Searching for "online tools"

Colorado’s Digital Badging Initiative

Link to the archived session:

http://www.nrocnetwork.org/professional-development/webinar

“Colorado’s Digital Badging Initiative: A New Model of Credentialing Technical Math Skills and More”.

Educators and innovative industry leaders agree that digital badges are evolving into a key credential that can be used to meet current education and workforce needs. As part of its TAACCCT grant, the Colorado Community College System is leading a collaborative effort to develop micro-credentials or digital badges to serve post-secondary and workforce in partnership. Learn about early pilot uses of digital badges in technical math and advanced manufacturing, as well as plans for the future. The presenter will also share perspectives garnered from her participation in the Badge Alliance/OPEN badges workgroup that is shaping the national conversation on this emerging topic.

Presenter: Brenda Perea, Instructional Design Project Manager, Colorado Community College System

Plan to log on 15 MINUTES BEFORE THE HOUR so you will be up and running before the webinar begins. (It may take a few minutes to download the software to your computer.)

We will begin the webinar promptly at 2:00 PM ET (1 CT/12 MT/11 PT) on Thursday, June 23.

Please send your questions, comments and feedback to: memberservices@theNROCproject.org

How To Join The Webinar

Thu, Jun 23, 2016 1:00 PM – 2:00 PM CDT

Add to Calendar: Outlook® Calendar | Google Calendar™ | iCal®

1. Click the link to join the webinar at the specified time and date:

https://global.gotowebinar.com/join/7204276536935317252/397462206

Before joining, be sure to check system requirements to avoid any connection issues.

Note: This link should not be shared with others; it is unique to you.

2. Choose one of the following audio options:

TO USE YOUR COMPUTER’S AUDIO:
When the webinar begins, you will be connected to audio using your computer’s microphone and speakers (VoIP). A headset is recommended.

–OR–

TO USE YOUR TELEPHONE:
If you prefer to use your phone, you must select “Use Telephone” after joining the webinar and call in using the numbers below.
United States: +1 (914) 614-3221
Access Code: 330-025-475
Audio PIN: Shown after joining the webinar

Webinar ID: 148-791-923

If you are new to GoToWebinar, we suggest that you click the link below and run the GoToWebinar configuration test to ensure your computer is ready to access this online meeting environment.

http://tinyurl.com/GTWtest

If you are using older operating systems, you may need to use GTW web access rather than the desktop application and possibly phone in for audio. See http://bit.ly/1VVCeno for more info.

If you experience problems entering the GoToWebinar room, or with the online tools during the session, please send an email to memberservices@thenrocproject.org.

This webinar will be archived in the “Professional Development” area of the NROC Network at http://www.nrocnetwork.org/professional-development/webinar.

We look forward to your participation.

Sincerely
The NROC Team

webinar

http://www.nrocnetwork.org/colorados-digital-badging-initiative-new-model-credentialing-technical-math-skills-and-more

badges are integrated with the industry partners of the educational institution

how to determine the value of a badge.
Faculty writing a competencies, online and blended environment. All agree that this means competency. Need to faculty buy in, if issuing badges. Objective versus subjective measures. Faculty member is the one who tells students how to earn badges. Not punitive, but a reward.

building the eco system in Colorado. But it can be taken on a national level. Employers in other states to accept. MS, Sisco are issuing badges, which will be internationally.

how does it fit in the bigger picture of credentials. Lumina Foundations. Next project. https://www.luminafoundation.org/

MOOC (Canvas)

Microsoft badging system. https://education.microsoft.com/ViewAll/Badges

brenda.perea@cccs.edu
NROCnetwork.org http://nrocnetwork.org/

badges are transferable. not person to person, but repository

of 200 issues badges, they were shared 6K+ times over social media: LinkedIn, FB etc. by employers.

backpack, or stored in Mozilla backpack. Most of LMS developing badging capabilities.
some LMS want to create their own badging, gatekeep in LMS, but losing
Canvas allows any badging
LCI in any LMS. LMS allow the vehicle to be issued, but does not create it.

badges8

badges7 badges6 badges8badges8badges5

badges4

badges3 badges2 badges1

 

 

 

 

instructional designers and tech adoption

Survey: Instructional Designers ‘Pivotal’ in Tech Adoption

By Dian Schaffhauser 05/09/16

https://campustechnology.com/articles/2016/05/09/survey-instructional-designers-pivotal-in-tech-adoption.aspx

Managing projects is the most common task instructional designers undertake during their days, followed by technology and pedagogical training. Their biggest obstacle to success on the job is faculty resistance. The most important expertise they possess as a whole is the ability to learn new technologies, followed by project management and learning science or theory. Their favorite tools to work with are Camtasia and Adobe products; their least-favorite are Blackboard and learning management systems in general.

