Searching for "data"

Google in the classroom

How Has Google Affected The Way Students Learn?

con?:with the advent of personal assistants like Siri and Google Now that aim to serve up information before you even know you need it, you don’t even need to type the questions.

pro: Whenever new technology emerges — including newspapers and television — discussions about how it will threaten our brainpower always crops up, Harvard psychology professor Steven Pinker wrote in a 2010 op-ed in The New York Times. Instead of making us stupid, he wrote, the Internet and technology “are the only things that will keep us smart.”

Pro and conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

conDaphne Bavelier, a professor at the University of Geneva, wrote in 2011 that we may have lost the ability for oral memorization valued by the Greeks when writing was invented, but we gained additional skills of reading and text analysis.

con: A 2008 study commissioned by the British Library found that young people go through information online very quickly without evaluating it for accuracy.

pro or con?: A 2011 study in the journal Science showed that when people know they have future access to information, they tend to have a better memory of how and where to find the information — instead of recalling the information itself.

pro: The bright side lies in a 2009 study conducted by Gary Small, the director of University of California Los Angeles’ Longevity Center, that explored brain activity when older adults used search engines. He found that among older people who have experience using the Internet, their brains are two times more active than those who don’t when conducting Internet searches.

the Internet holds great potential for education — but curriculum must change accordingly. Since content is so readily available, teachers should not merely dole out information and instead focus on cultivating critical thinking

make questions “Google-proof.”

“Design it so that Google is crucial to creating a response rather than finding one,” he writes in his company’s blog. “If students can Google answers — stumble on (what) you want them to remember in a few clicks — there’s a problem with the instructional design.”

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more on use of laptop and phones in the classroom in this IMS blog
https://blog.stcloudstate.edu/ims/2017/04/03/use-of-laptops-in-the-classroom/

Schema.org and JSON-LD

Introduction to Schema.org and JSON-LD

Web search engines such as Google, Bing, and Yahoo are integral to making information more discoverable on the open web. How can you expose data about your organization, its services, people, collections, and other information in a way that is meaningful to these search engines?
In this 90 minute session, learn how to leverage Schema.org and semantic markup to achieve enhanced discovery of information on the open web. The session will provide an introduction to both Schema.org and the JSON-LD data format. Topics include an in-depth look at the Schema.org vocabulary, a brief overview of semantic markup with a focus on JSON-LD, and use-cases of these technologies. By the end of the session, you will have an opportunity to apply these technologies through a structured exercise. The session will conclude with resources and guidance for next steps.

Learning Outcomes

Participants will leave this webinar with tools for increasing the discoverability of information on the open web.
This program will include presentation slides, bibliographic references to resources referenced to in the slides, and hands-on exercise material. The exercise material will include instructions, template records for attendees to practice applying Schema.org and JSON-LD, and example records as reference material.

Who Should Attend

Librarians and other professionals interested in increasing discovery of their organization’s information and collections on the open web. General knowledge of metadata concepts and standards is encouraged. Familiarity with the concept of data formats (XML, JSON, MARC, etc.) would be helpful.
Jacob Shelby is the Metadata Technologies Librarian at North Carolina State University (NCSU) Libraries, where he performs metadata activities that support library information services and collections. He has collaborated on endeavors to enhance the discovery of library services and collections on the open web, including exposing NCSU Libraries digital special collections data as Schema.org data. In addition to these endeavors, Jacob has taught workshops at NCSU Libraries on Schema.org and semantic markup.

cybersecurity kaspersky

Kaspersky Lab Has Been Working With Russian Intelligence

 Emails show the security-software maker developed products for the FSB and accompanied agents on raids. July 11, 2017, 4:00 AM CDT 
https://www.bloomberg.com/news/articles/2017-07-11/kaspersky-lab-has-been-working-with-russian-intelligence

WHY THE US GOVERNMENT SHOULDN’T BAN KASPERSKY SECURITY SOFTWARE

  09.04.17

https://www.wired.com/story/why-the-us-government-shouldnt-ban-kaspersky-security-software/

he General Services Administration (GSA) has ordered the removal of Kaspersky software platforms from its catalogues of approved vendors. Meanwhile, the Senate is considering a draft bill of the 2018 National Defense Acquisition Authorization (known as the NDAA, it specifies the size of and uses for the fiscal year 2018 US Defense Department budget) that would bar the use of Kaspersky products in the military.

