Managing the Digital Classroom
Digital Literacy for St. Cloud State University
http://2016libtechconference.sched.org/event/69f9/come-on-down-gaming-in-the-flipped-classroom#
gamification for the enthusiasm. credit course with buffet. the pper-to-peer is very important
gaming types
affordability; east to use; speed to create.
assessment. if you want heavy duty, SPSS kind of assessment, use polldaddy or polleverywhere.
Kahoot only Youtube, does not allow to upload own video or use Kaltura AKA Medispace, text versus multimedia
Kahoot is replacing Voicethread at K12, use the wave
Kahoot allows to share the quizzes and surveys
Kahoot is not about assessment, it is not about drilling knowledge, it is about conversation starter. why do we read an article? there is no shame in wrong answer.
the carrot: when they reach the 1000 points, they can leave the class
Kahoot music can be turned off, how short, the answers are limited like in Twitter
Quizlet
screenshot their final score and reach 80%
gravity is hard, scatter start with. auditory output
drill game
Teach Challenge.
1st day is Kahoot, second day is Team challange and test
embed across the curriculum
gaming toolkit for campus
what to take home: have students facing students from differnt library
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Putting it all together: a holistic approach to utilizing your library’s user data for making informed web design decisions
In the age of Big Data, there is an abundance of free or cheap data sources available to libraries about their users’ behavior across the many components that make up their web presence. Data from vendors, data from Google Analytics or other third-party tracking software, and data from user testing are all things libraries have access to at little or no cost. However, just like many students can become overloaded when they do not know how to navigate the many information sources available to them, many libraries can become overloaded by the continuous stream of data pouring in from these sources. This session will aim to help librarians understand 1) what sorts of data their library already has (or easily could have) access to about how their users use their various web tools, 2) what that data can and cannot tell them, and 3) how to use the datasets they are collecting in a holistic manner to help them make design decisions. The presentation will feature examples from the presenters’ own experience of incorporating user data in decisions related to design the Bethel University Libraries’ web presence.
data tools: user testing, google analytics, click trakcer vendor data
questions:
is there a dashboard tool that can combine all these tools?
optimal workshop: reframe, but it is more about qualitative data.
how long does it take to build this? about two years in general, but in the last 6 months focused.
digital literacy planning tool
Definition:
Digital literacy = technology use + critical thinking + social awareness
https://www.peoplematters.in/article/hr-technology/7-characteristics-digital-mindset-12980
The digital five forces – Social Media, Big Data, Mobility and Pervasive Computing, Cloud, and AI and Robotics – are disintermediating, disrupting and deconstructing the old world order.
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More on digital literacy in this blog:
https://blog.stcloudstate.edu/ims/?s=digital+literacy&submit=Search
#digilit
http://www.literature-map.com/
a tool for your personal enjoyment and your students’…
Palace of Versailles
https://www.google.com/culturalinstitute/collection/palace-of-versailles?projectId=art-project
The National Gallery, London
Smithsonian American Art Museum – Washington – Freer and Sackler Galleries
http://www.ba-bamail.com/content.aspx?emailid=19785
https://www.google.com/culturalinstitute/collection/van-gogh-museum?projectId=art-project
Hermitage Museum – St. Petersburg
https://www.google.com/culturalinstitute/collection/the-state-hermitage-museum?projectId=art-project
https://www.google.com/culturalinstitute/collection/museum-kampa?projectId=art-project
National Gallery of Modern Art – New Delhi
https://www.google.com/culturalinstitute/collection/the-israel-museum-jerusalem
https://www.google.com/culturalinstitute/collection/uffizi-gallery?projectId=art-project&hl=it
Please have also a similar virtual tour for Alhamra in Granada, Spain and The Hofburg and Belvedere Palace created by Plamen Miltenoff in 2002:
Classified revisions accepted by secret Fisa court affect NSA data involving Americans’ international emails, texts and phone calls
The FBI has quietly revised its privacy rules for searching data involving Americans’ international communications that was collected by the National Security Agency, US officials have confirmed to the Guardian.
Pro Domo Sua: Are We Puppets in a Wired World? Surveillance and privacy revisited…
More on privacy in this IMS blog:
https://blog.stcloudstate.edu/ims/page/2/?s=privacy&submit=Search
more on surveillance in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=surveillance&submit=Search
The On Course National Conference
http://oncourseworkshop.com/national-conference-overview/
has several sessions of interest:
Padlet Possibilities – Using Their Phones to Keep Their Attention in Class
Presenters: Kathy Magee and Paul Phillips, Faculty, Occupational Health and Safety, Northern Alberta Institute of Technology
Summary: Tired of fighting your students’ phones for their attention? Maybe it’s because the phone is more interesting than the lesson (or worse, than you). Why not use those phones to encourage participation in the day’s classroom activities and keep the on the learning and lessons you have planned. This session will have participants using their Ipads, tablets, and phones to access Padlet in order to identify, discuss, and adapt ways that this free software can be used in multi-disciplines.
Using PBL, and Active and Collaborative Techniques in Science Teaching
Presenter: Stamatis Muratidis, Faculty, Chemistry, Palo Alto College, TX
Summary: Participants interested in tips for successfully involving students by developing Active and Collaborative Learning (ACL) techniques will be engaged by use of a variety of topics, models and tools. Most of the workshop will take place in a collaborative group format and best practices for forming, molding and nurturing collaborative groups will be emphasized. Along the way the presenter will be promoting data-driven best practices, while identifying and mitigating some of the common pitfalls of implementing PBL and ACL activities.
Relax, Reflect, Relate: 3 R’s of Contemplative Practice
Presenter: William H. Johnson, Jr., Student Success Coordinator/Personal Development Coach, University of North Carolina, Greensboro, NC
Summary: Is life moving too fast? Are you busy beyond belief? Well, slow down! Would you attend a session that allows you to take the time to relax and be still, reflect on your life, and relate your thoughts and feelings to others? If you answered “yes” to at least one of these questions, then this workshop is for you. Research has shown that people applying some type of contemplative practice in their lives are likely to be more engaged, and are healthier and happier in life. Attendees in this session will participate in two forms of contemplative practice – meditation and reflective writing – that enhance personal growth. By the end of the session, you will learn strategies to quiet the mind, engage the spirit, and connect with others!
Study Smarter, Not Just Harder!
Presenter: Amy Munson, Director of Instructional Design, United States Air Force Academy
Summary: The United States Air Force Academy Science of Teaching and Learning program is conducting a study on how students learn about their own learning. The research team hypothesizes that students learn more from peers than from “outsiders” such as faculty members and has set out to develop a peer training and messaging program alongside a faculty training and messaging program using the same three highly successful learning/self-management strategies. On Course structures and strategies were implemented for the training components as researchers shared the benefits of practice testing, spaced practice and successive relearning as defined in Dunlosky and Rawson’s meta-analysis of learning strategies. This workshop will give participants an opportunity to learn more about those three strategies while also learning about how to implement a student “train the trainer” program.
Getting Students more involved in classroom presentations and assessing their interest is always part of an educator’s goal. Student Response Systems (SRS), also called audience response systems or more commonly “clickers,” have been around in university lecture halls in one form or another for more than two decades.
come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”
The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.
One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.
The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.
By David Nage 02/25/16
Are you ready to deal with “denial of sleep” attacks? Those are attacks using malicious code, propagated through the Internet of Things, aimed at draining the batteries of your devices by keeping them awake.