Searching for "presentation"

digital badges and micro credentials

per Tom Hergert (thank you)

AECT-OTP Webinar: Digital Badges and Micro-Credentials for the Workplace

Time: Mar 27, 2017 1:00 PM Central Time (US and Canada)

Learn how to implement digital badges in learning environments. Digital badges and micro-credentials offer an entirely new way of recognizing achievements, knowledge, skills, experiences, and competencies that can be earned in formal and informal learning environments. They are an opportunity to recognize such achievements through credible organizations that can be integrated in traditional educational programs but can also represent experience in informal contexts or community engagement.  Three guiding questions will be discussed in this webinar: (1) digital badges’ impact on learning and assessment, (2) digital badges within instructional design and technological frameworks, and (3) the importance of stakeholders for the implementation of digital badges.

Dirk Ifenthaler is Professor and Chair of Learning, Design and Technology at University of Mannheim, Germany and Adjunct Professor at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities, Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, at the University of Oklahoma, USA

Directions to connect via Zoom Meeting:
Join from PC, Mac, Linux, iOS or Android: https://zoom.us/j/8128701328
Or iPhone one-tap (US Toll):  +14086380968,8128701328# or +16465588656,8128701328#
Or Telephone:
Dial: +1 408 638 0968 (US Toll) or +1 646 558 8656 (US Toll)
Meeting ID: 812 870 1328
International numbers available: https://zoom.us/zoomconference?m=EedT5hShl1ELe6DRYI58-DeQm_hO10Cp

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Notes from the webinar
http://www.springer.com/education+%26+language/learning+%26+instruction/journal/10758

Technology, Knowledge and Learning

 and

14th International Conference on  Cognition and Exploratory Learning in Digital Age 2017 18 – 20 October Vilamoura, Algarve, Portugal

http://celda-conf.org/

learning is a process, not a product.

Each student learns differently and assessment is not linear. Learning for different students can be a longer or shorter path.

representation graph:

assessment comes before badges

what are credentials:
how well i can show my credentials: can i find it, can i translate it, issuer, earner, achievement description, date issued.

the potential to become an alternative credentialing system to link directly via metadata to validating evidence of educational achievements.

DB is not an assessment, it is the ability to demonstrate the assessment.
They are a motivational mechanism, supporting alternative forms of assessment, a way to credentialize learning, charting learning pathways, support self-reflection and planning

social media for anthropology

ANTH 101 with Kelly Branam Macauley

Plamen Miltenoff: http://web.stcloudstate.edu/pmiltenoff/faculty/
relevant classes I teach and might be of interest for you:
http://web.stcloudstate.edu/pmiltenoff/lib290/. if you want to survey the class, here is the FB group page: https://www.facebook.com/groups/LIB290/
and
http://web.stcloudstate.edu/pmiltenoff/lib490/

short link to this presentation: http://bit.ly/lib4anth

Please pull out your smartphones, go to your Internet browser and and type: kahoot.it or click on the link: https://play.kahoot.it/

what is social media from anthropological point of view?

a study, the “Why We Post” project, has just been published by nine anthropologists, led by Daniel Miller of University College, London. worked independently for 15 months at locations in Brazil, Britain, Chile, China (one rural and one industrial site), India, Italy, Trinidad and Tobago, and Turkey.

In rural China and Turkey social media were viewed as a distraction from education. But in industrial China and Brazil they were seen to be an educational resource. Such a divide was evident in India, too. There, high-income families regarded them with suspicion but low-income families advocated them as a supplementary source of schooling. In Britain, meanwhile, they were valued not directly as a means of education, but as a way for pupils, parents and teachers to communicate.

How would you answer if addressed by this study? How do you see social media? Do you see it differently then before?

