Searching for "discussion board"

anonymous discussion board

https://www.facebook.com/groups/onlinelearningcollective/permalink/703111663652868/

Does anyone know of an on-line tool where I can set up an entirely anonymous discussion board? My university uses Canvas and, apparently, this isn’t an option within Canvas discussion boards. I am looking for something that doesn’t require students to pay in order to participate

Discord: https://discord.com/

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more on discussion boards in this IMS blog
https://blog.stcloudstate.edu/ims?s=discussion+board

Discussion Boards, Blogs and Wikis

Differences between Discussion Boards, Blogs and Wikis

http://www.adelaide.edu.au/myuni/staff/resources/tutorials/content/Differences_between_Discussion_Boards__Blogs_and_Wikis.html

Differences

Discussion Forums are TOPIC centred.

  • discussions are organised into topics by ‘threads’
  • anyone in the community can start a thread on a topic of their choosing
  • all participants have an equal voice
  • posts require someone to reply for a discussion to take place
  • you can follow through a thread on a particular topic
Blogs are AUTHOR centred.

  • posts are made by the blog’s author only (may be a group)
  • posts are usually opinion pieces and written in the authors voice
  • readers can add comments to the author’s post
  • organised in reverse chronological order so the most recent posts show on the entry page
  • reflect the authors identity in the tone, look and feel and content
Wikis are CONTENT/DOCUMENT centred.

  • wikis are for group authoring
  • editable website with a complete version history kept
  • aim is to reach a consensus or compromise on the content of the page
  • the focus is the content produced, not the individual authors
  • usually neutral and objective
  • discussion/comment is separated from the wiki content

administrative mandate of online discussions

https://www.facebook.com/groups/onlinelearningcollective/permalink/591411374822898/

Hi colleagues, My provost just put out a set of expected guidelines for instructors in online classes that emphasize expectations around discussion forums (I pasted them below). These discussion forum expectations are very narrowly defined. I am needing group-think on references that might help me put together some “best practice” alternatives. If an article or other resource comes to mind, please share!
Online Faculty Expectations
Weekly Required (all weeks)
• Faculty will demonstrate their presence in the class 5 days per week
• Respond to all students’ (who post on-time) primary discussion post if you have 9 or fewer students (1/2 of students if you have 10 or more).
• Faculty with larger courses should take special care to post to different students each week.
• Faculty who provide a weekly zoom lecture need only post on the board two other times (on two different days for a total of two other posts).
• Provide individual feedback (posted in the feedback section of the gradebook) for all discussion grades within a reasonable timeframe for students to complete subsequent assignments.
responses:
Kip Boahn top-down policy?..
Dayna Henry I balk at the admin trying to tell us what to do. At the same time, I am very angry with colleagues who did not actually offer anything in the way of virtual learning when we went online in spring. It’s hard to balance academic freedom with faculty who don’t care to learn/offer a new way of learning (for your institution). I also recognize the admin was not in their F2F courses either and likely the slacking was occurring there too. The problem is the students LOVE these folks for giving them an easy A/pass.
Cathy Curran For years I have said that administrators need to teach at least one each year or every other year. My Dean has been out of the classroom for over 20 years, the Provost for over 25 and the Chancellor has never taught. They have zero clue how to build or implement and online class. They keep making mandates that to those of us who do actually teach seem absurd. We know the “count and classify” nonsense never works but it is the same argument they use for numerical evaluations of teaching effectiveness: it is objective. The decisions they are making do not make instruction better they are all about power and control, they need us to “prove” that we are doing our job and somehow logging into the LMS five days a week does that. Sad really really sad. Well you know some do and other become administrators…

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more on online discussions in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+discussions

how to leaderboards

https://elearningbrothers.com/how-to-create-a-leaderboard-elearning-google/

https://docs.google.com/spreadsheets/d/16GvzEQmnZRTx02yzCi5E8aNbZL7QTDomqu9nmaLk35s/edit#gid=0

https://community.articulate.com/discussions/articulate-storyline/how-to-create-a-free-leaderboard-for-elearning-with-google

https://support.geckoboard.com/hc/en-us/articles/115005738248-Create-leaderboards-using-spreadsheets

