Searching for "instruction"

International Conference on Learning Athens Greece

Twenty-fifth International Conference on Learning

2018 Special Focus: Education in a Time of Austerity and Social Turbulence  21–23 June 2018 University of Athens, Athens, Greece http://thelearner.com/2018-conference

Theme 8: Technologies in Learning

  • Technology and human values: learning through and about technology
  • Crossing the digital divide: access to learning in, and about, the digital world
  • New tools for learning: online digitally mediated learning
  • Virtual worlds, virtual classrooms: interactive, self-paced and autonomous learning
  • Ubiquitous learning: using the affordances of the new mediaDistance learning: reducing the distance

Theme 9: Literacies Learning

  • Defining new literacies
  • Languages of power: literacy’s role in social access
  • Instructional responses to individual differences in literacy learning
  • The visual and the verbal: Multiliteracies and multimodal communications
  • Literacy in learning: language in learning across the subject areas
  • The changing role of libraries in literacies learning
  • Languages education and second language learning
  • Multilingual learning for a multicultural world
  • The arts and design in multimodal learning
  • The computer, internet, and digital media: educational challenges and responses

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PROPOSAL: Paper presentation in a Themed Session

Title

Virtual Reality and Gamification in the Educational Process: The Experience from an Academic Library

short description

VR, AR and Mixed Reality, as well as gaming and gamification are proposed as sandbox opportunity to transition from a lecture-type instruction to constructivist-based methods.

long description

The NMC New Horizon Report 2017 predicts a rapid application of Video360 in K12. Millennials are leaving college, Gen Z students are our next patrons. Higher Education needs to meet its new students on “their playground.” A collaboration by a librarian and VR specialist is testing the opportunities to apply 360 degree movies and VR in academic library orientation. The team seeks to bank on the inheriting interest of young patrons toward these technologies and their inextricable part of a rapidly becoming traditional gaming environment. A “low-end,” inexpensive and more mobile Google Cardboard solution was preferred to HTC Vive, Microsoft HoloLens or comparable hi-end VR, AR and mixed reality products.

The team relies on the constructivist theory of assisting students in building their knowledge in their own pace and on their own terms, rather than being lectured and/or being guided by a librarian during a traditional library orientation tour. Using inexpensive Google Cardboard goggles, students can explore a realistic set up of the actual library and familiarize themselves with its services. Students were polled on the effectiveness of such approach as well as on their inclination to entertain more comprehensive version of library orientation. Based on the lessons from this experiment, the team intends to pursue also a standardized approach to introducing VR to other campus services, thus bringing down further the cost of VR projects on campus. The project is considered a sandbox for academic instruction across campus. The same concept can be applied for [e.g., Chemistry, Physics, Biology) lab tours; for classes, which anticipate preliminary orientation process.

Following the VR orientation, the traditional students’ library instruction, usually conducted in a room, is replaced by a dynamic gamified library instruction. Students are split in groups of three and conduct a “scavenger hunt”; students use a jQuery-generated Web site on their mobile devices to advance through “hoops” of standard information literacy test. E.g., they need to walk to the Reference Desk, collect specific information and log their findings in the Web site. The idea follows the strong interest in the educational world toward gaming and gamification of the educational process. This library orientation approach applies the three principles for gamification: empowers learners; teaches problem solving and increases understanding.
Similarly to the experience with VR for library orientation, this library instruction process is used as a sandbox and has been successfully replicated by other instructors in their classes.

Keywords

academic library

literacies learning

digitally mediated learning

 

digital humanities

7 Things You Should Know About Digital Humanities

Published:   Briefs, Case Studies, Papers, Reports  

https://library.educause.edu/resources/2017/11/7-things-you-should-know-about-digital-humanities

Lippincott, J., Spiro, L., Rugg, A., Sipher, J., & Well, C. (2017). Seven Things You Should Know About Digital Humanities (ELI 7 Things You Should Know). Retrieved from https://library.educause.edu/~/media/files/library/2017/11/eli7150.pdf

definition

The term “digital humanities” can refer to research and instruction that is about information technology or that uses IT. By applying technologies in new ways, the tools and methodologies of digital humanities open new avenues of inquiry and scholarly production. Digital humanities applies computational capabilities to humanistic questions, offering new pathways for scholars to conduct research and to create and publish scholarship. Digital humanities provides promising new channels for learners and will continue to influence the ways in which we think about and evolve technology toward better and more humanistic ends.