W.H. cybersecurity coordinator warns against using Kaspersky Lab software

https://www.cbsnews.com/news/kasperksy-lab-software-suspected-ties-russian-intelligence-rob-joyce/

Kaspersky: Russia responds to US ban on software

14 September 2017 http://www.bbc.com/news/world-us-canada-41262049

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KASPERSKY, RUSSIA, AND THE ANTIVIRUS PARADOX

 10.11.17

https://www.wired.com/story/kaspersky-russia-antivirus/

Israel and Russia’s overlapping hacks of Kaspersky complicate espionage narrative

Israel and Russia’s overlapping hacks of Kaspersky complicate espionage narrative

The whole ordeal is a nightmare for Kaspersky Lab. The company looks incompetent at preventing state-sponsored hacks in the best-case scenario and complicit with the Russian government in the worst-case scenario. However it plays out, the unfolding drama will certainly hurt the software maker’s footprint in the U.S., where Congress has already taken action to purge the government of the company’s software.

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more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity

wifi cybersecurity

All wifi networks’ are vulnerable to hacking, security expert discovers

WPA2 protocol used by vast majority of wifi connections has been broken by Belgian researchers, highlighting potential for internet traffic to be exposed

Mathy Vanhoef, a security expert at Belgian university KU Leuven, discovered the weakness in the wireless security protocol WPA2, and published details of the flaw on Monday morning.

The United States Computer Emergency Readiness Team (Cert) issued a warning on Sunday in response to the vulnerability.

“The impact of exploiting these vulnerabilities includes decryption, packet replay, TCP connection hijacking, HTTP content injection and others,” the alert says, detailing a number of potential attacks. It adds that, since the vulnerability is in the protocol itself, rather than any specific device or software, “most or all correct implementations of the standard will be affected”.

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more on cybersecurity in this IMS blog
https://blog.stcloudstate.edu/ims?s=cybersecurity

is disruptive positive or negative

Disruptive Technology Definition | Investopedia

Disruptive innovation – Wikipedia

What is disruptive technology? – Definition from WhatIs.com

large corporations are designed to work with sustaining technologies. They excel at knowing their market, staying close to their customers, and having a mechanism in place to develop existing technology. Conversely, they have trouble capitalizing on the potential efficiencies, cost-savings, or new marketing opportunities created by low-margin disruptive technologies.

http://whatis.techtarget.com/definition/disruptive-technology
disruptive technologies

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5 Top Technologies for Digital Disruption

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Network technology, disruptive innovation and the future from Mark Smithers

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Disruptive Innovation in Higher Education (full course slides) de City Vision University

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more on disruptive technologies in this IMS blog
https://blog.stcloudstate.edu/ims?s=disruptive+technologies

SPED library instruction

Library instruction Information Literacy Digital Literacy

Instructor, Michael Pickle.  September 26, 4-5:30PM for SPED 204

short link to this blog entry: http://bit.ly/scsusped204

My name is Plamen Miltenoff and I will be leading your digital literacy instruction today: Here is more about me: http://web.stcloudstate.edu/pmiltenoff/faculty/ and more about the issues we will be discussing today: https://blog.stcloudstate.edu/ims/
As well as my email address for further contacts: pmiltenoff@stcloudstate.edu

  1. How do we search?
    1. Google and Google Scholar (more focused, peer reviewed, academic content)
    2. Digg http://digg.com/, Reddit https://www.reddit.com/ , Quora https://www.quora.com/
    3. SCSU Library search, Google, Professional organization, (e.g. NASET), Stacks of magazines, SCSU library info, but need to know what all of the options mean on that page
    4. https://blog.stcloudstate.edu/ims/2018/04/02/publish-metrics-ranking-and-citation-info/
  2. Custom Search Engine:
    https://blog.stcloudstate.edu/ims/2017/11/17/google-custom-search-engine/
  3. Basic electronic (library) search information and strategies. Library research services

https://www.semanticscholar.org/

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  • Searching SCSU library

https://www.stcloudstate.edu/library/

library research guide

here is the link to SPED:
https://stcloud.lib.minnstate.edu/subjects/guide.php?subject=SPED

50 min : http://web.stcloudstate.edu/pmiltenoff/bi/ 

5 min to introduce and make a connection

Plan 1. Introduction to the library (for library novices: Virtual Reality library orientation and gamified library instruction ) 

15 min for a Virtual Reality tours of the Library + quiz on how well they learned the library:
http://bit.ly/VRlib

and 360 degree video on BYOD:

Play a scavenger hunt IN THE LIBRARY: http://bit.ly/learnlib

LITA guides

https://rowman.com/Action/SERIES/RL/LITA

Topics for consideration include:

  • Tools for big data
  • Developing in-house technology expertise
  • Budgeting for technology
  • Writing a technology plan
  • K-12 technology
  • Applications of agile development for libraries
  • Grant writing for library technology
  • Security for library systems

Questions or comments can be sent to Marta Deyrup, LITA Acquisitions Editor.