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more on leaderboards in this IMS blog:
https://blog.stcloudstate.edu/ims?s=leaderboards

VR discussion Plovdiv University

***** reserve space: register here |  запазете си място: регистрирайте се тук ******

Open Discussion: VR in Education |  Тема: Виртуалната реалност в образованието

Where | Университет Пловдив  https://goo.gl/maps/bLBYXkp5S1S2 and online ( виртуално)
When | Кога: 3. май, 2018, 15 часа |  May 3, 2018, 3PM local time (Bulgaria)
Who | Кой: преподаватели и суденти  |  faculty аnd students
How | Как: използвайте “обратна връзка” за споделяне на вашите идеи  | use the following hashtag for backchanneling #BGtechEd

 

Facebook Live stream:
https://www.facebook.com/InforMediaServices/
and recording available
(предаване на живо и запис)

VIdeo 360 recording: part 1, part 2, part 3

Виртуална реалност в учебния процес – теория и практика-  1-1, 1/2 час продължителност
Virtual reality in teaching and learning – theory and hands-on

Уточняване на понятията относно различните видове реалност: виртуална реалност, video 360 ; разширена реалност;  смесена реалност. VR/AR/MR in education.
Подход и усвояване на различните видове реалност в образованието. Връзка между трите вида реалност в образованието и конструктивизма като теория на преподаването. Връзка между трите вида реалност в образованието и игровия подход и игрофикацията на образованието. Оценяване на обучението базирано на различните видове реалности.

When a student is brilliant on the street corner but falling asleep in class, something is wrong with the schooling system
Ако учащ се е страхотен на ъгъла на улицата, но се проваля или заспива в клас, тогава нещо е грешно с учебната система
https://blog.stcloudstate.edu/ims/2018/04/17/education-teched-frenemies/

VR can be inexpensive and effective | Виртуална / разширена реалност може да бъде ефикасна и ефективна: https://blog.stcloudstate.edu/ims/2018/04/26/teaching-virtual-reality/

  1. Кратък теоретичен преглед на видео 360 – 10 мин

https://www.linkedin.com/groups/2811/2811-6391674579739303939

Definitions for VR/AR/MR | дефиниции на:  виртуална реалност; разширена реалност; смесена реалност
https://blog.stcloudstate.edu/ims/2018/03/21/t4tl-games-and-vr-library/

  1. Практически опит с видео 360 – 25 – 30 мин
  • Заснемане с камера
  • Редактиране на заснетия материал и възможности за интерактивност

  1. Дискусия относно методиката на приложение в учебния процес

2 min video from the entrance of your University is viewable through Google Cardboard and your laptops. Study the video and seek answers to the following questions:

******  https://youtu.be/VmOpsrVhEQE  ********
– what are the advantages of Video 360 to all other known-to-you media formats?
кои са предимствата на Видео 360 в сравнение с всички други медийни формати, които познавате?
– what would you do better in terms the video footage?
какво бихте заснимали, което да подобри видео материала за преподавателски и учебни цели (например: както друго място бихте избрали)
– how is / can be this medium advantageous to implementing core learning / teaching techniques
как този медиен формат може да се използва за да се подобрят съществуващите условия за успешно преподаване и обучение

  1. По избор – разговор с Марк Гил от Щатския университет Сейнт Клауд и демонстрация на виртуална реалност в учебния процес – 10-15 мин
  2. По избор –
    1. gaming and gamification and the role of VR and V360
      http://web.stcloudstate.edu/pmiltenoff/bi/
    2. digital storytelling and the role of VR and V360 | цифрово разказване и ролята на ВР и В360: http://web.stcloudstate.edu/pmiltenoff/lib490/
      Дискусии в тази ФБ група | Discussions welcome here: https://www.facebook.com/groups/SCSUDigitalStorytelling/

#3 from the following blog entry: https://blog.stcloudstate.edu/ims/2018/04/17/practical-about-vr-and-ar-in-schools/ (go beyond storytelling)