As defined by Johanna Drucker and colleagues at UCLA, the digital humanities is “work at the intersection of digital technology and humanities disciplines.” An EDUCAUSE/CNI working group framed the digital humanities as “the application and/or development of digital tools and resources to enable researchers to address questions and perform new types of analyses in the humanities disciplines,” and the NEH Office of Digital Humanities says digital humanities “explore how to harness new technology for thumanities research as well as those that study digital culture from a humanistic perspective.” Beyond blending the digital with the humanities, there is an intentionality about combining the two that defines it.

digital humanities can include

  • creating digital texts or data sets;
  • cleaning, organizing, and tagging those data sets;
  • applying computer-based methodologies to analyze them;
  • and making claims and creating visualizations that explain new findings from those analyses.

Scholars might reflect on

  • how the digital form of the data is organized,
  • how analysis is conducted/reproduced, and
  • how claims visualized in digital form may embody assumptions or biases.

Digital humanities can enrich pedagogy as well, such as when a student uses visualized data to study voter patterns or conducts data-driven analyses of works of literature.

Digital humanities usually involves work by teams in collaborative spaces or centers. Team members might include

  • researchers and faculty from multiple disciplines,
  • graduate students,
  • librarians,
  • instructional technologists,
  • data scientists and preservation experts,
  • technologists with expertise in critical computing and computing methods, and undergraduates

projects:

downsides

  • some disciplinary associations, including the Modern Language Association and the American Historical Association, have developed guidelines for evaluating digital proj- ects, many institutions have yet to define how work in digital humanities fits into considerations for tenure and promotion
  • Because large projects are often developed with external funding that is not readily replaced by institutional funds when the grant ends sustainability is a concern. Doing digital humanities well requires access to expertise in methodologies and tools such as GIS, mod- eling, programming, and data visualization that can be expensive for a single institution to obtain
  • Resistance to learning new tech- nologies can be another roadblock, as can the propensity of many humanists to resist working in teams. While some institutions have recognized the need for institutional infrastructure (computation and storage, equipment, software, and expertise), many have not yet incorporated such support into ongoing budgets.

Opportunities for undergraduate involvement in research, provid ing students with workplace skills such as data management, visualization, coding, and modeling. Digital humanities provides new insights into policy-making in areas such as social media, demo- graphics, and new means of engaging with popular culture and understanding past cultures. Evolution in this area will continue to build connections between the humanities and other disci- plines, cross-pollinating research and education in areas like med- icine and environmental studies. Insights about digital humanities itself will drive innovation in pedagogy and expand our conceptualization of classrooms and labs

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more on digital humanities in this IMS blog
https://blog.stcloudstate.edu/ims?s=digital+humanities

topics for IM260

proposed topics for IM 260 class

  • Media literacy. Differentiated instruction. Media literacy guide.
    Fake news as part of media literacy. Visual literacy as part of media literacy. Media literacy as part of digital citizenship.
  • Web design / web development
    the roles of HTML5, CSS, Java Script, PHP, Bootstrap, JQuery, React and other scripting languages and libraries. Heat maps and other usability issues; website content strategy. THE MODEL-VIEW-CONTROLLER (MVC) design pattern
  • Social media for institutional use. Digital Curation. Social Media algorithms. Etiquette Ethics. Mastodon
    I hosted a LITA webinar in the fall of 2016 (four weeks); I can accommodate any information from that webinar for the use of the IM students
  • OER and instructional designer’s assistance to book creators.
    I can cover both the “library part” (“free” OER, copyright issues etc) and the support / creative part of an OER book / textbook
  • Big Data.” Data visualization. Large scale visualization. Text encoding. Analytics, Data mining. Unizin. Python, R in academia.
    I can introduce the students to the large idea of Big Data and its importance in lieu of the upcoming IoT, but also departmentalize its importance for academia, business, etc. From infographics to heavy duty visualization (Primo X-Services API. JSON, Flask).
  • NetNeutrality, Digital Darwinism, Internet economy and the role of your professional in such environment
    I can introduce students to the issues, if not familiar and / or lead a discussion on a rather controversial topic
  • Digital assessment. Digital Assessment literacy.
    I can introduce students to tools, how to evaluate and select tools and their pedagogical implications
  • Wikipedia
    a hands-on exercise on working with Wikipedia. After the session, students will be able to create Wikipedia entries thus knowing intimately the process of Wikipedia and its information.
  • Effective presentations. Tools, methods, concepts and theories (cognitive load). Presentations in the era of VR, AR and mixed reality. Unity.
    I can facilitate a discussion among experts (your students) on selection of tools and their didactically sound use to convey information. I can supplement the discussion with my own findings and conclusions.
  • eConferencing. Tools and methods
    I can facilitate a discussion among your students on selection of tools and comparison. Discussion about the their future and their place in an increasing online learning environment
  • Digital Storytelling. Immersive Storytelling. The Moth. Twine. Transmedia Storytelling
    I am teaching a LIB 490/590 Digital Storytelling class. I can adapt any information from that class to the use of IM students
  • VR, AR, Mixed Reality.
    besides Mark Gill, I can facilitate a discussion, which goes beyond hardware and brands, but expand on the implications for academia and corporate education / world
  • IoT , Arduino, Raspberry PI. Industry 4.0
  • Instructional design. ID2ID
    I can facilitate a discussion based on the Educause suggestions about the profession’s development
  • Microcredentialing in academia and corporate world. Blockchain
  • IT in K12. How to evaluate; prioritize; select. obsolete trends in 21 century schools. K12 mobile learning
  • Podcasting: past, present, future. Beautiful Audio Editor.
    a definition of podcasting and delineation of similar activities; advantages and disadvantages.
  • Digital, Blended (Hybrid), Online teaching and learning: facilitation. Methods and techniques. Proctoring. Online students’ expectations. Faculty support. Asynch. Blended Synchronous Learning Environment
  • Gender, race and age in education. Digital divide. Xennials, Millennials and Gen Z. generational approach to teaching and learning. Young vs old Millennials. Millennial employees.
  • Privacy, [cyber]security, surveillance. K12 cyberincidents. Hackers.
  • Gaming and gamification. Appsmashing. Gradecraft
  • Lecture capture, course capture.
  • Bibliometrics, altmetrics
  • Technology and cheating, academic dishonest, plagiarism, copyright.

