Author Archive

Minimum Wage

Life on Minimum Wage – An Economics Lesson

http://www.freetech4teachers.com/2015/09/life-on-minimum-wage-economics-lesson.html?

 TES Marketplace. Click here to download it for free or read on for more information about the activity.

The purpose of Life on Minimum Wage is for students to recognize how difficult it is to save money when your only job(s) pay minimum wage without benefits. To win (prize not yet determined) at Life on Minimum Wage students have to reach five financial goals that they select. To earn money the students have to complete the tasks of their assigned jobs. The students then have to pay required bills before using money for their selected financial goals. As the game progresses students will be issued “surprise” cards which require them to spend money on things like speeding tickets, trips to a health clinic, and increases in rent.

 

presentation design rules

5 presentation design rules worth breaking

http://thenextweb.com/insider/2015/09/15/5-presentation-design-rules-worth-breaking/

Rule to break: You need a cohesive theme. What to do instead: Give your audience a tasteful curveball

If you really want to keep your audiences engaged and awake, try throwing in a completely one-off and random picture that still tie into your message

Rule to break: Your slides need to be perfect. What to do instead: Optimize your environment

room décor, body language, or even sounds

Rule to break: Follow a proven template. What to do instead: Craft a story that shines

Use case studies to supplement your tips. Interject yourself into your narrative. Pull your audiences into your experiences, anecdotes, and perspectives.

Rule to break: Be blunt. What to do instead: Use subtle cues

I use software that lets me zoom in and out of the content I’m sharing

Rule to break: Break rules. What to do instead: Use your best UX judgment

You’ll want to break some rules: just not all of them. A rule that you should never, ever break is the importance of keeping things readable.

twitter audience

6 Steps to Finding Your Twitter Audience

http://snip.ly/qS1o#http://www.entrepreneur.com/article/228113

smart tools, six steps…

1. Target keywords in Twitter bios. Say you’re promoting an app for a half-marathon in Chicago. With the help of a few tools you can quickly create lists of your targets.

  •  Social Bro: Those with a subscription can search all Twitter bios by keyword (runner) and location (Chicago), name and url to find the active profiles that fit your needs. Additionally, you can organize your search results into Twitter lists.
  • FollowerWonk: With this free tool you can search profiles by keyword, name, location and url. The results can be exported to xls or csv.
  • Twitter‘s “people search” feature: Any user has access to this recently launched feature, however, searches are limited to keywords.
6 Steps to Finding Your Twitter Audience

2. Find active users and influencers.

3. Find those who use a particular hashtag.

4. Organize your results.

5. Don’t forget your tweeps.

6. Interact and monitor.

 

World of Classcraft

Game On: Physics Teacher Creates World of Classcraft

http://ww2.kqed.org/mindshift/2013/04/30/game-on-physics-teacher-creates-world-of-classcraft/

World of Classcraft, a not-so-subtle nod to the world’s most popular online role-playing game

n a manner similar to other role-playing games, students assume a class—in this case a Mage, a Warrior, or a Healer—that each boasts specific abilities. Working in teams of roughly six to eight students, Young said each student aspires to gain experience points related to positive classroom interactions, and avoid losing hit points for negative activities.

For example, students get 50 experience points for finding a mistake in class notes; 60 points for answering a classroom question correctly; and 100 experience points for good attitude and participation throughout class.

Alternately, students get -10 hit points for arriving late to class and arguing with the game master (teacher) and -30 points for not fishing homework.

first year experience: functional literacy

Digital (Re)Visions: Blending Pedagogical Strategies with Dynamic Classroom Tactics

http://praxis.technorhetoric.net/tiki-index.php?page=PraxisWiki%3A_%3ADigital_Revisions

I therefore approach that aspect of the FYW class with this baseline assumption: Most of the eighteen- to twenty-year-olds who attend The University of Arizona already communicate via digital technologies in various ways and can learn to use template-based applications with relative ease, especially if they are first given time during class to collaborate on penalty-free projects with select applications.

Beyond that initial experimentation with the capabilities and functionality of new technologies, what FYW students most need to learn in our limited time is a thing or two about conventions that span across many online publishing venues and multimodal genres (such as nonlinearity and linking) and basic design principles (such as visual organization, coherence, and impact). Also essential are multiple conversations about fair use, copyright, and other ethical concerns regarding representation of self, others, and ideas that students must consider when going public with their compositions. Such an approach builds on what Stuart Selber (2004) calls the “functional literacy” of digital technology that FYW students typically bring to these classes, challenging students to develop critical and rhetorical literacies and become questioners and producers of digital texts.

I ask my FYW students to translate their written public arguments (open letters; letters to editors, public figures, or organizations; opinion columns; perspective-forwarding creative nonfiction) into more visually and/or aurally oriented arguments (via Prezi or YouTube; through the creation of editorial cartoons, infographics, public service announcements or other multimodal texts). (For more information, see the assignment sheet

1 391 392 393 394 395 491