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Additional Information |  Дoпълнителна литература/информация

https://blog.stcloudstate.edu/ims?s=virtual+reality

https://blog.stcloudstate.edu/ims?s=augmented+reality

IM554 discussion on GBL

IM554 discussion on Game Based Learning

Here is the “literature”:
https://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
this link reflects my recommendations to the SCSU library, based on my research and my publication: http://scsu.mn/1F008Re

Here are also Slideshare shows from conferences’ presentations on the topic:

https://www.slideshare.net/aidemoreto/gamification-and-byox-in-academic-libraries-low-end-practical-approach

https://www.slideshare.net/aidemoreto/gaming-and-gamification-in-academic-and-library-settings

Topic :Gaming and Gamification in Academic Settings

  1. Intro: why is it important to discuss this trend
    1. The fabric of the current K12 and higher ed students: Millennials and Gen Z
    2. The pedagogical theories and namely constructivism
      1. Csikszentmihalyi’s “flow” concept (being in the zone)
      2. Active learning
      3. Sociocultural Theory
      4. Project-Based Learning
    3. The general milieu of increasing technology presence, particularly of gaming environment
    4. The New Media Consortium and the Horizon Report

Discussion: Are the presented reasons sufficient to justify a profound restructure of curricula and learning spaces?

  1. Definition and delineation
    1. Games
    2. Serious Games
    3. Gamification
    4. Game-based learning
    5. Digital game-based learning
    6. Games versus gamification
    7. Simulations, the new technological trends such as human-computer interaction (HCI) such as augmented reality (AR),virtual reality (VR) and mixed reality (MR) (https://blog.stcloudstate.edu/ims/2017/02/22/virtual-augmented-mixed-reality/ )

Discussion: Is there a way to build a simpler but comprehensive structure/definition to encompass the process of gaming and gamification in education?

  1. Gaming and Gamification
    1. Pros
    2. Cons
    3. Debates

Discussion: Which side are you on and why?

  1. Gaming and Gamification and BYOD (or BYOx)
    1. gaming consoles versus gaming over wi-fi
    2. gaming using mobile devices instead of consoles
    3. human-computer interaction (HCI) such as augmented reality (AR),virtual reality (VR) and mixed reality (MR) (https://blog.stcloudstate.edu/ims/2017/02/22/virtual-augmented-mixed-reality/ )

Discussion: do you see a trend to suggest that either one or the other will prevail? Convergence?

  1. Gaming in Education
    1. student motivation, student-centered learning, personalized learning
    2. continued practice, clear goals and immediate feedback
    3. project-based learning, Minecraft and SimCity EDU
    4. Gamification of learning versus learning with games
    5. organizations to promote gaming and gamification in education (p. 6 http://scsu.mn/1F008Re)
    6. the “chocolate-covered broccoli” problem

Discussion: why gaming and gamification is not accepted in a higher rate? what are the hurdles to enable greater faster acceptance? What do you think, you can do to accelerate this process?

  1. Gaming in an academic library
    1. why the academic library? sandbox for experimentation
    2. the connection between digital literacy and gaming and gamificiation
    3. Gilchrist and Zald’s model for instruction design through assessment
    4. the new type of library instruction:
      in house versus out-of-the box games. Gamification of the process
      http://web.stcloudstate.edu/pmiltenoff/bi/

Discussion: based on the example (http://web.stcloudstate.edu/pmiltenoff/bi/), how do you see transforming academic library services to meet the demands of 21st century education?

  1. Gaming, gamification and assessment (badges)
    1. inability of current assessments to evaluate games as part of the learning process
    2. “microcredentialing” through digital badges
    3. Mozilla Open Badges and Badgestack
    4. leaderboards

Discussion: How do you see a transition from the traditional assessment to a new and more flexible academic assessment?

ice breakers for online classes

https://www.facebook.com/groups/onlinelearningcollective/permalink/598838524080183/

Janine Harrison You could also substitute an ice breaker with an introduction that could be both personal and relate to your subject and require a minimum of two participation posts. If students don’t know one another, they can find commonalities that way.