Cohort 8 research and write dissertation

When writing your dissertation…

Please have an FAQ-kind of list of the Google Group postings regarding resources and information on research and writing of Chapter 2

digital resource sets available through MnPALS Plus

https://blog.stcloudstate.edu/ims/2017/10/21/digital-resource-sets-available-through-mnpals-plus/ 

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[how to] write chapter 2

You were reminded to look at dissertations of your peers from previous cohorts and use their dissertations as a “template”: http://repository.stcloudstate.edu/do/discipline_browser/articles?discipline_key=1230

You also were reminded to use the documents in Google Drive: e.g. https://drive.google.com/open?id=0B7IvS0UYhpxFVTNyRUFtNl93blE

Please have also materials, which might help you organize our thoughts and expedite your Chapter 2 writing….

Do you agree with (did you use) the following observations:

The purpose of the review of the literature is to prove that no one has studied the gap in the knowledge outlined in Chapter 1. The subjects in the Review of Literature should have been introduced in the Background of the Problem in Chapter 1. Chapter 2 is not a textbook of subject matter loosely related to the subject of the study.  Every research study that is mentioned should in some way bear upon the gap in the knowledge, and each study that is mentioned should end with the comment that the study did not collect data about the specific gap in the knowledge of the study as outlined in Chapter 1.

The review should be laid out in major sections introduced by organizational generalizations. An organizational generalization can be a subheading so long as the last sentence of the previous section introduces the reader to what the next section will contain.  The purpose of this chapter is to cite major conclusions, findings, and methodological issues related to the gap in the knowledge from Chapter 1. It is written for knowledgeable peers from easily retrievable sources of the most recent issue possible.

Empirical literature published within the previous 5 years or less is reviewed to prove no mention of the specific gap in the knowledge that is the subject of the dissertation is in the body of knowledge. Common sense should prevail. Often, to provide a history of the research, it is necessary to cite studies older than 5 years. The object is to acquaint the reader with existing studies relative to the gap in the knowledge and describe who has done the work, when and where the research was completed, and what approaches were used for the methodology, instrumentation, statistical analyses, or all of these subjects.

If very little literature exists, the wise student will write, in effect, a several-paragraph book report by citing the purpose of the study, the methodology, the findings, and the conclusions.  If there is an abundance of studies, cite only the most recent studies.  Firmly establish the need for the study.  Defend the methods and procedures by pointing out other relevant studies that implemented similar methodologies. It should be frequently pointed out to the reader why a particular study did not match the exact purpose of the dissertation.

The Review of Literature ends with a Conclusion that clearly states that, based on the review of the literature, the gap in the knowledge that is the subject of the study has not been studied.  Remember that a “summary” is different from a “conclusion.”  A Summary, the final main section, introduces the next chapter.

from http://dissertationwriting.com/wp/writing-literature-review/

Here is the template from a different school (then SCSU)

http://semo.edu/education/images/EduLead_DissertGuide_2007.pdf 

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When conducting qualitative data, how many people should be interviewed? Is there a minimum or a max

Here is my take on it:

Simple question, not so simple answer.

