Europe history map
https://www.facebook.com/TribesPeople/videos/1671348653124505/
Digital Literacy for St. Cloud State University
https://www.facebook.com/TribesPeople/videos/1671348653124505/
http://blog.learnlets.com/?p=4832
I happened to hear a gamification expert talk, and he pointed out some rules about what he termed ‘goal science’. He had five pillars:
More on gamification in this IMS blog
https://blog.stcloudstate.edu/ims/?s=gamification&submit=Search
The On Course National Conference
http://oncourseworkshop.com/national-conference-overview/
has several sessions of interest:
Padlet Possibilities – Using Their Phones to Keep Their Attention in Class
Presenters: Kathy Magee and Paul Phillips, Faculty, Occupational Health and Safety, Northern Alberta Institute of Technology
Summary: Tired of fighting your students’ phones for their attention? Maybe it’s because the phone is more interesting than the lesson (or worse, than you). Why not use those phones to encourage participation in the day’s classroom activities and keep the on the learning and lessons you have planned. This session will have participants using their Ipads, tablets, and phones to access Padlet in order to identify, discuss, and adapt ways that this free software can be used in multi-disciplines.
Using PBL, and Active and Collaborative Techniques in Science Teaching
Presenter: Stamatis Muratidis, Faculty, Chemistry, Palo Alto College, TX
Summary: Participants interested in tips for successfully involving students by developing Active and Collaborative Learning (ACL) techniques will be engaged by use of a variety of topics, models and tools. Most of the workshop will take place in a collaborative group format and best practices for forming, molding and nurturing collaborative groups will be emphasized. Along the way the presenter will be promoting data-driven best practices, while identifying and mitigating some of the common pitfalls of implementing PBL and ACL activities.
Relax, Reflect, Relate: 3 R’s of Contemplative Practice
Presenter: William H. Johnson, Jr., Student Success Coordinator/Personal Development Coach, University of North Carolina, Greensboro, NC
Summary: Is life moving too fast? Are you busy beyond belief? Well, slow down! Would you attend a session that allows you to take the time to relax and be still, reflect on your life, and relate your thoughts and feelings to others? If you answered “yes” to at least one of these questions, then this workshop is for you. Research has shown that people applying some type of contemplative practice in their lives are likely to be more engaged, and are healthier and happier in life. Attendees in this session will participate in two forms of contemplative practice – meditation and reflective writing – that enhance personal growth. By the end of the session, you will learn strategies to quiet the mind, engage the spirit, and connect with others!
Study Smarter, Not Just Harder!
Presenter: Amy Munson, Director of Instructional Design, United States Air Force Academy
Summary: The United States Air Force Academy Science of Teaching and Learning program is conducting a study on how students learn about their own learning. The research team hypothesizes that students learn more from peers than from “outsiders” such as faculty members and has set out to develop a peer training and messaging program alongside a faculty training and messaging program using the same three highly successful learning/self-management strategies. On Course structures and strategies were implemented for the training components as researchers shared the benefits of practice testing, spaced practice and successive relearning as defined in Dunlosky and Rawson’s meta-analysis of learning strategies. This workshop will give participants an opportunity to learn more about those three strategies while also learning about how to implement a student “train the trainer” program.
Getting Students more involved in classroom presentations and assessing their interest is always part of an educator’s goal. Student Response Systems (SRS), also called audience response systems or more commonly “clickers,” have been around in university lecture halls in one form or another for more than two decades.
come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”
The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.
One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.
The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.
By David Nage 02/25/16
Are you ready to deal with “denial of sleep” attacks? Those are attacks using malicious code, propagated through the Internet of Things, aimed at draining the batteries of your devices by keeping them awake.
how to subscribe to a podcast:
https://www.linkedin.com/groups/138953/138953-6110069177630932993
Join us on Wednesday, March 9, 2016 10:00 AM – 11:00 AM EST for another great E-Learning 2.0 webinar.
Register here: http://bit.ly/1Scfhdi
In this webinar, you’ll learn about how some businesses are turning to a new breed of training product called LearnBolt to meet their in the moment training needs. LearnBolt is a Learning Development and Delivery System(LDDS) that makes it quick and easy to collect and curate content, organize it, and then immediately push it to the learners all through mobile devices. There will be a live demonstration of the application and discussion on how to make your training development and delivery a more dynamic and fluid process to meet the needs of todays evolving learners.
Key Topics discussed:
• Rapid training development and delivery
• SME Knowledge Mining
• Cloud-based Content Management Systems
• Bite-sized training chunks
• Mobile push learning
Presenter: Steve Albanese
Steve is Founder and CEO of LearnBolt. With over 20 years of building EdTech products and service based businesses, Steve brings valuable experience in training/learning methodologies, production processes, and a deep knowledge of the latest technology and transition trends.
Register Here: http://bit.ly/1Scfhdi
A live Skype connection between two schools, one in Plovdiv, Bulgaria and one in London, U.K. enables students to compete on Kahoot:
3rd graders play Kahoot using their mobile phones (BYOD).
The opportunity to compete against students from another country brings enormous enthusiasm in the entire session.
Gamifying the educational experience is the other part, which brings enthusiasm.
http://blog.mindresearch.org/blog/game-based-learning-infographic-strong-math-practices
discussion in LinkedIn ISTE group here:
https://www.linkedin.com/groups/2811/2811-6102069938392944643