Searching for "library"

MNsummit2017

Where: Normandale Community College (G) When: August 3, 1:45 PM
join our discussion #mnsummit2017 #vrlib on Twitter (@scsutechinstruct) and Facebook: https://www.facebook.com/InforMediaServices/

http://www.cce.umn.edu/documents/CPE-Conferences/MELS/2017-MELS-Program-Booklet.pdf

Vr library from Plamen Miltenoff

Towards Digital Fluency from Alec Couros

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more on elearning summit MN in this IMS blog
https://blog.stcloudstate.edu/ims?s=mnsummit

snapchat for patrons

Using Snapchat to Reach Library Patrons Workshop

A two-part workshop running 90 minutes each session on Thursday, August 24, 2017 at 2:30pm Eastern/1:30 Central/12:30 Mountain/11:30am Pacific and Thursday, August 31, 2017 at 2:30pm Eastern/1:30 Central/12:30 Mountain/11:30am Pacific

Snapchat is one of the 10 most downloaded apps in the world and a key means of communication for individuals aged 13-34. Emerging quickly onto the social media scene, Snapchat has left many librarians wondering how to incorporate it into their outreach strategy. In this two-part workshop, social media expert Paige Alfonzo responds to this question and teaches you how to successfully leverage Snapchat as a marketing tool—one that can be used for readers’ advisory, promotion, information dissemination, and a variety of other marketing purposes.

In part one, Alfonzo covers the ins and outs of the platform—from teaching you the basics of setting up an account, adding friends, and sending snaps to demonstrating how to annotate snaps, incorporate filters, and use Snapchat Stories and Memories. In part two, Alfonzo delves into the specifics of how to make Snapchat work in libraries by discussing how librarians have successfully used Snapchat to promote their services, then she provides you with an opportunity to participate hands on with Snapchat by sending snaps to each other. The workshop will leave you with useful approaches to get creative with the app and expand your social media strategy.

http://www.alastore.ala.org/detail.aspx?ID=12115&zbrandid=4634&zidType=CH&zid=45997474&zsubscriberId=1026665847&zbdom=http://ala-publishing.informz.net

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more on social media for the library in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+library

analytics on demand

Free Webinar: Driving Decisions With Data

with Analytics On Demand, you can add value to your library’s existing data and unlock key insights about your community.

Monday, July 24, 2017 12 p.m. Central

Tune in to this free 60-minute webcast Joining us for this webinar are:

  • Jason Kucsma, deputy director, Toledo Lucas County (Ohio) Public Library
  • Liz Bondie, education sales consultant, Gale, a Cengage company

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more on data analytics in this IMS blog
https://blog.stcloudstate.edu/ims?s=analytics

Large-scale visualization

The future of collaboration: Large-scale visualization

 http://usblogs.pwc.com/emerging-technology/the-future-of-collaboration-large-scale-visualization/

More data doesn’t automatically lead to better decisions. A shortage of skilled data scientists has hindered progress towards translation of information into actionable business insights. In addition, traditionally dense spreadsheets and linear slideshows are ineffective to present discoveries when dealing with Big Data’s dynamic nature. We need to evolve how we capture, analyze and communicate data.

Large-scale visualization platforms have several advantages over traditional presentation methods. They blur the line between the presenter and audience to increase the level of interactivity and collaboration. They also offer simultaneous views of both macro and micro perspectives, multi-user collaboration and real-time data interaction, and a limitless number of visualization possibilities – critical capabilities for rapidly understanding today’s large data sets.

Visualization walls enable presenters to target people’s preferred learning methods, thus creating a more effective communication tool. The human brain has an amazing ability to quickly glean insights from patterns – and great visualizations make for more efficient storytellers.

Grant: Visualizing Digital Scholarship in Libraries and Learning Spaces
Award amount: $40,000
Funder: Andrew W. Mellon Foundation
Lead institution: North Carolina State University Libraries
Due date: 13 August 2017
Notification date: 15 September 2017
Website: https://immersivescholar.org
Contact: immersivescholar@ncsu.edu

Project Description

NC State University, funded by the Andrew W. Mellon Foundation, invites proposals from institutions interested in participating in a new project for Visualizing Digital Scholarship in Libraries and Learning Spaces. The grant aims to 1) build a community of practice of scholars and librarians who work in large-scale multimedia to help visually immersive scholarly work enter the research lifecycle; and 2) overcome technical and resource barriers that limit the number of scholars and libraries who may produce digital scholarship for visualization environments and the impact of generated knowledge. Libraries and museums have made significant strides in pioneering the use of large-scale visualization technologies for research and learning. However, the utilization, scale, and impact of visualization environments and the scholarship created within them have not reached their fullest potential. A logical next step in the provision of technology-rich, visual academic spaces is to develop best practices and collaborative frameworks that can benefit individual institutions by building economies of scale among collaborators.