  • Consider adding more resources in the area of instructional design. If that isn’t possible, at least consider involving instructional designers “early” and “often” during technology transitions.”
  • “Incentivize” faculty to work with instructional designers “from the get-go” in order to help them learn how to engage with their students and expand class time through the use of online tools.
  • Technology providers should work closely with instructional designers in the selection of digital tools.

The report, “Instructional Design in Higher Education,” is freely available on the Intentional Futures website here.

Instructional Design in Higher Education

http://intentionalfutures.com/reports/instructional_design/

p. 4 Graph: median number of instructional designers by type of institution. According to the graph, SCSU must have between 3 and 16 instructional designers.

p. 10.“While a ‘jack-of-all-trades’ can get by in instructional design, the best instructional designers are ‘aces-of-many-trades’,with authentic experience and training in all aspects of the process.”

p. 12“Management choose[s] tools that are cheap and never ask[s] about integration or accessibility.Then we spend enormous amounts of time trying to get them to work.”

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more in this IMS blog on instructional design

https://blog.stcloudstate.edu/ims?s=instructional

REP in digital citizenship

Digital citizenship is more important than ever

By Mike Ribble 9/15/2015

R is for respect yourself and others. 

Etiquette. Students need to understand how their technology use affects others. Remind them that there is a person on the other end of their text, tweet, comment or post.

Access. Not everyone has the same opportunities with technology, whether the issue is  physical, socio-economic or location. Those who have more access to technology need to help those who don’t.

Law. The ease of using online tools has allowed some people to steal, harass and cause problems for others online. Students need to know they can’t take content without permission, or at least give credit to those who created it.

E is for educating yourself and others. 

Literacy. Learning happens everywhere. Regardless of whether we get our information from friends, family or online, we need to be aware that it might not be correct. Students need to understand technology and what it can do and be willing to learn new skills so they can use it properly.

Communication. Knowing when and where to use technology is important. Using email, text or social media may not be the best method for interacting with someone. Students need to think about the message first, then the method, and decide if the manner and audience is appropriate.

Commerce. Technology allows us to buy and sell across the globe. Students should be careful about sharing personal and credit card information. Online commerce comes with risks.

P is for protecting yourself and others.

Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened. Students should know who they are friends with on social networking sites so that they can remain safe online.

Security. It is everyone’s responsibility to guard their tools and data by having software and applications that protect them from online intruders. When we are all connected, everyone is responsible for security.

Health and wellness. There needs to be a balance between the online world and the real world. Students should establish limits with technology and spend quality face-to-face time with friends and family.

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More on digital citizenship in this blog:

https://blog.stcloudstate.edu/ims?s=digital+citizenship

digital literacy for EDAD

one-credit courses on digital literacy offered for the School of Education department for Educational Leadership

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EDAD 697Introduction to Educational Technology

1 credit, summer 2016

Technology forecast for education: https://blog.stcloudstate.edu/ims/2016/01/27/4710/

Course Description

This synchronous online course will introduce school administrators to the multitude and complexity of educational technology issues. Through group discussions and exercises, the course will focus on the development of knowledge, skills and depositions to effective professional practice in educational leadership. The goal of the course is to develop knowledge and understanding of appropriate application of technology in the teaching and learning process and in the management of educational programs.
Information and experience in the course will include review of the latest trends in technology. Familiarity to acquisition of expertise will be sought in understand and use of Web 2.0 and Web 3.0, as well as social media, multimedia and interactivity and how it affects school life as well as the role of the educational leader. Specific attention will be paid to the importance and ability to develop and maintain policies, which reflect the ever-changing world of technology. Auxiliary, but no less important issues such as legal issues, copyright issues, ethics and other forms of digital citizenship will be discussed.