It depends.

Generally, the number of respondents depends on the type of qualitative inquiry: case study methodology, phenomenological study, ethnographic study, or ethnomethodology. However, a rule of thumb is for scholars to achieve saturation point–that is the point in which no fresh information is uncovered in response to an issue that is of interest to the researcher.

If your qualitative method is designed to meet rigor and trustworthiness, thick, rich data is important. To achieve these principles you would need at least 12 interviews, ensuring your participants are the holders of knowledge in the area you intend to investigate. In grounded theory you could start with 12 and interview more if your data is not rich enough.

In IPA the norm tends to be 6 interviews.

You may check the sample size in peer reviewed qualitative publications in your field to find out about popular practice. In all depends on the research problem, choice of specific qualitative approach and theoretical framework, so the answer to your question will vary from few to few dozens.

How many interviews are needed in a qualitative research?

There are different views in literature and no one agreed to the exact number. Here I reviewed some mostly cited references. Based Creswell (2014), it is estimated that 16 participants will provide rich and detailed data. There are a couple of researchers agreed ‎on 10–15 in-depth interviews ‎are ‎sufficient ‎‎ (Guest, Bunce & Johnson 2006; Baker & ‎Edwards 2012).

your methodological choices need to reflect your ontological position and understanding of knowledge production, and that’s also where you can argue a strong case for smaller qualitative studies, as you say. This is not only a problem for certain subjects, I think it’s a problem in certain departments or journals across the board of social science research, as it’s a question of academic culture.

here more serious literature and research (in case you need to cite in Chapter 3)

Sample Size and Saturation in PhD Studies Using Qualitative Interviews

http://www.qualitative-research.net/index.php/fqs/article/view/1428/3027

https://researcholic.wordpress.com/2015/03/20/sample_size_interviews/

Gaskell, George (2000). Individual and Group Interviewing. In Martin W. Bauer & George Gaskell (Eds.), Qualitative Researching With Text, Image and Sound. A Practical Handbook (pp. 38-56). London: SAGE Publications.

Lieberson, Stanley 1991: “Small N’s and Big Conclusions.” Social Forces 70:307-20. (http://www.jstor.org/pss/2580241)

Savolainen, Jukka 1994: “The Rationality of Drawing Big Conclusions Based on Small Samples.” Social Forces 72:1217-24. (http://www.jstor.org/pss/2580299).

Small, M.(2009) ‘How many cases do I need ? On science and the logic of case selection in field-based research’ Ethnography 10(1) 5-38

Williams,M. (2000) ‘Interpretivism and generalisation ‘ Sociology 34(2) 209-224

http://james-ramsden.com/semi-structured-interviews-how-many-interviews-is-enough/

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how to start your writing process

If you are a Pinterest user, you are welcome to just sbuscribe to the board:

https://www.pinterest.com/aidedza/doctoral-cohort/

otherwise, I am mirroring the information also in the IMS blog:

https://blog.stcloudstate.edu/ims/2017/08/13/analytical-essay/ 

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APA citing of “unusual” resources

https://blog.stcloudstate.edu/ims/2017/08/06/apa-citation/

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statistical modeling: your guide to Chapter 3

working on your dissertation, namely Chapter 3, you probably are consulting with the materials in this shared folder:

https://drive.google.com/drive/folders/0B7IvS0UYhpxFVTNyRUFtNl93blE?usp=sharing

In it, there is a subfolder, called “stats related materials”
https://drive.google.com/open?id=0B7IvS0UYhpxFcVg3aWxCX0RVams

where you have several documents from the Graduate school and myself to start building your understanding and vocabulary regarding your quantitative, qualitative or mixed method research.

It has been agreed that before you go to the Statistical Center (Randy Kolb), it is wise to be prepared and understand the terminology as well as the basics of the research methods.

Please have an additional list of materials available through the SCSU library and the Internet. They can help you further with building a robust foundation to lead your research:

https://blog.stcloudstate.edu/ims/2017/07/10/intro-to-stat-modeling/

In this blog entry, I shared with you:

  1. Books on intro to stat modeling available at the library. I understand the major pain borrowing books from the SCSU library can constitute, but you can use the titles and the authors and see if you can borrow them from your local public library
  2. I also sought and shared with you “visual” explanations of the basics terms and concepts. Once you start looking at those, you should be able to further research (e.g. YouTube) and find suitable sources for your learning style.

