Apr
2016
multimedia and quizzes
presented at D2L ignite April 15, 2016
Digital Literacy for St. Cloud State University
presented at D2L ignite April 15, 2016
One of the big draws of the Raspberry Pi is to learn programming. It can be used to learn to program Ruby, Python, Scratch, and even setup your own web server.
More for the use of MineCraft in Education in this blog:
https://blog.stcloudstate.edu/ims/?s=minecraft&submit=Search
February 1, 2016, Sarah Mitroff
and the British version:
More detailed information, please watch this video
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More on free Cloud storage and backup in this blog:
https://blog.stcloudstate.edu/ims/wp-admin/post.php?post=2102&action=edit
More on flipped classroom in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=flipped&submit=Search
Flipped classroom. (2016, March 22). In Wikipedia, the free encyclopedia. Retrieved from https://en.wikipedia.org/w/index.php?title=Flipped_classroom&oldid=711368580
The Flipped Class: Overcoming Common Hurdles by Edutopia:
http://www.edutopia.org/blog/flipped-learning-toolkit-common-hurdles-jon-bergmann
Helps kids who were absent, stay current.
Helps kids who don’t get the lesson the first time in class.
Good resource for teacher assistants or student support staff who may not know the curriculum or may not know what to focus on.
Can attach Google spreadsheets or other online quizzes to check for comprehension, along with the video link sent to students
Zuber, W. J. (2016). The flipped classroom, a review of the literature. Industrial & Commercial Training, 48(2), 97-103. doi:10.1108/ICT-05-2015-0039 http://www.emeraldinsight.com/doi/full/10.1108/ICT-05-2015-0039
although learning styletheories serve as a justification for different learning activities it does not provide the necessarytheoretical framework as to how the activities need to be structured (Bishop and Verleger, 2013). p. 99
One observation from the literature is there is a lack of consistency of models of the FCM (Davieset al.,2013, p. 565) in addition to a lack of research into student performance, (Findlay-Thompson andMombourquette, 2014, p. 65; Euniceet al., 2013) broader impacts on taking up too much of thestudents’time and studies of broader student demographics. In another literature review of the FCM,Bishop and Verleger concur with the observation that there is a lack of consensus as to the definitionof the method and the theoretical frameworks (Bishop and Verleger, 2013). p. 99
Flipped Classrooms’ may not have any impact on learning:
https://blog.stcloudstate.edu/ims/2013/10/23/flipped-classrooms-may-not-have-any-impact-on-learning/
Gross, B., Marinari, M., Hoffman, M., DeSimone, K., & Burke, P. (2015). Flipped @ SBU: Student Satisfaction and the College Classroom. Educational Research Quarterly, 39(2), 36-52.
we found that high levels of student engagement and course satisfaction characterised the students in the flipped courses, without any observable reduction in academic performance.
Hotle, S. L., & Garrow, L. A. (2016). Effects of the Traditional and Flipped Classrooms on Undergraduate Student Opinions and Success. Journal Of Professional Issues In Engineering Education & Practice, 142(1), 1-11. doi:10.1061/(ASCE)EI.1943-5541.0000259
It was found that student performance on quizzes was not significantly different across the traditional and flipped classrooms. A key shortcoming noted with the flipped classroom was students’ inability to ask questions during lectures. Students in flipped classrooms were more likely to attend office hours compared to traditional classroom students, but the difference was not statistically significant.
Heyborne, W. H., & Perrett, J. J. (2016). To Flip or Not to Flip? Analysis of a Flipped Classroom Pedagogy in a General Biology Course. Journal Of College Science Teaching, 45(4), 31-37.
Although the outcomes were mixed, regarding the superiority of either pedagogical approach, there does seem to be a trend toward performance gains using the flipped pedagogy. We strongly advocate for a larger multiclass study to further clarify this important pedagogical question.
Tomory, A., & Watson, S. (2015). Flipped Classrooms for Advanced Science Courses. Journal Of Science Education & Technology, 24(6), 875-887. doi:10.1007/s10956-015-9570-8
http://2016libtechconference.sched.org/event/69f9/come-on-down-gaming-in-the-flipped-classroom#
gamification for the enthusiasm. credit course with buffet. the pper-to-peer is very important
gaming types
affordability; east to use; speed to create.
assessment. if you want heavy duty, SPSS kind of assessment, use polldaddy or polleverywhere.
Kahoot only Youtube, does not allow to upload own video or use Kaltura AKA Medispace, text versus multimedia
Kahoot is replacing Voicethread at K12, use the wave
Kahoot allows to share the quizzes and surveys
Kahoot is not about assessment, it is not about drilling knowledge, it is about conversation starter. why do we read an article? there is no shame in wrong answer.
the carrot: when they reach the 1000 points, they can leave the class
Kahoot music can be turned off, how short, the answers are limited like in Twitter
Quizlet
screenshot their final score and reach 80%
gravity is hard, scatter start with. auditory output
drill game
Teach Challenge.
1st day is Kahoot, second day is Team challange and test
embed across the curriculum
gaming toolkit for campus
what to take home: have students facing students from differnt library
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Putting it all together: a holistic approach to utilizing your library’s user data for making informed web design decisions
In the age of Big Data, there is an abundance of free or cheap data sources available to libraries about their users’ behavior across the many components that make up their web presence. Data from vendors, data from Google Analytics or other third-party tracking software, and data from user testing are all things libraries have access to at little or no cost. However, just like many students can become overloaded when they do not know how to navigate the many information sources available to them, many libraries can become overloaded by the continuous stream of data pouring in from these sources. This session will aim to help librarians understand 1) what sorts of data their library already has (or easily could have) access to about how their users use their various web tools, 2) what that data can and cannot tell them, and 3) how to use the datasets they are collecting in a holistic manner to help them make design decisions. The presentation will feature examples from the presenters’ own experience of incorporating user data in decisions related to design the Bethel University Libraries’ web presence.
data tools: user testing, google analytics, click trakcer vendor data
questions:
is there a dashboard tool that can combine all these tools?
optimal workshop: reframe, but it is more about qualitative data.
how long does it take to build this? about two years in general, but in the last 6 months focused.
come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”
The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.
One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.
The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.
http://www.freetech4teachers.com/2016/02/how-to-blur-faces-objects-in-youtube.html
excellent tutorial on how to blur objects in YouTube videos
http://www.freetech4teachers.com/2015/01/history-in-motion-create-multimedia.html
History in Motion is a promising service that allows teachers and students to build multimedia history stories.
yet another cool mashup
http://www.cnet.com/uk/videos/watch-our-computer-get-mousejacked/