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research grant WWI

Research Grants Programme: 2018 Call for Submissions (Open)

Deadline: 5 October 2018 23:59 CET Theme: The First World War.

https://pro.europeana.eu/post/research-grants-programme-2018-call-for-submissions-open

Eligibility

The Research Grants Programme is intended for early career scholars of all nationalities and in any field of the Humanities. They must have a particular interest in cultural heritage and take a digital humanities approach. Applicants must hold a PhD, with no more than 7 years of experience after the completion of their PhD. With duly justified exceptions, their projects must be hosted by institutions, i.e. a university, a research centre, a library lab or a museum, working in one of the European Union member states.

introduce AR to classroom

3 Ways to Introduce AR into the Classroom

Some schools invest in technology but never find the right way to teach with it. Here, a school library specialist shares how she turned teachers and students from skeptics into evangelists.

By Susan Sclafani 08/27/18

https://thejournal.com/articles/2018/08/27/3-ways-to-introduce-ar-into-the-classroom.aspx

  • Collaborate to Create Projects
  • Explore New Learning Spaces
  • Empower Students to Express Themselves (and Inspire Others)

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality

IoT and libraries

The Internet of Things (IoT) and Libraries

The Internet of Things (IoT) and Libraries

breakdown of IoT functionality, from Deloitte. They give 5 general types of services that IoT “things” can do:

  1. Internal state: Heartbeat- and ping-like broadcasts of health, potentially including diagnostics and additional status reporting (for example, battery level, CPU/memory utilization, strength of network signal, up-time or software/platform version).
  2. Location: Communication of physical location via GPS, GSM, triangulation or proximity techniques
  3. Physical attributes: Monitoring the world surrounding the device, including altitude, orientation, temperature, humidity, radiation, air quality, noise and vibration
  4. Functional attributes: Higher-level intelligence rooted in the device’s purpose for describing business process or workload attributes
  5. Actuation services: Ability to remotely trigger, change or stop physical properties or actions on the device.

Examples of IoT in action

There are some pretty well-known IoT products that some of you already use, including:

  • Nest Thermostat (and others). These allow you to control your AC from your phone, anywhere that you can connect to the Internet.
  • Smart lights: Same concept, but for lights. You can turn lights on/off from your phone. Phillips Hue is an example of this
  • Bluetooth Trackers – Tile (https://www.thetileapp.com/) is an example of a Bluetooth Tracker. Put one on that thing you always lose (i.e., car keys). The next time you lose those keys, you can find them again via an app on your phone.
  • Smart Home appliances – things like Google Home, Amazon Echo, and Apple HomeKit.
  • Smart power switches – Belkin’s Wemo Insight Wi-Fi Smart Plug is an example. They let you turn the plug (and therefore anything connected to it) on and off, set schedules for the plug, monitor energy consumption and use, etc. You can also connect it to Amazon Alexa and Google Home for hands-free voice control
  • Health and exercise trackers – Fitbits “fit” into this category, too.

How does IoT affect libraries?

Here are some ways libraries are already incorporating IoT technology into their libraries:

  • Smart Building Technology: As libraries retrofit their buildings with newer technology (or build new buildings/branches), they are starting to see more IoT-based technology. For example, some libraries can can adjust heating, cooling and lights from a smartphone app. Some newer building monitoring and security systems can be monitored via mobile apps.
  • RFID: RFID technology (sensors in books) is a type of IoT technology, and has been around for awhile.
  • Beacon Technology: There are at least two library-focused companies experimenting with Beacon technology (Capira Technologies and Bluubeam).
  • People counters: Check out Jason Griffey’s Measure the Future project. Here’s what he says about Measure the Future: “Imagine having a Google-Analytics-style dashboard for your library building: number of visits, what patrons browsed, what parts of the library were busy during which parts of the day, and more. Measure the Future is working to make that happen by using open-hardware based sensors that can collect data about building usage that is now invisible. Making these invisible occurrences explicit will allow librarians to make strategic decisions that create more efficient and effective experiences for their patrons.”
  • Library classes! Libraries are also teaching classes about the Internet of Things. These include classes focused on introducing patrons to IoT technology, and classes that focus on an aspect of IoT, like a class on making things with Arduinos or how to use your new Fitbit.

