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mobile apps education

5 questions to ask before your university goes mobile

Here’s how to evaluate the potential for mobile solutions

Before they set foot in their first class, incoming college students face a maze of requirements and resources that will be critical to their success. So-called “student supports” abound. Yet forty percent of first-year students don’t return the following year, and a growing number report information overload as they navigate campus life amid newfound independence.

The nine in 10 undergraduates who own smartphones are probably familiar with the xkcd about it. College-aged Americans check their devices more than 150 times per day. So it should be no surprise that a growing body of research suggests that mobile solutions can play a critical role in enhancing the student experience.

1. Is the mobile app native?
We’ve all had the frustrating experience of using a smartphone to navigate a page that was designed for a computer. But when designing native mobile apps, developers start with the small screen, which leads to simpler, cleaner platforms that get rid of the clutter of the desktop browsing experience.

As smartphones overtake laptops and desktops as the most popular way for young people to get online, native design is critical for universities to embrace.

2. Is there a simple content management system?

It’s also critical to explore whether mobile apps integrate with an institution’s existing LMS, CMS, and academic platforms. The most effective apps will allow you to draw upon and translate existing content and resources directly into the mobile experience.
My note: this is why it is worth experimenting with alternatives to LMS, such as Facebook Groups: they allow ready-to-use SIMPLE mobile interface.

3. Does it allow you to take targeted action?

At-risk or disengaged students often require more targeted communication and engagement which, if used effectively, can prevent them falling into those categories in the first place.

Unlike web-based tools, mobile apps should not only communicate information, but also generate insights and reports, highlighting key information into how students use the platform.

4. Does it offer communication and social networking opportunities?

Teenagers who grew up with chatbots and Snapchat expect instant communication to be part of any online interaction. Instead of making students toggle between the student affairs office and conversations with advisors, mobile platforms that offer in-app messaging can streamline the experience and keep users engaged.

5. Does it empower your staff?

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more on mobile in education in this IMS blog:
https://blog.stcloudstate.edu/ims?s=mobile+education

IMS list of mobile apps (please contribute with yours) in education

 IMS list of mobile apps for education

(please enter your apps of preference)

If you need additional information, pls do not hesitate to contact us
If you have additional informatin and/or experience with any of these apps, pls do share on this blog entry.

http://www.teachthought.com/apps-2/10-apps-for-more-organized-project-based-learning/

App iOS Android Windows  Other
 OmniFocus  y
 GoodReader  y
 Any.DO To-do List & Task List y  y
 Penultimate  y
 Evernote  y  y
 Edmodo  y  y
 Teach  y
 Show Me  y
 Educreations Interactive Whiteboard  y
 Doodlecast Pro  y
 Pixntell  y  y
 ScreenChomp  y
Doceri  y

Please check also our old IMS blog postings:

https://blog.stcloudstate.edu/ims/2013/01/29/your-list-of-mobile-apps-for-ipad-andor-android-and-windows/
https://blog.stcloudstate.edu/ims/2013/10/22/7-important-traits-of-a-great-mobile-learning-app/

Fundamental Teacher Apps


https://blog.stcloudstate.edu/ims/2013/10/24/whiteboard-screencasting-apps-please-enter-your-choices-and-suggestions/

Teachers on Pinterest – A Great Resource for Teachers ~ Educational Technology and Mobile Learning

Teachers on Pinterest – A Great Resource for Teachers ~ Educational Technology and Mobile Learning

http://www.educatorstechnology.com/2013/10/teachers-on-pinterest-great-resource.html

Videos Explaining BYOD for Teachers and Students ~ Educational Technology and Mobile Learning

Excellent Videos Explaining BYOD for Teachers and Students ~ Educational Technology and Mobile Learning:

http://www.educatorstechnology.com/2013/11/excellent-videos-explaining-byod-for.html

Bring Your Own Device/Technology is an initiative meant to increase students learning opportunities through technology.