The project contains four major elements:

  1. An initial meeting and priority setting workshop that brings together librarians, scholars, and technologists working in large-scale, library and museum-based visualization environments.
  2. Scholars-in-residence at NC State over a multi-year period who pursue open source creative projects, working in collaboration with our librarians and faculty, with the potential to address the articulated limitations.
  3. Funding for modest, competitive block grants to other institutions working on similar challenges for creating, disseminating, validating, and preserving digital scholarship created in and for large-scale visual environments.
  4. A culminating symposium that brings together representatives from the scholars-in-residence and block grant recipient institutions to share and assess results, organize ways of preserving and disseminating digital products produced, and build on the methods, templates, and tools developed for future projects.

Work Summary
This call solicits proposals for block grants from library or museum systems that have visualization installations. Block grant recipients can utilize funds for ideas ranging from creating open source scholarly content for visualization environments to developing tools and templates to enhance sharing of visualization work. An advisory panel will select four institutions to receive awards of up to $40,000. Block grant recipients will also participate in the initial priority setting workshop and the culminating symposium. Participating in a block grant proposal does not disqualify an individual from later applying for one of the grant-supported scholar-in-residence appointments.
Applicants will provide a statement of work that describes the contributions that their organization will make toward the goals of the grant. Applicants will also provide a budget and budget justification.
Activities that can be funded through block grants include, but are not limited to:

  • Commissioning work by a visualization expert
  • Hosting a visiting scholar, artist, or technologist residency
  • Software development or adaptation
  • Development of templates and methodologies for sharing and scaling content utilizing open source software
  • Student or staff labor for content or software development or adaptation
  • Curricula and reusable learning objects for digital scholarship and visualization courses
  • Travel (if necessary) to the initial project meeting and culminating workshop
  • User research on universal design for visualization spaces

Funding for operational expenditures, such as equipment, is not allowed for any grant participant.

Application
Send an application to immersivescholar@ncsu.edu by the end of the day on 13 August 2017 that includes the following:

  • Statement of work (no more than 1000 words) of the project idea your organization plans to develop, its relationship to the overall goals of the grant, and the challenges to be addressed.
  • List the names and contact information for each of the participants in the funded project, including a brief description of their current role, background, expertise, interests, and what they can contribute.
  • Project timeline.
  • Budget table with projected expenditures.
  • Budget narrative detailing the proposed expenditures

Selection and Notification Process
An advisory panel made up of scholars, librarians, and technologists with experience and expertise in large-scale visualization and/or visual scholarship will review and rank proposals. The project leaders are especially keen to receive proposals that develop best practices and collaborative frameworks that can benefit individual institutions by building a community of practice and economies of scale among collaborators.

Awardees will be selected based on:

  • the ability of their proposal to successfully address one or both of the identified problems;
  • the creativity of the proposed activities;
  • relevant demonstrated experience partnering with scholars or students on visualization projects;
  • whether the proposal is extensible;
  • feasibility of the work within the proposed time-frame and budget;
  • whether the project work improves or expands access to large-scale visual environments for users; and
  • the participant’s ability to expand content development and sharing among the network of institutions with large-scale visual environments.

Awardees will be required to send a representative to an initial meeting of the project cohort in Fall 2017.

Awardees will be notified by 15 September 2017.

If you have any questions, please contact immersivescholar@ncsu.edu.

–Mike Nutt Director of Visualization Services Digital Library Initiatives, NCSU Libraries
919.513.0651 http://www.lib.ncsu.edu/do/visualization

 

intro text encoding

Instructor: John Russell     Dates: August 7 to September 1, 2017

Credits: 1.5 CEUs Price: $175 http://libraryjuiceacademy.com/133-text-encoding.php

This course will introduce students to text encoding according to the Text Encoding Initiative (TEI) Guidelines. Why should you care about text encoding or the TEI Guidelines? The creation of digital scholarly texts is a core part of the digital humanities and many digital humanities grants and publications require encoding texts in accordance with the TEI Guidelines. Students in this course will learn about the use-cases for text encoding and get a basic introduction to the principles of scholarly editing before moving on to learning some XML basics and creating a small-scale TEI project using the XML editor oXygen. We will not cover (beyond the very basics) processing TEI, and students interested in learning about XSLT and/or XQuery should turn to the LJA courses offered on those subjects. This course as this course is intended as a follow up to the Introduction to Digital Humanities for Librarians course, but there are no prerequisites, and the course is open to all interested.