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more on IoT in this IMS blog
https://blog.stcloudstate.edu/ims?s=internet+of+things

proposal for Arduino library counter: https://blog.stcloudstate.edu/ims/2017/11/18/service-based-learning-library-counter/

digital literacy Confucius Institute

Plan for Fall 2018

August 23, 2018.

My name is Plamen Miltenoff and I will be assisting in your instruction today: Here is more about me: http://web.stcloudstate.edu/pmiltenoff/faculty/ and more about the issues we will be discussing today: https://blog.stcloudstate.edu/ims/
As well as my email address for further contacts: pmiltenoff@stcloudstate.edu

  1. Social Media for 2018
    1. WeChat and the connection to other social media
      1. building a community on WeChat
    2. SCSU Edublog http://blog.stcloudstate.edu/ci/
      1. the idea of a blog. the advantages compared to SM such as WeChat / Facebook
    3. Reflections
      1. Multimedia
    4. Connecting blogs to social media (WeChat and similar)
  2. Digital Literacy instruction
    1. what is digital literacy and how does it differ from other literacies? Why is it important?
      What other literacies must be considered when speaking about DL? E.g. media literacy: https://blog.stcloudstate.edu/ims?s=media+literacy
    2. Internet Resources
        1. How do we search?
          1. Google and Google Scholar (more focused, peer reviewed, academic content)
          2. Digg http://digg.com/, Reddit https://www.reddit.com/ , Quora https://www.quora.com/
          3. SCSU Library search, Google, Professional organization, (NASSP), Stacks of magazines, csu library info, but need to know what all of the options mean on that page
        2. Custom Search Engine:
          https://blog.stcloudstate.edu/ims/2017/11/17/google-custom-search-engine/
        3. Basic electronic (library) search information and strategies. Library research services
          https://www.semanticscholar.org/
        4. subject guide 3
        5. –Strategies for conducting advanced searches (setting up filters and search criteria)Filtersfilters
        6. ++++++++++++++++
          Search criteriasearch_criteria

      sdfgsdfg

    3. citation management software to organize bibliographic information
    4. Refworkhttps://www.refworks.com/refworks2/default.aspx?r=authentication::init&groupcode=RWStCloudSU
    5. Alternatives to Refworks (currently retired):
      1. Zotero, Mendeley, Endnote
      2. Fast and easy bibliographic tools:
        https://blog.stcloudstate.edu/ims/2013/12/06/bibliographic-tools-fast-and-easy/

https://youtu.be/tfB0YUYruVA

Digital Literacy for SPED 405

Digital Literacy for SPED 405. Behavior Theories and Practices in Special Education.

Instructor Mark Markell. mamarkell@stcloudstate.edu Mondays, 5:30 – 8:20 PM. SOE A235

Preliminary Plan for Monday, Sept 10, 5:45 PM to 8 PM

Introduction – who are the students in this class. About myself: http://web.stcloudstate.edu/pmiltenoff/faculty Contact info, “embedded” librarian idea – I am available to help during the semester with research and papers

about 40 min: Intro to the library: http://web.stcloudstate.edu/pmiltenoff/bi/
15 min for a Virtual Reality tours of the Library + quiz on how well they learned the library:
http://bit.ly/VRlib
and 360 degree video on BYOD:
Play a scavenger hunt IN THE LIBRARY: http://bit.ly/learnlib
The VR (virtual reality) and AR (augmented reality) component; why is it important?
why is this technology brought up to a SPED class?
https://blog.stcloudstate.edu/ims/2015/11/18/immersive-journalism/
autism: https://blog.stcloudstate.edu/ims/2018/09/10/sound-and-brain/
Social emotional learning
https://blog.stcloudstate.edu/ims/2018/05/31/vr-ar-sel-empathy/
(transition to the next topic – digital literacy)

about 50 min:

  1. Digital Literacy

How important is technology in our life? Profession?

https://blog.stcloudstate.edu/ims/2018/08/20/employee-evolution/

Do you think technology overlaps with the broad field of special education? How?
How do you define technology? What falls under “technology?”

