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Pastel QAnon

This Will Change Your Life

Why the grandiose promises of multilevel marketing and QAnon conspiracy theories go hand in hand

https://www.theatlantic.com/technology/archive/2020/10/why-multilevel-marketing-and-qanon-go-hand-hand/616885/

The Concordia University researcher Marc-André Argentino has a name for people like Schrandt: “Pastel QAnon.” These women—they are almost universally women—are doing the work of sanitizing QAnon, often pairing its least objectionable elements (Save the children!) with equally inoffensive imagery: Millennial-pink-and-gold color schemes, a winning smile. And many of them are members of multilevel-marketing organizations—a massive, under-examined sector of the American retail economy that is uniquely fertile ground for conspiracism. These are organizations built on foundational myths (that the establishment is keeping secrets from you, that you are on a hero’s journey to enlightenment and wealth), charismatic leadership, and shameless, constant posting. The people at the top of them are enviable, rich, and gifted at wrapping everything that happens—in their personal lives, or in the world around them—into a grand narrative about how to become as happy as they are. In 2020, what’s happening to them is dark and dangerous, but it looks gorgeous.

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more on QAnon in this IMS blog
https://blog.stcloudstate.edu/ims?s=qanon

Metaverse for XR COP

Discussion on low-end AR (Metaverse)

  1. What is AR (how is it different from VR or MR)
    https://blog.stcloudstate.edu/ims/2019/03/25/peter-rubin-future-presence/
    p. 225
    “augmented reality: Bringing artificial objects into the real world-these can be as simple as a ” heads-up display,” like a speedometer project it onto your car’s windshield, or as complex as seen to be virtual creature woke across your real world leaving room, casting a realistic shadow on the floor”
    https://blog.stcloudstate.edu/ims/2018/11/07/can-xr-help-students-learn/
    p. 12
    Augmented reality provides an “overlay” of some type over the real world through
    the use of a headset or even a smartphone.
    There is no necessary distinction between AR and VR; indeed, much research
    on the subject is based on a conception of a “virtuality continuum” from entirely
    real to entirely virtual, where AR lies somewhere between those ends of the
    spectrum. Paul Milgram and Fumio Kishino, “A Taxonomy of Mixed Reality Visual Displays,

Augmented Reality

 

 

https://blog.stcloudstate.edu/ims/2018/10/17/vr-ar-learning-materials/

Augmented reality superimposes a digital layer on the world around us, often activated by scanning a trigger image or via GPS (think Pokemon Go!). Virtual reality takes users away from the real world, fully immersing students in a digital experience that replaces reality. Mixed reality takes augmented a step further by allowing the digital and real worlds to interact and the digital components to change based on the user’s environment.

  1. Low-end and hi-end AR
    1. Hi-end: Hololens, Google Glass, Apple Glass
      1. Unity-driven content
    2. Low-end: Metaverse
  2. What is Metaverse
        1. Metaverse studio
          https://studio.gometa.io/discover/me
        2. Metaverse app
          1. iOS: https://apps.apple.com/us/app/metaverse-experience-browser/id1159155137
          2. Android: https://play.google.com/store/apps/details?id=com.gometa.metaverse&hl=en&gl=US
        3. Gamifying Library orientation using Metaverse:
          https://mtvrs.io/GenerousJubilantEeve
          (the gateway to the Library orientation project)
          Metaverse experience through the user’s phone:

    1. Student projects using Metaverse
      https://im690group.weebly.com/
      https://mtvrs.io/PreviousImpracticalNandu
    2. Behind the scene, or how does it work
      https://studio.gometa.io/discover/me/a0cc4490-85fb-41d8-849b-bf52ac3ecb70
      YouTube materials:
      https://youtu.be/jLRR6fKtfwY
      https://youtu.be/MLeZo7X5rnA
      https://youtu.be/g9kY41OcR0Y
  3. Discussion
    1. Low-end vs hi-end AR
      1. advantages
      2. disadvantages
    2. gamify learning content with Metaverse
      https://youtu.be/2lUrs3mJSHg
    3. Discuss the following statement:
      low-end AR (Metaverse), like low-end VR (360 degrees) has strong potential to introduce students, faculty and staff to immersive teaching and learning
  4. Alternatives
    1. Merge Cube: https://blog.stcloudstate.edu/ims/2020/10/21/how-to-create-merge-cube/
    2. Aero, GamAR: https://blog.stcloudstate.edu/ims/2020/12/04/augmented-reality-tools/

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more on Metavere in this IMS blog
https://blog.stcloudstate.edu/ims?s=metaverse

common copyright misunderstanding

https://www.freetech4teachers.com/2020/10/addressing-two-common-copyright.html

Stanford University Library’s Measuring Fair Use

unless the images the person is using are so unique that there is nothing else like them and she’s using them in a critique or as an instructive example (for example, explaining an aspect of a Picasso painting) that’s not fair use.