Objectives:

– A basic understanding of digital scholarly editing as an academic activity.

– Knowledge of standard TEI elements for encoding poetry and prose.

– Some engagement with more complex encoding practices, such as working with manuscripts.

– An understanding of how librarians have participated in text encoding.

– Deeper engagement with digital humanities practices.

John Russell is the Associate Director of the Center for Humanities and Information at Pennsylvania State University. He has been actively involved in digital humanities projects, primarily related to text encoding, and has taught courses and workshops on digital humanities methods, including “Introduction to Digital Humanities for Librarians.”

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TEI: http://teibyexample.org/  Text Encoding Initiative

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more on digital humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities

intro to stat modeling

Introduction to Statistical Modelling (bibliography)

These are the books available at the SCSU library with their call #s:

Graybill, F. A. (1961). An introduction to linear statistical models. New York: McGraw-Hill. HA29 .G75

Dobson, A. J. (1983). Introduction to statistical modelling. London ; New York: Chapman and Hall. QA276 .D59 1983

Janke, S. J., & Tinsley, F. (2005). Introduction to linear models and statistical inference. Hoboken, NJ: Wiley. QA279 .J36 2005

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resources from the Internet:

visuals (quick reference to terms and issues)

consider this short video:
https://blog.stcloudstate.edu/ims/2017/07/06/misleading-graphs/

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more on quantitative and qualitative research in this IMS blog
https://blog.stcloudstate.edu/ims?s=quantitative
https://blog.stcloudstate.edu/ims?s=qualitative+research

reading online bibliography

Request from Plovdiv University faculty and teachers from the Plovdiv school district for literature on the issue of online reading for K4 students

 

  • Putman, S. M. (2014). Exploring Dispositions Toward Online Reading: Analyzing the Survey of Online Reading Attitudes and Behaviors. Reading Psychology, 35(1), 1-31. doi:10.1080/02702711.2012.664250

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Research continues to emerge that pro-vides us with information about the cognitive skills and strategies relevant to the proficient use of the new literacies of the Internet, but conclusions regarding dispositions and affective variables are notably limited. For this reason, it is important that researchers  begin to focus concurrently on both areas to inform the educational community regarding how to meet the rapidly changing needs of our current and future students.
  • Coiro, J. (2011). Talking About Reading as Thinking: Modeling the Hidden Complexities of Online Reading Comprehension. Theory Into Practice, 50(2), 107-115. doi:10.1080/00405841.2011.558435

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  • Hutchison, A. C., Woodward, L., & Colwell, J. (2016). What Are Preadolescent Readers Doing Online? An Examination of Upper Elementary Students’ Reading, Writing, and Communication in Digital Spaces. Reading Research Quarterly, 51(4), 435-454. doi:10.1002/rrq.146

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he performance of 1,262 fourth and fifth graders on the Survey of Internet Use and Online Reading.
(c) despite reporting a preference for using the Internet, preadolescent students believe that it is more difficult to use it than to read a book, and believe that they would learn
more from a book than from the Internet;
  • Huang, S., Orellana, P., & Capps, M. (2016). U.S. and Chilean College Students’ Reading Practices: A Cross-Cultural Perspective. Reading Research Quarterly, 51(4), 455-471. doi:10.1002/rrq.144

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My note: this may seem peripheral study to the request in terms of age, but the cross-cultural study can help the Bulgarian research
Due to the impact of the Internet on reading resources, students’ reading patterns today are different from how they were in the past. College students’ reading practices have moved to different venues with the advent of Internet technology, and the modality has migrated to online reading.
  • Naumann, J. (2015). A model of online reading engagement: Linking engagement, navigation, and performance in digital reading. Computers In Human Behavior, 53263-277. doi:10.1016/j.chb.2015.06.051

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model of online reading engagement is outlined. This model proposes that online reading engagement predicts dedication in digital reading. Dedication in digital reading according to the model is reflected in task-adaptive navigation, and task-adaptive navigation predicts digital reading performance over and above print reading skill. Information engagement is assumed to positively predict task-adaptive navigation, while social engagement is assumed to negatively predict task-adaptive navigation. These hypotheses were tested using OECD PISA 2009 Digital Reading Assessment data from 17 countries and economies ( N = 29,395).

