriented Practice Series games, in partnership with McGraw Hill, feature titles in Marketing, Spanish, Medical Office and Operations.
The Challenge of Creating Worthy GamesBoth Toolwire and Muzzy Lane DGBL products are not of the “Triple A” PlayStation 4 and Xbox One variety, meaning they do not have all the high-fidelity, digital-media bells and whistles that are inside the heavily advertised war games and sports games geared toward the more than $99 billion global video game consumer marketplace, according to gaming market intelligence company Newzoo.
the state of DGBL in higher education consists of very effective digital games of less-than-Triple A fidelity coming out of private companies like Toolwire and Muzzy Lane, as well as from a good number of college and university game design innovation centers similar to RIT’s MAGIC. These include the Games+Learning+Society (GLS) Center at the University of Wisconsin-Madison; the University of Southern California Interactive Media and Games Division, the Carnegie Mellon University Entertainment Technology Center and the New York University Game Center.
Mental health of college students and Lee’s new book: “Delivering College Mental Health”
Join Bryan Alexander and Lee Keyes, executive director, Counseling Center at the University of Alabama, and author of Delivering Effective College Mental Health Services for an engaging live discussion on the future of mental health in higher education.
Bryan plans to ask Lee about unfolding trends in college student mental health and his thoughts around the rise in anxiety and stress. We will explore how universities are changing their approaches to student mental health and what roles technology may play in harming or helping psychological well-being.
What questions or thoughts do you have? Join and take part in the discussion!
Lee about “Mobile First” – like First Aid. Often by text and email. after Bryan asked how Adjuncts can deal with such situations, if
Counseling Centers need those additions.
Mobile First apps.
most crisis situations are a form of panic. if addressed quickly, one can prevent growing and turning into a major episode.
mindfulness can be different for the different type of issues of students.
libraries as the campus community center.
can be done on
conflation of immaturity and irresponsibility with stress and panic. Latter might be expressed in a way it is immature, but one has to meet them where they are, not judgement and denial, which will make it worse. Tough love will not help. Upholding classroom expectations and rules, but can be supportive at the same time. When pressed by time
Daniel Stanford De Paul. Cohort fundamentals of good teaching. instead of “fail safely”
Technology is a branch of moral philosophy, not of science
The process of making technology is design
Design is a branch of moral philosophy, not of a science
System design reflects the designer’s values and the cultural content
Andreas Orphanides
Fulbright BOYD
Byzantine history professor Bulgarian – all that is 200 years old is politics, not history
Access, privacy, equity, values for the prof organization ARLD.
Mike Monteiro
This is how bad design makes it out into the world, not due to mailcioius intent, but whith nbo intent at all
Cody Hanson
Our expertise, our service ethic, and our values remain our greatest strengths. But for us to have the impat we seek into the lives of our users, we must encode our services and our values in to the software
Ethical design.
Design interprets the world to crate useful objects. Ethical design closes the loop, imaging how those object will affect the world.
A good science fiction story should be able to predict not the automobile, ut the traffics jam. Frederic Pohl
Victor Papanek The designer’s social and moral judgement must be brought into play long before she begins to design.
We need to fear the consequences of our work more than we love the cleverness of our ideas Mike Monteiro
Analytics
Qual and quan data – lirarainas love data, usage, ILL, course reserves, data – QQLM.
IDEO – the goal of design research isn’t to collect data, I tis to synthesize information and provide insight and guidance that leads to action.
Google Analytics: the trade off. besides privacy concners. sometimes data and analytics is the only thing we can see.
Frank CHimero – remove a person;s humanity and she is just a curiosity, a pinpoint on a map, a line in a list, an entry in a dbase. a person turns into a granular but of information.
by designing for yourself or your team, you are potentially building discrimination right into your product Erica Hall.
Search algorithms.
what is relevance. the relevance of the ranking algorithm. for whom (what patron). crummy searches.
reckless associsations – made by humans or computers – can do very real harm especially when they appear in supposedly neutral environments.
Donna Lanclos and Andrew Asher Ethonography should be core to the business of the library.
technology as information ecology. co-evolve. prepare to start asking questions to see the effect of our design choices.
ethnography of library: touch point tours – a student to give a tour to the librarians or draw a map of the library , give a sense what spaces they use, what is important. ethnographish
Q from the audience: if instructors warn against Google and Wikipedia and steer students to library and dbases, how do you now warn about the perils of the dbases bias? A: put fires down, and systematically, try to build into existing initiatives: bi-annual magazine, as many places as can
T-Mobile Chief Technology Officer Neville Ray wrote in a blog post that millimeter-wave spectrum used for 5G “will never materially scale beyond small pockets of 5G hotspots in dense urban environments.”
With 4G, carriers prioritized so-called “beachfront spectrum” below 1GHz in order to cover the entire US, both rural areas and cities.
5G networks will use both low and high frequencies, but they’re supposed to offer their highest speeds on millimeter waves.
there not being any 5G phones in the market aside from a Motorola phone sold by Verizon that requires a hardware attachment to access 5G.
Seminar for U.S. Fulbright Grantees Burgas, June 6 – 9, 2019
June 7, 9:15 am – 10:45 am, Plamen Miltenoff, St. Cloud State University, MN, USA
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Sharing Best Practices for Enabling BYOD (Bring Your Own Device) in Education | Споделяне на учебни практики за усвояване на мобилни електроники в обучението
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Stress and Teacher Burnout: Impact of Mindfulness Strategies | Стрес и прегаряне: стратегии и практики на внимателността