Archive of ‘educational technology’ category

digital literacy Confucius Institute

Plan for Fall 2018

August 23, 2018.

My name is Plamen Miltenoff and I will be assisting in your instruction today: Here is more about me: http://web.stcloudstate.edu/pmiltenoff/faculty/ and more about the issues we will be discussing today: https://blog.stcloudstate.edu/ims/
As well as my email address for further contacts: pmiltenoff@stcloudstate.edu

  1. Social Media for 2018
    1. WeChat and the connection to other social media
      1. building a community on WeChat
    2. SCSU Edublog http://blog.stcloudstate.edu/ci/
      1. the idea of a blog. the advantages compared to SM such as WeChat / Facebook
    3. Reflections
      1. Multimedia
    4. Connecting blogs to social media (WeChat and similar)
  2. Digital Literacy instruction
    1. what is digital literacy and how does it differ from other literacies? Why is it important?
      What other literacies must be considered when speaking about DL? E.g. media literacy: https://blog.stcloudstate.edu/ims?s=media+literacy
    2. Internet Resources
        1. How do we search?
          1. Google and Google Scholar (more focused, peer reviewed, academic content)
          2. Digg http://digg.com/, Reddit https://www.reddit.com/ , Quora https://www.quora.com/
          3. SCSU Library search, Google, Professional organization, (NASSP), Stacks of magazines, csu library info, but need to know what all of the options mean on that page
        2. Custom Search Engine:
          https://blog.stcloudstate.edu/ims/2017/11/17/google-custom-search-engine/
        3. Basic electronic (library) search information and strategies. Library research services
          https://www.semanticscholar.org/
        4. subject guide 3
        5. –Strategies for conducting advanced searches (setting up filters and search criteria)Filtersfilters
        6. ++++++++++++++++
          Search criteriasearch_criteria

      sdfgsdfg

    3. citation management software to organize bibliographic information
    4. Refworkhttps://www.refworks.com/refworks2/default.aspx?r=authentication::init&groupcode=RWStCloudSU
    5. Alternatives to Refworks (currently retired):
      1. Zotero, Mendeley, Endnote
      2. Fast and easy bibliographic tools:
        https://blog.stcloudstate.edu/ims/2013/12/06/bibliographic-tools-fast-and-easy/

50 years since invasion Czechoslovakia

The Invasion of Czechoslovakia Through Women’s Eyes

https://www.rferl.org/a/invasion-of-czechoslovakia-through-womens-eyes/29442053.html

Fifty years ago, five Warsaw Pact nations invaded Czechoslovakia. Here are stories of four women who didn’t hesitate to act bravely during these days.

+++++++++++++++++
more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history

Open Learning Open University

Open Learning, Educational Media: An Interview with Theo Bastiaens, Newly Appointed Rector Magnificus of Open University and Chair of AACE Edmedia Conference

Open Learning, Educational Media: An Interview with Theo Bastiaens, Newly Appointed Rector Magnificus of Open University and Chair of AACE Edmedia Conference

Since the Open University was founded in 1984, more than 250,000 students have enrolled in courses. The Open University offers courses of study at the bachelor’s and master’s degree levels in cultural studies, education science, law, management, psychology, science and technology. Five of its master’s degree programs were top-ranked in 2017

4CID ID Model  https://edutechwiki.unige.ch/en/4C-ID

http://www.nwlink.com/~donclark/hrd/learning/id/4c_id.html

  1. Learning Tasks — concrete, authentic, whole task experiences that are provided to learners in order to promote schema construction for non-recurrent aspects and, to a certain degree, rule automation by compilation for recurrent aspects. Instructional methods primarily aim at induction, that is, constructing schemata through mindful abstraction from the concrete experiences that are provided by the learning tasks. Design steps:
    • Design learning tasks
    • Sequence task practice
    • Set performance objectives
  2. Supportive Information — information that is supportive to the learning and performance of non-recurrent aspects of learning tasks. It provides the bridge between learners’ prior knowledge and the learning tasks. Instructional methods primarily aim at elaboration, that is, embellishing schemata by establishing nonarbitrary relationships between new elements and what learners already know. Design steps:
    • Design supportive information
    • Analyze cognitive strategies
    • Analyze mental models
  3. JIT Information — information that is prerequisite to the learning and performance of recurrent aspects of learning tasks. Instructional methods primarily aim at compilation through restricted encoding, that is, embedding procedural information in rules. JIT information is not only relevant to learning tasks but also to Part-time practice. Design steps:
    • Design procedural information
    • Analyze cognitive rules
    • Analyze prerequisite knowledge
  4. Part-task Practice — practice items that are provided to learners in order to promote rule automation for selected recurrent aspects of the whole complex skill. Instructional methods primarily aim at rule automation, including compilation and subsequent strengthening to reach a very high level of automatically. Design step:
    • Design part-task practice

