Archive of ‘learning’ category

Gref urged to radically change the Russian model of education

http://en.news-4-u.ru/gref-urged-to-radically-change-the-russian-model-of-education.html

He called to radically change the Russian model of education, beginning with kindergartens and ending with universities.

«We are trying to reproduce the old Soviet, absolutely worthless education system, we nephelem in children huge amount of knowledge», — said the head of Sberbank, adding that to change the model of education we had yesterday.

Herman Gref also stressed that he did not believe in the effectiveness of online education.

His statement also implies that in General, Russia has become a «non-downshifters»: was among the States that «lose», which did not have time to adapt our economy and entire social system to a new reality.

he got it totally right. It is pity that he talks only about Russian education. It will be even more sad, if the US education does not dig into his words

Gref has included Russia in the list of countries of downshifters

http://freenews.xyz/2016/01/15/gref-has-included-russia-in-the-list-of-countries-of-downshifters/

http://www.dnevnik.bg/sviat/2016/01/16/2687032_erata_na_petrola_prikljuchi_rusiia_e_sred/

is engagement learning

How to Determine if Student Engagement is Leading to Learning

http://ww2.kqed.org/mindshift/2016/01/14/how-to-determine-if-student-engagement-is-leading-to-learning

Here are some questions that will assist in determining if engagement is leading to actual learning:

• Is the technology being integrated in a purposeful way, grounded in sound pedagogy?
• What are the learning objectives or outcomes?
• Are students demonstrating the construction of new knowledge? Are they creating a learning product or artifact?
• How are students applying essential skills they have acquired to demonstrate conceptual mastery?
• What assessments (formative or summative) are being used to determine standard attainment?
• How are students being provided feedback about their progress toward the specific learning objectives or outcomes?
• Is there alignment to current observation or evaluation tools?

disconnect the Russian way

Stalin, Siberia and salt: Russian recluse’s life story made into film

British director to tell the tale of Agafia Lykova, the only remaining member of a family of Old Believers who fled to remote Siberian taiga in 1936

http://www.theguardian.com/world/2015/nov/12/russia-recluse-siberia-stalin-agafia-lykova-documentary

When I finally met Agafia, what surprised me was that rather than feeling like a primitive situation, it felt like arriving in the future – to a world with no technology, the vast forest littered with discarded space junk. It is an incredible and beautiful place

Formative Assessment Tools

Use these tech tools to boost engagement while also getting great feedback about what your students know.

March 26, 2014 Jeff Knutson
Infuse Learning
Infuse Learning is a tablet-based student response system for learning through conversation and collaboration. Teachers can build assessments and track students’ responses. The drawing-response tool (for sketches and diagrams) is a powerful feature here. Also, there’s native-language support for English learners. Read full review.
Kahoot
Kahoot is a game-based classroom response system. Teachers can create quizzes using content from the web. Questions appear on a class screen; without needing an account, students answer in real-time on a mobile device. Kahoot is different in that it creates an engaging competition. Students can also create their own quizzes and assessments. Read full review.
Socrative
Socrative is a student response system with a variety of activities: quizzes, assessments, games, and even exit notes. Teachers control the flow of exercises; students respond in real time. It generates reports to help teachers track learning over time. Read full review.
Turnitin
Turnitin is mostly a tool for promoting originality in students’ writing (or catching plagiarism). However, it’s also a tool to support the writing process — from teacher feedback and grading to peer evaluation and review. There’s also a handy discussion forum feature, with built-in moderation. Read full review.
Poll Everywhere
Poll Everywhere isn’t just for schools, but works well as a classroom response system. Students can respond via text message, Twitter, or a Web browser; teachers can project the results on the Web, or in a PowerPoint or Keynote presentation. Read full review.
TodaysMeet
TodaysMeet is a backchannel to help an audience and presenter connect in real time. Like a closed version of Twitter, posts are limited to 140 characters. Teachers can offer students a live stream for discussion, addressing issues on-the-spot, or as an after-lecture reflective activity. Read full review.
Backchannel Chat
Backchannel Chat is just for educational use. Students don’t have to enter any personal information into the system, and teachers can save, search, and archive discussions. Teachers also get a lot of control with customizable moderation options, a room-locking feature, and filtering for unwelcome content. Read full review.
GoSoapBox
is a student response system offering teachers more than a standard quiz/poll tool. The social Q&A feature allows students to vote the most relevant questions to the top, and a “Confusion Barometer” tool lets teachers track understanding throughout a lesson. Read full review.
Blendspace
Blendspace allows teachers to collect resources from the web and create a customizable, blended-instruction experience for students. Formative assessment tools are built in, allowing multiple question types, and the ability to track students’ progress over time. Read full review.
Collaborize Classroom
Collaborize Classroom allows teachers to create an online classroom community for learning — a home-base for online discussion forums, polls, assessments, and student-driven projects. There are differentiation tools and customized learning opportunities for individuals and small groups. Read full review.

