Archive of ‘Digital literacy’ category

tech lib conference 2016

http://2016libtechconference.sched.org/event/69f9/come-on-down-gaming-in-the-flipped-classroom#

avatar for Angie Cox

Angie Cox

Instruction and Liaison Librarian, University of Northern Iowa
games and gamification. the semantics are important. using the right terms can be crucial in the next several years.

gamification for the enthusiasm. credit course with buffet. the pper-to-peer is very important

gaming types

affordability; east to use; speed to create.

assessment. if you want heavy duty, SPSS kind of assessment, use polldaddy or polleverywhere.
Kahoot only Youtube, does not allow to upload own video or use Kaltura AKA Medispace, text versus multimedia
Kahoot is replacing Voicethread at K12, use the wave

Kahoot allows to share the quizzes and surveys
Kahoot is not about assessment, it is not about drilling knowledge, it is about conversation starter. why do we read an article? there is no shame in wrong answer.

the carrot: when they reach the 1000 points, they can leave the class

Kahoot music can be turned off, how short, the answers are limited like in Twitter

Quizlet

screenshot their final score and reach 80%

gravity is hard, scatter start with. auditory output

drill game

Teach Challenge.

1st day is Kahoot, second day is Team challange and test

embed across the curriculum

gaming toolkit for campus

 

what to take home: have students facing students from differnt library

+++++++++++++

http://sched.co/69f2

Putting it all together: a holistic approach to utilizing your library’s user data for making informed web design decisions 

In the age of Big Data, there is an abundance of free or cheap data sources available to libraries about their users’ behavior across the many components that make up their web presence. Data from vendors, data from Google Analytics or other third-party tracking software, and data from user testing are all things libraries have access to at little or no cost. However, just like many students can become overloaded when they do not know how to navigate the many information sources available to them, many libraries can become overloaded by the continuous stream of data pouring in from these sources. This session will aim to help librarians understand 1) what sorts of data their library already has (or easily could have) access to about how their users use their various web tools, 2) what that data can and cannot tell them, and 3) how to use the datasets they are collecting in a holistic manner to help them make design decisions. The presentation will feature examples from the presenters’ own experience of incorporating user data in decisions related to design the Bethel University Libraries’ web presence.

http://tinyurl.com/jbchapf

data tools: user testing, google analytics, click trakcer vendor data

  1. user testing, free, no visualization, cross-domain, easy to use, requires scripts
    qualitative q/s : why people do what they do and how will users think about your content
    3 versions: variables: options on book search and order/wording of the sections in the articles tab
    Findings: big difference between tabs versus single-page. Lil difference btw single-page options. Take-aways it won’t tell how to fix the problem, how to be empathetic how the user is using the page
    Like to do in the future: FAQ and Chat. Problem: low use. Question how to make it be used (see PPT details)
  2. Crazy Egg – Click Trackers. not a free tool, lowest tier, less $10/m.
    see PPT for details>
    interaction with the pates, clicks and scrollings
  3. scroll analytics
    not easy to use, steep learning curve
    “blob” GAnalytics recognize the three different domains that r clicked through as one.
  4. vendor data: springshare
    chat and FAQ
    Libguides

questions:

is there a dashboard tool that can combine all these tools?
optimal workshop: reframe, but it is more about qualitative data.
how long does it take to build this? about two years in general, but in the last 6 months focused.

artificial-intelligence engine https://www.technologyreview.com/s/600984/an-ai-with-30-years-worth-of-knowledge-finally-goes-to-work/,
Doug Lenat

digital literacy

digital literacy planning tool

Definition:

Digital literacy = technology use + critical thinking + social awareness

7 characteristics of a digital mindset

https://www.peoplematters.in/article/hr-technology/7-characteristics-digital-mindset-12980

The digital five forces – Social Media, Big Data, Mobility and Pervasive Computing, Cloud, and AI and Robotics – are disintermediating, disrupting and deconstructing the old world order.

