Searching for "mobile apps"

BYOD toolchest: 51 teaching and learning tools for mobile devices

The Epic BYOD Toolchest (51 Tools You Can Use Now)

http://www.edutopia.org/blog/the-epic-byod-toolchest-vicki-davis

Formative Assessment

Screencasting and Capturing What Happens in Class

Content-Sharing Platforms

  • Sophia: Nudged along by my friend Todd Nesloney, I use Sophia for my computer applications instruction and am very pleased with the results.
  • Haiku Learning: This is the full content management system that I’m trying to get our school to adopt. It’s multiplatform and robust, which makes it a great fit for our BYOD environment.

There are many other apps like MoodleCanvas, and Coursesites. The point is that you should have one in a BYOD environment.

Assessment Aids

All three of these apps — Quick KeyGrade Ninja, and WISE — are available on iTunes and Google Play, but there are more.

Electronic Note Taking

Expression

Students need multiple ways to share and express themselves, particularly verbally and with pictures. This is part of transliteracy.

Cloud Syncing

Graphic Design and Infographics

Color Selection

Presentations

Blogging

Written Expression

Link Sharing

More  (from the blog section)

If you’re working with multiple apps like Google Drive, Dropbox, One Drive, Evernote and need to search across them in one shot, take a look at Xendo (http://xen.do) – gives you a personal, private Google-like search across all your apps.

8 Interactive Video Tools for Engaging Learners

http://www.edutopia.org/blog/film-festival-interactive-video-tools-resources

Venmo Is The ‘Killer App’ That The Mobile Payments Industry Has Been Waiting For

Venmo Is The ‘Killer App’ That The Mobile Payments Industry Has Been Waiting For

http://www.businessinsider.com/venmo-is-the-killer-app-that-the-mobile-payments-industry-has-been-waiting-for-2014-6#ixzz35DtKD2EI

Venmo, owned by eBay’s PayPal unit, already channels as much volume in total dollar value of transactions as Starbucks’ successful mobile payment app, according to BI Intelligence’s estimates.

Venmo allows users to easily send money back-and-forth to one another for expenses like rent, restaurant and bar checks, and event tickets. Venmo is free to use and appears to be gaining the most traction with U.S. smartphone users in their late teens and twenties. It’s very popular on college campuses.

12 Embarrassing Gadgets And Apps You Should Stop Using

12 Embarrassing Gadgets And Apps You Should Stop Using

Read more: http://www.businessinsider.com/embarrassing-gadgets-2014-4?op=1#ixzz30I03rggb

Not sure if Google Glass will go into oblivion (but it might, considering that it ALSO tethers with a mobile device as the vanishing Blackberry tablet), but smart phones definitely are taking over.

 

LRS and mobile devices: Please join us in exploring…

Please join us in exploring our mobile devices.

Minutes from the April 23, 2014 meeting

Pamela, Greg, Rachel and Plamen met at 3pM in MC 205 and discussed:

  • ebooks
  • different OS and gadgets – iOS, Windows Surface, Android Galaxy, Kindle
    the differences. We determined that it is up to the user which one she/he prefers.
  • what can be frustrating
    Android – more difficult to organize. For an novice it is more difficult
  • WIndows Surface come with Office and Surface has a mouse pointer and USB port, which makes easy connect external mouse.
  • Pamela will buy different types of dongles (USB, VGA) for iOS, Android Galaxy and WIndows and they will be available to loan from the dean’s office.
  • Siri, consensus on the poor quality. Cortana on WIndows is to be seen. Somebody on campus using Siri to text. Google Now is the Siri equivalent.
  • Google Glass. waste of money? it has potential thought. battery is very limited. we are not sure if it connects to iPAD
  • meet once a month. ask what worked from the last group and what didn’t to determine what can be discussed. Carol Rose has an app for passwords. How many people do NOT have access to a mobile device. What people do here, work related stuff (email, notes, calendar).  A coordinator of this group monitoring free apps and suggesting to be tested in LRS. List from the former group with the apps for iOS, Android, Windows.

Log in your questions, suggestions and helpful information.

Plamen Miltenoff and Tom Hergert

InforMedia Services

informedia@stcloudstate.edu

pmiltenoff@stcloudstate.edu

trhergert@stcloudstate.edu

Contact us via social media:

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Google +: https://plus.google.com/u/0/115966710162153290760/posts/p/pub

LinkedIn: https://www.linkedin.com/in/scsuinstructionaltechnology

 

“whiteboard screencasting” and “lecture capture” apps: please enter your choices and suggestions

Greg Jorgensen emailed us with his new darling:

Explain Everything – https://play.google.com/store/apps/details?id=com.morriscooke.explaineverything

and raises a very good question:

What do we know and how do we organize our tools and apps for whiteboard screencasting and lecture capture?

