Archive of ‘learning’ category
http://gettingsmart.com/2013/10/25-smart-socialmedia-tips-edleaders/
5 Learning Strategies
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Track relevant hashtags on twitter (I use Hootsuite)
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Use a reader to scan key blogs (I switched from iGoogle to Ustart & Feedly)
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Like causes/companies and track on Facebook
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Learn about your audience and growth (we use Sprout Social and Google Analytics)
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Open a doc for good question you receive; use for future blogs
5 Impact Strategies
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Blog at least weekly about what you learn
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Tweet 5-10/day about what’s catching your attention
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Follow people doing good work
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Use hashtags/handles when you tweet
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Capture contacts in a CRM database for easy sharing
5 Leadership Strategies
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Write a weekly staff blast
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Publish a weekly community blast
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Make contact information available publically
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Create multiple points of entry
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Create opportunities for discussions and feedback
5 Brand-Building Strategies
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Use simple crisp graphics
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Create a clean easy to navigate homepage
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Add Facebook & Twitter icons to homepage
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Blog weekly and make it easy to share
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Keep branding between all channels cohesive
5 Survival Strategies
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Carve out learning and sharing hour every morning
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Don’t obsess the rest of the day
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Haters will hate; pick your battles
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Clear your inbox twice daily; flag/prioritize follow ups
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Turn it all off and go for a walk
The Awesome Power of Gaming in Higher Education
EDUCAUSE 2013 welcomes Jane McGonigal and considers the potential of games in education.
http://www.edtechmagazine.com/higher/article/2013/10/awesome-power-gaming-higher-education
The University of Washington’s Foldit game enables anyone to contribute to scientific research through virtual protein folding. The university’s game developers posit that human gamers’ propensity to not give up on a gaming task – resiliency – make them much more adept at solving complex protein structure prediction and design than supercomputers. And in some ways, they’ve already proven that to be so. Foldit game participants have been named in several published scientific journal articles, including one that describes how a protein structure could be solved and used in the treatment of HIV.
The rich, interactive universe of Grand Theft Auto was the inspiration for this game, developed for The World Bank as a way to teach Sub-Sahara African youths to solve social problems in ways that also could provide a sustainable living. The platform is free and available online and can be used by schools to teach social entrepreneurship. A graphic novel serves as the game’s centerpiece, and players build out their gaming profiles as a comic or graphic novel might retell a superhero’s origin story. Participants complete projects in real life to solve real problems, such as securing a community’s food supply or establishing a sustainable power source, then progress through levels of the game. Those who successfully complete their 10-week missions ultimately earn certification from the World Bank Institute. In 2010, 50 student participants saw their entrepreneurship models funded by the World Bank, including Libraries Across Africa (now Librii), a franchise operating in Ghana.
Not all games must be played out in a virtual space. This game – developed by McGonigal with Natron Baxter and Playmatics – combines real-world missions with virtual clues and online collaboration, resulting in young people working together overnight in the New York Public Library to write and publish a book of personal essays about what they learned.
“The game is designed to empower young people to find their own futures by bringing them face-to-face with the writings and objects of people who made an extraordinary difference.”
Participants spend a night wandering throughout the library’s stacks and research materials, scanning QR codes to prove they found and interacted with the objects of their clues or missions. One 2011 participant, upon discovering the library’s early draft of the Declaration of Independence wrote an essay called a “Declaration of Interdependence.”
More on Jane McGonigal on YouTube:
http://www.youtube.com/watch?v=ZjSVo8N31r4
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
http://www.ted.com/talks/jane_mcgonigal_the_game_that_can_give_you_10_extra_years_of_life.html
http://www.youtube.com/watch?v=5t3y7EeBhxg
‘#FlippedClassrooms’ may not have any impact on learning – See more at: http://www.eduwire.com/technology/flipped-classrooms-may-not-have-any-impact-on-learning/#sthash.ydZEqVVD.dpuf
Students reported in anonymous surveys that they either loved or hated the new model, and some said they felt the flipped classroom had a heavier workload since it required students to set aside time to watch the lengthy lecture videos.
Professors, too, had to spend considerably more time making and editing the videos and crafting engaging, hands-on sessions for their classes, she says.
Given these drawbacks, the fact that the actual learning outcomes seemed unaffected by the switch suggested that it might not be worth the hassle, Lape says.
http://www.nybooks.com/articles/archives/2013/nov/07/are-we-puppets-wired-world/
Are We Puppets in a Wired World?