Course Objectives:

Upon successful completion of this course the student will:

Course Objective Knowledge Skill Disposition Impact
1.      Demonstrate knowledge and the use of related technologies appropriate to the management of a school # o o
2.      Demonstrate knowledge and the use of related technologies appropriate to the instructional program of a school # o o
3.      Demonstrate knowledge and the use of various types of related technologies for supporting the instructional program of the school # o o
4.      Demonstrate knowledge of planning and management procedures and policies for the appropriate use of technological resources to serve the mission of the school # o o
5.      Demonstrate knowledge of common computer and related technological applications # o o
6.      Identify gender & diversity issues related to technology in education o o o
7.      Demonstrate knowledge of adaptive technology devices for individuals with special needs o o o o
8.      Demonstrate skill in the use of technology for materials preparation, presentations, record keeping, computation, communication, information / data collection and management, and the effective use of the Internet o o o
9.      Demonstrate an understanding of legal issues, including copyright issues, related to educational technology o o
10.  Demonstrate an understanding of the importance of ethical practice in the use of technology o o
11.  Demonstrate knowledge and understanding of administrative policies and procedures that promote appropriate utilization of technology by school personnel o o o
12.  Demonstrate familiarity with appropriate professional standards related to educational leadership and technology o o o o
13.  Demonstrate an understanding of the digital age learning culture, digital citizenship in particular o o

 

# http://ed.mnsu.edu/edleadership/docs/license_competencies/K-12_Principal_Competencies_revised_8_22_08.pdf

National Educational Technology Standards for Administrators.

http://www.iste.org/standards/ISTE-standards/standards-for-administrators

Demonstrate familiarity with appropriate professional standards related to educational leadership and technology
http://www.ccsso.org/Documents/2015/ProfessionalStandardsforEducationalLeaders2015forNPBEAFINAL.pdf

Resources On Line

IMS Technology blog: https://blog.stcloudstate.edu/ims/

Twitter: #edtech ; #edtechchat ; #edtechUK; @Edtech_K12

Facebook: #edtech ;  #edleadership

Pinterest #edtech; #edleadership ; #edtechleadership

Agency for Instructional Technology             http://www.ait.net

Center for Technology and Teacher Education            http://www.teacherlink.org

Center for Children and Technology            http://www.edc.org/CCT/

T.H.E. Journal (Technology Horizons in Education Online Journal)            http://www.thejournal.com

Cybertimes Navigator (New York Times) http://www.nytimes.com/navigator

International Society for Technology in Education (ISTE)            http://cnets.iste.org/

Technology Standards for School Administrators (TSSA)   http://cnets.iste.org/tssa

ISTE curriculum and Content Area Standards   http://Cnets.iste.org/currstands/

Preparing Tomorrow’s Teachers to use Technology (PT3)              http://www.pt3.org

Assistive Technology information:  http://www.abilityhub.com  http://www.enablemart.com

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EDAD ??? Technology and Curriculum Design

1 credit, Summer 2016

Course Description

This course seeks hands-on experience in integration of educational technology into the classroom. Students will learn to select opportunities for application [or not] of technology in education. The course will provide a hands-on experience for educational leaders to understand the application of technology in the curriculum process. Topics of consideration include instructional design, media and formats, devices, telecommunications and social interactivity. The course will provide an opportunity to apply technology knowledge and experience in hands-on exercises for curriculum management as well as monitoring student achievement progress. Further discussions and practical approach will include modern, effective and efficient ways of communications among parents, students, faculty and administration. The course offered in synchronous online mode and F2F mode.

Objectives/Outcomes

Upon successful completion of this course the student will:

  1. Understand the impact of technology on the teaching and learning process.
  2. Understand the principles of the Universal Design for Learning (UDL) and National Educational Standards for Students (NETS*S) and their application in the curriculum process.
  3. Research and assess the opportunities for technology to be integrated in the classroom.

Universal Design for Learning (UDL)
http://www.udlcenter.org/aboutudl/whatisudl

The ISTE National Educational Technology Standards (NETS•T) and

Performance Indicators for Teachers

https://www.kent.edu/sites/default/files/file/ISTEstandards.pdf

 

EDAD ??? Technology as an Integral Part of Successful Educational Leadership

1 credit, Summer 2016

Course Description

Course Description

This class will support teacher leaders and school administrators in reviewing and systematizing the fast aspects of modern electronic technologies. Based on a foundational better understanding of how technologies work, future educational leaders will develop skills and practice the application of ideas, tactics and methods for better integration of technologies in the teaching and learning process as well as the creation of better policies and procedures.

The course is designed to bring research and analytical skills and build structure in the process of resolving technology issues, which educational leaders face in modern schools, including hardware and software problems, networks and computers, curriculum and teaching and learning methods.