Copyright for Teachers was a free webinar that Dr. Beth Holland and I hosted a few years ago. We addressed a slew of copyright questions and scenarios during presentation. You can watch the recording here.

In Three Lessons to Learn From the $9.2m Copyright Ruling Against Houston ISD I summarized what went wrong and how to avoid making the same mistakes.

fair use. You can watch that segment here.

Richard Stim, a major contributor to the Stanford site mentioned above, has a book called Getting Permission: How to License & Clear Copyrighted Materials Online & Off.

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more about copyright in IMS blog:
https://blog.stcloudstate.edu/ims?s=copyright

social media looks the same

https://www.axios.com/social-media-companies-look-same-tiktok-stories-snapchat-spotlight-2dd1da51-cf45-4f6b-a0ab-0db79f6b7793.html

Tech platforms used to focus on ways to create wildly different products to attract audiences. Today, they all have similar features, and instead differentiate themselves with their philosophies, values and use cases.

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more on SM in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media

Unreal Engine for students learning

Real-time technology like Epic Games’ Unreal Engine has emerged as a successful tool and resource to implement this type of teaching and learning.

Storytelling is a major component of so many professions.

use digital portfolios and our critique process by viewing a StoryMap I made using Geographic Information Systems (GIS)

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more on Unreal Engine in this IMS blog
https://blog.stcloudstate.edu/ims?s=unreal+engine

Privacy data ignored by Android iPhone

 

+++++Under EU law, citizen can demand a copy of all personal data that companies hold about them. However, more than one year after implementation of the new law, most Android and iPhone apps still completely ignore this right, a new study has found. from r/iphone

https://dl.acm.org/doi/epdf/10.1145/3407023.3407057

How do App Vendors Respond to Subject Access Requests? A Longitudinal Privacy Study on iOS and Android Apps
the results of a four-year undercover field study.

Besides a general lack of responsiveness, the observed problems range from malfunctioning download links and authentication mechanisms over confusing data labels and le structures to impoliteness, incomprehensible language, and even serious cases of carelessness and data leakage. It is evident from our results that there are no well-established and standardized processes for subject access requests in the mobile app industry. Moreover, we found that many vendors lack the motivation to respond adequately. Many of the responses we received were not only completely insucient, but also deceptive or misleading. Equally worrisome are cases of unsolicited dissolution of personal data, for instance, due to the

apparently widespread practice of deleting stale accounts without prior notice

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New lawsuit: Why do Android phones mysteriously exchange 260MB a month with Google via cellular data when they’re not even in use? from r/technology

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more on privacy data in this IMS blog
https://blog.stcloudstate.edu/ims?s=privacy+data

D2L gamification webinar

Gamification Network: Exploring Gamification through the Octalysis Lens

Mary Nunaley

Karl Kapp The Gamification of Learning and Instruction

Kevin Werbach, Dan Hunter How Game Thinking Can Revolutionize Your Business

Yu-Kai Chou gamification design. Octalysis.  https://www.gish.com/

8 core drives: 

Meaning

Accomplishment

Empowerment

Ownership

Social Influence. social media, instagram influencers

Scarcity: scarcity with homework deadlines, coupons at the store

Unpredictability and curiosity. scavenger hunt in courses. careful when teaching.

Avoidance

gamification

 

Octalysis – the complete Gamification framework

Webinars

motivation

black hat white hat

 

 

 

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https://yukaichou.com/octalysis-tool/

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https://island.octalysisprime.com/

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https://yukaichou.com/

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Home

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Actionable Gamification: Beyond Points, Badges, and Leaderboards

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more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

Internet is utility not luxury

It’s 2020: Why Is The Internet Still Treated Like A Luxury, Not A Utility? from r/technology

It’s 2020: Why Is The Internet Still Treated Like A Luxury, Not A Utility?

https://gothamist.com/news/its-2020-why-is-the-internet-still-treated-like-a-luxury-not-a-utility

The city Board of Estimate first decided back in 1965 to slice up the city into cable-TV franchise fiefdoms, a setup that has survived largely intact in the internet era. Today, Altice (aka Optimum) has exclusive cable rights to the Bronx and southeast Brooklyn, while Charter (aka Spectrum, formerly Time Warner) has the rest of the city; Verizon FiOS is also available in a slowly expanding patchwork of areas overlying those two. As a result, most city residents have at most one other option if they’re unhappy with their current service, and many have none at all.

