Searching for "oculus"

wearables by Microsoft Facebook and Google

The competition narrows down between Microsoft HoloLens, Facebook Oculus and Google Glass. Each of them bets on different possibilities, which wearable bring.

Facebook Oculus

https://www.oculus.com/


Also available as podcast: https://itunes.apple.com/us/podcast/apm-marketplace-tech/id73330855

http://techcrunch.com/2014/09/20/oculus-platform/

Microsoft HoloLens

http://www.microsoft.com/microsoft-hololens/en-us

http://blog.stcloudstate.edu/ims/2015/01/25/microsofts-hololens/

Google Glass

http://www.google.com/glass/start/

Pls consider our related IMS blog entries:
http://blog.stcloudstate.edu/ims/?s=wearable
http://blog.stcloudstate.edu/ims/?s=google+glass
http://blog.stcloudstate.edu/ims/?s=oculus

Microsoft’s HoloLens

Microsoft’s HoloLens explained: How it works and why it’s different

http://www.cnet.com/news/microsoft-hololens-explained-how-it-works-and-why-its-different/

Microsoft’s HoloLens prototype has all the innards of a computer built directly into the headset. That means no cords or even a smartphone required.

Just as VR rivals Oculus (owned by Facebook) and Google are trying to reimagine virtual experiences with their head-worn devices, Microsoft wants us to imagine a world without screens, where information merely floats in front of you.

 

wearables

Virtual Reality Aims for the Mobile Phone

http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/

The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall

http://techcrunch.com/2014/09/20/oculus-platform/

more at:

https://www.google.com/search?q=marketplace+tech+samsung+virtual+reality&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a&channel=fflb

virtual reality game

How do you make a good virtual reality game? Oculus developers meet to find out

http://www.cnet.com/news/how-do-you-make-a-good-virtual-reality-game-oculus-developers-gather-to-find-out/

Oculus has teamed with Samsung to make a VR headset for mobile devices

Avoiding making people sick is one of the key struggles in producing VR games. Developers large and small have said games need to be made in new ways to protect players from motion sickness.

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