But while we were having fun, we happily and willingly helped to create the greatest surveillance system ever imagined, a web whose strings give governments and businesses countless threads to pull, which makes us…puppets. The free flow of information over the Internet (except in places where that flow is blocked), which serves us well, may serve others better. Whether this distinction turns out to matter may be the one piece of information the Internet cannot deliver.
by Evgeny Morozov
PublicAffairs, 413 pp., $28.99
by Cole Stryker
Overlook, 255 pp., $25.95
by John Naughton
Quercus, 302 pp., $24.95
by Eric Siegel
Wiley, 302 pp., $28.00
by Viktor Mayer-Schönberger and Kenneth Cukier
Eamon Dolan/Houghton Mifflin Harcourt, 242 pp., $27.00
by Alice E. Marwick
Yale University Press, 368 pp., $27.50
by Terence Craig and Mary E. Ludloff
O’Reilly Media, 108 pp., $19.99 (paper)
http://blogs.kqed.org/mindshift/2010/12/7-important-traits-of-a-great-mobile-learning-app/
The best learning apps have the following attributes:
1) They’re interactive. Touchscreens beg for touching.
2) They’re designed for shorter playtimes.
3) They’re focused narrowly by age and relevant to what they’re learning and their motor skills.
4) They’re fun, engaging children by making them laugh — but too too much.
5) They’re inter-generational, allowing a way to involve parents.
6) They’re modifiable, giving kids options to personalize.
7) They have built-in goals, to keep kids coming back with incentives.
On Tuesday, October 15, 2013, Patrice Torcivia Prusko wrote:
Sloan defines blended as anywhere between 30-79% online, so there is a pretty wide range. (I attached a document with the reference). The following are from a Blended Workshop I attended by Dr. Norman Vaughan
https://docs.google.com/document/d/1MZbe8xi-ckHjkkgJzEMKDB_JC2pNA4eFt2ZY7_vlp3Q/edit
https://docs.google.com/document/d/1Ky_AEciMmKdbftEymD0lsZglX0uhA-DhPsMaXwvJOrI/edit
More information on BL:
basic definition :
via YouTube
http://m.youtube.com/watch?v=UM_Y2NSJcmE
https://www.youtube.com/watch?v=Q5txJfv2q0chttps://www.youtube.com/watch?v=3xMqJmMcME0
https://www.youtube.com/watch?v=KD8AUfGsCKg
https://www.youtube.com/watch?v=lIh4jJlvF44
TED: https://www.youtube.com/watch?v=7k5myOclBTI
Slideshare:
http://www.slideshare.net/evan_abbey/blended-learning-in-your-classroom
http://www.slideshare.net/DavidSquire1/defining-blended-learning-29682247?qid=5df9f6b9-5500-4b38-9c38-cf861824849c&v=qf1&b=&from_search=3
Infographics:
http://elearninginfographics.com/blended-learning-teaching-profession-infographic/
http://www.avatargeneration.com/2013/06/k-12-distance-learning-and-blended-learning-trends-on-the-rise/
http://elearninginfographics.com/how-to-choose-digital-curricula-for-blended-learning-infographic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+eLearningInfographics+(eLearningInfographics)
http://www.pinterest.com/pin/54746951692791167/
Concepts
BL wikis:
http://blended–learning.wikispaces.com/
http://blog.wowzers.com/4-tips-for-educators-new-to-the-blended-learning-classroom?utm_campaign=Blended%2520Learning&utm_source=twitter&utm_medium=social&utm_content=4256455
Tools
http://www.slideshare.net/drbexl/the-21st-century-learner-blended-learning-tools-and-the-use-of-social-networks?qid=77928fb8-aa38-48fe-902a-1344e37e4a38&v=qf1&b=&from_search=1
https://getkahoot.com/
Key Findings
See the 2013 report for a full list of key messages, findings, and supporting data.
- Students recognize the value of technology but still need guidance when it comes to better using it for academics.
- Students prefer blended learning environments while beginning to experiment with MOOCs.
- Students are ready to use their mobile devices more for academics, and they look to institutions and instructors for opportunities and encouragement to do so.
- Students value their privacy, and using technology to connect with them has its limits.
p. 10
students are generally confident in their prepraredness to use technology for course work, but those who are interested in more tech training favor “in calss” guidance over separate training options.
