learning spaces w without technology
Transforming Learning Spaces With (or Without) Technology: 7 Questions With Robert Dillon
By Richard Chang 05/10/17
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https://blog.stcloudstate.edu/ims?s=learning+spaces
Digital Literacy for St. Cloud State University
By Richard Chang 05/10/17
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https://blog.stcloudstate.edu/ims?s=learning+spaces
By Sri Ravipati 05/12/17
A hacker going by the name “nclay” claims to have stolen more than 77 million user accounts from Edmodo
LeakBase yesterday Tweeted that the top domains for the data breach include:
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more on Edmodo in this IMS blog
https://blog.stcloudstate.edu/ims?s=edmodo
Michelle Pacansky-Brock http://teachingwithemergingtech.com/
By Richard Chang 04/21/17
survey by the nonprofit organization Project Tomorrow.
annual Speak Up survey of more than 510,000 K–12 students, parents and educators
Middle school students seem to be the most excited about AR and VR in the school setting. Among students in grades 6 through 8, 33 percent said they would like to see augmented reality apps in their ultimate school, and 47 percent of those kids said they would like to see virtual reality experiences and hardware in their ultimate school.
teachers, principals and parents were more skeptical. Only 12 percent of parents and principals said they want to see AR apps in their ultimate school, while 13 percent of teachers said the same.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality
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https://blog.stcloudstate.edu/ims?s=digital+storytelling
Texas A&M virtual tour
http://vr.concept3d.com/texas_am/
Texas A&M last month debuted its VR tour at the SXSWedu conference in Austin, using headsets. Anyone can view the tour on desktop or mobile devices.
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more on VR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
prezi for concepts
Example: SCSU EDAD process for dissertation Chapter 2
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more on effective presentations in this IMS blog
https://blog.stcloudstate.edu/ims?s=effective+presentations
from https://blog.stcloudstate.edu/ims/2017/04/20/serious-play-conference-2017/
Ben Ward, Kansas State University
Transmedia, unicorns, and marketing, oh my!: The not-quite epic failure of transmedia design efforts in Oz.
Transmedia storytelling, also called Alternate Reality Games, have been designed to intrigue, engage, and even engineer groups of people since the release of The Beast in 2001. A few colleges and Universities have employed them to engage their student populations and even teach them a thing or two using narrative game mechanics. Presenters will chronicle a highly successful transmedia design effort at Kansas State University, and the subsequent annual efforts to replicate the engagement and enthusiasm. Best practices and not-quite epic failures will be discussed, as will tips (and laments) for marketing to our current student populations.
http://www.tstoryteller.com/transmedia-storytelling
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more on digital storytelling in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+storytelling
My name is Plamen Miltenoff and I am faculty (http://web.stcloudstate.edu/pmiltenoff/faculty/) with InforMedia Services (https://blog.stcloudstate.edu/ims/free-tech-instruction/):
https://www.facebook.com/InforMediaServices/
https://twitter.com/SCSUtechinstruc
https://plus.google.com/u/0/115966710162153290760
Through the years, I am working with the application of educational technologies in the curriculum process.
During my work and research, I notice an important discussion in the community of higher education:
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/
The topic of the use of electronic devices, being that laptops, and more recently smartphones, tablets 2in1 laptops (or hybrid laptops) has been a disputable issue among instructors.
Under the tutelage of TPR, I am offering to facilitate a campus-wide discussion on the use of electronic devices in the classroom. The short-range goal of such discussion is to provide a platform for SCSU instructors to share their pedagogical experience in handling the use of electronic devices in the classroom.
The long-range goal of such discussion will be to start a conversation among SCSU faculty about the didactic of educational technology; going beyond just learning technology and start building practices for successful use of technology for teaching and learning.
By Sri Ravipati 04/13/17
In February, Google added WebVR to Chrome on Daydream-ready phones (like Pixel and ZenFone). The WebVR standard allows users to view virtual reality (VR) experiences in a browser like Chrome by simply tapping a link and putting on a compatible headset. Yesterday, the company revealed it added support for Google Cardboard and launched a new homepage for web-based VR experiments.
WebVR support on Chrome for Oculus Rift and HTC Vive is “coming soon.”
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more on Google Cardboard in this IMS blog
https://blog.stcloudstate.edu/ims?s=cardboard