Americans weren’t always beholden to their local cable and phone companies for internet access, notes Christopher Mitchell, director of the Community Broadband Networks Initiative for the D.C.-based Institute for Local Self-Reliance. In the 1990s, thousands of internet service providers across the country offered dialup connections for relatively low prices, connecting via the copper wires of the phone system. The Telecommunications Act of 1996, he says, was initially designed to build on this by enabling multiple providers to use the new, faster networks that were then starting to be rolled out using higher-capacity coaxial and fiber-optic cable. It didn’t quite pan out.

“Both the Clinton and the Bush administrations dismantled that, under pressure from the big cable and telephone companies,” says Mitchell. “Most of those internet access providers went out of business, because they didn’t have access to the networks. If you have a policy that requires a company to pay $1,500 per home to get a subscriber, and it takes three to four years to earn that money back, you will not have much competition.”

The result has been a network of broadband services that are unaffordable or unavailable for a persistently high number of local households.

Torres noted that the city has spent nearly $300 million on renting otherwise-vacant hotels to house homeless New Yorkers during the pandemic, but hasn’t asked for the hotels to allow residents access to their broadband routers.

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more on netneutrality in this IMS blog
https://blog.stcloudstate.edu/ims?s=netneutrality

COLL 150 eportfolio

Intro to e-Portfolio
COLL 150, Gail Ruhland
Thursday, October 29, 2020, 12PM

Short link: http://bit.ly/Weebly4coll150


Who am I, Plamen Miltenoff:
https://web.stcloudstate.edu/pmiltenoff/faculty/

QR code coll 150 weebly
  1. Why are we here:
    1. What is e-portfolio
      1. An electronic porfolio (e-portfolio) is a purposeful collection of sample student work, demonstrations, and artifacts that showcase student’s learning progression, achievement, and evidence of what students can do. The collection can include essays and papers (text-based), blog, multimedia (recordings of demonstrations, interviews, presentations, etc.), graphic.
        https://teaching.berkeley.edu/resources/assessment-and-evaluation/design-assessment/e-portfolio
      2. a personal portfolio tool for storing, organizing, reflecting on, and sharing items that represent your learning. You can include items such as documents, graphics, audio files, videos, presentations, and course work to demonstrate your improvement or mastery in certain areas.
        https://uco.teamdynamix.com/TDClient/1843/Portal/KB/ArticleDet?ID=42294
    2. Why is it important
      1. “more than 4 in 5 employers say an electronic portfolio would be useful to them in ensuring that job applicants have the knowledge and skills they need to succeed in their company or organization.” (Read the entire report online.)
        https://www.clemson.edu/academics/programs/eportfolio/information.html
  1. E-portfolio platforms
    1. LinkedIn: https://www.linkedin.com/
    2. eFolio MN: https://www.efoliomn.com/
    3. BrightSpace D2L e-portfolio: https://uco.teamdynamix.com/TDClient/1843/Portal/KB/ArticleDet?ID=42294
  1. Weebly
    1. What is Weebly: https://www.weebly.com/
      is it a blog platform or web development platform?
    2. Why Weebly:
      it is Internet based (you don’t need to download app) and it is ubiquitously accessible
  2. E-portfolio on Weebly
    1. Edit Website
      https://youtu.be/fcHxEkgs6OE

Weebly main page

  • Create a title
  • Add text
  • Add image
  • Add a divider
  • Add media
  1. Structure of Weebly/eportfolio
    1. examples
      1. https://www.saddleback.edu/ePortfolios/eportfolio-handbook-how-structure-your-eportfolio
      2. https://ucfwritingandrhetoric.wordpress.com/structure/

ed tech companies protections

https://www.npr.org/2020/09/23/916096008/justice-department-proposes-weakening-social-medias-legal-shield

Tech companies largely oppose paring Section 230’s protections, which they say have been essential to the development of the internet. Now with the election just weeks away, some warn that the legislation could make tech platforms reluctant to act on potentially harmful disinformation.

Democratic presidential nominee Joe Biden has said Section 230 should be “revoked”, arguing that tech companies should be held to the same standards as media companies, which can be sued for printing falsehoods.

Sen. Ron Wyden, D-Ore., one of the original authors of Section 230, accused the Trump administration of trying to intimidate tech companies.

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more on ed tech companies in this IMS blog
https://blog.stcloudstate.edu/ims?s=tech+companies

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