InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'gamification' Category

30+ QR Code Resources

Posted by Plamen Miltenoff on 19th September 2014

30+ QR Code Resources

http://www.themobilenative.org/2014/05/30-qr-code-resources.html

Posted in e-learning, gamification, mobile learning, pedagogy | No Comments »

Wearable Technology: How Teachers Could Use it with Students – See more at: http://www.tabletsforschools.org.uk/wearable-technology-how-teachers-could-use-it-with-students/#sthash.d7njCEYD.dpuf

Posted by Plamen Miltenoff on 7th September 2014

Wearable Technology: How Teachers Could Use it with Students – See more at: http://www.tabletsforschools.org.uk/wearable-technology-how-teachers-could-use-it-with-students/#sthash.d7njCEYD.dpuf

Wearable Technology: How Teachers Could Use it with Students

Posted in Digital literacy, gamification, instructional technology, media literacy, mobile apps, teaching, technology literacy, video | No Comments »

Gamification: It’s Easier than You Think!

Posted by Plamen Miltenoff on 4th September 2014

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian.

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

Posted in gamification, gaming | 3 Comments »

What Does Gamification Look Like In Classrooms?

Posted by Plamen Miltenoff on 2nd September 2014

What Does Gamification Look Like In Classrooms?

http://www.edudemic.com/gamification-look-like-in-classrooms/
Gamification Look Like In Classrooms

Posted in gamification, gaming | 1 Comment »

Math, Science, History: Games Break Boundaries Between Subjects

Posted by Plamen Miltenoff on 1st September 2014

Math, Science, History: Games Break Boundaries Between Subjects

http://blogs.kqed.org/mindshift/2014/05/math-science-history-games-break-boundaries-between-subjects-interdisciplinary-learning/

possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.

MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum.

The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.

The MindShift Guide to Games and Learning

more on gaming in this blog: http://blog.stcloudstate.edu/ims/?s=gaming

Posted in gamification, gaming, learning, learning styles, mobile learning, Multiple intelligences, online learning, open learning, Project Based Learning, student-centered learning | No Comments »

Two Ways to Explore the News Through Maps

Posted by Plamen Miltenoff on 1st September 2014

Two Ways to Explore the News Through Maps

http://www.freetech4teachers.com/2014/08/two-ways-to-explore-news-through-maps.html

Newspaper Map is a neat tool for locating and reading newspapers from locations all around the world.

Breaking News presents a constant stream of headlines from around the world.

Posted in Digital literacy, digital storytelling, e-learning, gamification, gaming, information literacy, learning, media literacy, technology literacy | 1 Comment »

FAA Has Commercial Drone Regulations Backwards

Posted by Plamen Miltenoff on 27th August 2014

Drone entrepreneurs frustrated as FAA regulation remains up in the air

http://www.cbsnews.com/news/drones-unmanned-aircraft-pushing-limits-of-the-law/

FAA Has Commercial Drone Regulations Backwards

http://www.forbes.com/sites/gregorymcneal/2014/07/01/faa-struggling-to-deal-with-drones-now-going-after-realtors-and-farmers/

The FAA’s position is as simple as it is inane.  If a realtor films buildings for fun using a remote controlled quadcopter that’s legal.  But if she takes that same quadcopter and films buildings as part of her job, that is illegal.  If a farmer flies a model aircraft over his cornfield doing barrel rolls and loops, that’s legal.  But if he uses the same model airplane to determine how to conserve water or use less fertilizer that’s illegal.  This is government regulation at its worst.

The FAA decision is a reversal from the initiatives entertained at different universities:

Drone Technology Advancements Yield New Education Opportunities

http://www.govtech.com/education/Drone-Technology-Advancements-Yield-New-Education-Opportunities-.html

Two universities operate drones and teach journalism students how to use them

http://www.chicagoreader.com/Bleader/archives/2013/02/26/two-universities-operate-drones-and-teach-journalism-students-how-to-use-them

read more:

U.S. Lags As Commercial Drones Take Off Around Globe

http://www.huffingtonpost.com/2014/03/17/us-drones-_n_4978768.html

Please Don’t Be the One to Get Drones Banned

http://petapixel.com/2014/08/27/take-get-drones-banned/

 

 

 

 

Posted in gamification, gaming, technology literacy | 3 Comments »

Can ‘World of Warcraft’ Game Skills Help Land a Job?

Posted by Plamen Miltenoff on 15th August 2014

Can ‘World of Warcraft’ Game Skills Help Land a Job?

http://m.us.wsj.com/articles/can-warcraft-game-skills-help-land-a-job-1407885660?mobile=y

the article lists “for-” and “against-,” but does not take a stand.

What is your opinion? Do games on resume represents better skills? Do you think listing your gaming skills on a resume will increase your change of being hired?

Please consider our other blog entries on games and gamification in education:

http://blog.stcloudstate.edu/ims/?s=gamification

Posted in gamification, gaming | No Comments »

New terms and issues: Virtual Reality, Sim Sickness, Postural Sway…

Posted by Plamen Miltenoff on 12th August 2014

Virtual Reality’s Next Hurdle: Overcoming ‘Sim Sickness’

http://www.npr.org/blogs/alltechconsidered/2014/08/05/338015854/virtual-realitys-next-hurdle-overcoming-sim-sickness

One problem is the resulting “postural sway,” or postural instability and hand-eye coordination challenges.

Additional reading: http://www.augmentedrealitytrends.com/virtual-reality/sim-sickness.html

Plamen: similar issues with Google Glass. Here is some more info on the issue:

Rethinking Motion Sickness

http://well.blogs.nytimes.com/2013/09/23/rethinking-motion-sickness/

Pls have other IMS blog entries on Google Glass

http://blog.stcloudstate.edu/ims/?s=google+glass

 

Posted in Digital literacy, gamification, gaming, media literacy, mobile learning, virtualization | No Comments »

Game Design Finds a ‘Sweet Spot’ with Education

Posted by Plamen Miltenoff on 22nd July 2014

Game Design Finds a ‘Sweet Spot’ with Education

http://www.edtechmagazine.com/k12/article/2014/06/game-design-finds-sweet-spot-education

\three areas that generally get neglected in school: architecture, animation and game design.

students create their own games using these concepts. They may choose from several programming platforms, including Beta, Kandu, Flowlab, Unity, Atmosphir, Gamestar Mechanic and Game Maker. Some of these require knowledge of coding; others are almost purely visual.

Posted in gamification, gaming | No Comments »