The course will offer discussions as well as practical solutions such as social media (e.g. Twitter) for professional development, online tools for teacher evaluation, online tools for collaboration and creativity, immediate and future trends, which already impact education and educational leadership.
The course offered in synchronous online mode and F2F mode.

Objectives/Outcomes

  1. Students will be able to identify and update sources for information to keep current their technology knowledge
  2. Students will demonstrate knowledge and understanding of technology leadership standards.
  3. Student will demonstrate an understanding of how to create, promote, and sustain a dynamic, digital – age learning culture that provides a rigorous, relevant, and engaging education for all students.
  4. Students will demonstrate understanding of how to promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources.
  5. Students will demonstrate an understanding of how to provide digital – age leadership and management to continuously improve the organization through the effective use of information and technology resources.
  6. Students will understand and apply knowledge of how to model and facilitate understanding of social, ethical and legal issues and responsibilities related to an evolving digital culture.
  7. Students will demonstrate knowledge of technology as integral part of facilities and resource management
  8. Students will be able to describe and use budget planning and management procedures related to educational computing and technology.
  9. Students will be able to describe and maintain current information involving facilities planning issues related to computers and related technologies.
  10. Students will be able to design and develop policies and procedures concerning staffing, scheduling, and security for managing computers/technology in a variety of instructional and administrative school

social media listening strategy

Seven tips to creating a social media listening strategy

https://www.linkedin.com/pulse/article/20141104142730-79555391-seven-tips-to-creating-a-social-media-listening-strategy

  • Conduct a content audit. 
  • Analyze how and where you are sharing your content. Decide where you need to adjust. 
  • Determine your target audience and make sure you listen to them and pay attention to what they’re doing, too. 
  • Monitor for conversations around your brand and industry with online tools and TweetDeck. 
    • Complaints:
    • Praise:
    • Inquiries:
    • Recommendations/referrals:
  • Pay attention to breaking news and leverage your own content appropriately.
  • Join and monitor forums where people are talking about your brand. Respond when appropriate.
  • Don’t be a robot. Listen to your target audience and those who are similar to your brand. Engage with them.

social media and social credit system

One of China’s biggest social networks is revealing user locations to head off ‘bad behaviour’

https://www.techradar.com/news/one-of-chinas-biggest-social-networks-is-revealing-user-locations-to-head-off-bad-behaviour

euters reports that Weibo will begin showing the rough locations of its users using IP addresses to combat “bad behaviour” online. The locations show up on both profiles and posts.

Chinese citizens have long resorted to using VPNs and other privacy tools to help either access non-Chinese services or speak freely online and you can see why.

In a similar view to the Panopticon, visibly showing users that the service knows where they are will lead to self-censorship, reducing the strain on Chinese censors to cover an internet with hundreds of millions of users.

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more on social credit system in this IMS blog
https://blog.stcloudstate.edu/ims?s=china+social

Pearson buys Credly

EXCLUSIVE Pearson buys certification group Credly in deal valued at $200m

https://www.reuters.com/business/exclusive-pearson-buys-certification-group-credly-deal-valued-200m-2022-01-31/

The UK-listed firm, a major supplier of courseware and assessments in schools and colleges in the United States, Britain and around the world

Pearson CEO Andy Bird told Reuters that verified credentials were becoming more important as technology adapts, leaving many companies with a skills gap where staff need training on how to work with processes such as artificial intelligence.

Pearson, which has been buffeted by the shift from physical courseware to online learning, bought AI and analytics group Faethm in 2021, which spots skills gaps for organisations.

Credly partners with organisations such as IBM, Microsoft and Amazon Web Services to provide certifications, or digital credentials, to workers both inside their firms and out who have attained a certain level with their product. Based in the United States, half of the people earning credentials on the platform are outside America, with India one of its biggest markets.

Pearson will now be able to combine the diagnostic tools of Faethm with its own digital learning programmes and Credly’s certification capabilities to offer a full service to companies.

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more on microcredentials in this IMS blog
https://blog.stcloudstate.edu/ims?s=microcredential

more on Pearson in this IMS blog
https://blog.stcloudstate.edu/ims?s=pearson

mini conference on virtual reality in education

Our first Library 2.022 mini-conference: “Virtual Reality and Learning: Leading the Way,” will be held online (and for free) on Tuesday, March 29th, 2022.