Educational Technology and Mobile Learning

http://www.educatorstechnology.com/

A Resource of educational web tools and mobile apps for teachers and educators

JigSpace Tutorial Educational Technology

JigSpace Puts Together $4.7 Million in Funding to Expand AR Tutorial Technology

https://mobile-ar.reality.news/news/jigspace-puts-together-4-7-million-funding-expand-ar-tutorial-technology-0384775/

startup JigSpace, which was among the first apps to support ARKit and LiDAR for iPhone augmented reality apps

“Creating and sharing knowledge in 3D should be simple, useful, and delightful. We’re on a mission to unlock the utility of augmented reality at massive scale and bring interactive 3D experiences into everyday life,” said Zac Duff, co-founder and CEO at JigSpace

Compared to the camera effects from Snapchat and Facebook, mobile AR apps built on ARKit from Apple and ARCore from Google haven’t had quite the impact we expected them to when Apple originally announced ARKit.

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more on AR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

AR VR engineering education

Using AR/VR for Innovative Engineering Education

The use of AR/VR in educational settings is on the rise, paving the way for new careers and a workforce trained to embrace technology.

If projections stay on track, the global spending on educational AR/VR is expected to rise from $1.8 billion to $12.6 billion over the next four years.

Screen Shot 2021-01-25 at 12.05.19 pm

the International Data Corporation (IDC) released a report indicating that the pandemic has fueled an impressive forecast of worldwide expenditures on AR/VR, which are expected to grow from $12 billion in 2020 to $72.8 billion by 2024.

rom completing spinal surgery to training at a high-tech facility, such as the University of Nebraska Medical Center’s Davis Global Center, which has AR/VR and holographic technologies among its many offerings.

University of Hong Kong–Innovation Academy

Home (innoacademy)

MIT–MIT.nano Immersion Lab

the MIT.nano Immersion Lab, an open-access facility for all MIT students, faculty, researchers and external users.

University of Michigan–Augmented Tectonics

Purdue University–Skill-XR

https://www.purdue.edu/newsroom/releases/2016/Q2/new-tool-for-virtual-and-augmented-reality-uses-deep-learning.html

UC Berkeley–InsightXR

https://cto.berkeley.edu/innovation/berkeley-changemaker-technology-innovation-grants/vrtutor

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more on immersive in this IMS blog
https://blog.stcloudstate.edu/ims?s=immersive

VR AR MR apps for education

4 Augmented and Virtual Reality Projects That Point to the Future of Education

By Justin Hendrix     Jan 3, 2018

https://www.edsurge.com/news/2018-01-03-4-augmented-and-virtual-reality-projects-that-point-to-the-future-of-education

At NYC Media Lab recent Exploring Future Reality conference, long-time educators including Agnieszka Roginska of New York University and Columbia University’s Steven Feiner pointed to emerging media as a way to improve multi-modal learning for students and train computer systems to understand the world around us.

the Lab has completed dozens of rapid prototyping projectsexhibited hundreds of demos from the corporate, university and entrepreneurship communities; helped new startups make their mark; and hosted three major events, all to explore emerging media technologies and their evolving impact.

Kiwi

Mobile AR

https://medium.com/@nycmedialab/14-virtual-and-augmented-reality-projects-emerging-from-nyc-media-lab-this-spring-af65ccb6bdd8

Kiwi enhances learning experiences by encouraging active participation with AR and social media. A student can use their smartphone or tablet to scan physical textbooks and unlock learning assistance tools, like highlighting, note creation and sharing, videos and AR guides—all features that encourage peer-to-peer learning. (my note, as reported at the discussion at the QQLM conference in Crete about Zois Koukopoulos, Dimitrios Koukopoulos Augmented Reality Dissemination and Exploitation Services for Libraries: https://blog.stcloudstate.edu/ims/2018/05/21/measuring-learning-outcomes-of-new-library-initiatives/

Street Smarts VR

Training and simulations for police  https://streetsmartsvr.com/

Street Smarts VR is a startup that is working to provide solutions for a major issue facing America’s communities: conflicts between police officers and citizens.

NYC Media Lab recently collaborated with Bloomberg and the augmented reality startup Lampix on a fellowship program to envision the future of learning in the workplace. Lampix technology looks like it sounds: a lamp-like hardware that projects AR capabilities, turning any flat surface into one that can visualize data and present collaborative workflows.

Calling Thunder: The Unsung History of Manhattan

Calling Thunder: The Unsung History of Manhattan, a project that came out of a recent fellowship program with A+E Networks, re-imagines a time before industrialization, when the City we know now was lush with forests, freshwater ponds, and wildlife.