What is “digital literacy?” Do we need to be literate in that sense? How does it differ from technology literacy?
https://blog.stcloudstate.edu/ims?s=digital+literacy

Additional readings on “digital literacy”
https://blog.stcloudstate.edu/ims/2017/08/23/nmc-digital-literacy/

Digital Citizenship: https://blog.stcloudstate.edu/ims/2015/10/19/digital-citizenship-info/
Play Kahoot: https://play.kahoot.it/#/k/e844253f-b5dd-4a91-b096-b6ff777e6dd7
Privacy and surveillance: how does these two issues affect your students? Does it affect them more? if so, how?  https://blog.stcloudstate.edu/ims/2018/08/21/ai-tracks-students-writings/

Social Media:
http://web.stcloudstate.edu/pmiltenoff/lib290/. if you want to survey the class, here is the FB group page: https://www.facebook.com/groups/LIB290/

Is Social Media part of digital literacy? Why? How SM can help us become more literate?

Digital Storytelling:
http://web.stcloudstate.edu/pmiltenoff/lib490/

How is digital storytelling essential in digital literacy?

about 50 min:

  1. Fake News and Research

Syllabus: Teaching Media Manipulation: https://datasociety.net/pubs/oh/DataAndSociety_Syllabus-MediaManipulationAndDisinformationOnline.pdf

#FakeNews is a very timely and controversial issue. in 2-3 min choose your best source on this issue. 1. Mind the prevalence of resources in the 21st century 2. Mind the necessity to evaluate a) the veracity of your courses b) the quality of your sources (the fact that they are “true” does not mean that they are the best). Be prepared to name your source and defend its quality.
How do you determine your sources? How do you decide the reliability of your sources? Are you sure you can distinguish “good” from “bad?”
Compare this entry https://en.wikipedia.org/wiki/List_of_fake_news_websites
to this entry: https://docs.google.com/document/d/10eA5-mCZLSS4MQY5QGb5ewC3VAL6pLkT53V_81ZyitM/preview to understand the scope

Do you know any fact checking sites? Can you identify spot sponsored content? Do you understand syndication? What do you understand under “media literacy,” “news literacy,” “information literacy.”  https://blog.stcloudstate.edu/ims/2017/03/28/fake-news-resources/

Why do we need to explore the “fake news” phenomenon? Do you find it relevant to your professional development?

Let’s watch another video and play this Kahoot: https://play.kahoot.it/#/k/21379a63-b67c-4897-a2cd-66e7d1c83027

So, how do we do academic research? Let’s play another Kahoot: https://play.kahoot.it/#/k/5e09bb66-4d87-44a5-af21-c8f3d7ce23de
If you to structure this Kahoot, what are the questions, you will ask? What are the main steps in achieving successful research for your paper?

  • Research using social media

what is social media (examples). why is called SM? why is so popular? what makes it so popular?

use SM tools for your research and education:

– Determining your topic. How to?
Digg http://digg.com/, Reddit https://www.reddit.com/ , Quora https://www.quora.com
Facebook, Twitter – hashtags (class assignment 2-3 min to search)
LinkedIn Groups
YouTube and Slideshare (class assignment 2-3 min to search)
Flickr, Instagram, Pinterest for visual aids (like YouTube they are media repositories)

Academia.com (https://www.academia.edu/Academia.edu, a paper-sharing social network that has been informally dubbed “Facebook for academics,” https://www.academia.edu/31942069_Facebook_for_Academics_The_Convergence_of_Self-Branding_and_Social_Media_Logic_on_Academia.edu

