change in learning
new opportunities for fostering greater learner involvement and concerted effort in the learning process
our ability to increasingly access learning anyway and anytime.
Digital Literacy for St. Cloud State University
this is time sensitive information; it can change at any moment. Please enter in the comment section your most recent findings and I will update the list
Finding:
360 video does not display properly in Mozilla Firefox and Internet Explorer. The only known browser to display properly is Google Chrome.
Reason:
360 video needs HMTL5 Player and does not play on the Flash platform
Sources:
Web support isn’t quite so good for a couple of reasons. One is that only certain web browsers support such content. Chrome and Opera are compatible, for example, whilst Safari and Firefox are not.
Arguably the best way to experience YouTube’s 360-degree content, however, is through Google Cardboard.
Facebook is the other major portal through which 360-degree video content can be enjoyed, though it came to the game far later than Google.
Unlike Google’s YouTube implementation, however, there’s no Google Cardboard support on the VR side. Rather, Facebook recently opened out support to Samsung’s Gear VR ahead of the inevitable support from its own Oculus Rift when that launches early in 2016.
http://www.trustedreviews.com/opinions/how-can-i-watch-facebook-360-videos-1
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360° video only works when you use the HTML5 player. Currently it’s available on Android devices and Chrome browsers. Go here –> http://youtube.com/html5 to check if you’re using the HTML5 player.
https://productforums.google.com/forum/#!topic/youtube/7sk92Fs1juk
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How do you get html5 to work with Firefox?
https://support.mozilla.org/en-US/questions/958124
Videos to test:
in browser: http://bit.ly/VRlib
in YouTube: http://bit.ly/SCSULIB
Panorama to test:
http://bit.ly/scsuvrlib
Finding:
360 video does not display properly on Apple and Android mobile devices neither through Google Chrome browser for mobile devices nor through YouTube
Reason:
360 video needs HMTL5 Player and does not play on the Flash platform
Sources:
Arguably the best way to experience YouTube’s 360-degree content, however, is through Google Cardboard.
Facebook is the other major portal through which 360-degree video content can be enjoyed, though it came to the game far later than Google.
Unlike Google’s YouTube implementation, however, there’s no Google Cardboard support on the VR side. Rather, Facebook recently opened out support to Samsung’s Gear VR ahead of the inevitable support from its own Oculus Rift when that launches early in 2016.
http://www.trustedreviews.com/opinions/how-can-i-watch-facebook-360-videos-1
Videos to test:
in browser: http://bit.ly/VRlib
in YouTube: http://bit.ly/SCSULIB
Conclusion/Resolutions:
– make sure desktop/laptop has installed Google Chrome browser. – if instructor’s station and you cannot and/or don’t have time to install, Chrome, bring your own laptop
– if possible, identify which of the students’ phones are displaying correctly (HTML5) 360 video and panorama and collaborate with students to use their phones and demonstrate to other students the Google Cardbox experience.
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more on 360 video in this IMS blog:
https://blog.stcloudstate.edu/ims?s=360
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more on effective presentations in this IMS blog:
https://blog.stcloudstate.edu/ims?s=presentations
http://mashable.com/2016/12/05/leap-motion-mobile-vr
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more on virtual reality in this IMS blog
https://blog.stcloudstate.edu/ims?s=virtual+reality
Wednesday, December 14, 2017, 1:00pm – 2:30pm, EST
The movement to help support the “maker” culture in libraries has grown and and is creating vibrant groups centered around the library in many communities. Beyond purchasing equipment and the tools necessary to produce objects, what does the library need to do to support these innovation spaces? How do traditional library services and information management support these communities and new tools? This session will explore how some of the most successful makerspaces were created and how they incorporate traditional library services. During this session, speakers from three institutions that have implemented makerspaces will discuss how they integrate traditional services into their maker initiatives. Here’s what they will be talking about:
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https://blog.stcloudstate.edu/ims?s=makerspaces+library
By Sri Ravipati 11/29/16
Council Bluffs Community School District (CBCSD) in Council Bluffs, IA has received a $54,500 grant from Google’s Charitable Giving Fund of the Tides Foundation. With the funding, the district will purchase 28 kits (each with 15 headsets) that cost about $4,500 per kit, according to a report from the Omaha World-Herald and other sources.