Screencasting
http://en.wikipedia.org/wiki/E-learning#Screencasting

Screencast
http://en.wikipedia.org/wiki/Screencast

Greg’s choice of the day is atop of a list from the Ed Tech/y and Mobile Learning web site:
http://www.educatorstechnology.com/2013/05/6-useful-ipad-apps-for-creating.html

next on that top-6-list are

Teach

Show Me

Educreations Interactive Whiteboard

Doodlecast Pro

Pixntell

Doceri (http://doceri.com/) is a very promissing app, which Bob Lessinger was pushing to be installed on campuos computers (being free), but it is ONLY iPAD-bound (not even iPHone or iTouch)
In addition to Doceri: Stage : Interactive Whiteboard and Document Camera and Splashtop Whiteboard per: 3 Apps to Turn Your iPad into Interactive Whiteboard ~ Educational Technology and Mobile Learning

Here is a neat table about the compatibility (iOS and Android) for several of these apps:
http://www.elcamino.edu/administration/staffdev/training/whiteboardscreencasting.pdf

Here is another good resource from Alaska. The screencasting apps reviewed are the same as above, but other good sources regarding a pedagogy involving the technology.

A broader approach to this issue (Presentation & Screencasting Apps) on Pinterest: http://www.pinterest.com/itechservices/presentation-screencasting-apps/

More apps and possibilities, as well as “how-to” directions here:
http://castingoutnines.wordpress.com/2011/06/07/how-i-make-screencasts-the-whiteboard-screencast/

Here is an useful blog entry, comparing  ExlpainEverything with Educreation —
http://freebiologyschool.blogspot.com/2013/04/explaineverything-app-better-than.html

More apps:

Lecturnity ( http://www.lecturnity.com )

Tegrity http://tegr.it/

FlySketch http://flyingmeat.com/flysketch/

http://presentationtube.com/
a lengthy review is available here: http://smorgastech.blogspot.com/?goback=%2Egde_2038260_member_5807615489219772416#%21

7 Important Traits of a Great Mobile Learning App

http://blogs.kqed.org/mindshift/2010/12/7-important-traits-of-a-great-mobile-learning-app/

The best learning apps have the following attributes:

1) They’re interactive. Touchscreens beg for touching.

2) They’re designed for shorter playtimes.

3) They’re focused narrowly by age and relevant to what they’re learning and their motor skills.

4) They’re fun, engaging children by making them laugh — but too too much.

5) They’re inter-generational, allowing a way to involve parents.

6) They’re modifiable, giving kids options to personalize.

7) They have built-in goals, to keep kids coming back with incentives.

Educational Technology and Mobile Learning

http://www.educatorstechnology.com/

A Resource of educational web tools and mobile apps for teachers and educators

ID, UX and LXD

ID, UX and LXD: Differences and Similarities Explained

https://www.linkedin.com/pulse/id-ux-lxd-differences-similarities-explained-sonia-tiwari/

LXD Learning Experience Design
UX User Experience Design
ID Instructional Design

Niels Floor‘s highly informative articles on lxd.org

Instructional Design focuses on instruction, User Experience Design focuses on the user, and Learning Experience Design focuses on the learner. This is not to say that IDs don’t care about learners, or that UX designers do not work on educational products, or that LXDs spend no time thinking about instruction or users. The difference lies in who these designers orient their process towards the most – instruction, user, learner.

history of ID at Instruction Design Central.

more about the origins of UX in this article in Career Foundary by Emily Stevens or this brief intro to HCI in Interaction Design Foundation by John Carroll. If you’re curious, learn about what Don Norman thinks of UX today.

ID as a field tends to be more scientific and organized, following academic frameworks

UX tends to be both scientific and artistic in its approach. UX designers are informed by academic theories and frameworks, but are also flexible and artistic in finding engaging, intuitive solutions to usability issues.

LXD tends to be more artistic than scientific. While LX designers care about the learning process deeply though understanding of related learning theories and cognitive processes of learners, their primary focus is on designing visually stunning, useful, and engaging learning experiences.

IDs are typically working on products such as Courses, e-learning modules, curriculum, workshops. UX designers are typically working on products such as mobile apps, websites, digital games, software. LXDs are typically working on all these things – courses, apps, AND other forms of learning experiences which could take the form of museum exhibits, summer camps, AR interactive booklets, children’s books, movies, toys and games or any other medium that can be used to generate a learning experience.

Indeed.com

software tools are just like paintbrushes, they don’t make an artist. Some popular paintbrushes for IDs are Adobe Captivate, Articulate Storyline, Brainshark. For UX designers some popular tools are Adobe XD, Sketch, Figma, Balsamiq. For LXDs everything Adobe Creative Cloud has to offer – and many other ID/UX tools as well (depending on what the experience design needs) come in handy.

For IDs, one of the popular frameworks is ADDIE: Analyze, Design, Development, Implement, Evaluation

For UX designers, a popular framework quoted often is Design Thinking: Empathize, Define, Ideate, Prototype, Test

For LXDs, Neils floor outlines this LXD process: Question, Research, Design, Build, Test, Improve, Launch

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more on ID instructional design in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design

 

ban tik tok

25 US Congress members urge President Donald Trump to follow India’s lead and ban TikTok from r/technology

https://www.livemint.com/news/world/25-us-congress-members-urge-president-donald-trump-to-follow-india-s-lead-and-ban-tiktok-11594882269517.html

25 US Congressmen and Congresswomen have urged President Donald Trump… In a letter to the US President, dated July 15, they also pointed out that India took the “extraordinary step” of banning several “Chinese affiliated mobile apps including TikTok due to national security concerns”.

India had recently banned 59 Chinese mobile applications including the widely-used social media platforms such as TikTok, WeChat, and Helo within view of the threat to the nation’s sovereignty and security.

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more on Tik Tok in this IMS blog
https://blog.stcloudstate.edu/ims?s=tik+tok

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