Virtual Reality was identified by the American Library Association as one of the 10 top library technology trends for the future. The use of this technology is equally trending in the education, museum, and professional learning spheres. Virtual Reality is a social and digital technology that uniquely promises to transform learning, build empathy, and make personal and professional training more effective and economical.

Through the leadership of the state libraries in California, Nevada, and Washington, Virtual Reality projects have been deployed in over 120 libraries in the three states in both economically and geographically diverse service areas. This example, as well as other effective approaches, can help us to begin a national conversation about the use of XR/immersive learning technology in libraries, schools, and museums; and about making content available to all users, creating spaces where digital inclusion and digital literacy serves those who need it the most

This is a free event, being held live online and also recorded.
REGISTER HERE
to attend live and/or to receive the recording links afterward.
Please also join this Library 2.0 network to be kept updated on this and future events.

Everyone is invited to participate in our Library 2.0 conference events, which are designed to foster collaboration and knowledge sharing among information professionals worldwide. Each three-hour event consists of a keynote panel, 10-15 crowd-sourced thirty-minute presentations, and a closing keynote.

Participants are encouraged to use #library2022 and #virtualrealitylearning on their social media posts about the event.

CALL FOR PROPOSALS:The call for proposals is now open. We encourage proposals that showcase effective uses of Virtual Reality in libraries, schools, and museums. We encourage proposals that also address visions or examples of Virtual Reality impacting adult education, STEM learning, the acquisition of marketable skills, workforce development, and unique learning environments.. Proposals can be submitted HERE.

KEYNOTE SPEAKERS, SPECIAL GUESTS, AND ORGANIZERS:

Sara Jones
State Librarian, Washington State Library

Sara Jones previously served as the director of the Marin County Free Library since July 2013. Prior to her time in California, Jones held positions in Nevada libraries for 25 years, including serving as the Carson City Library Director, the Elko-LanderEureka County Library System Director and Youth Services Coordinator, and Nevada State Librarian and Administrator of the State Library and Archives from 2000-2007. Jones was named the Nevada Library Association’s Librarian of the Year in 2012; served as Nevada’s American Library Association (ALA) Council Delegate for four years; coordinated ALA National Library Legislative Day for Nevada for 12 years; served as the Nevada Library Association president; was an active member of the Western Council of State Libraries serving as both vice president and president; and served on the University of North Texas Department of Library and Information Sciences Board of Advisors for over 10 years. She was awarded the ALA Sullivan award for services to children in 2018. She is a member and past-president of CALIFA, a nonprofit library membership consortium.

 

Tammy Westergard
Senior Workforce Development Leader, Project Coordinator – U.S. Department of Education Reimagine Workforce Preparation Grant Program – Supporting and Advancing Nevada’s Dislocated Individuals – Project SANDI

As Nevada State Librarian (2020 – 2021), Tammy Douglass Westergard was a leader in envisioning the dynamic roles of libraries in the future of learning and democracy in America. Tammy was also named the Nevada Library Association’s 2020 Librarian of the Year. She deployed the first certification program within any public library in America where individuals can earn a Manufacturing Technician 1 (MT1), a nationally recognized industry credential necessary to get many of the high paying careers in advanced manufacturing. In parallel with California public libraries, Westergard launched in Nevada the first State-wide learning program in American public libraries delivering augmented reality and virtual reality STEM content and equipment, resulting in immersive learning experiences for thousands of learners. Westergard imagined and then became the project design leader for the first-ever initiative deploying 3D learning tools for the College of Southern Nevada’s (CSN) allied health programs. As a result, CSN is the first dialysis technician training program in the world to use a virtual reality simulation for instruction and CSN was able to accept remote, online learners into its program for students who were previously unable to access the program.Tammy received her bachelor’s degree from the University of Nevada, Reno, a Master of Library Science from the University of North Texas and is a member of Beta Phi Mu, the international library and information studies honor society. She is a member of the International Advisory Board of the Vaclav Havel Library Foundation. The Library Journal named Westergard an “Agent of Change Mover and Shaker.” Tammy’s great passion is advancing educational opportunities through the library. She believes there is dignity in work, which is why she is expanding first-in-the-country programs she created that help displaced workers reskill and upskill so they can step into living wage jobs.