I (and the future cohorts) will deeply appreciate if you remember to share those “suitable sources for your learning style” either by sharing in this Google Group thread and/or sharing in the comments section of the blog entry: https://blog.stcloudstate.edu/ims/2017/07/10/intro-to-stat-modeling.  Your Facebook group page is also a good place to discuss among ourselves best practices to learn and use research methods for your chapter 3.

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search for sources

Google just posted on their Facebook profile a nifty short video on Google Search
https://blog.stcloudstate.edu/ims/2017/06/26/google-search/

Watching the video, you may remember the same #BooleanSearch techniques from our BI (bibliography instruction) session of last semester.

Considering the fact of preponderance of information in 2017: your Chapter 2 is NOT ONLY about finding information regrading your topic.
Your Chapter 2 is about proving your extensive research of the existing literature.

The techniques presented in the short video will arm you with methods to dig deeper and look further.

If you would like to do a decent job exploring all corners of the vast area called Internet, please consider other search engines similar to Google Scholar:

Microsoft Semantic Scholar (Semantic Scholar); Microsoft Academic Search; Academicindex.net; Proquest Dialog; Quetzal; arXiv;

https://www.google.com/; https://scholar.google.com/ (3 min); http://academic.research.microsoft.com/http://www.dialog.com/http://www.quetzal-search.infohttp://www.arXiv.orghttp://www.journalogy.com/
More about such search engines in the following blog entries:

https://blog.stcloudstate.edu/ims/2017/01/19/digital-literacy-for-glst-495/

and

https://blog.stcloudstate.edu/ims/2017/05/01/history-becker/

Let me know, if more info needed and/or you need help embarking on the “deep” search

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tips for writing and proofreading

please have several infographics to help you with your writing habits (organization) and proofreading, posted in the IMS blog:

https://blog.stcloudstate.edu/ims/2017/06/11/writing-first-draft/
https://blog.stcloudstate.edu/ims/2017/06/11/prewriting-strategies/ 

https://blog.stcloudstate.edu/ims/2017/06/11/essay-checklist/

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letter – request copyright permission

Here are several samples on mastering such letter:

https://registrar.stanford.edu/students/dissertation-and-thesis-submission/preparing-engineer-theses-paper-submission/sample-3

http://www.iup.edu/graduatestudies/resources-for-current-students/research/thesis-dissertation-information/before-starting-your-research/copyright-permission-instructions-and-sample-letter/

https://brocku.ca/webfm_send/25032

 

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Key Issues in Teaching and Learning Survey

The EDUCAUSE Learning Initiative has just launched its 2018 Key Issues in Teaching and Learning Survey, so vote today: http://www.tinyurl.com/ki2018.

Each year, the ELI surveys the teaching and learning community in order to discover the key issues and themes in teaching and learning. These top issues provide the thematic foundation or basis for all of our conversations, courses, and publications for the coming year. Longitudinally they also provide the way to track the evolving discourse in the teaching and learning space. More information about this annual survey can be found at https://www.educause.edu/eli/initiatives/key-issues-in-teaching-and-learning.

ACADEMIC TRANSFORMATION (Holistic models supporting student success, leadership competencies for academic transformation, partnerships and collaborations across campus, IT transformation, academic transformation that is broad, strategic, and institutional in scope)

ACCESSIBILITY AND UNIVERSAL DESIGN FOR LEARNING (Supporting and educating the academic community in effective practice; intersections with instructional delivery modes; compliance issues)

ADAPTIVE TEACHING AND LEARNING (Digital courseware; adaptive technology; implications for course design and the instructor’s role; adaptive approaches that are not technology-based; integration with LMS; use of data to improve learner outcomes)

COMPETENCY-BASED EDUCATION AND NEW METHODS FOR THE ASSESSMENT OF STUDENT LEARNING (Developing collaborative cultures of assessment that bring together faculty, instructional designers, accreditation coordinators, and technical support personnel, real world experience credit)

DIGITAL AND INFORMATION LITERACIES (Student and faculty literacies; research skills; data discovery, management, and analysis skills; information visualization skills; partnerships for literacy programs; evaluation of student digital competencies; information evaluation)

EVALUATING TECHNOLOGY-BASED INSTRUCTIONAL INNOVATIONS (Tools and methods to gather data; data analysis techniques; qualitative vs. quantitative data; evaluation project design; using findings to change curricular practice; scholarship of teaching and learning; articulating results to stakeholders; just-in-time evaluation of innovations). here is my bibliographical overview on Big Data (scroll down to “Research literature”https://blog.stcloudstate.edu/ims/2017/11/07/irdl-proposal/ )