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Jordan, K. (2017, January 13). When Social Media Are the News | Anthropology-News [American Anthropological Association]. Retrieved from http://www.anthropology-news.org/index.php/2017/01/13/when-social-media-are-the-news/
On a recent visit in 2015, I found the social media landscape dramatically changed, again. Facebook began actively steering reading practices through changes in 2013 to the News Feed algorithm, which determines content in the site’s central feature. That year, Facebook announced an effort to prioritize “high quality content,” defined as timely, relevant, and trustworthy—and not clickbait, memes, or other viral links. This policy, along with changing practices in sharing news content generally, meant that current events can unfold on and through social media.
how much of your news do you acquire through social media? do you trust the information you acquire through social media? #FakeNews – have explored this hashtag? What is your take on fake news? 

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Fournier, S., Quelch, J., & Rietveld, B. (2016, August 17). To Get More Out of Social Media, Think Like an Anthropologist. Retrieved March 17, 2017, from https://hbr.org/2016/08/to-get-more-out-of-social-media-think-like-an-anthropologist 
meaning management :
Anthropologists and the culturally sensitive analysts take complex bits of data and develop a higher-order sense of them. Information and meaning work at cross purposes. In managing meaning, context is everything while in managing information context is error and noise. When we give our social listening projects to information specialists, we lose an appreciation of context and with it the ability to extract the meanings that provide insight for our companies and brands.
Meaning management also involves a deeper appreciation of social listening as a component of a broader meaning-making system, rather than as, simply, a data source to be exploited.
How do you perceive meaning management? Do you see yourself being a professional with the ability to collect, analyze and interpret such data for your company?
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Kraemer, J. (n.d.). Comparing Worlds through Social Media | Platypus. Retrieved from http://blog.castac.org/2016/04/whywepost/
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please use this form to cast your feedback. Please feel free to fill out only the relevant questions:
http://bit.ly/imseval

student learning 21st century

AAEEBL/CRA/EPAC INTERNATIONAL WEBINAR: ‘Recognising and presenting student learning in the 21st century’

Monday, March 6, 2017 8:15-9:30 PT USA, 11:15-12:30 ET USA, 16:15-17:30 UK

Register for participation at: https://goo.gl/forms/UZOndFhy36QXQYF42

NOTE: This webinar will be recorded and everyone who registers will receive a link after the event; in other words, for our Australian and New Zealand colleagues, no need to get up in the wee hours of the morning to participate!

Following substantial discussions with colleagues in the US and UK, we are pleased to announce our first collaborative event: Recognising and presenting student learning in the 21st century’: An international webinar on emerging practice in higher education. This session is co-sponsored by the Association for Authentic, Experiential Evidence-Based Learning (AAEEBL), Centre for Recording Achievement (CRA), and the EPAC ePortfolio Community of Practice.

Description:
It is increasingly recognised that:

  • the learning and achievement of our students is not limited to their academic studies;
  • institutions need to make decisions about the extent to which they wish to recognise and value such ‘lifewide learning’ and achievements as part of the statements they make about the achievements of their graduates;
  • the use of ‘richer records’ of student achievements formatively can support processes of reviewing and planning, and help students set targets and take increasing responsibility for their own development;
  • students may need support in making use of such records with third parties such as potential employers;
  • in a digital world the digital presentation of such records, and the supporting evidence for these, will be increasingly important.

‘Work in progress’ on this agenda is occurring in multiple locations, including the USA (the Comprehensive Student Record project), the UK (the Higher Education Achievement Report), and Australia and New Zealand (the Graduation Statement).

Key contributors to the webinar will be:

  • Cathy Buyarski, IUPUI (Indiana University-Purdue University Indianapolis) and Helen L. Chen, Stanford University, AAEEBL and EPAC representing their institutional work and that of the broader AACRAO/NASPA Comprehensive Student Record project and national initiatives around emerging credentials in the USA.
  • Rob Ward, Centre for Recording Achievement on the national picture in the UK, with Trish Lunt, University of Liverpool and David Stanbury, University of Essex presenting perspectives on institutional practice.

Each will respond to questions and issues raised, and the webinar will explicitly seek to:

  • identify an agenda for further online discussion if appropriate.
  • stimulate a collection of resources, questions for future exploration, examples, case studies, and also contacts for possible collaboration and networking.