 

Greg Lucas
California State Librarian

Greg Lucas was appointed California’s 25th State Librarian by Governor Jerry Brown on March 25, 2014. Prior to his appointment, Greg was the Capitol Bureau Chief for the San Francisco Chronicle where he covered politics and policy at the State Capitol for nearly 20 years. During Greg’s tenure as State Librarian, the State Library’s priorities have been to improve reading skills throughout the state, put library cards into the hands of every school kid and provide all Californians the information they need – no matter what community they live in. The State Library invests $10 million annually in local libraries to help them develop more innovative and efficient ways to serve their communities. Since 2015, the State Library has improved access for millions of Californians by helping connect more than half of the state’s 1,100 libraries to a high-speed Internet network that links universities, colleges, schools, and libraries around the world. Greg holds a Master’s in Library and Information Science from California State University San Jose, a Master’s in Professional Writing from the University of Southern California, and a degree in communications from Stanford University.

 

Milton Chen
Independent Speaker, Author, Board Member

Milton says that he has had a very fortunate and fulfilling career on both coasts, working with passionate innovators to transform education in creative ways. His first job out of college was at Sesame Workshop in New York, working with founder Joan Cooney and some amazingly talented colleagues in TV production and educational research. From 1976 to 1980, he worked in the research department, creating science curricula for Sesame Street and testing segments for The Electric Company, the reading series. He then served as director of research for the development of 3-2-1 Contact, a science series for 8- to 12-year-olds. Eventually, Sesame Street circled the globe, with broadcasts in more than 100 countries and versions in Spanish, Chinese, Arabic, and many other languages. He then came to the Bay Area to pursue doctoral studies in communication at Stanford. His dissertation looked at gender differences in high school computer use, including new desktop computers we called “microcomputers.” After two years as an assistant professor at the Harvard Graduate School of Education, he joined KQED-San Francisco (PBS) in 1987 as director of education. They worked with teachers to incorporate video into their lessons, using VCRs! He wrote my first book, The Smart Parent’s Guide to Kids’ TV (1994) and hosted a program on the topic with special guest, First Lady Hillary Clinton. In 1998, he joined The George Lucas Educational Foundation as executive director. During his 12 years there, thjey produced documentaries and other media on schools embracing innovations such as project-based learning, social/emotional learning, digital technologies, and community engagement. They created the Edutopia brand to represent more ideal environments for learning. Today, the Edutopia.org website attracts more than 5 million monthly users.

 

Karsten Heise
Director of Strategic Programs, Nevada Governor’s Office of Economic Development (GOED) i

Karsten Heise joined the Nevada Governor’s Office of Economic Development (GOED) in April 2012 initially as Technology Commercialization Director and then continued as Director of Strategic Programs. He leads Innovation Based Economic Development (IBED) in Nevada. As part of IBED, he created and manages Nevada’s State Small Business Credit Initiative (SSBCI) Venture Capital Program. He also leads and overseas the ‘Nevada Knowledge Fund’ to spur commercialization at the state’s research institutions and to foster Research & Development engagements with the private sector as well as supporting local entrepreneurial ecosystems and individual startups. In addition, Karsten is deeply familiar with the European vocational training system having completed his banking-apprenticeship in Germany. This experience inspired the development of the ‘Learn and Earn Advanced career Pathway’ (LEAP) framework in Nevada, which progressed to becoming the standard template for developing career pathway models in the state. He is deeply passionate about continuously developing new workforce development approaches dealing with the consequences of the Fourth Industrial Revolution. Prior to joining the GOED, Karsten spent five years in China working as an external consultant to Baron Group Beijing and as member of the senior management team at Asia Assets Limited, Beijing. Before relocating to Beijing, Karsten worked for 10 years in the international equity divisions of London-based leading Wall Street investment banks Morgan Stanley, Donaldson, Lufkin & Jenrette (DLJ), and most recently Credit Suisse First Boston (CSFB). As Vice President at CSFB, he specialized in alternative investments, structured products, and international equities. His clients were entrepreneurs, ultra-high net worth individuals and family offices as well as insurance companies, pension funds, asset managers and banks. Karsten speaks German and Mandarin Chinese. Karsten completed his university education in the United Kingdom with a Bachelor of Science with First Class Honours in Economics from the University of Buckingham, a Master of Science with Distinction in International Business & Finance from the University of Reading, and a Master of Philosophy with Merit in Modern Chinese Studies, Chinese Economy from the University of Cambridge – Wolfson College. He is also an alumnus of the Investment Management Evening Program at London Business School and completed graduate research studies at Peking University, China.

