Posts Tagged ‘ISTE’

a twist in cyberbullying

A new twist on cyberbullying

By Cynde Reneau 1/17/2018 Digital citizenship Standards

Just as in the 1970s, when antidrug campaigns were scoffed at by the very people they were targeting, anti-bullying campaigns are also losing their effectiveness. I got a taste of this firsthand last year when I spoke about sexting, online safety and cyberbullying at an all-school assembly. When a student blurted out an obscenity during the sexting portion, the students went wild and didn’t listen to a thing I said. I was frustrated and discouraged. Later, I offered an iPad mini to the student who produced the best video and poster. Even that got little response.

The fact is, anti-bullying clichés have become a shut-off switch. What we really need to be doing is giving students actual skills to prevent bullying. To get that conversation going, I pose this question to students: “Will you accept the identity that others give you?”

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more on cyberbullying in this IMS blog
https://blog.stcloudstate.edu/ims?s=cyberbullying

VR and AR doubles each year

Report: VR and AR to Double Each Year Through 2021

By Joshua Bolkan  08/07/17

https://thejournal.com/articles/2017/08/07/report-vr-and-ar-to-double-each-year-through-2021.aspx

a new forecast from International Data Corp. (IDC).

Canada will see the fastest growth, with a CAGR of 145.2 percent over the forecast period. Other leaders in terms of growth include Central and Eastern Europe at 133.5 percent, Western Europe at 121.2 percent and the U.S. at 120.5 percent.

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Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

An interview with the former Apple K–12 systems engineer, who will participate in multiple sessions during ISTE.

By Richard Chang 05/12/17

https://thejournal.com/Articles/2017/05/12/Leslie-Fisher-Presents-at-Ed-Tech-Conferences-for-a-Living.aspx

THE Journal: What do you think about virtual reality (VR) and augmented reality (AR) in the classroom? Is the cost point for VR prohibitive?

In virtual reality, one of my favorite apps is CoSpaces. It allows anyone to design a 3D space, and then interact with it in virtual reality.

Virtual reality can be quite affordable with Google Cardboard. We can get into basic interaction in VR with Cardboard. There are 40 or 50 VR apps where you can simply use Cardboard and explore. Google Street View allows you to do virtual viewing of many different locations. That technology augments what the teacher is doing.

Most kids can’t afford to buy their own Oculus headset. That price point is quite a bit higher. But we don’t need to have 30 kids using Oculus all of the time. Two or three might work

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more on VR and AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

VR and AR in the classroom

Leslie Fisher Thinks Augmented Reality First, Then VR in the Classroom

05/12/17

https://thejournal.com/Articles/2017/05/12/Leslie-Fisher-Presents-at-Ed-Tech-Conferences-for-a-Living.aspx

Most kids can’t afford to buy their own Oculus headset. Google Cardboard. Google Street View

If you search Twitter effectively, there are not only great resources but great people to help you teach differently and keep the classroom more entertaining. You can grow your own personal learning network.

Versal

Quizlet

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

14 obsolete trends in 21 century schools

14 things that are obsolete in 21st century schools

Posted by
  1. computer rooms
  2. isolated classrooms
  3. schools without WiFi
  4. Banned phones and tablets
  5. Tech director with an administrator access, instead of technology coordinators in touch with teachers and students
  6. Teachers not sharing what they do
  7. Schools without FB and Twitter presence
  8. Unhealthy cafeteria food
  9. Teenagers start at 8AM
  10. Buying poster-, website- and pamphlet design for the school
  11. traditional libraries
  12. students same age in same classes
  13. one-Professional Development-workshop-fits-all for school staff
  14. standardized tests to measure the quality of education

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more on ISTE news in this IMS blog
https://blog.stcloudstate.edu/ims?s=iste
use of laptops in the classroom
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

interview q/s for school leaders

Interview Questions for 1:1 School Leaders

http://www.edurolearning.com/interview-questions-for-school-leaders/

found in G+ https://plus.google.com/+JeffUtechtEd/posts/Vys7LxSjzuW

help administrators as they start hiring for their 1:1 environment with some questions they can ask during the interview process.

Questions for teachers entering a 1:1 school

What computer platform are you most comfortable with, Mac, PC or tablet?

Why do you want to work in a 1:1 school?

What particular challenges and learning opportunities excite you about working in a 1:1 school like ours?

Being able to look up information and resources on the web is an important skill. Explain how you go about looking up information on the web. How do you verify that the information you find is trustworthy and of use to you and your students?

Knowing we are a 1:1 school and that we expect students to use their laptops for learning, what is something that you would start learning and thinking about today to prepare you for this new learning environment?

At what times do you feel that it would be appropriate to have “lids down”?  When do you believe a laptop is not a tool for appropriate use?

How comfortable are you with using online resources in your classroom? What are some resources you’ve used in the past? How have you found these resources?

Tell me how you think the future you are preparing children for will be different?

How often do you/have you taken part in technology Professional Development opportunities?

Do you read any professional magazines or educational blogs as part of your own PD? If so, which ones?

What apps do you use to curate information?

What apps do you use to curate information?

Do you have a Personal Learning Network? If so, can you tell me a story of how you learn from your network.

How often do others come to you for guidance in using technology? Do you offer guidance when not asked? If so, describe how you did this recently?

ISTE 2016 tech tools

15 Tech Tool Favorites From ISTE 2016

http://ww2.kqed.org/mindshift/2016/07/05/15-tech-tool-favorites-from-iste-2016/

Google Expeditions

Flippity

Google Science Journal

Google Cast

Google Art Project

World Wonders Project

Constitute

YouTube – database of YouTube Channels by subject to help educators with discoverability

SafeShare.tv

YouTube Time Machine

Zygote Body

Pixlr

Build With Chrome

Google CS First

Androidify

posters about Google Apps For Education

 

augmented reality by ISTE

4 AR tools to build executive function and engagement

https://www.iste.org/explore/articleDetail?articleid=496

Luis Perez and Kendra Grant 7/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools

the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:

Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.

Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.

Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.

QR codes

AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.

Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.

iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.

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More on QR codes in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=qr+codes&submit=Search

badges for teachers

start with the teachers, not with the students

OPINION So You Want to Drive Instruction With Digital Badges? Start With the Teachers

https://www.edsurge.com/news/2015-10-31-so-you-want-to-drive-instruction-with-digital-badges-start-with-the-teachers

Participating teachers advance through a series of inquiry-based professional development modules. Teachers are awarded a digital badge for the successful completion of each 10-hour module. To accomplish this, they must complete the following steps: 1) study module content, 2) participate in a focused discussion with peers working on the same module, 3) create an original inquiry-based global lesson plan that incorporates new learning, 4) implement the original lesson plan in the classroom, 5) provide evidence of classroom implementation and 6) reflect on and revise the lesson created.

The final product of every module is a tested, global lesson plan that articulates learning objectives, activities, assessments, and resources for each stage of inquiry. Upon completion, teachers may publish finalized lessons in a resource library where they can be accessed by other educators. As designed, the HISD badging system will be a four-year, 16-badge approach that equates to 160 hours of professional learning for teachers.

five key features that taken together increase significantly the likelihood that the learning experience for a teacher will lead to results in the classroom for students — which, after all, is the point of professional development:

 

  • Badging requires demonstrating understanding and implementation of a target content or skill. 
  • Badging provides recognition and motivation. 
  • Badging allows for knowledge circulation among teachers. 
  • Badging can be tracked and assessed. 
  • Badging is a scalable enterprise. 

 

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