Anyone who is interested in joining this jointly sponsored webinar is welcome to join by pre-registering for the session so that we can send you a participation link. As we look to new ways to innovate and encourage greater engagement and opportunities for networking for AAEEBL members, we welcome both your enthusiasm and patience!

Please register for this event at https://goo.gl/forms/UZOndFhy36QXQYF42 by Friday, March 3..

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more on evidence based learning in this IMS blog
https://blog.stcloudstate.edu/ims?s=Evidence-Based+Learning+
more on eportfolio in this IMS blog
https://blog.stcloudstate.edu/ims?s=eportfolio

avoid power point

Universities should ban PowerPoint — It makes students stupid and professors boring

http://www.businessinsider.com/universities-should-ban-powerpoint-it-makes-students-stupid-and-professors-boring-2015-6

An article in The Conversation recently argued universities should ban PowerPoint because it makes students stupid and professors boring.

Originally for Macintosh, the company that designed it was bought by Microsoft. After its launch the software was increasingly targeted at business professionals, especially consultants and busy salespeople.

As it turns out, PowerPoint has not empowered academia. The basic problem is that a lecturer isn’t intended to be selling bullet point knowledge to students, rather they should be making the students encounter problems. Such a learning process is slow and arduous, and cannot be summed up neatly. PowerPoint produces stupidity, which is why some, such as American statistician Edward Tufte have said it is “evil”.

Of course, new presentation technologies like Prezi, SlideRocket or Impress add a lot of new features and 3D animation, yet I’d argue they only make things worse. A moot point doesn’t become relevant by moving in mysterious ways. The truth is that PowerPoints actually are hard to follow and if you miss one point you are often lost.

While successfully banning Facebook and other use of social media in our masters programme in philosophy and business at Copenhagen Business School, we have also recently banned teachers using PowerPoint. Here we are in sync with the US armed forces, where Brigadier-General Herbert McMaster banned it because it was regarded as a poor tool for decision-making.

Courses designed around slides therefore propagate the myth that students can become skilled and knowledgeable without working through dozens of books, hundreds of articles and thousands of problems.

review  of research on PowerPoint found that while students liked PowerPoint better than overhead transparencies, PowerPoint did not increase learning or grades

Research comparing teaching based on slides against other methods such as problem-based learning – where students develop knowledge and skills by confronting realistic, challenging problems – predominantly supports alternative methods.

PowerPoint slides are toxic to education for three main reasons:

  1. Slides discourage complex thinking.
  2. students come to think of a course as a set of slides. Good teachers who present realistic complexity and ambiguity are criticised for being unclear. Teachers who eschew bullet points for graphical slides are criticised for not providing proper notes.
  3. Slides discourage reasonable expectations

Measuring the wrong things

If slide shows are so bad, why are they so popular?

Exams, term papers and group projects ostensibly measure knowledge or ability. Learning is the change in knowledge and skills and therefore must be measured over time.

When we do attempt to measure learning, the results are not pretty. US researchers found that a third of American undergraduates demonstrated no significant improvement in learning over their four-year degree programs.

They tested students in the beginning, middle and end of their degrees using the Collegiate Learning Assessment, an instrument that tests skills any degree should improve –  analytic reasoning, critical thinking, problem solving and writing.

 

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more on [why not to use] PowerPoint in this IMS blog
https://blog.stcloudstate.edu/ims?s=powerpoint

IM554 discussion on GBL

IM554 discussion on Game Based Learning

Here is the “literature”:
https://blog.stcloudstate.edu/ims/2015/03/19/recommendations-for-games-and-gaming-at-lrs/
this link reflects my recommendations to the SCSU library, based on my research and my publication: http://scsu.mn/1F008Re

Here are also Slideshare shows from conferences’ presentations on the topic:

https://www.slideshare.net/aidemoreto/gamification-and-byox-in-academic-libraries-low-end-practical-approach

https://www.slideshare.net/aidemoreto/gaming-and-gamification-in-academic-and-library-settings

Topic :Gaming and Gamification in Academic Settings

  1. Intro: why is it important to discuss this trend
    1. The fabric of the current K12 and higher ed students: Millennials and Gen Z
    2. The pedagogical theories and namely constructivism
      1. Csikszentmihalyi’s “flow” concept (being in the zone)
      2. Active learning
      3. Sociocultural Theory
      4. Project-Based Learning
    3. The general milieu of increasing technology presence, particularly of gaming environment
    4. The New Media Consortium and the Horizon Report

Discussion: Are the presented reasons sufficient to justify a profound restructure of curricula and learning spaces?