Jorge Ribeiro I ask them to tell us their superpower(s) & kryptonite noting that they can be anything. Superpowers have been: baking bread, doing push-ups daily, Crystal Quest, etc. Kryptonite: math, writing an essay, spinach

SJ Guo online scavenger hunt

Ed Heaberlin Ask them to discuss
1). The movie they were most disappointed by
2) the movie that they most often recommend
3) their favorite food
4) a food they hate
5) their most embarrassing moment
6) their dream vacation
7) if they could throw a dinner with any five famous people (living, dead, or both)who would it be n why

Diana Anson Using the Discussion Board I have each student introduce themselves to the class. I make the first post introducing myself. I usually include a picture of my dogs. This gives everyone a example of what is expected. Many really good ideas for questions are included already posted here. I also assign points for following the instructions. Points are a great motivation .

Traci Schneider Cull Favorite cartoon.. what superhero power would you have and why? If you could only eat 5 foods forever what would they be… would you rather go without technology for a yr or all sweets and desserts for a year…would you give up your tech for a year or your pet

Britt Rodgers Bugby Have them choose an emoji to represent themselves and explain why…and it can’t be 💩

Sharon Kibbe You can have them select a song that they would “enter a room/party to” and have them play it at the start of their introduction

 

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more on ice breakers in this IMS blog
https://blog.stcloudstate.edu/ims?s=ice+breaker

Bryan Alexander EdTech class

Follow Along With a Grad Seminar About Edtech: Part 1, Picking the Best Tech

By Bryan Alexander     Mar 12, 2019

https://www.edsurge.com/news/2019-03-12-follow-along-with-a-grad-seminar-about-edtech-part-1-picking-the-best-tech

a tech catalog for students to explore and choose from, partially based on Georgetown’s enterprise suite, including a learning management system (Canvas), blogging (WordPress or other), student-run web domains, web annotation (Hypothesis) https://web.hypothes.is/, collaborative writing (Google Suite), discussion boards (Discourse), and videoconferencing (Zoom).

Neil Selwyn’s excellent Education and Technology: Key Issues and Debates.

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How Can Digital Audio Enhance Teaching and Learning?

By Bryan Alexander     Mar 28, 2019

https://www.edsurge.com/news/2019-03-28-grad-seminar-on-edtech-part-2-how-can-digital-audio-enhance-teaching-and-learning

Before there were podcasts, there was pirate radio, rogue broadcasters flinging unusual sounds over borders and adding new music to cultures. And before that there was the “theater of the mind,” harnessing radio’s deep power to inspire listeners’ imaginations.

Then we advanced to podcasting’s second wave—the one we’re enjoying now—the one sparked by Serial’s massive success in 2014. When you consider audiobooks in the mix, it’s clear how varied and mainstream portable digital audio is today.

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https://www.edsurge.com/news/2019-04-18-video-assignments-are-the-new-term-paper-how-does-that-change-teaching-and-learning

Digital video has taken the world by storm. Netflix is busy changing television and movies. YouTube may be humanity’s largest collaborative cultural project, aggregating an astonishing amount of user-generated content. The Google-owned service is widely used that it may already soak up more than a third of all mobile traffic.

Unsurprisingly, we increasingly learn from digital video. The realm of informal learning is well represented on YouTube—from DIY instruction to guerrilla recordings of public speakers. Traditional colleges now rely on digital video, too, as campuses have established official channels and faculty regularly turn to YouTube for content. And new kinds of educational institutions have emerged, like the nonprofit Khan Academy,

We also explored the rise of teaching via live video. More colleges are using it for online learning, since it can make students and instructors more present to each other than most other media. We also saw videoconferencing’s usefulness in connecting students and faculty when separated by travel, illness or scheduling challenges.