++++++++++
more on open education in this IMS blog
https://blog.stcloudstate.edu/ims?s=open+education

Media Manipulation and Disinformation Online

A Review of ‘Media Manipulation and Disinformation Online’

In Media Manipulation and Disinformation Online, Marwick and Lewis (2017) of the Data & Society Research Institute described the agents of media manipulation, their modus operandi, motivators, and how they’ve taken advantage of the vulnerability of online media. The researchers described the manipulators as right-wing extremists (RWE), also known as alt-right, who run the gamut from sexists (including male sexual conquest communities) to white nationalists to anti-immigration activists and even those who rebuke RWE identification but whose actions confer such classification. These manipulators rally behind a shared belief on online forums, blogs, podcasts, and social media through pranks or ruinous trolling anonymity, usurping participatory culture methods (networking, humor, mentorship) for harassment, and competitive cyber brigades that earn status by escalating bullying such as the sharing of a target’s private information.

Marwick and Lewis reported on how RWE groups have taken advantage of certain media tactics to gain viewers’ attention such as novelty and sensationalism, as well as their interactions with the public via social media, to manipulate it for their agenda. For instance, YouTube provides any individual with a portal and potential revenue to contribute to the media ecosystem. The researchers shared the example of the use of YouTube by conspiracy theorists, which can be used as fodder for extremist networks as conspiracies generally focus on loss of control of important ideals, health, and safety.

One tactic they’re using is to package their hate in a way that appeals to millennials. They use attention hacking to increase their status such as hate speech, which is later recanted as trickster trolling all the while gaining the media’s attention for further propagation

SHARED MODUS OPERANDI

Marwick and Lewis reported the following shared tactics various RWE groups use for online exploits:

  • Ambiguity of persona or ideology,
  • Baiting a single or community target’s emotions,
  • Bots for amplification of propaganda that appears legitimately from a real person,
  • “…Embeddedness in Internet culture… (p. 28),”
  • Exploitation of young male rebelliousness,
  • Hate speech and offensive language (under the guise of First Amendment protections),
  • Irony to cloak ideology and/or skewer intended targets,
  • Memes for stickiness of propaganda,
  • Mentorship in argumentation, marketing strategies, and subversive literature in their communities of interest,
  • Networked and agile groups,
  • “…Permanent warfare… (p.12)” call to action,
  • Pseudo scholarship to deceive readers,
  • “…Quasi moral arguments… (p. 7)”
  • Shocking images for filtering network membership,
  • “Trading stories up the chain… (p. 38)” from low-level news outlets to mainstream, and
  • Trolling others with asocial behavior.

teenagers in Veles, Macedonia who profited around 16K dollars per month via Google’s AdSense from Facebook post engagements

a long history of mistrust with mainstream media

If you’re a college instructor of communications or teach digital literacy as a librarian, see the corresponding syllabus for this article. It provides discussion questions and assignments for teaching students about media manipulation. To teach your students how to combat fake news online, see my post on Navigating Post-Truth Societies: Strategies, Resources, and Technologies.

+++++++++
more on fake news in this iMS blog
https://blog.stcloudstate.edu/ims?s=fake+news

hi ed leaders and blockchain

3 steps higher ed leaders should take before investing in blockchain

Aug. 9, 2018
  • Blockchain will have the biggest value in higher education in areas where trust is essential to the value chain in institutional operations, such as evaluation of student transcripts, processing of applications and maintenance of articulation agreements, said Oral Roberts University CIO Michael Mathews, at The Blockchain in Education Conference hosted by the institution in May, reports Campus Technology.
  • From an infrastructure standpoint, Mathews said institutions have to establish a secure digital identity by investing in software that allows the credential recipient and granter to have a seamless and trusted connection, allowing for students to have a diploma that is stored safely within their digital wallet. This could mean working with a third-party application developer or developing the capability in-house.
  • But before fully investing in blockchain, higher education leaders must take these steps, said Mathews:
    • Spend a significant amount of time researching how the technology is impacting the industry and educate staff about it;
    • test the technology to see if it follows validation and security procedures; and
    • collaborate with other institutions to share best tips and practices.