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Class Quiz Games with Quizizz (an Alternative to Kahoot)

Quizizz is an alternative to Kahoot, and there’s also a lot for educators to like. It is very similar to Kahoot, with a few key differences.

Just like Kahoot, the teacher (or student host) chooses a quiz to begin. A five digit game code is provided. Players point their browsers to join.quizzizz.com and input the game code, along with their names. If players are using smartphones or tablets, I display the join link as a QR code.

Quizizz takes a different approach. No projector is necessary becauseplayers see questions and answer options on their own screens. The question order is randomized for each student, so it’s no easy for players to cheat. With Quizizz, players don’t have to wait for the whole class to answer a question before they continue to the next one.

So, Quizizz is player-paced while Kahoot’s pace is determined by the teacher or host. This is the major difference and can be a benefit or a drawback. If you want to pause after each question, then Kahoot is better. The class can stop and discuss after each question, immediately addressing misconceptions. With Quizizz, players zip through questions at their own pace, limiting all discussion to after all questions have been answered.

Who Will Answer Your Copyright Question?

Lawyer or Librarian? Who Will Answer Your Copyright Question? – S
http://www.iposgoode.ca/2015/09/lawyer-or-librarian-who-will-answer-your-copyright-question/

Copyright law is no longer just the domain of lawyers. While there is a definite and important role in copyright for lawyers, the role of librarians has and will continue to increase when it comes to the day-to-day management of copyright law, and there’s a balance between what lawyers may do and what librarians may do.

This balance suggests the need for collaboration. Sometimes the teaming up of lawyers with librarians and information specialists may be the best strategy.

mobile devices for learning

Like It or Not, Students Love Their Mobile Devices for Learning

Nov 25, 2015 By Ryan Seilhamer

http://blog.canvaslms.com/like-it-or-not-students-love-their-mobile-devices-for-learning

As for learning, our survey indicated that students used smartphones (77 percent) and tablets (79 percent) for academic reasons. When asked how often their instructors required a mobile device, there was a significant drop-off for smartphones (19 percent) and tablets (13 percent). This reveals a missed opportunity for instructors to engage with students in a way that is familiar to them. – See more at: http://blog.canvaslms.com/like-it-or-not-students-love-their-mobile-devices-for-learning#sthash.ztx8ousF.cvgdnuFI.dpuf

Visualisation and Gamification of e-Learning and Programming Education

Visualisation and Gamification of e-Learning and Programming Education

Read full-text

Electronic Journal of e-Learning Article · January 2016
Marie Olsson, Peter Mozelius, Jonas Collin

This paper presents and discusses visualisation as a channel to improve learner’s control and understanding of programming concepts and gamification as a way to increase study motivation in virtual learning environments. Data has been collected by evaluation questionnaires and group discussions in two courses partly given in the Moodle virtual learning environment. One course is on Game based learning for Bachelor’s programmes, the other is a course on e-learning for university teachers. Both the courses have used progress bars to visualise students’ study paths and digital badges for gamification.

Social network platforms for HigherEd

Social network platforms for HigherEd

Excellent discussion on the blend-online listserv on :

Can anyone recommend a good social network platform, preferably Cloud-based, that could be used to facilitate substantive organic communication and collaboration among past, present and future students on a handful of online and blended learning programs?

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [mailto:BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU] On Behalf Of Robert Tousignant
Sent: Wednesday, January 21, 2015 11:50 AM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU
Subject: Re: [BLEND-ONLINE] Social network platforms for HigherEd

 

Also, as mentioned in my previous post, Schoology (http://www.schoology.com) offers an LMS with a modern social media interface and integrations with Facebook, Microsoft OneDrive, etc… you might want to add it to the list as well.

Bes,

Bob

From: Victoria Cardullo <vmc0004@AUBURN.EDU>
Reply-To: The EDUCAUSE Blended and Online Learning Constituent Group Listserv <BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU>
Date: Wednesday, January 21, 2015 at 12:37 PM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU” <BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU>
Subject: Re: [BLEND-ONLINE] Social network platforms for HigherEd

I added both thanks for the update and clarification.

 Facebook Group “Groups for Schools” feature today which will allow American colleges to create Group pages accessible only within the school community.
 LinkedIn LinkedIn is a business-oriented social networking service. Founded in December 2002 and launched on May 5, 2003, it is mainly used for professional networking.
 K-12 Edmodo Edmodo is a social networking site for teachers and students where over 46 million teachers, students, and parents are connecting to collaborate on assignments, discover new resources. Edmodo is a web 2.0 social networking tool for educators to use to communicate with students and parents.
 Microsoft OneDrive  A file hosting service that allows users to upload and sync files to a cloud storage and then access them from a Web browser or their local device.
 12manage.com A free management education and business education platform for management and organization of business or education.
 Yammer Yammer a private social network collaboration software and business applications that allows the user to connect to the right people, share information across teams and organize around projects.
Celly Celly is a platform for ad-hoc social networks that is accessible via iPhone, Android, Web, SMS text and even email. Networks connect individuals and communities for instant and easy communication.
Jive Jive is a communication and collaboration platform solution for business. Jive enables employees, partners and customers to work together.
 Twitter Twitter is a powerhouse for marketing, communication, business, and even education, letting people from around the world work together, share ideas, and gain exposure to concepts.
 Google+ Communities Google+ is a place to connect with friends and family, and explore interests. Google+ allows the user to share photos, send messages, and stay in touch with the people globally.
Hive Social Hive Social is a specialist Social Media consultancy, that helps businesses and brands find, connect, build and engage with their online audience through Social Media and Digital Marketing.
Enterprise Hive HiveSocial for higher education is an enterprise social software, communication and collaboration platform with embedded game mechanics
Socialtext Socialtext applies Web 2.0 technologies such as enterprise microblogging, enterprise social networking and wikis to the critical challenges facing businesses. Socialtext’s platform allows employees to share expertise, speed workflows, and get their jobs done faster.
 Elgg  Elgg an open source social networking software that provides individuals and organizations with the components needed to create an online social environment. It offers blogging, microblogging, file sharing, networking, and groups

