Archive of ‘information technology’ category

download from MediaSpace

How to download videocapture from MediaSpace (AKA Kaltura)

screen recording

screen recording

  • Open the file you want to download in the player, by clicking on the file
  • Click on the scroll down menu “Actions” and and choose “Edit”
actions_edit

actions_edit

  • Click on the scroll down menu “Actions” and and choose “Edit”
  • Click “Downloads”
downloads

downloads

  • 1. Select HiDef MP4 file, 2. Click “download” and 3. click on “Download Media”
save

save

  •  save your file to a location of your choice

Detachable Devices

Report: Detachable Devices To Drive Tablet Growth Through 2020

https://campustechnology.com/articles/2016/03/10/report-detachable-devices-to-drive-tablet-growth-through-2020.aspx

By Joshua Bolkan,  03/10/16

Detachable tablets will nearly quadruple, as a share of the tablet market, from 8 percent to 30 percent in 2020, according to a new forecast from International Data Corp. (IDC).

Android detachables will account for 18.2 percent of the devices sold this year, according to IDC’s prediction, improving to 23.1 percent in 2020.

iOS market share among detachables will fall from 28.5 percent this year to 22.4 percent in 2020.

wearables

Report: Wearables To Top 10 Million Shipments in 2016

By Joshua Bolkan 03/21/16

Global sales of wearable devices will exceed 10 million this year, up 32.8 percent over 2015, according to a new forecast from International Data Corp. (IDC). That total will more than double by the end of the forecast period, 2020, to hit 237.1 million shipments if the company’s prediction holds true.

“Watch and wristband shipments will reach a combined total of 100 million shipments in 2016, up from 72.2 million in 2015,” according to a news release. “Other form factors, such as clothing, eyewear, and hearables, are expected to reach 9.8 million units in 2016 and will more than double their share by 2020. This will open the door for new experiences, use cases, and applications going forward.

Google Glass versus Microsoft HoloLens

Here’s one thing Google and Microsoft agree on (and they’re right)

http://www.businessinsider.com/google-and-microsoft-embrace-ar-over-vr-2016-4

Virtual reality, like the new Facebook Oculus and HTC Vive, completely immerse you inside a computer generated world. It’s like being inside a 360-degree video game, or movie, or computer-generated simulation.

according to a report in The Information today, Google’s long-term bet is on augmented reality. The company is making not one but several follow-ups to Glass, and has a project called “Tango” that aims to outfit smartphones with computerized “eyes” that can map a 3D space.

More on augmented reality in this IMS blog

https://blog.stcloudstate.edu/ims/?s=augmented&submit=Search

Immersive Education

Immersive Italy and 6th European Immersive Education Summit Host and Dates Announced

http://immersiveeducation.org/news/2016/02/03/immersive-italy-and-6th-european-immersive-education-summit-host-and-dates-announced

The Immersive Education Initiative today announced that Università degli Studi di Padova (the University of Padua) is the official host of the 6th European Immersive Education Summit (EiED 2016). The prestigious academic and technical conference will run in parallel with the inaugural IMMERSIVE ITALY “general public” conference from June 21 through June 23.

More on immersive practices in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=immersive&submit=Search

GEO show

GEO Show: Virtual Expeditions

https://plus.google.com/+GeoBrandon/posts/6Bs6gWWTR5j?pid=6248212149980968850&oid=105747542929703678418

http://learnaroundtheworld.com/geoshow/?_ga=1.98930270.112281183.1459956177

More on the use of GIS technologies in education in this blog:

https://blog.stcloudstate.edu/ims/?s=gis&submit=Search

augmented reality by ISTE

4 AR tools to build executive function and engagement

https://www.iste.org/explore/articleDetail?articleid=496

Luis Perez and Kendra Grant 7/23/2015
Topics: Assistive and adaptive technologies, Augmented reality, Learning spaces, Mobile learning, Tools

the Universal Design for Learning (UDL) framework, which aims to develop expert learners. In addition to removing barriers and making learning accessible to the widest varied of learners possible, UDL addresses many of the metacognitive and self-efficacy skills associated with becoming an expert learner, including:

Executive functions. These cognitive processes include initiation, goal setting, attention, planning and organization.

Comprehension skills. This skillset encompasses knowledge construction, making connections, developing strategies and monitoring understanding.

Engagement principles. These soft skills include coping, focus, resilience, effort, persistence, self-assessment and reflection.

QR codes

AR apps : two types of AR apps: those for experience and for creation. Experience AR apps, such as Star Walk, are designed to provide the user with an AR experience within a specific content or context. Creation AR apps, such as BlippAR and Aurasma, allow users to create their own AR experiences.

Posters : To support comprehension and metacognitive skills, images related to classroom topics, or posters related to a process could serve as the trigger image.

iBeacons : Beacon technology, such as iBeacon, shares some similarities with QR codes and AR, as it is a way to call up digital content from a specific spot in the physical world. However, unlike QR codes and AR, you do not have to point your device at a code or use a trigger image to call up content with iBeacon. Your device will automatically sync when it is near a beacon, a small device that emits a low-power Bluetooth signal, if you have an iBeacon-enabled app. The beacon then automatically launches digital content, such as a video, audio file or webpage. Beacon technology is well suited for center-based activities, as you can set up the app to trigger instructions for each center, exemplars of what the finished work will look like and/or prompts for the reflection when the center’s activity has been completed.

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More on QR codes in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=qr+codes&submit=Search

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