Abundance Mindset
Growth Mindset
Agile Approach
Comfort with Ambiguity
Explorer’s Mind
Collaborative Approach
Embracing Diversity

Scientific Studies on Literacy and Digital Literacy Indexed in Scopus: A Literature Review (2000-2013)

http://revistas.lasalle.edu.co/index.php/ap/article/view/3579/2933
Conclusions:
the study of digital tools linked to these new literacies is absolutely necessary, particularly because Web 2.0 allow users to interact and cooperate together as content creators in a virtual community. Although this concept may suggest a new version of the World Wide Web (WWW), it really does not refer to an update of the technical features, but rather to the changes concerning the use and  interaction through the Web.

++++++++++++++++++++++++++++++

More on digital literacy in this blog:

https://blog.stcloudstate.edu/ims/?s=digital+literacy&submit=Search

#digilit

virtual tours museums

Palace of Versailles

https://www.google.com/culturalinstitute/collection/palace-of-versailles?projectId=art-project

The National Gallery, London

https://www.google.com/culturalinstitute/collection/the-national-gallery-london?projectId=art-project

Smithsonian American Art Museum – Washington – Freer and Sackler Galleries

http://www.ba-bamail.com/content.aspx?emailid=19785

Van Gogh Museum – Amsterdam

https://www.google.com/culturalinstitute/collection/van-gogh-museum?projectId=art-project

Hermitage Museum – St. Petersburg

https://www.google.com/culturalinstitute/collection/the-state-hermitage-museum?projectId=art-project

Museum Kampa – Prague

https://www.google.com/culturalinstitute/collection/museum-kampa?projectId=art-project

National Gallery of Modern Art – New Delhi

https://www.google.com/culturalinstitute/collection/national-gallery-of-modern-art-ngma-new-delhi?hl=uk&projectId=art-project

Alte Nationalgalerie – Berlin

https://www.google.com/culturalinstitute/collection/alte-nationalgalerie-staatliche-museen-zu-berlin?projectId=art-project

The Israel Museum – Jerusalem

https://www.google.com/culturalinstitute/collection/the-israel-museum-jerusalem

Uffizi – Florence

https://www.google.com/culturalinstitute/collection/uffizi-gallery?projectId=art-project&hl=it

Please have also a similar virtual tour for Alhamra in Granada, Spain and The Hofburg and Belvedere Palace created by Plamen Miltenoff in 2002:

 

 

surveillance and privacy

FBI quietly changes its privacy rules for accessing NSA data on Americans

Classified revisions accepted by secret Fisa court affect NSA data involving Americans’ international emails, texts and phone calls

The FBI has quietly revised its privacy rules for searching data involving Americans’ international communications that was collected by the National Security Agency, US officials have confirmed to the Guardian.

Pro Domo Sua: Are We Puppets in a Wired World? Surveillance and privacy revisited…

More on privacy in this IMS blog:
https://blog.stcloudstate.edu/ims/page/2/?s=privacy&submit=Search

more on surveillance in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=surveillance&submit=Search

engagement and contemplative practices

The On Course National Conference

http://oncourseworkshop.com/national-conference-overview/

has several sessions of interest:

Padlet Possibilities – Using Their Phones to Keep Their Attention in Class
Presenters: Kathy Magee and Paul Phillips, Faculty, Occupational Health and Safety, Northern Alberta Institute of Technology
Summary: Tired of fighting your students’ phones for their attention? Maybe it’s because the phone is more interesting than the lesson (or worse, than you). Why not use those phones to encourage participation in the day’s classroom activities and keep the on the learning and lessons you have planned. This session will have participants using their Ipads, tablets, and phones to access Padlet in order to identify, discuss, and adapt ways that this free software can be used in multi-disciplines.

Using PBL, and Active and Collaborative Techniques in Science Teaching
Presenter: Stamatis Muratidis, Faculty, Chemistry, Palo Alto College, TX
Summary: Participants interested in tips for successfully involving students by developing Active and Collaborative Learning (ACL) techniques will be engaged by use of a variety of topics, models and tools. Most of the workshop will take place in a collaborative group format and best practices for forming, molding and nurturing collaborative groups will be emphasized. Along the way the presenter will be promoting data-driven best practices, while identifying and mitigating some of the common pitfalls of implementing PBL and ACL activities.