Dr. Victoria Cardullo

Auburn University

Assistant Reading Professor

Curriculum and Teaching

vmc0004@auburn.edu

334-844-6882

“Learning is finding out what you already know, Doing is demonstrating that you know it, Teaching is reminding others that they know it as well as you do. We are all learners, doers, and teachers.”

—  Richard David Bach

 

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [BLEND-ONLINE@listserv.educause.edu] on behalf of Kampmann, David L [David.Kampmann@SOUTHEASTTECH.EDU]
Sent: Tuesday, January 20, 2015 3:02 PM
To: BLEND-ONLINE@listserv.educause.edu
Subject: Re: [BLEND-ONLINE] Social network platforms for HigherEd

A Facebook group is probably the quickest, easiest, and will give you the best engagement. Data shows that in the under 25 age group, Facebook groups is still popular.

If you were trying to reach mainly current and future, I would shift to LinkedIn.

All of those other social networks and white label networks require people to remember another log in, site, and place to check and update. You might get good engagement up front, but it will deteriorate.

David Kampmann, M.S. in Ed, CFD | Southeast Technical Institute

Instructional Facilitator | p: (605) 367-5531 | @mrkampmann

 

From: The EDUCAUSE Blended and Online Learning Constituent Group Listserv [mailto:BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU] On Behalf Of Ed Garay
Sent: Tuesday, January 20, 2015 11:07 AM
To: BLEND-ONLINE@LISTSERV.EDUCAUSE.EDU
Subject: [BLEND-ONLINE] Social network platforms for HigherEd

 

Can anyone recommend a good social network platform, preferably Cloud-based, that could be used to facilitate substantive organic communication and collaboration among past, present and future students on a handful of online and blended learning programs?

 

I am familiar with Google+ Communities, Yammer, Jive and Socialtext, but I am wondering if there are other solutions worth investigating. Facebook at Work might be a possibility, but it is too early to tell. Elgg is also a viable option, especially, a hosted Elgg instance, but identifying a fully functional, customizable and super easy to use and administrate Cloud-first solution is most desirable.

 

Thank you very much.

— Ed Garay

University of Illinois at Chicago

http://www.twitter.com/garay

google.com/+EdGaray

IPad.

 

Best Apps Games and Sites of the Last Year

Mobile: Best Apps, Games and Sites of the Last Year

https://thejournal.com/Articles/2016/01/05/Best-AppsGames-and-Sites-of-the-Last-Year.aspx

GameMaker: Studio
Grades: 5–12
Pricing: Free, paid
Concepts: Digital creation, programming and coding, game design

GameMaker: Studio is a robust game-making tool that appeals to both entry-level novices and game-development pros alike.

The Orchestra
Grades: 6–12
Pricing: $13.99
Concepts: Music theory, memorization, listening, part-whole relationships

The Orchestra is an interactive iPad app for exploring classical music, the orchestra and orchestral instruments.

WonderBox
Grades: 2–8
Pricing: Free
Concepts: Design, geography, curiosity, imagination, making new creations

As its name suggests, WonderBox is an app that piques kids’ natural curiosity through video, drawing, taking pictures, messaging with family and friends and engaging in multistep challenges.

A.D.A.M. Interactive Anatomy Online
Grades: 9–12
Pricing: Free to try, paid
Concepts: Anatomy, biology, memorization, part-whole relationships

A.D.A.M. Interactive Anatomy Online is a 3D visualization and curriculum-development tool all about the human body. Teachers can select and create assignments that allow students to manipulate 3D images of the human body.

Construct 2
Grades: 7–12
Pricing: Free, paid
Concepts: Digital creation, programming and coding, game design

Construct 2 is a Web-based 2D game-creation tool for students and teachers who want to get into game design without the need to know programming languages.

Fruity Fractions
Grades: 1–3
Pricing: $2.99
Concepts: Fractions, part-whole relationships

Set in a tropical jungle full of brightly colored fruit and animated birds, Fruity Fractions teaches fractions concepts to kids in first through third grades.

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