EVOLUTION OF THE TEACHING AND LEARNING SUPPORT PROFESSION (Professional skills for T&L support; increasing emphasis on instructional design; delineating the skills, knowledge, business acumen, and political savvy for success; role of inter-institutional communities of practices and consortia; career-oriented professional development planning)

FACULTY DEVELOPMENT (Incentivizing faculty innovation; new roles for faculty and those who support them; evidence of impact on student learning/engagement of faculty development programs; faculty development intersections with learning analytics; engagement with student success)

GAMIFICATION OF LEARNING (Gamification designs for course activities; adaptive approaches to gamification; alternate reality games; simulations; technological implementation options for faculty)

INSTRUCTIONAL DESIGN (Skills and competencies for designers; integration of technology into the profession; role of data in design; evolution of the design profession (here previous blog postings on this issue: https://blog.stcloudstate.edu/ims/2017/10/04/instructional-design-3/); effective leadership and collaboration with faculty)

INTEGRATED PLANNING AND ADVISING FOR STUDENT SUCCESS (Change management and campus leadership; collaboration across units; integration of technology systems and data; dashboard design; data visualization (here previous blog postings on this issue: https://blog.stcloudstate.edu/ims?s=data+visualization); counseling and coaching advising transformation; student success analytics)

LEARNING ANALYTICS (Leveraging open data standards; privacy and ethics; both faculty and student facing reports; implementing; learning analytics to transform other services; course design implications)

LEARNING SPACE DESIGNS (Makerspaces; funding; faculty development; learning designs across disciplines; supporting integrated campus planning; ROI; accessibility/UDL; rating of classroom designs)

MICRO-CREDENTIALING AND DIGITAL BADGING (Design of badging hierarchies; stackable credentials; certificates; role of open standards; ways to publish digital badges; approaches to meta-data; implications for the transcript; Personalized learning transcripts and blockchain technology (here previous blog postings on this issue: https://blog.stcloudstate.edu/ims?s=blockchain

MOBILE LEARNING (Curricular use of mobile devices (here previous blog postings on this issue:

https://blog.stcloudstate.edu/ims/2015/09/25/mc218-remodel/; innovative curricular apps; approaches to use in the classroom; technology integration into learning spaces; BYOD issues and opportunities)

MULTI-DIMENSIONAL TECHNOLOGIES (Virtual, augmented, mixed, and immersive reality; video walls; integration with learning spaces; scalability, affordability, and accessibility; use of mobile devices; multi-dimensional printing and artifact creation)

NEXT-GENERATION DIGITAL LEARNING ENVIRONMENTS AND LMS SERVICES (Open standards; learning environments architectures (here previous blog postings on this issue: https://blog.stcloudstate.edu/ims/2017/03/28/digital-learning/; social learning environments; customization and personalization; OER integration; intersections with learning modalities such as adaptive, online, etc.; LMS evaluation, integration and support)

ONLINE AND BLENDED TEACHING AND LEARNING (Flipped course models; leveraging MOOCs in online learning; course development models; intersections with analytics; humanization of online courses; student engagement)

OPEN EDUCATION (Resources, textbooks, content; quality and editorial issues; faculty development; intersections with student success/access; analytics; licensing; affordability; business models; accessibility and sustainability)

PRIVACY AND SECURITY (Formulation of policies on privacy and data protection; increased sharing of data via open standards for internal and external purposes; increased use of cloud-based and third party options; education of faculty, students, and administrators)

WORKING WITH EMERGING LEARNING TECHNOLOGY (Scalability and diffusion; effective piloting practices; investments; faculty development; funding; evaluation methods and rubrics; interoperability; data-driven decision-making)

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learning and teaching in this IMS blog
https://blog.stcloudstate.edu/ims?s=teaching+and+learning

policies online program

How did your institution decide which courses should be converted or designed to be blended and or online?  Did you have a particular process, form, or department who made those decisions?

Dana Gullo, M.S.I.T. Senior Instructional Designer  York College of Pennsylvania 441 Country Club Road Office: PAC 181C York, PA 17403

Hi Dana:  Here at Albright College we have 2 processes. For the traditional program, faculty must get the course approved by the dept chair before it can be offered online. I just need an email from the chair before I will sign a course development agreement with them. Payment is another story. Normally there is a development stipend but if the faculty member wants to keep sole ownership of the course, no stipend is paid. If the administration feels the course would not get good enrollment, they can also decide to not give a stipend. Courses in the traditional program can only be offered online during J term or summer, not fall or spring. For now.

For the non-traditional program, the Director of the program gives approval for courses to be offered online and they can only be gen eds which are offered online here. But if they are designed for the non-traditional, they will need permission to be offered online on the traditional side.