  1. Definition and delineation
    1. Games
    2. Serious Games
    3. Gamification
    4. Game-based learning
    5. Digital game-based learning
    6. Games versus gamification
    7. Simulations, the new technological trends such as human-computer interaction (HCI) such as augmented reality (AR),virtual reality (VR) and mixed reality (MR) (https://blog.stcloudstate.edu/ims/2017/02/22/virtual-augmented-mixed-reality/ )

Discussion: Is there a way to build a simpler but comprehensive structure/definition to encompass the process of gaming and gamification in education?

  1. Gaming and Gamification
    1. Pros
    2. Cons
    3. Debates

Discussion: Which side are you on and why?

  1. Gaming and Gamification and BYOD (or BYOx)
    1. gaming consoles versus gaming over wi-fi
    2. gaming using mobile devices instead of consoles
    3. human-computer interaction (HCI) such as augmented reality (AR),virtual reality (VR) and mixed reality (MR) (https://blog.stcloudstate.edu/ims/2017/02/22/virtual-augmented-mixed-reality/ )

Discussion: do you see a trend to suggest that either one or the other will prevail? Convergence?

  1. Gaming in Education
    1. student motivation, student-centered learning, personalized learning
    2. continued practice, clear goals and immediate feedback
    3. project-based learning, Minecraft and SimCity EDU
    4. Gamification of learning versus learning with games
    5. organizations to promote gaming and gamification in education (p. 6 http://scsu.mn/1F008Re)
    6. the “chocolate-covered broccoli” problem

Discussion: why gaming and gamification is not accepted in a higher rate? what are the hurdles to enable greater faster acceptance? What do you think, you can do to accelerate this process?

  1. Gaming in an academic library
    1. why the academic library? sandbox for experimentation
    2. the connection between digital literacy and gaming and gamificiation
    3. Gilchrist and Zald’s model for instruction design through assessment
    4. the new type of library instruction:
      in house versus out-of-the box games. Gamification of the process
      http://web.stcloudstate.edu/pmiltenoff/bi/

Discussion: based on the example (http://web.stcloudstate.edu/pmiltenoff/bi/), how do you see transforming academic library services to meet the demands of 21st century education?

  1. Gaming, gamification and assessment (badges)
    1. inability of current assessments to evaluate games as part of the learning process
    2. “microcredentialing” through digital badges
    3. Mozilla Open Badges and Badgestack
    4. leaderboards

Discussion: How do you see a transition from the traditional assessment to a new and more flexible academic assessment?

Collecting, Preserving, and Transforming the News

: National Library of Iceland http://web.stcloudstate.edu/pmiltenoff/iceland/

Collecting, Preserving, and Transforming the News

Conference website: https://ifla2017.landsbokasafn.is/

Organizers: National Library of Iceland, IFLA News Media Section (http://www.ifla.org/news-media), and IFLA Information Technology Section

(http://www.ifla.org/it)

Theme & sub-themes

From printed newspapers to born-digital news, libraries and other cultural heritage institutions have a central role in ensuring future access to news content. This conference will examine issues and challenges in collecting and preserving the news and making it available to users. Do access and preservation have different prerequisites? In addition, the conference will explore how news media is used and transformed by researchers and the public.

Can we recognize variable user needs? Do we offer the most suitable APIs?

Proposals should address the main theme and related topics, including but not limited to:

Users’ experiences with digital newspaper collections and their usability expectations

Case studies of patron services for digitized and born-digital news (e.g., management systems, reading devices, printout services, etc.)