ResearchGate: https://www.researchgate.net/

– collecting and managing your resources:
Delicious https://del.icio.us/
Diigo: https://www.diigo.com/
Evernote: evernote.com OneNote (Microsoft)

blogs and wikis for collecting data and collaborating

– Managing and sharing your information:
Refworks,
Zotero https://www.zotero.org/,
Mendeley, https://www.mendeley.com/

– Testing your work against your peers (globally):

Wikipedia:
First step:Using Wikipedia.Second step: Contributing to Wikipedia (editing a page). Third step: Contributing to Wikipedia (creating a page)  https://www.evernote.com/shard/s101/sh/ef743d1a-4516-47fe-bc5b-408f29a9dcb9/52d79bfa20ee087900764eb6a407ec86

– presenting your information


please use this form to cast your feedback. Please feel free to fill out only the relevant questions:
http://bit.ly/imseval

2018 NMC Horizon Report

2018 NMC Horizon Report

Cross-Institution & Cross-Sector Collaboration Long-Term Trend: Driving Ed Tech adoption in higher education for five or more years

Although a variety of collaborations between higher education and industry have emerged, more-explicit frameworks and guidelines are needed to define how these partnerships should proceed to have the greatest impact.

links to the Webinar on the report:
https://events.educause.edu/educause-live/webinars/2018/exploring-the-2018-horizon-report

link to the transcript: https://events.educause.edu/~/media/files/events/educause-live/2018/live1808/transcript.docx

Proliferation of Open Educational Resources Mid-Term Trend: Driving Ed Tech adoption in higher education for the next three to five years

The United States lags on the policy front. In September 2017, the Affordable College Textbook Act was once again introduced in both the US House of Representatives and the Senate “to expand the use of open textbooks
It is unlikely that ACTA will pass, however, as it has been unsuccessfully introduced to two previous Congresses.

The Rise of New Forms of Interdisciplinary Studies

Faculty members, administrators, and instructional designers are creating innovative pathways to college completion through interdisciplinary experiences, nanodegrees, and other alternative credentials, such as digital badges. Researchers, along with academic technologists and developers, are breaking new ground with data structures, visualizations, geospatial applications, and innovative uses of opensource tools.

Growing Focus on Measuring Learning

As societal and economic factors redefine the skills needed in today’s workforce, colleges and universities must rethink how to define, measure, and demonstrate subject mastery and soft skills such as creativity and collaboration. The proliferation of data-mining software and developments in online education, mobile learning, and learning management systems are coalescing toward learning environments that leverage analytics and visualization software to portray learning data in a multidimensional and portable manner

Redesigning Learning Spaces

upgrading wireless bandwidth and installing large displays that allow for more natural collaboration on digital projects. Some are exploring how mixed-reality technologies can blend 3D holographic content into physical spaces for simulations, such as experiencing Mars by controlling rover vehicles, or how they can enable multifaceted interaction with objects, such as exploring the human body in anatomy labs through detailed visuals. As higher education continues to move away from traditional, lecture-based lessons toward more hands-on activities, classrooms are starting to resemble real-world work and social environments

Authentic Learning Experiences

An increasing number of institutions have begun bridging the gap between academic knowledge and concrete applications by establishing relationships with the broader community; through active partnerships with local organizations

Improving Digital Literacy Solvable Challenge: Those that we understand and know how to solve

Digital literacy transcends gaining discrete technological skills to generating a deeper understanding of the digital environment, enabling intuitive and discerning adaptation to new contexts and cocreation of content.107 Institutions are charged with developing students’ digital citizenship, promoting the responsible and appropriate use of technology, including online communication etiquette and digital rights and responsibilities in blended and online learning settings. This expanded concept of digital competence is influencing curriculum design, professional development, and student-facing services and resources. Due to the multitude of elements of digital literacy, higher education leaders must obtain institution-wide buy-in and provide support for all stakeholders in developing these competencies.

