Archive of ‘gamification’ category

eportfolio conference

Re-Bundling Higher Education:

High Impact ePortfolio Practice and the New Digital Ecosystem

A regional ePortfolio conference jointly sponsored by AAEEBL,  City University of New York and Pace University, ReBundling Higher Education will offer sessions that highlight best practices, evidence of impact, and exciting innovations.

In March, 2017, the Association for Authentic, Experiential and Evidence-Based Learning (AAEEBL), the City University of New York (CUNY) and Pace University invite you to a conference exploring and discussing ePortfolio practice and its role in the future of higher education.  Use the links above to review the Call for Proposals (which outlines the themes of the conference), to register for the conference or to submit a proposal.

Call for Proposals

Conference proposals are due Dec. 2, 2016, and notification will take place by January 15, 2017.

Special note:  Due to recent budget cuts to NYC area colleges, registration fees will be kept to a minimum for this conference.  Students (graduate or undergraduate) will be admitted free, and registration for all others will be $25, payable at the door.

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more on eportfolio in this IMS blog:
http://blog.stcloudstate.edu/ims?s=eportfolio
more on badges in this IMS blog:
http://blog.stcloudstate.edu/ims?s=badges

campus VR tour

Students Develop VR Campus Tour of Lehigh U

By Sri Ravipati 11/28/16

https://campustechnology.com/articles/2016/11/28/students-develop-vr-campus-tour-of-lehigh-u.aspx#

To view the VR campus tour, visit the Vertra site.

“The app arose from a group project for an entrepreneurship class taught by professors Joshua Ehrig and James Peterson,” according to a report from The Brown and White,

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more on VR in this IMS blog:
http://blog.stcloudstate.edu/ims?s=virtual+reality

BYOD policies

Study Examines Benefits and Constraints of BYOD Policies

By Richard Chang 11/18/16

https://campustechnology.com/articles/2016/11/18/study-examines-benefits-and-constraints-of-byod-policies.aspx

January 2017 edition of the journal “The Internet and Higher Education,” looked at 17 teachers and their approaches to implementing BYOD policies in their classrooms.

Despite the constraints, most people surveyed agreed that today’s instructors should encourage devices to become part of the classroom, as the perceived benefits and resources exceed the textbooks currently used. At the same time, full implementation might require an entire overhaul of the classroom environment as we know it.
(how about gamification of the teaching process (http://web.stcloudstate.edu/pmiltenoff/bi/), as it was proposed numerous times and rejected by the librarians?)

The authors of the study are Yanjie Song and Siu Cheung Kong from the Department of Mathematics and Information Technology at the Education University of Hong Kong. The complete report is available for a fee on this site.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ! !

Considering this recent statistics

technology use among teachers

and this summer LITA listserv exchange:

BYOD in the library

I am wondering why the recent remodeling of Miller Center 218 remained stuck in the “laptop” model after it was proposed numerous times to consider the BYOD model:
http://blog.stcloudstate.edu/ims/2015/09/25/mc218-remodel/

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more on BYOD in education in this IMS blog:

http://blog.stcloudstate.edu/ims?s=byod

facebook live

By October 10, 2016

http://www.socialmediaexaminer.com/4-ways-to-broadcast-on-facebook-live-that-fit-any-budget/

#1: Start With Your Smartphone Budget: Free!

If you go to the Facebook Live Map and browse the live feeds, you’ll often see people talking about nothing in particular, with unflattering close-up camera angles and scratchy audio. People often shift their phones from hand to hand when they tire of holding them, and brush the mic without realizing it.

#2: Invest in a Mobile Phone Setup Budget: $150-$300

iPhone Setup When choosing a mount for an iPhone, consider the iOgrapher ($60), shown below. Attach the 37mm wide angle lens ($40) if you want to get more people or surroundings in the video.
Android and Windows Phone Setup The Saramonic SmartMixer ($149) fits any phone (including the iPhone) and incorporates both audio and video stabilization in one piece of gear. The mics are stereo, and you can angle them however you want to capture multiple people talking.

#3: Broadcast From Your Desktop

Budget: Free-$600  Going live from your computer allows you to bring in guests to interview, add pre-recorded video, graphics, titles (so people know who the hosts are), and more.

You can use the built-in camera on your computer or a USB camera, like the Logitech C920 ($99).

OBS OBS (Open Broadcaster Software) is open-source software, which means it’s available for free.

OBS is a great option, but it doesn’t have all of the bells and whistles of paid software to make it intuitive or easy to use. You’ll need to do a bit of setup and testing before you go live.

Wirecast Wirecast ($495) has been around for years and has come a long way in the last few months as Facebook Live has exploded in popularity. The interface is a little more intuitive than OBS, but still requires some setup and experimentation.

#4: Build a Dedicated Studio Setup

Budget: $3,000-$30,000

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more on Facebook Live in this IMS blog
http://blog.stcloudstate.edu/ims?s=facebook+live

quiz platforms

Six Tools for Creating Classroom Quiz Games – A Comparison Chart

http://www.freetech4teachers.com/2016/11/six-tools-for-creating-classroom-quiz.html#.WDiL73qZCzA

Kahoot
getkahoot.com

Triventy
triventy.com

Quizalize
quizalize.com

Quizizz
quizizz.com

Socrative
socrative.com

Quizlet Live
live.quizlet.com

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more on quizzes and learning and memory in this IMS blog
http://blog.stcloudstate.edu/ims/2016/03/30/quizzes-for-practice-and-training/
http://blog.stcloudstate.edu/ims?s=quiz

first snow in 360

Well, technically not the first for 2016, but certainly beautiful:

https://app.viar360.com/media?leaf=2LlIRQqu1Wto

Best experience with VR goggles: Google Cardbox, Veve etc. (please ask for more info if needed). If you have goggles, choose “VR Mode” (1), if viewing on your computing device (desktop, laptop, smart phone, tablet) and/or don’t have goggles, choose “Panorama Mode” (2)

Virtual Reality

Save

If you would like to brainstorm ideas to apply Virtual Reality, Augmented Reality and/or 360 video in your courses, please let us know…

Apple augmented reality

Apple Considers Wearables Expansion With Digital Glasses

https://plus.google.com/+NobleAckerson/posts/iuS4ZiCF38u

In 2013, Apple bought PrimeSense, which developed motion-sensing technology in Microsoft Corp.’s Kinect gaming system. Purchases of software startups in the field, Metaio Inc. and Flyby Media Inc., followed in 2015 and 2016.

“AR can be really great, and we have been and continue to invest a lot in this,” Cook said in a July 26 conference call with analysts. “We are high on AR for the long run. We think there are great things for customers and a great commercial opportunity.”

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more on immersive reality and augmented reality in this IMS blog:
http://blog.stcloudstate.edu/ims?s=augmented+reality

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