Proposals can be submitted to the Acquisitions editor using this link.

digital access to nonprint collections

Digital Access to Non-Print Collections

University libraries have held collections of books and printed material throughout their existence and continue to be perceived as repositories for physical collections.  Other non-print specialized collections of interest have been held in various departments on campus such as Anthropology, Art, and Biology due to the unique needs of the collections and their usage.  With the advent of electronic media, it becomes possible to store these non-print collections in a central place, such as the Libray.

The skills needed to curate artifacts from an archeological excavation, biological specimens from various life forms, and sculpture work are very different, making it difficult for smaller university libraries to properly hold, curate, and make available such collections.  In addition, faculty in the various departments tend to want those collections near their coursework and research, so it can be readily available to students and researchers. With the expansion of online learning, the need for such availability becomes increasingly pronounced.

With the advent of 3 dimensional (3D) scanners, it has become possible for a smaller library to hold digital representations of these collections in an archive that can be curated from the various departments by experts in the discipline.  The Library can then make the digital representations available to other researchers, students, and the public through kiosks in the Library or via the Internet.  Current methods to scan and store an artifact in 3Dstill require expertise not often found in a Library.

We propose to use existing technology to build an easy-to-use system to scan smaller artifacts in 3D.  The project will include purchase and installation of a workstation in the Library where the artifact collection can be accessed using a large touch-screen monitor, and a portable, easy-to-use 3D scanning station.  Curators of collections from various departments on the St. Cloud State University campus can check out the scanning station, connect to power and Internet where the collection is located, and scan their collection into the libraries digital archives, making the collection easily available to students, other researchers and the public.

The project would include assembly of two workstations previously mentioned and potentially develop the robotic scanner.  Software would be produced to automate the workflow from the scanner to archiving the digital representation and then make the collection available on the Internet.

This project would be a collaboration between the St. Cloud State University Library (https://www.stcloudstate.edu/library/  and  Visualization Laboratory (https://www.facebook.com/SCSUVizLab/). The project would use the expertise and services of the St. Cloud State Visualization Laboratory.  Dr. Plamen Miltenoff, a faculty with the Library will coordinate the Library initiatives related to the use of the 3D scanner. Mark Gill, Visualization Engineer, and Dr. Mark Petzold, Associate Professor of Electrical and Computer Engineering will lead a group of students in developing the software to automate the scanning, storage, and retrieval of the 3D models.  The Visualization Lab has already had success in 3D scanning objects for other departments and in creating interactive displays allowing retrieval of various digital content, including 3D scanned objects such animal skulls and video. A collaboration between the Library, VizLab and the Center for Teaching and Learning (, https://www.stcloudstate.edu/teaching/) will enable campus faculty to overcome technical and financial obstacles. It will promote the VizLab across campus, while sharing its technical resources with the Library and making those resources widely available across campus. Such work across silos will expose the necessity (if any) of standardization and will help faculty embrace stronger collaborative practices as well as spur the process of reproduction of best practices across disciplines.

Budget:

Hardware Cost
42” Touch Screen Monitor $2200
Monitor Mount $400
2 Computer Workstations $5000
Installation $500
Cart for Mobile 3D Scanner $1000
3D Scanner (either purchase or develop in-house) $2000
Total $11100

 

The budget covers two computer workstations.  One will be installed in the library as a way to access the digital catalog, and will include a 42 inch touch screen monitor mounted to a wall or stand.  This installation will provide students a way to interact with the models in a more natural way.  The second workstation would be mounted on a mobile cart and connected to the 3D scanner.  This would allow collection curators from different parts of campus to check out the scanner and scan their collections.  The ability to bring the scanner to the collection would increase the likelihood  the collections to be scanned into the library collection.

The 3D scanner would either be purchased off-the shelf or designed by a student team from the Engineering Department.  A solution will be sought to use and minimize the amount of training the operator would need.  If the scanner is developed in-house, a simple optical scanner such as an XBox Kinect device and a turntable or robotic arm will be used.  Support for the XBox Kinect is built into Microsoft Visual Studio, thus creating the interface efficient and costeffective.

Timeline

Task Start Time End Time
Catalog Software October 2017 December 2017
Scanner Interface October 2017 March 2018
Web Interface January 2018 May 2018
System Installation March 2018 May 2018

Personnel

Plamen Miltenoff, Ph.D., MLIS

pmiltenoff@stcloudstate.edu

320-308-3072

Dr. Miltenoff is part of a workgroup within the academic library, which works with faculty, students and staff on the application of new technologies in education. Dr. Miltenoff’s most recent research with Mark Gill is on the impact of Video 360 on students during library orientation: http://web.stcloudstate.edu/pmiltenoff/bi/

 

Mark Petzold, Ph.D.
mcpetzold@stcloudstate.edu
320-308-4182
Dr. Petzold is an Associate Professor in Electrical and Computer Engineering.  His current projects involve visualization of meteorological data in a virtual reality environment and research into student retention issues.  He is co-PI on a $5 million NSF S-STEM grant which gives scholarships to low income students and investigates issues around student transitions to college.