++++++++++
more on blockchain in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=blockchain+education

gamification in online learning

34 TOP TIPS FOR USING GAMIFICATION IN ONLINE LEARNING

34 Top Tips for using Gamification in Online Learning

1. KNOW WHAT YOUR GOAL IS

2. DESIGN YOUR GAME MECHANICS TO DRIVE POSITIVE BEHAVIOURAL CHANGES

3. CREATE A BUZZ AROUND THE LAUNCH

4. WELCOME WITH A BADGE

5. KEEP IT FUN

6. KEEP IT SIMPLE

7. LET LEARNERS CREATE AVATARS

8. MAKE PROGRESS OBVIOUS

9. MAKE ALERTS OBVIOUS

10. USE LEVELS TO DEFINE A LEARNING JOURNEY

11. START WITH EASIER, SHORTER LEVELS

12. MAKE IT CLEAR WHAT NEEDS TO BE DONE TO PROGRESS

13. WEIGHT YOUR POINTS ACCORDINGLY

14. GIVE MORE REWARDS TO USERS WHO ARE LESS ACTIVE

15. USE INTRINSIC REWARDS TO SPARK BEHAVIOURAL CHANGE

16. LET LEARNERS EXCHANGE POINTS FOR PRIZES

17. USE EXTRINSIC REWARDS SPARINGLY

18. LET THE LEARNER BECOME AN EXPERT

19. TIE LEARNER GOALS TO LARGER COMPANY GOALS

20. CREATE AN AREA FOR COMMUNITY

21. CREATE DISCUSSION GROUPS

22. INTEGRATE WITH SOCIAL MEDIA

23. MAKE SURE IT LOOKS GOOD

24. MAKE SURE IT’S ON BRAND

25. CATER FOR EVERY TYPE OF GAMER

26. TEST!

27. ANALYSE

28. ASK FOR FEEDBACK

29. KEEP CONTENT FRESH & REGULAR

30. YOU CAN NEVER HAVE ENOUGH BADGES!

31. GROUP BADGES IN SETS

32. USE LIMITED EDITION BADGES

33. GENERATE ENVY

34. ENCOURAGE COMPETITION

a tour of the Academy LMS, the world’s #1 gamified learning management system

++++++++++++
more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning

Fortnite is good for children

No, Fortnite Isn’t Rotting Kids’ Brains. It May Even Be Good for Them

The popular video game holds promise, but adults should keep on top of kids’ online behaviors

By Kurt Dean Squire & Matthew Gaydos August 8, 2018
https://www.edweek.org/ew/articles/2018/08/08/no-fortnite-isnt-rotting-kids-brains-it.html
Playing video-game shooters, we now know, is not a major contributor to youth violence. Granted, kids’ enthusiasm for Fortnite can be a little much, but we are old enough to remember Garbage Pail kids and have played Pokémon.
Fortnite is, in many respects, a classic “third place”—a place that is neither home nor school, but where kids can socialize and play beyond the watchful eyes of parents or teachers. These are places where kids learn to negotiate conflict, become independent, and explore what kind of person they want to be. They are important experiences that we too often design out of our kids’ lives through structured activities and all of the shuffling back and forth we do in today’s busy world.
we’ve seen that one of the best things educators can do is bystander training.

++++++++++++++
more on Fortnite in this IMS blog
https://blog.stcloudstate.edu/ims?s=fortnite

remember better through VR

Research: People Remember Information Better Through VR

By Rhea Kelly 06/14/18

https://thejournal.com/articles/2018/06/14/study-people-remember-information-better-through-vr.aspx

A study from the University of Maryland found that people recall information better when it is presented to them in a virtual environment, as opposed to a desktop computer.

The project was supported by the National Science Foundation, the state of Maryland’s MPower initiative and the NVIDIA CUDA Center of Excellenceprogram. The study results, published in the journal Virtual Reality, are available on the UMD site.

++++++++++++++
more on VR in education in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+rality+education

1 72 73 74 75 76 135