Despite its growing importance, it remains a complex topic that can be challenging to pin down. Vanderbilt University established an ad hoc group of faculty, administrators, and staff that created a working definition of digital literacy on campus and produced a white paper recommending how to implement digital literacy to advance the university’s mission: https://vanderbilt.edu/ed-tech/committees/digital-literacy-committee.php

Adapting Organizational Designs to the Future of Work

Technology, shifting information demands, and evolving faculty roles are forcing institutions to rethink the traditional functional hierarchy. Institutions must adopt more flexible, teambased, matrixed structures to remain innovative and responsive to campus and stakeholder needs.

Attempts to avoid bureaucracy also align with a streamlined workforce and cost elimination. Emphasis has been placed on designing better business models through a stronger focus on return on investment. This involves taking a strategic approach that connects financial practice (such as analyzing cost metrics and resource allocation) with institutional change models and goals.124

Faculty roles have been and continue to be impacted by organizational change, as well as by broader economic movements. Reflective of today’s “gig economy,” twothirds of faculty members are now non-tenure, with half working part-time, often in teaching roles at several institutions. This stands as a stark contrast to 1969, when almost 80 percent of faculty were tenured or tenuretrack; today’s figures are nearly inverted. Their wages are applying pressure to traditional organizational structures.Rethinking tenure programs represents another change to organizational designs that aligns with the future of work.

Organizational structures are continuing to evolve on the administrative side as well. With an emphasis on supporting student success, many institutions are rethinking their student services, which include financial aid, academic advising, and work-study programs. Much of this change is happening within the context of digital transformation, an umbrella term that denotes the transformation of an organization’s core business to better meet customer needs by leveraging technology and data.

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added Nov 13, 2018

6 growing trends taking over academic libraries

BY MERIS STANSBURY
March 24th, 2017

Horizon Report details short-and long-term technologies, trends that will impact academic libraries worldwide in the next 5 years.

https://www.ecampusnews.com/2017/03/24/growing-trends-academic-libraries/

Short-Term, 1-2 years):

  • Research Data Management: The growing availability of research reports through online library databases is making it easier for students, faculty, and researchers to access and build upon existing ideas and work. “Archiving the observations that lead to new ideas has become a critical part of disseminating reports,” says the report.
  • Valuing the User Experience: Librarians are now favoring more user-centric approaches, leveraging data on patron touchpoints to identify needs and develop high-quality engaging experiences.

(Mid-Term, 3-5 years):

  • Patrons as Creators: Students, faculty, and researchers across disciplines are learning by making and creating rather than by simply consuming content. Creativity, as illustrated by the growth of user-generated videos, maker communities, and crowdfunded projects in the past few years, is increasingly the means for active, hands-on learning. People now look to libraries to assist them and provide tools for skill-building and making.
  • Rethinking Library Spaces: At a time when discovery can happen anywhere, students are relying less on libraries as the sole source for accessing information and more for finding a place to be productive. As a result, institutional leaders are starting to reflect on how the design of library spaces can better facilitate the face-to-face interactions.

(Long-Term, 5 or more years):

  • Cross-Institution Collaboration: Within the current climate of shrinking budgets and increased focus on digital collections, collaborations enable libraries to improve access to scholarly materials and engage in mission-driven cooperative projects.
  • Evolving Nature of the Scholarly Record: Once limited to print-based journals and monographic series, scholarly communications now reside in networked environments and can be accessed through an expansive array of publishing platforms. “As different kinds of scholarly communication are becoming more prevalent on the web, librarians are expected to discern the legitimacy of these innovative approaches and their impact in the greater research community through emerging altmetrics tools,” notes the report.
  • Improving digital literacy: According to the report, digital literacy transcends gaining isolated technological skills to “generate a deeper understanding of the digital environment, enabling intuitive adaptation to new contexts, co-creation of content with others, and an awareness of both the freedom and risks that digital interactions entail. Libraries are positioned to lead efforts to develop students’ digital citizenship, ensuring mastery of responsible and appropriate technology use, including online identity, communication etiquette, and rights and responsibilities.