Sounds confusing but we are only in our 3rd year of online courses. There are many more processes and procedures we have developed. If you want to chat, email me off list.

Michele Mislevy Director of Digital Learning & Innovation Information Technology Services
Albright College 610-921-7542

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At Binghamton University, academic departments decide if a course should be offered in a blended or online format. There is no process or form that I am aware of, unless individual departments have one. We do not have a separate online or distance learning office that oversees all online courses like some other universities. LMS support is provided by ITS; pedagogical support is provided by the Center for Learning and Teaching.
Most of our online courses are offered in the winter and summer terms. I believe there is only one certificate program in the social work department that is fully online, everything else is just individual courses. This is changing now, as our nursing school is deciding to create some online programs.
Andrea MacArgel
 Instructional Designer Center for Learning and Teaching
 Binghamton University LN 1324A (607) 777-5099
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more on online learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=online+learning

digital assessment session for SCSU faculty

please consider the following opportunities:

  1. Remote attendance through : https://webmeeting.minnstate.edu/collaborate
  2. Recording of the session: (URL will be shared after the session)
  3. Request a follow up meeting for your individual project: https://doodle.com/digitalliteracy

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more on digital assessment in this IMS blog
https://blog.stcloudstate.edu/ims?s=edpuzzle

digital assessment

Unlocking the Promise of Digital Assessment

By Stacey Newbern Dammann, EdD, and Josh DeSantis October 30, 2017

https://www.facultyfocus.com/articles/teaching-with-technology-articles/unlocking-promise-digital-assessment/

The proliferation of mobile devices and the adoption of learning applications in higher education simplifies formative assessment. Professors can, for example, quickly create a multi-modal performance that requires students to write, draw, read, and watch video within the same assessment. Other tools allow for automatic grade responses, question-embedded documents, and video-based discussion.

  • Multi-Modal Assessments – create multiple-choice and open-ended items that are distributed digitally and assessed automatically. Student responses can be viewed instantaneously and downloaded to a spreadsheet for later use.
    • (socrative.com) and
    • Poll Everywhere (http://www.pollev.com).
    • Formative (http://www.goformative.com) allows professors to upload charts or graphic organizers that students can draw on with a stylus. Formative also allows professors to upload document “worksheets” which can then be augmented with multiple-choice and open-ended questions.
    • Nearpod (http://www.nearpod.com) allows professors to upload their digital presentations and create digital quizzes to accompany them. Nearpod also allows professors to share three-dimensional field trips and models to help communicate ideas.
  • Video-Based Assessments – Question-embedded videos are an outstanding way to improve student engagement in blended or flipped instructional contexts. Using these tools allows professors to identify if the videos they use or create are being viewed by students.
    • EdPuzzle (edpuzzle.com) and
    • Playposit (http://www.playposit.com) are two leaders in this application category. A second type of video-based assessment allows professors to sustain discussion-board like conversation with brief videos.
    • Flipgrid (http://www.flipgrid.com), for example, allows professors to posit a video question to which students may respond with their own video responses.
  • Quizzing Assessments – ools that utilize close-ended questions that provide a quick check of student understanding are also available.
    • Quizizz (quizizz.com) and
    • Kahoot (http://www.kahoot.com) are relatively quick and convenient to use as a wrap up to instruction or a review of concepts taught.

Integration of technology is aligned to sound formative assessment design. Formative assessment is most valuable when it addresses student understanding, progress toward competencies or standards, and indicates concepts that need further attention for mastery. Additionally, formative assessment provides the instructor with valuable information on gaps in their students’ learning which can imply instructional changes or additional coverage of key concepts. The use of tech tools can make the creation, administration, and grading of formative assessment more efficient and can enhance reliability of assessments when used consistently in the classroom. Selecting one that effectively addresses your assessment needs and enhances your teaching style is critical.

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more on digital assessment in this IMS blog
https://blog.stcloudstate.edu/ims/2017/03/15/fake-news-bib/

intellectual property

When:  October 24, 2017    2:00-3:00pm
Where: Adobe Connect meeting:  https://webmeeting.minnstate.edu/oercommunityconversations

Who: Karen Pikula, Psychology faculty, Central Lakes College, and Minnesota State OER Faculty Development Coordinator

Special Guest: Gary Hunter System Director for Intellectual Property

Questions?  

Feel free to contact Kimberly Johnson, Director of Faculty and Instructional Development at kimberly.johnson@minnstate.edu or Karen Pikula, Minnesota State OER Faculty Development Coordinator, at karen.pikula@minnstate.edu.

