The study also looked at U.S. millennials’ consumption of various media and technologies, finding that 76 percent watch online video on a daily basis; 71 percent use social media; and 55 percent use instant messaging. They spend nearly 3 hours a day watching on-demand video and TV shows on the Internet.
We wanted to provide you with access to watch the virtual presentation on-demand so you have the chance to get the same valuable information our attendees received.
Click here to watch this special presentation to get a strategic view of how your institution can best support educational technology imperatives today and into the future.
This exclusive presentation will only be available for a limited time! Watch it today.
Sponsored By: Corning and Vision This presentation will be available to audience members until Wednesday, February 17, 2016 at 11:00 AM Pacific Standard Time. The challenge is supporting device needs, and anticipating future demand. Network infrastructure is a simple way to solve for today and tomorrow. This webinar will review mobility trends, connectivity requirements and converged fiber networks for cellular, Ethernet and Wi-Fi needs.
Rick Baldasare from Vision Technologies Rick.baldasarre@visiontech.biz (240) 319-1700
graphs with data from universities. Global IP will increase threefold over the next five years.
QoS (Quality of Service)
Mobile as the Norm of User Access> Cloud asa the Norm of Back Access
Ron Wells: Corning wellsrw@corning.com (913) 706-4135
How Nightingale College Moved 70 Students to CBE in Just 2 Weeks
WEBINAR | December 8, 2015 | 1:00pm ET
Chances are, you’ve heard of competency-based education (CBE). Your institution may be just starting to explore CBE, or you might already be developing some courses or programs and would like to learn more. That’s why we’ve invited Nightingale College to talk about how they got started with CBE and how they were able to roll it out to 70 students in just two weeks.
Nightingale College wanted to start offering competency-based courses but quickly ran into problems because their LMS couldn’t support it.
Join us on December 8 for a live webinar with Nightingale College to find out:
• Why CBE is an ideal model for their “nontraditional” students • How they support self-paced learning and use tools to track student progress • What the initial program results are, including feedback from students and faculty • Why they chose Brightspace as their technology platform for CBE course delivery
It’s the third time in less than a decade that the FCC’s attempts to regulate Internet access have been challenged in court.
1. The key question the court will answer is whether the FCC had proper authority to reclassify broadband Internet as a more heavily regulated telecommunications service.
2. Reclassification is at the heart of the industry’s legal challenge.
3. Another part of the new rules the court will consider will be whether mobile Internet and cable Internet should be regulated the same way.
VideoNotes allows you to load a video on the left side of your screen then on the right side of the screen VideoNotes gives you a notepad on which to type.
Completing missions for rewards is a core mechanic in many video games, including best-sellers like “World of Warcraft,” “Grand Theft Auto,” “Fallout” and “Skyrim.” Quests are diverse and optional, and players can undertake them on their own schedule.
A good quest-based curriculum meets the needs of many students by offering a multiplicity of choices that cover standards
We began looking for ways to meta-game curricular activities,” said Haskell. “We built 3D GameLab to allow us to deliver any curriculum with game-based mechanics
When he first waded into quest-based learning, Isaacs created one central quest path that his students followed at slightly varied paces, and he added some optional side quests that could be completed for extra credits.
“Reluctant or disenfranchised students are very likely to demonstrate renewed interest and engagement when presented with the game-infused option,” she said. “Once the kids were granted some agency in the trajectory of their learning, they really wanted to succeed.” But she also recognizes that games may not be for everybody.
the power of VR goes beyond simply recruiting. The University of Michigan uses the technology as a learning tool, and by instituting a virtual reality “cave” they’ve allowed engineering students to interact with virtual structures as they “come together, buckle and collapse.” Instead of relying on physical models—which tend to be large, expensive, and slow to build—a student using the MIDEN VR cave can fly around a virtual structure to study mechanical connections.
“Technology can amplify great teaching, but great technology cannot replace poor teaching.” As such, it is imperative that we provide teachers with ongoing and relevant professional development to improve and refine their skills.
Technology integration that is student-centered and evidenced based takes planning, training, collaboration, and time.