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more on the NMC Horizon Report in this IMS blog
https://blog.stcloudstate.edu/ims?s=horizon+report

Embase and Mendeley

Systematic reviews with Embase and Mendeley

Xuanyan Xu, Embase Solution Marketing Manager; Max Dumoulin, VP of Institutional Offerings at Elsevie  50 mins

https://www.brighttalk.com/webcast/16527/323183

PICO framework to structure a question (https://blog.stcloudstate.edu/ims/2018/08/08/embase-and-mendeley/):
Population, Patient, Problem
Intervention
Comparison
Outcome

prepare systematic review

 

 

 

Emtree: controlled vocabulary for describing bio medicine and life science consents.

Cochrane Handbook for Systematic Reviews of Interventions

https://training.cochrane.org/handbook

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More on search and classification
https://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/ namely Sebastian Bock presentation from Springer Nature: https://www.facebook.com/InforMediaServices/videos/1541922439251581/ and https://drive.google.com/file/d/1jSOyNXQuqgGTrhHIapq0uxAXQAvkC6Qb/view

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more on Mendeley in this IMS blog
https://blog.stcloudstate.edu/ims?s=mendeley

VWMOOC18

https://docs.google.com/document/d/1dVtIha1-P1t6t7GEFjzGYd8aegU_OVzRQM-BHzxYwNg/edit

VWMOOC18 August 1-31, 2018

Excerpts from the program

Sun.

August 5

12NOON SLT CVL Librarians Networking Forum at Community Virtual Library How can librarians help educators in virtual worlds?

Held at CVL main library SLurl:

http://maps.secondlife.com/secondlife/Cookie/206/219/21

Embedded librarianship holds potential for immersive learning.  Come learn how to promote your virtual world communities and the great work of educators in virtual worlds through networking.  https://communityvirtuallibrary.wordpress.com/

 

Fri. August 10 12pm SLT Dieter Heyne (Edward Tarber) Web Based Virtual Worlds in Education Organizing collaboration for 400 students in a web based virtual learning environment. Setting up a “synthetic” college.

In the VWMOOC HQ: http://maps.secondlife.com/secondlife/Madhupak/113/66/62

Sat. August 11 Noon SLT /

3pm Eastern

Lyr Lobo, Cynthia Calongne

Kae Novak (SL: Kavon Zenovka, WoW: Maskirovka)

Chris Luchs (SL: Abacus Capellini, WoW: Cheerwine)

What Can We Learn from the World of Warcraft? Join us as we host a blended reality session featuring a live stream from the World of Warcraft (WoW) as we explore educational opportunities in a massive multiplayer online roleplaying game (MMORPG). We will have a YouTube live stream, a Discord channel for voice discussion, and an immersive event in WoW. Educators from the International Society for Technology in Education – Games and Simulations Network (ISTE G&SN) will host an immersive event & discuss learning in a multiuser virtual environment (MUVE).

To join us in WoW: visit this site: https://worldofwarcraft.com/en-us/news/3128270

Click Try for Free and download the Blizzard Launcher, which manages the download. You’ll need 52GB for the game. Create an account, select Sisters of Elune realm and create a troll if you are new to WoW and using a Free Trial account.

Location: In the World of Warcraft and for those who do not have the game, over a YouTube Live stream (available that day) and hosted after the event over https://www.youtube.com/user/gamesmooc/videos

 

Friday

August 17

9 am slt Lynne Berrett (Wisdomseeker) Howard Gardner’s “Theory of Multiple Intelligences” explored through an Interactive, Immersive Experience in Second Life Dr. Gardner has proposed 8 different types of intelligence, ranging from Interpersonal to Kinesthetic. Join us to discover your own most innate type. You may be surprised, like many of the teachers who have tried this challenge as part of our whole-brain training program.

http://maps.secondlife.com/secondlife/Inspiration%20Island/48/54/22

Fri. August 17 Noon SLT Mark Childs (Gann McGann) Theatrical performances in virtual worlds This is a summary of various performance-based activities in Second Life and how performance studies can provide an insight into the experience of virtual worlds.

