Plan for Sylvester Lamin’s course:
- introduce myself – 5 min
- discuss with students how they see the impact of technology on their work – 5 min
- discuss with students the implications of technology on their work – 15
http://www.socialworklicensure.org/articles/social-media-social-work.html
http://www.socialworkblog.org/practice-and-professional-development/2011/07/social-work-social-media-where-are-the-ethical-boundaries/
http://www.theguardian.com/social-care-network/2013/jul/23/social-workers-social-media-challenge-perception
email as unreliable medium
privacy
security
- discuss with students the possibilities, which SCSU resources and Internet resources can provide for collaboration, creativity and streamlining the work of the social worker – 15
File space at SCSU versus other free resources
keeping data in the cloud
collaborating on documents and policies
sharing data with clients
- Other issues, ideas – 10
http://www.fastcompany.com/3037962/then-and-now/the-truth-about-teenagers-the-internet-and-privacy
danah boyd, a professor at Harvard University’s Berkman Center for the Internet and Society, argues that teenagers closely scrutinize what they share online because it is a way for them to negotiate their changing identities. In her book, It’s Complicated: The Social Lives of Networked Teens, she describes how teenagers carefully curate their feeds based on the audience they are trying to reach.
Adolescents have been migrating away from Facebook and Twitter over the last few years, showing preference for sites like Snapchat, Whisper, Kik, and Secret that provide more anonymity and privacy. Part of this transition can be explained by the fact that the older social media sites stopped being cool when parents joined them, but perhaps another reason could be that teenagers growing up in the post-Snowden era implicitly understand the value of anonymity. For teens, it’s not a matter of which platform to use, but rather which works best in a particular context.
http://blogs.kqed.org/mindshift/2014/01/beyond-angry-birds-five-apps-that-test-your-physics-skills/
All the above games have physics in common but they’re also all in 2D. If students love these games, consider challenging them with 3D and even 4D games that put physics knowledge to the test. Valve’s Portal series is a great choice, or look into the equally mind-bending first-person games Antichamber or Quantum Conundrum, both of which go beyond the boundaries of Newtonian physics and Euclidean geometry.
https://www.insidehighered.com/news/2014/10/01/survey-shows-training-and-support-remain-top-issues-among-it-officials
college and universities are unable to offer the right training to faculty, staff and students. IT officials’ evaluations of their own institutions’ IT infrastructure present almost a mirror image of their list of priorities. While 81.4 percent of respondents listed faculty development as their top priority, only 27.9 percent rated their existing training offerings as excellent (or a seven on a seven-point scale). At 12.8 percent, IT training for students drew the second-lowest share of respondents giving it an excellent rating.
http://www.freetech4teachers.com/2014/07/ten-resources-for-helping-students.html
Please consider previous IMS blog posts on the topic:
https://blog.stcloudstate.edu/ims/?s=coding
https://blog.stcloudstate.edu/ims/?s=programming
Scratch http://scratch.mit.edu/
Snap!
The MIT App Inventor
App Inventor 2
support documentation and curriculum
Click here to read about a great app developed by students using the MIT App Inventor.
Google Blockly’s
Crunchzilla
Code Monster
Code Maven
Game Maven
TouchDevelop
CodeMonkey
Mozilla Thimble App
Daisy the Dinosaur
Kid-Friendly Programming Languages
http://www.sciencebuddies.org/science-fair-projects/project_ideas/CompSci_Kid_Programming.shtml
http://gamestarmechanic.com/ ?cid=scibud (use online)
http://www.yoyogames.com/
http://scratch.mit.edu/
http://www.alice.org/kelleher/ storytelling/index.html
http://www.alice.org
http://fuse.microsoft.com/kodu/
http://education.mit.edu/ drupal/starlogo-tng
http://pygame.org/ download.shtml
http://bethtransuelib.wordpress.com/2014/08/22/digital-literacy-information-literacy-and-connectivism/
One concern that I have is that because information literacy is so identified with librarians, that digital literacy may be seen as outside the purview of librarians when in fact it is a natural pairing.
http://www.ncte.org/library/NCTEFiles/Resources/Journals/RTE/0471-aug2012/RTE0471Examining.pdf
eLearning for the Mobile Generation
http://www.pinterest.com/pin/58054282672001378/
Wearable Technology: How Teachers Could Use it with Students – See more at: http://www.tabletsforschools.org.uk/wearable-technology-how-teachers-could-use-it-with-students/#sthash.d7njCEYD.dpuf
Google Authenticator
2-Step Verification for your Google Account to provide an additional layer of security when signing in. With 2-Step Verification, signing into your account will require both your password and a verification code you can generate with this app. Once configured, you can get verification codes without the need of a network or cellular connection.
Google Admin
take care of the most common tasks from anywhere you are. Add users, reset passwords, manage groups, contact support, and view domain setting changes.
3 Free Communication Tools to Communicate with Students’ Parents.
http://www.educatorstechnology.com/2014/09/3-excellent-free-tools-to-communicate.html
ClassDojo = Check out this guide to learn more about ClassDojo.
SchoolCircle – Learn more about SchoolCirlce from this review.
Remind – Check out this guide to learn more about Remind.