Archive of ‘learning’ category

A Quick Start Guide to Participating in Twitter Chats

A Quick Start Guide to Participating in Twitter Chats

http://www.guide2digitallearning.com/blog_tom_murray/quick_start_guide_twitter_chats

This past week, I had the privilege of introducing US Secretary of Education, Arne Duncan, as a guest moderator for #edtechchat, an educational Twitter chat that I founded with four members of my personal learning network (PLN).  Over the course of 60 minutes, almost 2,000 people from around the world, shared about 10,000 tweets in response to the Secretary’s six questions related to being a Connected Educator.  Secretary Duncan (@arneduncan) and his Office of Educational Technology (@officeofedtech) deemed October “Connected Educator’s Month” for the second straight year.  To close #ce13, Secretary Duncan used the #edtechchat forum to engage in conversation with educators from all over the world.

In reflecting on the chat, many people asked how to get started, and how to possibly follow such a quick flow of information. For one, 10,000 tweets in an hour is by no means typical; but then again, neither is the opportunity to interact with the US Secretary of Education. Although this particular chat with the Secretary may be an extreme example of what possibilities can arise when connecting with others online, each week there are over 160 chats that occur.  Virtually all topics are covered in some fashion. Whether you’re a 4th grade teacher (#4thchat) in Maryland (#mdedchat), a principal (#cpchat) in Arkansas (#arkedchat), a new teacher (#ntchat) in Rhode Island (#edchatri), or a parent (#ptchat) connecting on a Saturday (#satchat), there’s something for you.

This Quick Start Guide to Participating in Twitter Chats was created as part of the Digital Learning Transition MOOC (#dltmooc), an online “Massive Open Online Course”, developed by The Alliance for Education (@All4Ed) and the Friday Institute (@FridayInstitute) as part of Project 24 (@all4edproject24).  Feel free to download and share the Quick Start resource to help educators get started.

Furthermore, the Official Chat List was created by Chad Evans (@cevans5095) and me (@thomascmurray), with help from our good friend Jerry Blumengarten (@cybraryman1). This resource (shortcut: bit.ly/officialchatlist) is a comprehensive list of the educational Twitter chats that take place each week.

Start small. Choose a chat that peaks your interest. Lurk, listen, and learn. When you’re ready, jump in head first.  Grow your PLN and get connected through a Twitter chat this week!  Your students will benefit.

– See more at: http://www.guide2digitallearning.com/blog_tom_murray/quick_start_guide_twitter_chats#sthash.W1DPfmY1.dpuf

Technology is not a magic bullet.

http://www.guide2digitallearning.com/blog_chad_evans/technology_not_magic_bullet

Technology is not a magic bullet.

Professional development for administrators and educators often focuses on the “how does it work” as opposed to how should we use this to help students make meaning, communicate, collaborate, and create?  Many unfairly assume that educators are chomping at the bit to design instructional learning experiences using technology.  This is true in some cases.  In other cases, laptops are used as paperweights at worst, and for word processing at best. Tablets are used for games and low level practice skill and drill. A teacher who focuses on memorization and low level thinking skills will not all of a sudden change their stripes when handed a new device.   – See more at: http://www.guide2digitallearning.com/blog_chad_evans/technology_not_magic_bullet#sthash.jlEDWr4T.dpuf

Mobile Learning Could Be Key in Achievement Gap Equation

Mobile Learning Could Be Key in Achievement Gap Equation

http://blogs.kqed.org/mindshift/2011/01/mobile-learning-could-be-key-in-achievement-gap/

Research tells us the following:

  • Mobile phone ownership is highest in minority populations
  • Social media use is highest and most valued in minority populations
  • Online learning has its highest approval rate in minority populations

Finland Eyes Programming Classes for Elementary School Students

http://mashable.com/2013/11/16/finland-tech-education-schools/?utm_cid=mash-prod-email-topstories&utm_emailalert=daily&utm_source=newsletter&utm_medium=email&utm_campaign=daily

Finland Eyes Programming Classes for Elementary School Students

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Beyond Mindcraft: Games That Inspire Building and Exploration

http://blogs.kqed.org/mindshift/2013/11/beyond-minecraft-games-that-inspire-building-and-exploration/

1. Garry’s Mod 

garryscreenshotGarry’s Mod (GMod) is a sandbox game like Minecraft but instead of building and exploring, students use a fun physics engine that simulates things like gravity and mass. They also use a virtual toy box of assets from Valve Software’s popular games. The tool is a step up in complexity from the elegant simplicity of Minecraft, but with Garry’s Mod,students are exposed to physics concepts while having madcap fun.

2. Kerbal Space Program

kerbal_screenshotKerbal Space Program has a robust physics engine too, but it’s more focused than Garry’s Mod. Players purchase rocket parts, put them together, and then see if they can get a ship into orbit, to one of two moons, or even to another planet. These aren’t easy tasks, so play is focused on trial and error testing, and, like Minecraft, seeking help from the community is part of a successful strategy.

3. Sound Shapes 

soundshapes_screenshotSound Shapes is a visually stunning platform puzzle game set to a rich musical soundscape. Even better: students can create and share their own levels – like interactive sheet music — using sounds and objects unlocked by playing the platform game. It’s an accessible entry point into musical composition as well as game design, and provides an experience that builds on the creativity of Minecraft while offering something wholly unique for music lovers.

4. DIY

DIYFor creative kids who want to get their hands dirty, check out DIY, a site where students can find things to build, instructions for how to build them, and ways to share their creations with others. All projects are aligned to 50 skills that run the gamut from outdoors to indoors, and feature various challenges to complete and cool badges to earn and display.

5. STENYCIL

screen568x568Computer programming is a great next step for students who love to mod Minecraft or toy around with the redstone resource (which simulates basic logic and circuitry). One solid entry-level tool is Stencyl, a game creation program focused on codeless, cross-platform game making. By snapping blocks of code together, students can create games that can be published and played on a variety of platforms including mobile phones.

6. CODECADEMY

Screen Shot 2013-11-18 at 3.31.05 PMCodecademy is a web-based, self-paced site that teaches actual industry-standard languages like PHP, Javascript, Python, Ruby, HTML, and CSS. While students don’t create publishable games like they would in Stencyl, their learning is purpose-driven and contextualized, e.g. JavaScript for web development or Ruby for app development. And students do get to see their code’s output directly onscreen.

Minecraft has introduced a lot of youth to games as well as the critical thinking, problem solving, and creation skills necessary for self-motivated learning. The games and sites on this list have the potential to extend that learning, providing fresh outlets for self-expression in the digital world and beyond.

Matter of control: Alan November: Teachers and Tech Let Students Take Control

Alan November: How Teachers and Tech Can Let Students Take Control

http://blogs.kqed.org/mindshift/2013/02/alan-november-how-teachers-and-tech-can-let-students-take-control/

HI, I am honored that you have written this piece about some of my ideas about preparing students for their future. Here is a link,http://novemberlearning.com/re… to an article where I describe the detail of various jobs that we can now give students. Of course, we can ask students to invent their own jobs as well. Alan

  • is the era of cliff notes officially starting? the Summly app

    http://summly.com/index.html

    The app D’Aloisio designed, Summly, compresses long pieces of text into a few representative sentences.

    How Teen Nick D’Aloisio Has Changed the Way We Read

    http://online.wsj.com/news/articles/SB10001424052702303376904579137444043720218?goback=%2Egde_2754444_member_5804719978766680064#%21

    Call me old fashioned but I would rephrase the title to this article as: How our diminished desire to read made the Teen D’Aloisio to change how we read.

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