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notes from the webinar

Gary Hunter. copyright. movies, public performance rights, youtube videos. up

the compliance of the terms of service of the web site. Contract law. copyright law. system procedure – copyright clearance, clearing the copyright means using it without violating the copyright law.

clearing copyright:

  • determine if materials are or are not protected
  • use your own original materials
  • perform fair use analysis with fair use checklist to usitify use
  • use in compliance with sections 110 (1) & (2) of copyright act
  • use materials avaialble through an open or CC license
  • get permission (letter, email, subscription, license, etc.)

http://www.minnstate.edu/system/asa/academicaffairs/policy/copyright/forms.html 

8 categories of copyright works

establishing copyright. eligibility requirements;

  • fixation
  • originality
  • minimal creativity

when these three criteria met, copyright arises automatically.

registering a copyright https://www.copyright.gov/ . $35. 70 years for individuals and 95 for corporations or 210 years

not protected by copyright

  • public domain (expired copyright/donated)
  • federal gov publications and web site info
  • works typically registered as a trademark
    • tag lines and slogans
      • just do it – nike 1988
      • got milk – 1993
  • math equations and formulas
  • recipes
  • blank forms
  • phone books

copyright holder exclusive rights

  1. make copies of the work
  2. prepare derivative works
  3. distribute copies
  4. perform the work – performing live (band concert); pre-record audio visual of the same items. DVD play of a movie is considered “performing”
  5. display the work

legality vs reality

legality – activity may be copyright infringement from a legal point of view.

reality – tolerated or ignored by the copyright holder for various reasons

limitations on copyright

  • fair use (#107). librarians use it a lot to copy. using copyright works in F2F teaching, scholarship, research and other non-profit ed purposes.
    1. criticism, comment, news reporting, teaching, scholarship, research

four factors to consider (not educational exception) ; it is a four part test to apply: 1. purpose and character if tge yse 2. nature of the copyirghted work (e.g. factual v creative) 3. amount
http://www.minnstate.edu/system/asa/academicaffairs/policy/copyright/docs/Fair_Use_Checklist1.pdf

http://www.minnstate.edu/system/asa/academicaffairs/policy/copyright/forms.html

fair use >> . transformation: 1. add / subtract from original 2. use for different purpose; >> parody songs – using enough of music and words to recognize the song, but not enough to it to be copyright infrigement. memes.

students’ use of copyrighted works. students may: use the entire copyrighted work but not publish openly

copyright act #110 (1) applies to F2F teaching.

copyright act #110 (2) applies to Hybrid/Online teaching. exception one digital copy can made and uploaded on D2L. reasonable and limited portions of dramatic musical or audiovisual works

http://www.minnstate.edu/system/asa/academicaffairs/policy/copyright/forms.html

personal use v public performance.

if people identifiable ask them to sign a media release form

plagiarism v copyright infringement.

Creative Commons (CC). search engine for content available through cc licenses. https://creativecommons.org/ CC BY – attribution needed; CC BY-SA may remix, tweak CC BY-ND can redistribute, but not alter CC BY-NC for non profit. CC BY-NC-SA

copyright questions

book chapters: one is a rule of thumb
PDF versions of the eassays textbook acceptable, if the students purchased it

music performance licenses: usually cover – educational activities on campus; ed activities at off-campus locations that are outreach

music licenses: BMI, ASCAP, SESAC

#201. Ownership of Copyright. Student ownership http://www.minnstate.edu/system/asa/academicaffairs/policy/copyright/forms.html

MnSCU board policy 3.26 intellectual policy. part 4, subpart A: institutional works; scholarly works; personal works; student works. MnSCU board policy 3.27.1: copyright clearance.

Gary.Hunter@so.mnscu.edu

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more on OER in this IMS blog
https://blog.stcloudstate.edu/ims?s=oer

teaching and learning spaces for VR and AR

Planning a Teaching and Learning Space for Virtual and Augmented Reality

Tuesday, November 14, 2017 1:00 – 2:00 p.m. EST

Planning a Teaching and Learning Space for Virtual and Augmented Reality

Dr. James P. Frazee is the Senior Academic Technology Officer and Director of Instructional Technology Services (ITS) at San Diego State University.

  • The “What”: Defining the Space
  • The “Why”: Making a Case
    • Incubator for research
    • Promotes experimentation
    • Leveraging partnerships with industry players
    • Opportunity to highlight technology
  • The “How”: Designing and Implementing
    • Designing the space

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more on VR in this IMS blog

https://blog.stcloudstate.edu/ims?s=virtual+reality

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