Archive of ‘Digital literacy’ category

Opinions: The Un-Fallacy of Balanced Literacy

The Un-Fallacy of Balanced Literacy

http://www.edutopia.org/discussion/un-fallacy-balanced-literacy

is a respond to

The Fallacy of ‘Balanced Literacy’

http://www.nytimes.com/2014/07/07/opinion/the-fallacy-of-balanced-literacy.html

The dispute focus on the administration and its execution in public education.

I think, the dispute is important for educational institutions, libraries in particular, because it reveals the complexity of “traditional” literacy. The same complexity applies no less for other literacies, digital and information ones included.

 

Our future students: Augmented Reality in the Classroom (+ info about wearable tech)

Putting the World In Their Hands: Augmented Reality in the Classroom

The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.

http://blogs.kqed.org/mindshift/2014/07/putting-the-world-in-their-hands-augmented-reality-in-the-classroom

Wearable technology

http://en.wikipedia.org/wiki/Wearable_technology
http://www.cbsnews.com/pictures/wearable-technology-ces-2014/10/
http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)

Gaming and Education: Resources

Gaming Learning Society
https://www.gameslearningsociety.org/

Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.

keywords: gamification + library in Twitter:
Readers Save Legacy Library Content by Crowdsourcing Metadata Games
http://www.gamification.co/2014/05/12/readers-save-legacy-content-by-crowdsourcing-metadata-games/What is Gamification and Why Use It in Teaching?
http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/What Does the Next-Generation School Library Look Like?
http://blogs.kqed.org/mindshift/2014/06/what-does-the-next-generation-school-library-look-like/
The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a “hands-on” craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a “Learning Commons.”

following now @valibrarian because of MineCraft http://t.co/RnwW7ahOK2
Minecraft and the library: http://blogs.curtin.edu.au/gamification/news/minecraft-and-the-library/

Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/

If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.

Pls consider former IMS blog entries. Keyword: “game”:
https://blog.stcloudstate.edu/ims/?s=game

 

Social Media: How to Create Awesome Online Videos: Tools and Software to Make it Easy

How to Create Awesome Online Videos: Tools and Software to Make it Easy

http://www.socialmediaexaminer.com/tools-to-create-online-videos/

the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.

6 Library of Congress Recommended Format Specifications

These six categories are:

  • Textual Works and Musical Compositions
  • Still Image Works
  • Audio Works
  • Moving Image Works
  • Software and Electronic Gaming and Learning
  • Datasets/Databases

From: Scanlon, Donna [mailto:dscanlon@loc.gov]
Sent: Tuesday, June 24, 2014 6:34 AM
To: ‘lita-l@ala.org’
Subject: [lita-l] Library of Congress Recommended Format Specifications

The Library of Congress announces the availability of its Recommended Format Specifications, a document describing the hierarchies of the physical and technical characteristics of creative formats, both analog and digital, which will best maximize the chances for preservation and continued accessibility of creative content.  Creators and publishers have also begun to employ a wide array of intangible digital formats, as well as continuing to change and adapt the physical formats in which they work.  The Library needs to be able to identify the formats which are suitable for large-scale acquisition and preservation for long-term access if it is to continue to build its collection and ensure that it lasts into the future.

The Library was able to identify six basic categories of creative output, which represent significant parts of the publishing, information, and media industries, especially those that are rapidly adopting digital production and are central to building the Library’s collections:  Textual Works and Musical Compositions; Still Image Works; Audio Works; Moving Image Works; Software and Electronic Gaming and Learning; and Datasets/Databases.  Technical teams, made up of experts came from across the institution bringing specialized knowledge in technical aspects of preservation, ongoing access needs and developments in the marketplace and in the publishing world, were established to identify recommended formats for each of these categories and to establish hierarchies of preference among the formats within them.

The Library will be revisiting these specifications on an annual basis.  The creation and publication of these recommended format specifications is not intended to serve as an answer to all the questions raised in preserving and providing long-term access to creative content.  They do not provide instructions for receiving this material into repositories, managing that content or undertaking the many ongoing tasks which will be necessary to maintain this content so that it may be used well into the future.

The Recommended Format Specifications are available at http://www.loc.gov/preservation/resources/rfs/.  For more information, please contact Ted Westervelt [thwe@loc.gov].

Donna Scanlon

Electronic Resources Coordinator

Library of Congress

101 Independence Ave., SE

Washington, DC 20540

eMail: dscanlon@loc.gov

Phone: (202) 707-6235

http://eresources.loc.gov

BYOD toolchest: 51 teaching and learning tools for mobile devices

The Epic BYOD Toolchest (51 Tools You Can Use Now)

http://www.edutopia.org/blog/the-epic-byod-toolchest-vicki-davis

Formative Assessment

Screencasting and Capturing What Happens in Class

Content-Sharing Platforms

  • Sophia: Nudged along by my friend Todd Nesloney, I use Sophia for my computer applications instruction and am very pleased with the results.
  • Haiku Learning: This is the full content management system that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment.

There are many other apps like MoodleCanvas, and Coursesites. The point is that you should have one in a BYOD environment.

Assessment Aids

All three of these apps — Quick KeyGrade Ninja, and WISE — are available on iTunes and Google Play, but there are more.

Electronic Note Taking

Expression

Students need multiple ways to share and express themselves, particularly verbally and with pictures. This is part of transliteracy.

Cloud Syncing

Graphic Design and Infographics

Color Selection

Presentations

Blogging

Written Expression

Link Sharing

More  (from the blog section)

If you’re working with multiple apps like Google Drive, Dropbox, One Drive, Evernote and need to search across them in one shot, take a look at Xendo (http://xen.do) – gives you a personal, private Google-like search across all your apps.

8 Interactive Video Tools for Engaging Learners

http://www.edutopia.org/blog/film-festival-interactive-video-tools-resources

How Social Media Is Being Used In Education: excellent infographic

How Social Media Is Being Used In Education

http://www.edudemic.com/social-media-in-education/

Here is also an IMS blog entry about the use of Twitter in education:

https://blog.stcloudstate.edu/ims/2013/12/05/twitter-resources-for-its-use-in-education/

how social media is being used in education

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