The hardware will enable teachers to incorporate VR into their curriculum, like VR tours on Google Expeditions, Alchemy VR, Discovery VR, zSpace and other platforms.
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more on VR in this IMS blog:
https://blog.stcloudstate.edu/ims?s=VR
A regional ePortfolio conference jointly sponsored by AAEEBL, City University of New York and Pace University, ReBundling Higher Education will offer sessions that highlight best practices, evidence of impact, and exciting innovations.
In March, 2017, the Association for Authentic, Experiential and Evidence-Based Learning (AAEEBL), the City University of New York (CUNY) and Pace University invite you to a conference exploring and discussing ePortfolio practice and its role in the future of higher education. Use the links above to review the Call for Proposals (which outlines the themes of the conference), to register for the conference or to submit a proposal.
http://macaulay.cuny.edu/eportfolios/rebundling17/call-for-proposals/
Conference proposals are due Dec. 2, 2016, and notification will take place by January 15, 2017.
Special note: Due to recent budget cuts to NYC area colleges, registration fees will be kept to a minimum for this conference. Students (graduate or undergraduate) will be admitted free, and registration for all others will be $25, payable at the door.
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more on eportfolio in this IMS blog:
https://blog.stcloudstate.edu/ims?s=eportfolio
more on badges in this IMS blog:
https://blog.stcloudstate.edu/ims?s=badges
By Sri Ravipati 11/28/16
https://campustechnology.com/articles/2016/11/28/students-develop-vr-campus-tour-of-lehigh-u.aspx#
To view the VR campus tour, visit the Vertra site.
“The app arose from a group project for an entrepreneurship class taught by professors Joshua Ehrig and James Peterson,” according to a report from The Brown and White,
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more on VR in this IMS blog:
https://blog.stcloudstate.edu/ims?s=virtual+reality
By Richard Chang 11/18/16
January 2017 edition of the journal “The Internet and Higher Education,” looked at 17 teachers and their approaches to implementing BYOD policies in their classrooms.
Despite the constraints, most people surveyed agreed that today’s instructors should encourage devices to become part of the classroom, as the perceived benefits and resources exceed the textbooks currently used. At the same time, full implementation might require an entire overhaul of the classroom environment as we know it.
(how about gamification of the teaching process (http://web.stcloudstate.edu/pmiltenoff/bi/), as it was proposed numerous times and rejected by the librarians?)
The authors of the study are Yanjie Song and Siu Cheung Kong from the Department of Mathematics and Information Technology at the Education University of Hong Kong. The complete report is available for a fee on this site.
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Considering this recent statistics
and this summer LITA listserv exchange:
I am wondering why the recent remodeling of Miller Center 218 remained stuck in the “laptop” model after it was proposed numerous times to consider the BYOD model:
https://blog.stcloudstate.edu/ims/2015/09/25/mc218-remodel/
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more on BYOD in education in this IMS blog:
By David Nagel 11/17/16
https://thejournal.com/articles/2016/11/17/technology-use-among-teachers-strong-and-growing.aspx
The study, conducted by adaptive learning provider Front Row Education, found that 75 percent of teachers use technology with students on a daily basis and that a bit more than half have a 1-to-1 ratio of devices to students in their classrooms (up 10 points from last year’s survey). That increase in student devices is helping to drive an increase in the use of technology, with about 60 percent of teachers surveyed saying they expect to increase the use of technology in the 2016–2017 school year.
60 percent of teachers have access to Chromebooks, up 15 percent from last year; 64 percent have access to iPads, down 5 percent from last year. iPads tend to be the tool of choice in lower grades (75 percent in K–2), while Chromebooks dominate the middle school years (66 percent). Interestingly,
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more on technology use among teachers in this IMS blog:
https://blog.stcloudstate.edu/ims?s=technology+teachers