Searching for "skills"

digital literacy in the NHR 2016

The New Horizon Report, 2016

http://www.nmc.org/nmc-horizon-news/nmc-launches-app-for-the-2016-nmc-horizon-report/

page 24. Improving Digital Literacy

For years educators have leveraged curation tools such as Scoop.it, Storify, and Pinterest to help students critically evaluate online resources.
 (my bold to emphasize the difference between the definition of digital literacy, which I am fighting to establish at SCSU LRS and the continuous “information literacy” trend of the reference librarians )
Mapping Digital Literacy Policy and Practice in the Canadian Landscape
http://mediasmarts.ca/research-policy/mapping-digital-literacy-policy-practice-canadian-education-landscape

A well-rounded digital literacy incorporates print literacy but adds new capacities, competencies and comportments into the mix. Now included is the technical know-how to create a website, produce and upload a video, edit an image, design a functional information architecture for accessing or sharing knowledge – as well as many “soft skills” such as critical thinking and ethical behaviour. One of the primary transformations of the digital era in the 21st Century has been the introduction of end-users as actors in the world of communication, autonomous (producers and consumers of information) who can access and disseminate content in Web 2.0 domains without the regulatory controls of traditional filters and gatekeepers. Given this development, end-users now need greater critical thinking capacities to manage content: to decide what is valid and truthful and be able to incorporate multiple perspectives and voices into expanding worldviews. Additionally, exhibiting ethical behaviour in what may be said or posted online is essential to contemporary civic mindedness whether in a local context or the broader global village.

Getting Started: Multimedia Literacy

http://guides.lib.udel.edu/multimedia

Multimedia literacy is the set of abilities that enables an individual to effectively find, interpret, evaluate, use, and create multimedia.

http://www.deakin.edu.au/library/teach/digital-literacy/elements-of-digital-literacy – too simplistic, too traditional, no significant departure from the conservative information literacy

More on digital literacy in this IMS blog:

https://blog.stcloudstate.edu/ims?s=digital+literacy

big data and higher ed

Higher Ed Can Be a One-Two Punch

According to a recent survey, many colleges lack critical analytics skills to effectively leverage data.

More on analytics and big data in this IMS blog:

https://blog.stcloudstate.edu/ims?s=analytics
https://blog.stcloudstate.edu/ims?s=big+data

humanities demonstrate their value

Humanities need convincing data to demonstrate their value, says expert

Humanities scholars have always been good at conveying the importance of their work through stories, writes Paula Krebs for Inside Higher Ed, but they have been less successful at using data to do so. This need not be the case, adds Krebs, who recounts a meeting with faculty members, local employers, and public humanities representatives to discuss how to better measure the impact of a humanities education on graduates. Krebs offers a list of recommendations and concrete program changes, such as interviewing employers about their experiences with hiring graduates, that might help humanities programs better prepare students for postgraduate life.

Academica Group <today@academica.ca>

Adding Good Data to Good Stories

https://www.insidehighered.com/views/2016/04/22/importance-developing-hard-data-about-value-humanities-essay

a list of the skills that we think graduates have cultivated in their humanities education:

  • Critical thinking
  • Communications skills
  • Writing skills, with style
  • Organizational skills
  • Listening skills
  • Flexibility
  • Creativity
  • Cultural competencies, intercultural sensitivity and an understanding of cultural and historical context, including on global topics
  • Empathy/emotional intelligence
  • Qualitative analysis
  • People skills
  • Ethical reasoning
  • Intellectual curiosity

As part of our list, we also agreed that graduates should have the ability to:

  • Meet deadlines
  • Construct complex arguments
  • Provide attention to detail and nuance (close reading)
  • Ask the big questions about meaning, purpose, the human condition
  • Communicate in more than one language
  • Understand differences in genre (mode of communication)
  • Identify and communicate appropriate to each audience
  • Be comfortable dealing with gray areas
  • Think abstractly beyond an immediate case
  • Appreciate differences and conflicting perspectives
  • Identify problems as well as solving them
  • Read between the lines
  • Receive and respond to feedback

Then we asked what we think our graduates should be able to do but perhaps can’t — or not as a result of anything we’ve taught them, anyway. The employers were especially valuable here, highlighting the ability to:

  • Use new media, technologies and social media
  • Work with the aesthetics of communication, such as design
  • Perform a visual presentation and analysis
  • Identify, translate and apply skills from course work
  • Perform data analysis and quantitative research
  • Be comfortable with numbers
  • Work well in groups, as leader and as collaborator
  • Take risks
  • Identify processes and structures
  • Write and speak from a variety of rhetorical positions or voices
  • Support an argument
  • Identify an audience, research it and know how to address it
  • Know how to locate one’s own values in relation to a task one has been asked to perform
  • Reflect

REP in digital citizenship

Digital citizenship is more important than ever

By Mike Ribble 9/15/2015

R is for respect yourself and others. 