Mark Gill

mcgill@stcloudstate.edu

320-308-5605

Mr. Gill is a Visualization Engineer for the College of Science and Engineering and runs the Visualization Laboratory.  He has worked for several major universities as well as Stennis Space Center and Mechdyne, Inc.  He holds a Masters of Science in Software Engineering.

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University of Nevada, Reno and Pennsylvania State University 41 campus libraries to include collaborative spaces where faculty and students gather to transform virtual ideas into reality.

Maker Commons in the Modern Library: Six Reasons 3D Printers Should be in Your School’s Library

Maker Commons in the Modern Library 6 REASONS 3D PRINTERS SHOULD BE IN YOUR LIBRARY

1. Librarians Know How to Share 2. Librarians Work Well with IT People 3. Librarians Serve Everybody 4. Librarians Can Fill Learning Gaps 5. Librarians like Student Workers 6. Librarians are Cross-Discipline

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more on grants in this IMS blog
https://blog.stcloudstate.edu/ims?s=grant

Relevant Relatable Reference Services

Topic: Booklist Webinar—Relevant, Relatable Reference Services in Your Library

Host: Booklist Online

Date and Time: Thursday, November 2, 2017 1:00 pm, Central Daylight Time (Chicago, GMT-05:00) Event number: 666 208 689 Registration ID: This event does not require a registration ID Event password: This event does not require a password.

https://alapublishing.webex.com/alapublishing/onstage/g.php?MTID=e85e288426f17320300c4c796440c5994

#referenceDesk @ALA_Booklist

1920 phone service arrives in the library, after decades of phone being around.

1969 William Katz redefines reference.

information as commodity. Faster/cheaper/better. Help doing things rather than finding things (Kenney)

the goal is not getting people to use the library services; it is helping library users accomplish something

not collections, but services.

the reference interaction : approachability; interest; listening/inquiring;

What can I help with; How can I help you? “I’d be happy to help you with that”

marketing is more then promotion. it is figuring out what the market wants you to do. define the market. how do you serve them. then one can figure out the service.

patrons: how and why patrons are seeking info; go where patrons go (social media). where do we go to help them (Snapchat). find benchmarks, make connections. Divine discontentment. my note: but this is a blasphemy, it is against MN nice!

how do we market ourselves? ROI or not? monetary formula to determine the profit against the investment. non profit institutions are not designed to make a profit; sometimes it is useful, sometimes not. Presenting data is good, but keep it simple

innovation, technological advancements. telepresence. VR. Facing disruption. change leadership, flexibility and mobility.

https://www.booklistonline.com/media/webinars/materials/2018/RelevantReference18_Slides.pdf

VR headset future

VR’s future depends on you buying a dorky headset

Oculus, the VR company that Mark Zuckerberg bought for more than $2 billion, has a problem: It’s struggling to convince people to buy its gear.

https://www.cnet.com/news/vr-virtual-reality-future-depends-on-you-buying-a-dorky-headset-oculus-zuckerberg-playstation-vive/

Oculus Connect, starting Wednesday in San Jose, California. Facebook’s Oculus VR division promises discussions on how health care, movies and video games are adapting to this still nascent technology. One panel will explore how the disability community can benefit from VR gear and presentations.

Facebook chief competitors, Sony and HTC, followed suit. The PlayStation VR dropped to $400 from $500, and the Vive dropped to $599 from $799 all in the past three months.

Survios made Raw Data more widely available for Oculus, Vive and PlayStation VR. Survios is also looking beyond VR for customers, redesigning Raw Data to work in arcades as well.

Over the summer, Apple and Google announced new technologies called ARKit and ARCore, respectively, that are designed to help iPhones and iPads or any device powered by Google’s Android software marry computer-generated images with the real world.

A $2.99 app, Star Guide AR, highlights stars and constellations in the sky once you point your phone at them. Another, Ikea Place, previews furniture in your home with a tap. Walk around your living room and you can see the furniture you placed while looking through the screen on your phone. So far, both are available only for the iPhone.

App developers I spoke with say they’re excited by augmented reality and believe it may help spur people to buy VR systems as well.

Microsoft’s focusing on both AR and VR. In an October update to its Windows 10 software for PCs, the company is partnering with device makers like Lenovo, Dell, HP, Acer and Samsung to create headsets based on its designs. They’ll sell for as little as $300 each when they begin hitting store shelves Oct. 17.

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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality

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