Relax, Reflect, Relate: 3 R’s of Contemplative Practice
Presenter: William H. Johnson, Jr., Student Success Coordinator/Personal Development Coach, University of North Carolina, Greensboro, NC
Summary: Is life moving too fast? Are you busy beyond belief? Well, slow down! Would you attend a session that allows you to take the time to relax and be still, reflect on your life, and relate your thoughts and feelings to others? If you answered “yes” to at least one of these questions, then this workshop is for you. Research has shown that people applying some type of contemplative practice in their lives are likely to be more engaged, and are healthier and happier in life. Attendees in this session will participate in two forms of contemplative practice – meditation and reflective writing – that enhance personal growth. By the end of the session, you will learn strategies to quiet the mind, engage the spirit, and connect with others!

Study Smarter, Not Just Harder!
Presenter: Amy Munson, Director of Instructional Design, United States Air Force Academy
Summary: The United States Air Force Academy Science of Teaching and Learning program is conducting a study on how students learn about their own learning. The research team hypothesizes that students learn more from peers than from “outsiders” such as faculty members and has set out to develop a peer training and messaging program alongside a faculty training and messaging program using the same three highly successful learning/self-management strategies. On Course structures and strategies were implemented for the training components as researchers shared the benefits of practice testing, spaced practice and successive relearning as defined in Dunlosky and Rawson’s meta-analysis of learning strategies. This workshop will give participants an opportunity to learn more about those three strategies while also learning about how to implement a student “train the trainer” program.

 

clickers and mobile devices

Transform Classroom Dynamics with Clickers and/or Mobile Devices

Getting Students more involved in classroom presentations and assessing their interest is always part of an educator’s goal. Student Response Systems (SRS), also called audience response systems or more commonly “clickers,” have been around in university lecture halls in one form or another for more than two decades.

iclicker_CampusTechnologyGameChanger_onlinefinal

Code for Humanity

Santa Clara U Students Code for Humanity

come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”

The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.

One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.

The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.

denial of sleep attacks

Security Tops List of Trends That Will Impact the Internet of Things

By David Nage 02/25/16

https://campustechnology.com/articles/2016/02/25/security-tops-list-of-trends-that-will-impact-the-internet-of-things.aspx

Are you ready to deal with “denial of sleep” attacks? Those are attacks using malicious code, propagated through the Internet of Things, aimed at draining the batteries of your devices by keeping them awake.

  1. Security. threats extend well beyond denial of sleep: “The IoT introduces a wide range of new security risks and challenges to the IoT devices themselves, their platforms and operating systems, their communications, and even the systems to which they’re connected.
  2. Analytics. IoT will require a new approach to analytics. “New analytic tools and algorithms are needed now, but as data volumes increase through 2021, the needs of the IoT may diverge further from traditional analytics,” according to Gartner.
  3. Device (Thing) Management. IoT things that are not ephemeral — that will be around for a while — will require management like every other device (firmware updates, software updates, etc.), and that introduces problems of scale.
  4. Low-Power, Short-Range IoT Networks. Short-range networks connecting IT devices will be convoluted. There will not be a single common infrastructure connecting devices.
  5. Low-Power, Wide-Area Networks. Current solutions are proprietary, but standards will come to dominate.
  6. Processors and Architecture. Designing devices with an understanding of those devices’ needs will require “deep technical skills.”
  7. Operating Systems. There’s a wide range of systems out there that have been designed for specific purposes.
  8. Event Stream Processing.  “Some IoT applications will generate extremely high data rates that must be analyzed in real time.
  9. Platforms. “IoT platforms bundle many of the infrastructure components of an IoT system into a single product.
  10. Standards and Ecosystems. as IoT devices proliferate, new ecosystems will emerge, and there will be “commercial and technical battles between these ecosystems” that “will dominate areas such as the smart home, the smart city and healthcare.

1 145 146 147 148 149 176