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more on VR and education
https://blog.stcloudstate.edu/ims?s=virtual+reality+education
more on AR in education
https://blog.stcloudstate.edu/ims?s=augmented+reality+education

AI and China education

China’s children are its secret weapon in the global AI arms race

China wants to be the world leader in artificial intelligence by 2030. To get there, it’s reinventing the way children are taught

despite China’s many technological advances, in this new cyberspace race, the West had the lead.

Xi knew he had to act. Within twelve months he revealed his plan to make China a science and technology superpower. By 2030 the country would lead the world in AI, with a sector worth $150 billion. How? By teaching a generation of young Chinese to be the best computer scientists in the world.

Today, the US tech sector has its pick of the finest minds from across the world, importing top talent from other countries – including from China. Over half of Bay Area workers are highly-skilled immigrants. But with the growth of economies worldwide and a Presidential administration hell-bent on restricting visas, it’s unclear that approach can last.

In the UK the situation is even worse. Here, the government predicts there’ll be a shortfall of three million employees for high-skilled jobs by 2022 – even before you factor in the immigration crunch of Brexit. By contrast, China is plotting a homegrown strategy of local and national talent development programs. It may prove a masterstroke.

In 2013 the city’s teenagers gained global renown when they topped the charts in the PISA tests administered every three years by the OECD to see which country’s kids are the smartest in the world. Aged 15, Shanghai students were on average three full years ahead of their counterparts in the UK or US in maths and one-and-a-half years ahead in science.

Teachers, too, were expected to be learners. Unlike in the UK, where, when I began to teach a decade ago, you might be working on full-stops with eleven-year-olds then taking eighteen-year-olds through the finer points of poetry, teachers in Shanghai specialised not only in a subject area, but also an age-group.

Shanghai’s success owed a lot to Confucian tradition, but it fitted precisely the best contemporary understanding of how expertise is developed. In his book Why Don’t Kids Like School? cognitive Dan Willingham explains that complex mental skills like creativity and critical thinking depend on our first having mastered the simple stuff. Memorisation and repetition of the basics serve to lay down the neural architecture that creates automaticity of thought, ultimately freeing up space in our working memory to think big.

Seung-bin Lee, a seventeen-year-old high school graduate, told me of studying fourteen hours a day, seven days a week, for the three years leading up to the Suneung, the fearsome SAT exam taken by all Korean school leavers on a single Thursday each November, for which all flights are grounded so as not to break students’ concentration during the 45 minutes of the English listening paper.
Korea’s childhoods were being lost to a relentless regime of studying, crushed in a top-down system that saw them as cyphers rather than kids.

A decade ago, we consoled ourselves that although kids in China and Korea worked harder and did better on tests than ours, it didn’t matter. They were compliant, unthinking drones, lacking the creativity, critical thinking or entrepreneurialism needed to succeed in the world. No longer. Though there are still issues with Chinese education – urban centres like Shanghai and Hong Kong are positive outliers – the country knows something that we once did: education is the one investment on which a return is guaranteed. China is on course to becoming the first education superpower.

Troublingly, where education in the UK and US has been defined by creativity and independent thinking – Shanghai teachers told me of visits to our schools to learn about these qualities – our direction of travel is now away from those strengths and towards exams and standardisation, with school-readiness tests in the pipeline and UK schools minister Nick Gibb suggesting kids can beat exam stress by sitting more of them. Centres of excellence remain, but increasingly, it feels, we’re putting our children at risk of losing out to the robots, while China is building on its strong foundations to ask how its young people can be high-tech pioneers. They’re thinking big – we’re thinking of test scores.

soon “digital information processing” would be included as a core subject on China’s national graduation exam – the Gaokao – and pictured classrooms in which students would learn in cross-disciplinary fashion, designing mobile phones for example, in order to develop design, engineering and computing skills. Focusing on teaching kids to code was short-sighted, he explained. “We still regard it as a language between human and computer.” (My note: they are practically implementing the Finland’s attempt to rebuild curricula)

“If your plan is for one year,” went an old Chinese saying, “plant rice. If your plan is for ten years, plant trees. If your plan is for 100 years, educate children.” Two and half thousand years later chancellor Gwan Zhong might update his proverb, swapping rice for bitcoin and trees for artificial intelligence, but I’m sure he’d stand by his final point.

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more on AR in this IMS blog
https://blog.stcloudstate.edu/ims?s=artificial+intelligence

more on China education in this IMS blog
https://blog.stcloudstate.edu/ims/2018/01/06/chinas-transformation-of-higher-education/

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