Archive of ‘instructional technology’ category

virtual tours museums

Palace of Versailles

https://www.google.com/culturalinstitute/collection/palace-of-versailles?projectId=art-project

The National Gallery, London

https://www.google.com/culturalinstitute/collection/the-national-gallery-london?projectId=art-project

Smithsonian American Art Museum – Washington – Freer and Sackler Galleries

http://www.ba-bamail.com/content.aspx?emailid=19785

Van Gogh Museum – Amsterdam

https://www.google.com/culturalinstitute/collection/van-gogh-museum?projectId=art-project

Hermitage Museum – St. Petersburg

https://www.google.com/culturalinstitute/collection/the-state-hermitage-museum?projectId=art-project

Museum Kampa – Prague

https://www.google.com/culturalinstitute/collection/museum-kampa?projectId=art-project

National Gallery of Modern Art – New Delhi

https://www.google.com/culturalinstitute/collection/national-gallery-of-modern-art-ngma-new-delhi?hl=uk&projectId=art-project

Alte Nationalgalerie – Berlin

https://www.google.com/culturalinstitute/collection/alte-nationalgalerie-staatliche-museen-zu-berlin?projectId=art-project

The Israel Museum – Jerusalem

https://www.google.com/culturalinstitute/collection/the-israel-museum-jerusalem

Uffizi – Florence

https://www.google.com/culturalinstitute/collection/uffizi-gallery?projectId=art-project&hl=it

Please have also a similar virtual tour for Alhamra in Granada, Spain and The Hofburg and Belvedere Palace created by Plamen Miltenoff in 2002:

 

 

clickers and mobile devices

Transform Classroom Dynamics with Clickers and/or Mobile Devices

Getting Students more involved in classroom presentations and assessing their interest is always part of an educator’s goal. Student Response Systems (SRS), also called audience response systems or more commonly “clickers,” have been around in university lecture halls in one form or another for more than two decades.

iclicker_CampusTechnologyGameChanger_onlinefinal

Code for Humanity

Santa Clara U Students Code for Humanity

come up with apps to help two organizations serving the poorest people. Santa Clara University’s Association for Computing Machinery chapter held its third annual hackathon, “Hack for Humanity.”

The 24-hour event brought together participants from area colleges studying not just computer science or engineering but also business, biotech, communications and graphic design. Students worked individually or in teams of four to develop applications for either of two recipients.

One is Catholic Charities, where coders were encouraged to improve one of its many services and programs for “very low income people.” For example, the students could come up with apps for improving the organization’s existing job skills training, immigration test training or nutrition information programs.

The other is VillageTech, a company that has created Looma, a low-power, affordable portable computer and projector box for classroom use in schools in developing countries. There, the hackers are supposed to come up with apps for use by students in Nepal, such as creating a content management and navigation system, to build an on-screen keyboard, to add to the maps available for Looma, to improve the speech capability, to create a tool for managing the webcam and related functions.

best podcasts

how to subscribe to a podcast:

These are the best podcasts you should be listening to right now

instruction without LMS

Free Webinar: Create and Deploy Training in 10 Minutes…Without an LMS!

https://www.linkedin.com/groups/138953/138953-6110069177630932993

Join us on Wednesday, March 9, 2016 10:00 AM – 11:00 AM EST for another great E-Learning 2.0 webinar.
Register here: http://bit.ly/1Scfhdi

In this webinar, you’ll learn about how some businesses are turning to a new breed of training product called LearnBolt to meet their in the moment training needs. LearnBolt is a Learning Development and Delivery System(LDDS) that makes it quick and easy to collect and curate content, organize it, and then immediately push it to the learners all through mobile devices. There will be a live demonstration of the application and discussion on how to make your training development and delivery a more dynamic and fluid process to meet the needs of todays evolving learners.

Key Topics discussed:

• Rapid training development and delivery
• SME Knowledge Mining
• Cloud-based Content Management Systems
• Bite-sized training chunks
• Mobile push learning

Presenter: Steve Albanese

Steve is Founder and CEO of LearnBolt. With over 20 years of building EdTech products and service based businesses, Steve brings valuable experience in training/learning methodologies, production processes, and a deep knowledge of the latest technology and transition trends.

Register Here: http://bit.ly/1Scfhdi

live Kahoot Skype between schools

A live Skype connection between two schools, one in Plovdiv, Bulgaria and one in London, U.K. enables students to compete on Kahoot:

3rd graders play Kahoot using their mobile phones (BYOD).

The opportunity to compete against students from another country brings enormous enthusiasm in the entire session.

Gamifying the educational experience is the other part, which brings enthusiasm.

badges for teachers

start with the teachers, not with the students

OPINION So You Want to Drive Instruction With Digital Badges? Start With the Teachers

https://www.edsurge.com/news/2015-10-31-so-you-want-to-drive-instruction-with-digital-badges-start-with-the-teachers

Participating teachers advance through a series of inquiry-based professional development modules. Teachers are awarded a digital badge for the successful completion of each 10-hour module. To accomplish this, they must complete the following steps: 1) study module content, 2) participate in a focused discussion with peers working on the same module, 3) create an original inquiry-based global lesson plan that incorporates new learning, 4) implement the original lesson plan in the classroom, 5) provide evidence of classroom implementation and 6) reflect on and revise the lesson created.

The final product of every module is a tested, global lesson plan that articulates learning objectives, activities, assessments, and resources for each stage of inquiry. Upon completion, teachers may publish finalized lessons in a resource library where they can be accessed by other educators. As designed, the HISD badging system will be a four-year, 16-badge approach that equates to 160 hours of professional learning for teachers.

five key features that taken together increase significantly the likelihood that the learning experience for a teacher will lead to results in the classroom for students — which, after all, is the point of professional development:

 

  • Badging requires demonstrating understanding and implementation of a target content or skill. 
  • Badging provides recognition and motivation. 
  • Badging allows for knowledge circulation among teachers. 
  • Badging can be tracked and assessed. 
  • Badging is a scalable enterprise. 

 

Bloom Digital Taxonomy

Bloom’s Digital Taxonomy Cheat Sheet for Teachers

http://www.educatorstechnology.com/2016/02/blooms-digital-taxonomy-cheat-sheet-for-teachers.html

Resources for Bloom’s Digital Taxonomy
iPad Apps Android Apps Web Tools
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering

Follow the discussion on the LinkedIn ISTE discussion group:

https://www.linkedin.com/groups/2811/2811-6107212405878566913

Similar visual representation in this IMS blog entry:

Bloom’s Wheel With Technology

Learning Spaces and Instructional Technology

Special Interest Group: Learning Spaces and Instructional Technology (SIG) webinars are FREE and open to anyone. Please feel free to share this with others at your institution.

Dynamic Discussion Artifacts: Moving Beyond Threaded Discussion

Description

This session will describe an approach to online discussions that moves beyond the threaded message boards of D2L Brightspace, yet still maintained an asynchronous online delivery. Using teams, discussions were differentiated by product to allow students to turn in an artifact that represented their shared understanding during specific online course modules.  Strategies, Technology guides, rubrics, and student feedback will be shared.

Presenter: Michael Manderfeld
Senior Instructional Designer
Minnesota State University Mankato

When
Where
https://moqi.zoom.us/j/672493176 (link to virtual room)

 

 

Notes from the previous session available here:

Active Learning Classrooms

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