Etiquette. Students need to understand how their technology use affects others. Remind them that there is a person on the other end of their text, tweet, comment or post.

Access. Not everyone has the same opportunities with technology, whether the issue is  physical, socio-economic or location. Those who have more access to technology need to help those who don’t.

Law. The ease of using online tools has allowed some people to steal, harass and cause problems for others online. Students need to know they can’t take content without permission, or at least give credit to those who created it.

E is for educating yourself and others. 

Literacy. Learning happens everywhere. Regardless of whether we get our information from friends, family or online, we need to be aware that it might not be correct. Students need to understand technology and what it can do and be willing to learn new skills so they can use it properly.

Communication. Knowing when and where to use technology is important. Using email, text or social media may not be the best method for interacting with someone. Students need to think about the message first, then the method, and decide if the manner and audience is appropriate.

Commerce. Technology allows us to buy and sell across the globe. Students should be careful about sharing personal and credit card information. Online commerce comes with risks.

P is for protecting yourself and others.

Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened. Students should know who they are friends with on social networking sites so that they can remain safe online.

Security. It is everyone’s responsibility to guard their tools and data by having software and applications that protect them from online intruders. When we are all connected, everyone is responsible for security.

Health and wellness. There needs to be a balance between the online world and the real world. Students should establish limits with technology and spend quality face-to-face time with friends and family.

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More on digital citizenship in this blog:

https://blog.stcloudstate.edu/ims?s=digital+citizenship

Gamification, personalization and continued education

Gamification, personalization and continued education are trending in edtech

digital literacy

Laura Devaney (@eSN_Laura).  4/12/16, 9:32 AM This is exactly why we need digital literacy: ow.ly/10zJeD #DigitalLiteracy #assessments #edtech

Online Testing Highlights the Need for Digital Literacy

Online Testing Highlights the Need for Digital Literacy

Daily Exposure to Digital Devices

the Consortium for School Networking’s “Becoming Assessment Ready” initiative

Because online exams require students to have functional literacy with computing devices, such as switching between screens, opening drop-down menus and highlighting words, students should be using technology in their day-to-day classroom experience so they are building these digital literacy skills, he explains.

“The more often students use digital devices in their day-to-day learning, the more comfortable with those devices they become,” says Ribble, who has written a book about digital literacy and citizenship for the International Society for Technology in Education.

Younger Students Perform Better in Online Formats

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More on digital literacy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy

digital badges in education

Digital Badges in Education: Trends, Issues, and Cases.

https://www.routledge.com/products/9781138857605

In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.

digital badges

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Badges and Leaderboards: Professional Developments for Teachers in K12

digital badges

http://www.shakeuplearning.com/blog/more-ideas-for-badges-in-professional-learning/

Why should I bother earning badges?

http://www.connectededucators.org/cem-digital-badges-faq/

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Canvas Badges:

https://canvas.instructure.com/courses/904071

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Edmodo Badges:

http://www.helloliteracy.com/2012/09/technologically-speaking-currently.html

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issues to consider:

digital badges: issues to consider

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More on badges and gaming in education in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

Slow-Working Students

A Few Strategies to Help Slow-Working Students

augmented reality by ISTE

4 AR tools to build executive function and engagement

https://www.iste.org/explore/articleDetail?articleid=496

Luis Perez and Kendra Grant 7/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools

the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:

Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.

Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.

Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.

QR codes

AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.

Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.

iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.

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More on QR codes in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=qr+codes&submit=Search

faculty, research and library

Ithaka S+R US Faculty Survey 2015

April 4, 2016 Christine WolffAlisa B. RodRoger C. Schonfeld http://sr.ithaka.org/?p=277685

The scholar-centric nature of the questionnaire ensures that potential changes in research and teaching inform our thinking, not only about academic libraries and scholarly publishing, but about changes in the educational enterprise more broadly.

My note:

By showcasing the diminishing role of physical presence and the increasing research using online methods, this study clearly proves that the 4/5 years debate if the reference librarians must sit on that desk (and answer the most popular question “where is the bathroom”) is futile.

What the study does not show, since it is conducted in its traditional (conservative) form, is that the library is NOT only the traditional library, where faculty and student search for information (being that in its physical appearance or in online access), but the library entails services, very close to the ones offered by IMS.

I see a discrepancy between literature (where libraries compel much more proactive approach regarding services) and the structure of this survey, which focuses on the traditional (conservative) role of the library as a gatekeeper to online resources [only]. Besides entrenching in 90’s practices of information literacy and/or “dressing up” old-fashioned information literacy with the new cloths of “digital literacy”as I witness at my workplace, the faculty must have been surveyed on the skills in metaliteacies, which the library can [must] provide, as per literature.

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