How digitized news collections are being used in the digital humanities, by researchers, and by the public

The importance and possibilities of citizen science

Long-term sustainability planning for news collections and the role of institutional commitment in preservation and sustainability planning

How institutions make digital newspaper collections freely accessible

Rules, regulations, or legislation for mandatory deposit of news content, paper or otherwise

Legal deposit libraries offering access to in-copyright digitized newspapers

National Libraries co-operating with newspaper publishing houses in digitization, access, etc.

Data research that benefits preservation practice and planning

Changing collection building in a social media and online world

New methods for media monitoring

Harvesting and preservation of web-only news content

Issues around suppression of digitized/digital news content and take down orders

Other proposals relevant to the main conference theme will also be considered.

Note: Papers from this conference will be considered for a special issue of IFLA Journal. All authors will be invited to use feedback from the conference to revise their work and submit it for peer review in collaboration with the IFLA Journal editorial committee and the conference organizing committee.

Submission Guidelines

Proposal abstracts should be submitted as an MS Word file. Proposal abstracts must be submitted by 27 January 2017, must be in English, and should clearly

include:

Title of proposed paper

Abstract of proposed paper (no more than 300 words)

Name(s) of presenter(s) plus position and/or title

Employer / affiliated institution

Contact information including e-mail address and telephone number

Short biographical statement(s) of presenter(s)

Proposal abstracts should be emailed to all conference committee members:

Minna Kaukonen (minna.kaukonen@helsinki.fi)

Edmund Balnaves (ebalnaves@prosentient.com.au)

Mary Feeney (mfeeney@email.arizona.edu)

Örn Hrafnkelsson (orn@landsbokasafn.is)

Ana Krahmer (ana.krahmer@unt.edu)

Kazuo Takehana (k-takeha@ndl.go.jp)

Kopana Terry (kopana.terry@uky.edu)

Selected presenters will be notified by 3 February 2017. To discuss any matter relating to this Call for Papers, please contact the conference committee members listed above.

Accepted papers

Complete accepted papers should be 3000-6000 words in length and be an original submission not published elsewhere.

Complete accepted papers and accompanying presentation slides must be submitted by 17 April 2017.

Final papers should be written in English.

The papers will be made available on the Conference Website and the News Media Section Website under theCreative Commons Attribution 4.0 license.

Approximately 20 minutes will be allowed for the presentation of the paper.

Registration

Registration information will be posted on the Conference Website at the beginning of 2017.

Important dates

27 January 2017 Proposal abstracts due

3 February 2017 Acceptance notices sent to authors

10 February 2017 Start of registration

10 April 2017 Completed papers and presentations submitted

27-28 April 2017 Conference

Please note The Programme Committee regrets that it has no funding to assist prospective authors and the submission of an abstract must be on the understanding that the costs of attending the conference including registration, travel, accommodation and other expenses, are the responsibility of the presenters of the accepted papers, or their institutions. No financial support can be provided by IFLA, but a special invitation can be issued to authors.

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more about “news” in this IMS blog
https://blog.stcloudstate.edu/ims?s=news

