April 2016 archive

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

https://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

game consoles in the library

game consoles in the library

from the LITA listserv:

Hi LITA,

Do any of you have game consoles in your libraries?

We currently offer PS3 and xBox but recognize there’s a whole new generation available.

Our issue is that xBox1 works best connected to the Internet.  This allows full game play but opens up some issues in a library environment.  Is anyone already offering these?  How do you deal with patrons logging into their personal accounts on the consoles and perhaps forgetting to log our therefore leaving them exposed?  These accounts store credit card info and game winnings.  What’s a library to do?

Thank you,
Madeleine Sturmer
IT Manager

Teton County Library
(307) 733-2164 x143
IT Dept  x192

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College Gamers Battle for Scholarships

By Dian Schaffhauser 04/04/16

https://campustechnology.com/articles/2016/04/04/college-gamers-battle-for-scholarships.aspx

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More about games and gamification in the library in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=games&submit=Search

Immersive Education

Immersive Italy and 6th European Immersive Education Summit Host and Dates Announced

http://immersiveeducation.org/news/2016/02/03/immersive-italy-and-6th-european-immersive-education-summit-host-and-dates-announced

The Immersive Education Initiative today announced that Università degli Studi di Padova (the University of Padua) is the official host of the 6th European Immersive Education Summit (EiED 2016). The prestigious academic and technical conference will run in parallel with the inaugural IMMERSIVE ITALY “general public” conference from June 21 through June 23.

More on immersive practices in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=immersive&submit=Search

GEO show

GEO Show: Virtual Expeditions

https://plus.google.com/+GeoBrandon/posts/6Bs6gWWTR5j?pid=6248212149980968850&oid=105747542929703678418

http://learnaroundtheworld.com/geoshow/?_ga=1.98930270.112281183.1459956177

More on the use of GIS technologies in education in this blog:

https://blog.stcloudstate.edu/ims/?s=gis&submit=Search

guide to project-based learning

Teachers guide to project based learning

http://www.educatorstechnology.com/2016/02/project-based-learning-resources-for-teachers.html

Categories
Resources
iPad apps for project-based learning
Android apps for project-based learning
Checklists, visuals, and other resources on project-based learning
Web tools for project-based learning

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more on project-based learning in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=project+based&submit=Search

mindfulness in the classroom

Calming the teenage mind in the classroom

http://edition.cnn.com/2016/02/08/health/mindfulness-teenagers-schools-stress/

Lexxi Seay, a senior, was skeptical. “I actually never believed really in meditation. … I thought it was a joke,” she said during an interview.

Students “are just craving for ways to handle and cope with their stress” in healthy and nondestructive ways, said Gueritault. “It becomes sort of like instinctive and intuitive for them to just search for alternative ways to cope with their stress that have nothing to do with drugs or alcohol or whatever destructive behavior.”

More on mindfulness in education in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=mindfulness&submit=Search

Slow-Working Students

A Few Strategies to Help Slow-Working Students

The 2016 State of Digital Media in Higher Education

The 2016 State of Digital Media in Higher Education [Report]

Posted by Patrick Merfert on March 23, 2016
Digital Literacy: Students and faculty disagree when evaluating their own
digital literacy competency vs. each other’s

2016_State_of_Digital_Media_Report/Level_of_Access_to_Digtal_Media_From_University_Resources

2016_State_of_Digital_Media_Report/Level_of_Access_to_Digtal_Media_From_University_Resources

2016_State_of_Digital_Media_Report/Level_of_Access_to_Digtal_Media_From_University_Resources

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