 

Dana Ryan, PhD 
Special Assistant to the President, Truckee Meadows Community College

With a doctorate in educational leadership from the University of Nevada, Reno, Dana has decades advancing education and training solutions to meaningfully link, scale, enhance and further develop digital components in healthcare, advanced manufacturing, logistics, IT and construction trades. She understands the WIOA one-stop-operating-system programs and processes and can communicate how delivery of services to clients through local offices, regional centers and libraries is achieved. Skill with analysis of a variety of labor market and other demographic information creates excellence in explaining the relevance of labor market data and local, state, and national labor market trends. Dana interfaces with labor and management groups/leaders, and others.

This is a free event, being held live online and also recorded.
REGISTER HERE
to attend live and/or to receive the recording links afterward.
Please also join this Library 2.0 network to be kept updated on this and future events.

The School of Information at San José State University is the founding conference sponsor. Please register as a member of the Library 2.0 network to be kept informed of future events. Recordings from previous years are available under the Archives tab at Library 2.0 and at the Library 2.0 YouTube channel.

Gamification to Teach Information Literacy Skills

Laubersheimer, J., Ryan, D., & Champaign, J. (2016). InfoSkills2Go: Using Badges and Gamification to Teach Information Literacy Skills and Concepts to College-Bound High School Students. Journal of Library Administration, 56(8), 924.

https://www.academia.edu/21782837/InfoSkills2Go_Using_Badges_and_Gamification_to_Teach_Information_Literacy_Skills_and_Concepts_to_College_Bound_High_School_Students?email_work_card=title

From online trivia and virtual board games to complex first-person perspective video games and in-person scavenger hunts, libraries are creating games for a variety of purposes, including orientations and instruction (Broussard,2012; Mallon, 2013; Smith & Baker, 2011).

Although the line between gaming and gamification can be blurry, most scholars recognize differences. Games are interactive, involvechallenge, risk, and reward, and have rules and a goal (Pivec, Dziabenko, &Schinnerl, 2003; Becker, 2013). Gamification, on the other hand, utilizes spe-cific gaming elements, often interactivity and rewards, to make an ordinary task more engaging (Prince, 2013). The gamification layer is not the focus of an endeavor, but rather can add enjoyment and a sense of competition toa task. 

Battista (2014) argues that well-executed badges could represent an authentic assessment tool, because they often require the student to tangibly demonstrate a skill, competency, or learning outcome.

Use of the badges helped the team organize the Web site and provided a hierarchy to follow once the steps for earning each badge were created.Each badge consists of three to six tasks. A task can be a tutorial, a video, a game, or a short reading assignment on a given topic. An assessment is given for each task

The fourth and final platform the group considered was BadgeOS fromLearningTimes. BadgeOS requires a WordPress installation BadgeOS was designed to work with Credly (https://credly.com/) and Mozilla Open Badges (http://openbadges.org/) as standard features. 
LearnDash was the most useful plugin for the project beyond BadgeOS. Available for a reasonable fee, LearnDash adds tools and features that give WordPress the ability to be used as a complete learning management system(LMS). 
Available for free under the GNU Public License, BuddyPress(https://buddypress.org/) is another plugin that was capable of integrating with BadgeOS as an extension. The advantage of BuddyPress for the project group was the addition of social media components and functionality to the project Web site.
Go-daddy.com offered comprehensive technical support, easy application instal-lation, and competitively priced hosting packages. A 3-year hosting agree-ment was purchased that included domain registration, unlimited storageand unlimited bandwidth.

compare to

practical application of D2L Brightspace badges for a chemistry course at SCSU
https://blog.stcloudstate.edu/ims/2019/11/06/mastery-of-library-instruction-badge/

standard library instruction

College Students Privacy

Today’s College Students Care About Privacy — Despite Some of Their Online Actions

https://www.edsurge.com/news/2021-11-02-today-s-college-students-care-about-privacy-despite-some-of-their-online-actions

a new report from the nonprofit Future of Privacy Forum, which analyzed recent research about young adults from the U.S., China, Germany and Japan.

a study from Indiana University detailed the fears college students have about and the ways they adapt to the fact that they may be photographed at any moment by friends, classmates or even strangers.

Another worry described in the Future of Privacy Forum report is about a type of digital harassment known as “doxxing,”

Many students are loath to share biometric information with colleges and are wary about tools like facial recognition software.

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