cartoons humor learning

Creating Cartoons to Spark Engagement, Learning

http://www.toondoo.com/

my note:
Avoid using infographics for purposes, which toodoo can serve.
Infographics are for about visualization of stats, not just visualization.
#FindTheRightTool
By Vicki E. Phillips
As instructors, we are constantly looking for new ways to capture our students’ attention and increase their participation in our classes, especially in the online modalities. We spend countless hours crafting weekly announcements for classes and then inevitably receive multiple emails from our students asking the very same questions that we so carefully and completely answered in those very same announcements! The question remains, how do we get them to read our posts?
It was precisely that problem I was trying to solve when I came across several articles touting the benefits of comics in higher education classrooms. I knew I couldn’t create an entire comic book, but I wondered if I could create a content-related cartoon that would not only capture students’ attention and maybe make them laugh, but also interest them enough that they would read the entire announcement or post. In doing so, I would be freed from responding to dozens of emails asking the same questions outlined in the announcements and students could focus on the homework.
A quick Internet search led me to a plethora of free “click and drag” cartoon making software applications to try. I started posting my own cartoons on characters, themes, etc. on the weekly literature we were studying in my upper division American and Contemporary World Literature classes, as well as to offer reminders or a few words of encouragement. Here’s an example of one I posted during week 7 of the semester when students can become discouraged with their assignment load: http://www.toondoo.com/cartoon/10115361
After a positive response, I decided to provide my online students the opportunity to try their hand at cartoon creation. I created a rubric and a set of instructions for an easy to use, free program that I had used, and I opened up the “cartoon challenge” to the students. The results were nothing short of amazing—what intrigued me the most was the time and effort they took with their cartoons. Not only did they create cartoons on the story we were reading, but they also wrote additional posts explaining their ideas for the creation, discussing why they chose a particular scene, and identifying those elements pertinent to the points they were making. These posts tended to receive many more substantial comments from their peers than the traditional discussion board posts, indicating they were being read more.
When students in my face-to-face course heard about the cartoons, they asked to try this approach as well. Their cartoons, shared in class via the overhead projector, led to some of the most engaging and interesting discussions I have ever had in the residential literature classes as students explained how they came up with the elements they chose, and why they picked a certain scene from the reading. The positive student feedback has been instrumental in my continuing to offer this option in both my online and face-to-face classes.
How does one get started in making these cartoons? The good news is you do not have to be an artist to make a cartoon! There are free programs with templates, clip art, and all the elements you would need to click and drag into place all those wonderful ideas you have simmering in your brain. My favorite to use is ToonDoo, available at http://toondoo.com. I like it because there are literally hundreds of elements, a search bar, and it lets me customize what I want to say in the dialog bubbles. It is very user friendly, even for those of us with limited artistic ability.
The whole experience has been overwhelmingly positive for me, and judging from the feedback received, for the students as well. It has also reminded me of one of my teaching goals, which is to incorporate more activities which would fall under assimilating and creating aspects of Bloom’s Taxonomy (Bloom’s Revised Taxonomy, 2001). If that is your goal as well, then try inserting a cartoon in those weekly announcements and ask for feedback from your students—I think you’ll be pleasantly surprised!
References:
Armstrong, Patricia (n.d.) Bloom’s Taxonomy, Vanderbilt University, Center for Teaching. Retrieved from https://cft.vanderbilt.edu/guides-sub-pages/blooms-taxonomy/#2001
Pappas, Christopher (2014) The 5 Best Free Cartoon Making Programs for Teachers. Retrieved from: https://elearningindustry.com/the-5-best-free-cartoon-making-tools-for-teachers
Vicki E. Phillips is an assistant professor of English and Literature at Rasmussen College, Ocala, Fla.

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cartoons for historians and history teaching / learning:
http://www.historycomics.net/

http://www.readingwithpictures.org/

http://www.freetech4teachers.com/2016/10/10-ideas-for-using-comics-in-your.html

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more on effective presentations in this IMS blog
https://blog.stcloudstate.edu/ims?s=presentations

more on create infographics in this IMS blog:
https://blog.stcloudstate.edu/ims/2014/04/09/infographics-how-to-create-them/

social media and higher ed

http://universitysocialpro.libsyn.com/usp14-podcasting-for-higher-education-at-social-media-strategies-summit-2016

for download: http://traffic.libsyn.com/universitysocialpro/USP14-podcasting-for-higher-education.mp3

presentations available here: http://universitysocialpro.com/portfolio/podcasting-for-higher-education-socialmedia-strategies-summit/

[PDF] Podcasting for Higher Education Slides

[PDF] Podcasting Guide (Includes starter gear list and costs)

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more on social media in this IMS blog
https://blog.stcloudstate.edu/ims?s=social+media+higher+ed

apps for tutorials

Tools and Apps for Creating Educational Tutorials

http://www.educatorstechnology.com/2016/04/a-handy-chart-featuring-some-of-best.html

Categories
Apps
iPad apps for creating tutorials
Android apps for creating tutorials
Chrome apps for creating tutorials and screencasts
Web apps for creating tutorials and screencasts

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more on lecture capture in this IMS blog
https://blog.stcloudstate.edu/ims?s=capture

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