Our readings—Zac Woolfitt’s “The effective use of video in higher education,” and Michelle Kosalka’s “Using Synchronous Tools to Build Community in the Asynchronous Online Classroom”—and discussion identified a range of limitations to video’s utility. Videoconferencing requires robust internet connection that not all students have access to, and even downloading video clips can be challenging on some connections. People are not always comfortable appearing on camera. And some content is not well suited to video, such as mostly audio conversations or still images.

online teaching evaluation

Tobin, T. J., Mandernach, B. J., & Taylor, A. H. (2015). Evaluating Online Teaching: Implementing Best Practices (1 edition). San Francisco, CA: Jossey-Bass.
  1. 5 measurable faculty competencies for on line teaching:
  • attend to unique challenges of distance learning
  • Be familiar with unique learning needs
  • Achieve mastery of course content, structure , and organization
  • Respond to student inquiries
  • Provide detailed feedback
  • Communicate effectively
  • Promote a safe learning environment
  • Monitor student progress
  • Communicate course goals
  • Provide evidence of teaching presence.

Best practices include:

  • Making interactions challenging yet supportive for students
  • Asking learners to be active participants in the learning process
  • Acknowledging variety on the ways that students learn best
  • Providing timely and constructive feedback

Evaluation principles

  • Instructor knowledge
  • Method of instruction
  • Instructor-student rapport
  • Teaching behaviors
  • Enthusiastic teaching
  • Concern for teaching
  • Overall

8. The American Association for higher Education 9 principle4s of Good practice for assessing student learning from 1996 hold equally in the F2F and online environments:

the assessment of student learning beings with educational values

assessment is most effective when it reflects an understanding of learning as multidimensional, integrated and revealed in performance over time

assessment works best when the programs it seeks to improve have clear, explicitly stated purposes.

Assessment requires attention to outcomes but also and equally to the experiences that lead to those outcomes.

Assessment works best when it is ongoing, not episodic

Assessment fosters wider improvement when representatives from across the educational community are involved

Assessment makes a difference when it begins with issues of use and illumines questions that people really care bout

Assessment is most likely to lead to improvements when it is part of the large set of conditions that promote change.

Through assessment, educators meet responsibilities to students and to the public.

9 most of the online teaching evaluation instruments in use today are created to evaluate content design rather than teaching practices.

29 stakeholders for the evaluation of online teaching

  • faculty members with online teaching experience
  • campus faculty members as a means of establishing equitable evaluation across modes of teaching
  • contingent faculty members teaching online
  • department or college administrators
  • members of faculty unions or representative governing organizations
  • administrative support specialists
  • distance learning administrators
  • technology specialists
  • LMS administrators
  • Faculty development and training specialists
  • Institutional assessment and effectiveness specialists
  • Students

Sample student rating q/s

University resources

Rate the effectiveness of the online library for locationg course materials

Based on your experience,

148. Checklist for Online Interactive Learning COIL

150. Quality Online Course Initiative QOCI

151 QM Rubric

154 The Online Insturctor Evaluation System OIES

 

163 Data Analytics: moving beyond student learning

  • # of announcments posted per module
  • # of contributions to the asynchronous discussion boards
  • Quality of the contributions
  • Timeliness of posting student grades
  • Timelines of student feedback
  • Quality of instructional supplements
  • Quality of feedback on student work
  • Frequency of logins
  1. 180 understanding big data
  • reliability
  • validity
  • factor structure

187 a holistics valuation plan should include both formative evaluation, in which observations and rating are undertaken with the purposes of improving teaching and learning, and summative evaluation, in which observation and ratings are used in order to make personnel decisions, such as granting promotion and tenure, remediation, and asking contingent faculty to teach again.

195 separating teaching behaviors from content design

 

 

 

 

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more on online teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+teaching

blogging for Confucius Institute

Minutes from the Oct 17 meeting:

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Plan for August 17

Introduce students to the blog idea. Short link to this planhttp://bit.ly/blog4ci

https://blog.stcloudstate.edu/ims/2017/08/17/blogging-for-confucius-institute/

  • Why blog
    • What is social media, when SM started
    • What is blog, when blogs started
    • Why blog
      • Blogging vs microblogging

https://blog.stcloudstate.edu/ims/2015/12/31/social-media-and-the-devaluation/
https://blog.stcloudstate.edu/ims/2016/01/01/blog-future/

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handout on basic functions with your blog

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