For Storytelling Projects, Cool New Multimedia Tools
http://blogs.kqed.org/mindshift/2013/04/for-storytelling-projects-cool-new-multimedia-tools/
Meograph
Zeega
WeVideo
Please check our other blog entries regarding digital storytelling:
https://blog.stcloudstate.edu/ims/?s=storytelling
The Un-Fallacy of Balanced Literacy
http://www.edutopia.org/discussion/un-fallacy-balanced-literacy
is a respond to
The Fallacy of ‘Balanced Literacy’
http://www.nytimes.com/2014/07/07/opinion/the-fallacy-of-balanced-literacy.html
The dispute focus on the administration and its execution in public education.
I think, the dispute is important for educational institutions, libraries in particular, because it reveals the complexity of “traditional” literacy. The same complexity applies no less for other literacies, digital and information ones included.
The 70 Best Apps For Teachers And Students
http://pinterest.com/pin/29766047512288264/
Putting the World In Their Hands: Augmented Reality in the Classroom
The wink of an eye, the simple one-finger tactile swipe down — these are the sights, sounds, and kinesthetic gestures that are changing the context of modern learning.
http://blogs.kqed.org/mindshift/2014/07/putting-the-world-in-their-hands-augmented-reality-in-the-classroom
Wearable technology
http://en.wikipedia.org/wiki/Wearable_technology
http://www.cbsnews.com/pictures/wearable-technology-ces-2014/10/
http://www.wired.com/2013/12/wearable-computers/http://www.forbes.com/sites/connieguglielmo/2014/02/12/the-case-against-wearables/ (Google Glass)
Gaming Learning Society
https://www.gameslearningsociety.org/
Report from the intersection of Games, Learning, and Society
http://remakelearning.org/blog/2014/06/19/games-learning-society-recap/
Games, Learning and Society conference in Madison, Wisconsin. practical ideas and arguments from GLS to help you get through the roadblocks that stand between you and learning or teaching through games.
Library Quest Wrap-Up and Post-Game Assessment
https://babeltech.wordpress.com/2014/03/25/library-quest-wrap-up-and-post-game-assessment/
If you build it …? One campus’ firsthand account of gamification in the academic library
http://crln.acrl.org/content/74/4/208.full
Straight from CRL News
SCVNGR as a platform was attractive to us for several reasons, including UCSD’s experience. First, it incorporated gaming into students’ experience of the library, which has been widely explored and recommended as a way to engage library patrons.2,3 Second, it would enable us to connect with students early in the year without needing to commit personnel to lengthy tours and other scheduled services during a busy time.
Pls consider former IMS blog entries. Keyword: “game”:
https://blog.stcloudstate.edu/ims/?s=game
How to Create Awesome Online Videos: Tools and Software to Make it Easy
http://www.socialmediaexaminer.com/tools-to-create-online-videos/
the tripod for iPAD is a compelling idea, but my personal choice is the wireless mics.
These six categories are:
- Textual Works and Musical Compositions
- Still Image Works
- Audio Works
- Moving Image Works
- Software and Electronic Gaming and Learning
- Datasets/Databases
From: Scanlon, Donna [mailto:dscanlon@loc.gov]
Sent: Tuesday, June 24, 2014 6:34 AM
To: ‘lita-l@ala.org’
Subject: [lita-l] Library of Congress Recommended Format Specifications
The Library of Congress announces the availability of its Recommended Format Specifications, a document describing the hierarchies of the physical and technical characteristics of creative formats, both analog and digital, which will best maximize the chances for preservation and continued accessibility of creative content. Creators and publishers have also begun to employ a wide array of intangible digital formats, as well as continuing to change and adapt the physical formats in which they work. The Library needs to be able to identify the formats which are suitable for large-scale acquisition and preservation for long-term access if it is to continue to build its collection and ensure that it lasts into the future.
The Library was able to identify six basic categories of creative output, which represent significant parts of the publishing, information, and media industries, especially those that are rapidly adopting digital production and are central to building the Library’s collections: Textual Works and Musical Compositions; Still Image Works; Audio Works; Moving Image Works; Software and Electronic Gaming and Learning; and Datasets/Databases. Technical teams, made up of experts came from across the institution bringing specialized knowledge in technical aspects of preservation, ongoing access needs and developments in the marketplace and in the publishing world, were established to identify recommended formats for each of these categories and to establish hierarchies of preference among the formats within them.
The Library will be revisiting these specifications on an annual basis. The creation and publication of these recommended format specifications is not intended to serve as an answer to all the questions raised in preserving and providing long-term access to creative content. They do not provide instructions for receiving this material into repositories, managing that content or undertaking the many ongoing tasks which will be necessary to maintain this content so that it may be used well into the future.
The Recommended Format Specifications are available at http://www.loc.gov/preservation/resources/rfs/. For more information, please contact Ted Westervelt [thwe@loc.gov].
Donna Scanlon
Electronic Resources Coordinator
Library of Congress
101 Independence Ave., SE
Washington, DC 20540
eMail: dscanlon@loc.gov
Phone: (202) 707-6235
http://eresources.loc.gov
The Epic BYOD Toolchest (51 Tools You Can Use Now)
http://www.edutopia.org/blog/the-epic-byod-toolchest-vicki-davis
Formative Assessment
Screencasting and Capturing What Happens in Class
Content-Sharing Platforms
- Sophia: Nudged along by my friend Todd Nesloney, I use Sophia for my computer applications instruction and am very pleased with the results.
- Haiku Learning: This is the full content management system that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment.
There are many other apps like Moodle, Canvas, and Coursesites. The point is that you should have one in a BYOD environment.
Assessment Aids
All three of these apps — Quick Key, Grade Ninja, and WISE — are available on iTunes and Google Play, but there are more.
Electronic Note Taking
Expression
Students need multiple ways to share and express themselves, particularly verbally and with pictures. This is part of transliteracy.
Cloud Syncing
Graphic Design and Infographics
Color Selection
Presentations
Blogging
Written Expression
Link Sharing
More (from the blog section)
How Social Media Is Being Used In Education
http://www.edudemic.com/social-media-in-education/
Here is also an IMS blog entry about the use of Twitter in education:
https://blog.stcloudstate.edu/ims/2013/12/05/twitter-resources-for-its-use-in-education/