Archive of ‘learning’ category

first snow in 360

Well, technically not the first for 2016, but certainly beautiful:

https://app.viar360.com/media?leaf=2LlIRQqu1Wto

Best experience with VR goggles: Google Cardbox, HTC Vive etc. (please ask for more info if needed). If you have goggles, choose “VR Mode” (1), if viewing on your computing device (desktop, laptop, smart phone, tablet) and/or don’t have goggles, choose “Panorama Mode” (2)

Virtual Reality

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If you would like to brainstorm ideas to apply Virtual Reality, Augmented Reality and/or 360 video in your courses, please let us know…

ISTE standards for students

https://blog.stcloudstate.edu/ims/2018/04/18/iste-standards-for-students-2/

ISTE standards

http://info.iste.org/iste-student-standards-transform-the-classroom-poster

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More on ISTE in this blog:
https://blog.stcloudstate.edu/ims?s=iste

more on digital literacy in this blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy

more on digital citizenship
https://blog.stcloudstate.edu/ims?s=digital+citizenship

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storyboard in course authoring

Storyboarding: A Simple Way To Get Professional In Course Authoring

Storyboarding: A Simple Way To Get Professional In Course Authoring

7 Tip To Get Started With Storyboarding

  1. Pick the tool you will be using for creating storyboards (MS Office tools: Word, Excel, PPT).
  2. Create a sketch of the title page with the name of the course and 3-5 page mockups containing the course sets out to accomplish, e.g.
    1. What Ιs Gamification?
    2. Game Thinking.
    3. Game Elements.
    4. Motivation & Psychology.
    5. Gamification Design Framework.
  3. After you have outlined the principal structure of the course, it’s time to go deeper and describe the structure of every section of the course.
  4. Try to visualize the general layout of every page.
  5. Enumerate all screens in the storyboard, e.g. 1/16, 2/16, 3/16, and so on.
  6. Lay out the screens of your storyboard in order and try following the story they tell. Look at them through your learners’ eyes. Is all information delivered in a logical order? Did you leave out something important? Are your notes clear enough so that you will be able to build a complete course using your storyboard for reference a week later? Have you touched upon all important areas?
  7. If you need to present your storyboard to your client (student) or boss (student) for review, it pays to show it to a good friend first and ask for feedback. Ask them to read your storyboard and then retell what they took away from it in their own words.

in Geenio (https://www.geen.io/) this mode is called the Pathboard, and entering it allows you to see the structure of your whole course, the sequence in which pages and tests are presented, as well as the connections between them. Some course editors not only provide you an overview of your course’s structure, but enable you to edit the course’s structure and add additional elements to it as well.

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More on storyboard importance for your hybrid/online course design
:

online learning and course design

Five tips for designing an online course:

  1. State your objective: Each lesson should have one concise, action-oriented learning objective to ensure your lesson design process is focused.
  2. Think as a private tutor: Learners today are inundated with media tailored to them and they expect learning to be tailored as well. So think about how the tools available, including new technologies, will help create meaningful learning moments for all your students.
  3. Storyboard before you build: Being able to see a complete lesson, especially one that integrates various mediums, is essential to creating a successful learning experience.
  4. Build towards high-order thinking: Technology in education can go beyond multiple-choice questions and document repositories. Don’t be afraid to integrate tools that let learners create and share.
  5. Remember you’re learning too: Reviewing learner results from a lesson shouldn’t just be about their score, but also evaluating how effectively the lesson was developed and executed so your teaching can adapt and learn as well.

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https://blog.stcloudstate.edu/ims/2016/04/06/guide-to-project-based-learning/

tools for iOS, Android etc.

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elearning infographics

 

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https://blog.stcloudstate.edu/ims/2014/04/20/how-to-gamify-your-classroom-in-6-easy-steps/

  • Clarify your desired learning outcomes first
  • Make them measurable
  • Choose a ‘big idea’
  • Storyboard the game. Make sure there’s room for failure and multiple courses of action.
  • Design learning activities
  • Build teams
  • THEN apply the game dynamics

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Videos In Your Classroom

 

metabook

Metabook line

https://www.marketplace.org/shows/marketplace-tech/marketplace-tech-thursday-november-17-2016

Film isn’t the only medium that gets the virtual reality treatment. The best-selling author Wally Lamb has a new book called “I’ll Take You There” that’ll launch as part of the Metabook line — a series of works that include extras like 360 degree videos and photos.

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More on ebooks in this IMS blog
https://blog.stcloudstate.edu/ims?s=ebook

Apple augmented reality

Apple Considers Wearables Expansion With Digital Glasses

https://plus.google.com/+NobleAckerson/posts/iuS4ZiCF38u

In 2013, Apple bought PrimeSense, which developed motion-sensing technology in Microsoft Corp.’s Kinect gaming system. Purchases of software startups in the field, Metaio Inc. and Flyby Media Inc., followed in 2015 and 2016.

“AR can be really great, and we have been and continue to invest a lot in this,” Cook said in a July 26 conference call with analysts. “We are high on AR for the long run. We think there are great things for customers and a great commercial opportunity.”

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more on immersive reality and augmented reality in this IMS blog:
https://blog.stcloudstate.edu/ims?s=augmented+reality

video captions benefit

Report: Video Captions Benefit Virtually All Students

By Leila Meyer 11/02/16

https://campustechnology.com/articles/2016/11/02/report-video-captions-benefit-virtually-all-students.aspx

The Oregon State University Ecampus Research Unit conducted the national study in collaboration with 3Play Media. The researchers surveyed 2,124 students across 15 public and private universities throughout the United States. Of all respondents, 19 percent reported hearing difficulties, and 37 reported vision difficulties. However, only 13 percent had registered with an office of disability services, and less than 12 percent reported they require academic accommodations.

The study revealed that students find closed captions and video transcripts helpful, whether the student is deaf or hard of hearing or not.

Key findings from the study:

  • Almost 100 percent of survey respondents had at least one course — either face-to-face or online — that included some video content;
  • 75 percent of students use captions as a learning aid in face-to-face and online classrooms;
  • 98.6 percent of students who use captions say they are helpful;
  • 71 percent of students without hearing difficulties use captions at least some of the time;
  • Students reference video transcripts as a learning aid 85 percent of the time;
  • 66 percent of English-as-a-second-language (ESL) students find captions extremely or very helpful;
  • 61 percent of students with learning disabilities find captions helpful;
  • More than one quarter of students were unsure about the availability of closed captions for video content in their course; and
  • Almost one-in-five students were unsure about the availability of video transcripts for their course.

Further details about the study and a link to the full report can be found on 3Play Media’s site.

Internet freedom

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