  • Alvermann, D. E., & Harrison, C. (2016). Are Computers, Smartphones, and the Internet a Boon or a Barrier for the Weaker Reader?. Journal Of Adolescent & Adult Literacy, 60(2), 221-225. doi:10.1002/jaal.569

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If boys are spending nine hours a day media multitasking and prefer computers to books, shouldn’t they be successful at online learning? Online learning requires online reading, which means that boys, who are significantly poorer readers than girls in every nation in the world, may well be struggling to keep up. an online student may not have access to the learning that can come from group interaction, nor to the social and emotional support that can come from peers or a teacher, and the online reader could be heading for a learning apocalypse

  • Park, H., & Kim, D. (2017). English language learners’ strategies for reading online texts: Influential factors and patterns of use at home and in school. International Journal Of Educational Research, 8263-74. doi:10.1016/j.ijer.2017.01.002

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five fourth and fifth-grade English language learners’ (ELLs) strategy use when they read online texts at home and in school. We also identify factors that play a role when these learners read online texts, as well as similar and different patterns in reading strategies at home and in school. The findings show that three factors influence the ELLs’ selection of online texts and use of reading strategies. In addition, the ELLs used nine reading strategies to enhance their reading online texts. Based on these findings, we discuss (a) the ELLs’ online reading strategies in different contexts, (b) the multidimensional zone of proximal development, and (c) collaboration between parents and teachers.

  • Leu, D. J., Forzani, E., Timbrell, N., & Maykel, C. (2015). Seeing the Forest, Not the Trees. Reading Teacher, 69(2), 139-145. doi:10.1002/trtr.1406

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a primary goal is to develop the ability to read in order to learn with online information. Technologies that support this goal, especially the Internet, and instructional practices that support the development of online reading should be our primary consideration for reading and literacy education, beginning in the primary grades.

  • Brynge, E., Case, H., Forsyth, E., Green, G., & Hölke, U. (2015). Libraries: Sustaining the Digital Reader Experience. Scholarly & Research Communication, 1-10.

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my note: role of the library

  • Leu, D. J., Forzani, E., & Kennedy, C. (2015). Income Inequality and the Online Reading Gap. Reading Teacher, 68(6), 422-427. doi:10.1002/trtr.1328

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my note: when you make a decision about a textbook, income and social inequality are factors needed to be considered.

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http://bibliosphere.eu/?p=238

Academic Librarianship Today

Academic Librarianship Today

Tuesday, July 18, 2017 1:00 PM Central

Hosted by Yale University Library’s Todd Gilman, this webinar offers multiple expert perspectives on the transformation of libraries as information organizations, the influence of technology on how we provide academic information resources and services in a digital and global environment, and the various career opportunities available for academic librarians now and in the future. The speakers offer broad and diverse views, ranging from those of senior administrators and practitioners working in North American academic libraries large and small to thought leaders from recognized non-profit organizations devoted to research and strategic guidance for libraries in the digital age, to library school faculty. What emerges is a library landscape at once full of promise and exciting initiatives yet beset by seemingly insurmountable challenges-how to attract and retain the talent needed for current and future professional roles, how to keep up with ever-advancing computer technology, and how to pay for all this along with the vast quantity of research materials our ambitious and accomplished patrons demand.

anxiety and academia

Surprising ways to beat anxiety and become mentally strong – according to science

http://theconversation.com/surprising-ways-to-beat-anxiety-and-become-mentally-strong-according-to-science-77978

Anxiety can present as fear, restlessness, an inability to focus at work or school, finding it hard to fall or stay asleep at night, or getting easily irritated. In social situations, it can make it hard to talk to others; you might feel like you’re constantly being judged, or have symptoms such as stuttering, sweating, blushing or an upset stomach.

Research shows that if it’s left untreated, anxiety can lead to depression, early death and suicide. And while it can indeed lead to such serious health consequences, the medication that is prescribed to treat anxiety doesn’t often work in the long-term. Symptoms often return and you’re back where you started.

People often want to do something “perfectly” or to wait for the “perfect time” before starting. But this can lead to procrastination, long delays or even prevent us from doing it at all. And that causes stress – and anxiety.

Are you particularly critical of yourself and the blunders you make? people with anxiety often do this to themselves so frequently that they don’t even realize it anymore. They’re just not kind to themselves.

Another effective strategy is to “wait to worry”. If something went wrong and you feel compelled to worry (because you think you screwed up), don’t do this immediately. Instead, postpone your worry – set aside 10 minutes each day during which you can worry about anything.

Find purpose in life by helping others

Being connected to people has regularly been shown to be one of the most potent buffers against poor mental health.
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more on anxiety in education
https://blog.stcloudstate.edu/ims?s=anxiety

studies virtual reality education

Three Interesting Studies on Virtual Reality in Education

http://www.freetech4teachers.com/2016/06/three-interesting-studies-on-virtual.html

Construct3D: a virtual reality application for mathematics and geometry education.

On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE.

Can virtual reality improve anatomy education? A randomised controlled study of a computer‐generated three‐dimensional anatomical ear model.

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