Presented in the VWMOOC HQ: http://maps.secondlife.com/secondlife/Madhupak/113/66/62

MN eSummit 2018

SCSU library digitizing/ archiving VHS tapes from Plamen Miltenoff
Here is the archived copy of the live session:
https://www.facebook.com/InforMediaServices/videos/1634884859955338/
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https://www.facebook.com/InforMediaServices/photos/a.554966814613820.1073741825.288895824554255/1634641216646369/?type=3
round table digital literacy. Jeff Plaman Dept of Education
SIG MN Literacy council
elearning strategies, embedding into faculty curriculum digital literacy.
microcredentials dissertation for professional development. how about grading
definition: where does it start and where does it end. what should people know and able to do. credibility of sources,
digital skills is the how, digital literacy is the what where
eshel alkalai read her
how do we assess disparities in digital literacy.
assessment digital literacy. diagnostic. google form: bit.ly/summit18dl
assignment banks. conceptual framework, where does it fit.
K12 technology mini-sessions. people are scared of acronyms. culture change. immediate win.
not digital feed but digital stream.
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https://www.facebook.com/InforMediaServices/photos/a.554966814613820.1073741825.288895824554255/1634729463304211/?type=3
#enhancedEbooks w Kelly Vallandigham Kelly Vallandingham,
Enhanced ebooks
https://ccaps.umn.edu/minnesota-elearning-summit/enhanced-ebooks-bold-new-frontier-or-barren-wasteland
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Rob Bylik Eros? for geo
open stacks, open textbooks library. loadstar, indesign

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Open Publishing Opportunities

From Classroom Use to Statewide Initiatives

https://pubs.lib.umn.edu/index.php/mes/article/view/1424

VR AR MR apps for education

4 Augmented and Virtual Reality Projects That Point to the Future of Education

By Justin Hendrix     Jan 3, 2018

https://www.edsurge.com/news/2018-01-03-4-augmented-and-virtual-reality-projects-that-point-to-the-future-of-education

At NYC Media Lab recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

the Lab has completed dozens of rapid prototyping projectsexhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

Kiwi

Mobile AR

https://medium.com/@nycmedialab/14-virtual-and-augmented-reality-projects-emerging-from-nyc-media-lab-this-spring-af65ccb6bdd8

Kiwi enhances learning experiences by encouraging active participation with AR and social media. A student can use their smartphone or tablet to scan physical textbooks and unlock learning assistance tools, like highlighting, note creation and sharing, videos and AR guides—all features that encourage peer-to-peer learning. (my note, as reported at the discussion at the QQLM conference in Crete about Zois Koukopoulos, Dimitrios Koukopoulos Augmented Reality Dissemination and Exploitation Services for Libraries: https://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/

Street Smarts VR

Training and simulations for police  https://streetsmartsvr.com/

Street Smarts VR is a startup that is working to provide solutions for a major issue facing America’s communities: conflicts between police officers and citizens.

NYC Media Lab recently collaborated with Bloomberg and the augmented reality startup Lampix on a fellowship program to envision the future of learning in the workplace. Lampix technology looks like it sounds: a lamp-like hardware that projects AR capabilities, turning any flat surface into one that can visualize data and present collaborative workflows.

https://youtu.be/g7dahrEmbNs

Calling Thunder: The Unsung History of Manhattan

Calling Thunder: The Unsung History of Manhattan, a project that came out of a recent fellowship program with A+E Networks, re-imagines a time before industrialization, when the City we know now was lush with forests, freshwater ponds, and wildlife.

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more on VR and education
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
more on AR in education
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

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