Educause’s ECAR Study, 2013
http://www.educause.edu/library/resources/ecar-study-undergraduate-students-and-information-technology-2013
Infographic:
http://net.educause.edu/ir/library/pdf/ERS1302/Eig1302.pdf
http://www.educatorstechnology.com/
A Resource of educational web tools and mobile apps for teachers and educators
5 Excellent Videos to Teach Your Students about Digital Citizenship ~ Educational Technology and Mobile Learning
bibliography:
Ramspott’s blog entry best written for my personal taste, but here is a long list of additional and similar opinions:
Bramman, R. (n.d.). Digital Identity Essentials: Understanding Online Etiquette and the Rules Social Media Engagement. Research Personal Branding. Retrieved October 3, 2013, from http://www.reachpersonalbranding.com/digital-identity-essentials-understanding-online-etiquette-and-the-rules-social-media-engagement/
Dalton, J. C., & Crosby, P. C. (2013). Digital Identity: How Social Media Are Influencing Student Learning and Development in College. Journal of College and Character, 14(1), 1–4. doi:10.1515/jcc-2013-0001
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Teach Digital Citizenship with … Minecraft
http://askatechteacher.wordpress.com/2013/10/03/teach-digital-citizenship-with-minecraft/
In the summer, there was an article about physics professor using Minecraft, but that’s not new because an MIT physics professor was using rap in the down of podcasting to teach physics and then another one later on was using Second Life. All of them gone by now…
From: Ewing, M Keith
Sent: Monday, September 30, 2013 4:43 PM
Subject: Eric Stoller on Digital Identity
A couple of interesting links to comments by Eric Stoller on “digital identity” – which he defines as “made up of their online interactions and exchanges.”
Character Clearinghouse – Interview with Eric Stoller, 2013 Jon C. Dalton Institute on College Student Values, Keynote Speaker
https://characterclearinghouse.fsu.edu/index.php/jon-c-dalton-institute-on-college-student-values/keynote-speakers/925-stoller
Digital Identity Keynote at Curry College (full video is about 63 minutes; includes transcript of the Twitter stream about his talk)
http://ericstoller.com/blog/2013/06/21/digital-identity-keynote-at-curry-college/
Eric might make a good speaker to students (and faculty) …
my (Plamen) note: Keith’s email and his suggestions for readings, e.g.
http://www.degruyter.com/view/j/jcc.2013.14.issue-1/jcc-2013-0001/jcc-2013-0001.xml
connects with “contemplative computing” and Turkle’s disconnect, so I am entering as tags
The 5 Best Free Slideshow Presentation and Creation Tools for Teachers
http://elearningindustry.com/the-5-best-free-slideshow-presentation-and-creation-tools-for-teachers
A List of 20 Free Tools for Teachers to Create Awesome Presentations and Slideshows ~ Educational Technology and Mobile Learning
http://www.educatorstechnology.com/2012/05/list-of-20-free-tools-for-teachers-to.html
1- SlideShare
It Offers users the ability to upload and share publicly or privately PowerPoint presentations, Word documents and Adobe PDF Portfolios.
2- Animoto ( no option for collaboration)
Animoto turns your photos and video clips into professional video slideshows in minutes.
VUVOX allows you to create interactive slideshows and presentations from photos, video and music from Flickr, Picasa Web Albums, YouTube, Facebook and more.
Knovio gives life to static slides and with a simple click you will be able to turn them into rich video and audio presentations that you can share with your friends and colleagues via email or popular social media websites. Knovio does not require any software installation or download, it is all web based.
Ahead is a great presentation tool for educators. It works in such a way that it instantly transforms your layouts into a zooming presentation. Check it out its is great.
6- HelloSlide
HelloSlide is a cool web tool that allows its users to create awesome slides together with voice narration.
7- Jux
Jux is one of the best showcase for your stories. You can embed videos and photos from your hard drive or from a URL.
8- Slidestaxx
Slidestaxx is a great presentation tool. It allows its users to create amazing social media slideshows. You can now gather media from different sources and put them together in an engaging slideshow using Slidestaxx to embed it in your blog, website or wiki.
9- Present.me
It allows its users to record and share their presentations using their webcams.
PhotoPeach is a free online service that allows it users to create media rich slideshows.What i like the most about this tool is the fact that it supports background music .Integrating audio into photo slideshows makes them quite engaging and presentable
11- Slideboom
12- Zentation
13- Empressr
14- VoiceThread
15- Slidesix
16- Zoho Show
17- Prezentit
18- Popplet
19- AuthorStream
20- SlideRocket
21- Prezi
“Best Presentations of the Decade”
http://portal.sliderocket.com/sliderocket/Best-Presentations-of-the-Decade
8 Best PowerPoint Presentations: How to Create Engaging Presentations
https://www.udemy.com/blog/best-powerpoint-presentations/
Make PowerPoint Presentations Using Movie Maker
http://www.youtube.com/watch?v=ieDTmRgb3-Y
Creating Presentations in Windows Movie Maker
http://www.kidsnetsoft.com/global/moviemaker.pdf
How to Make a PowerPoint video presentation in Windows Movie Maker
http://movie-maker.wonderhowto.com/how-to/make-powerpoint-video-presentation-windows-movie-maker-322520/
Using Windows Movie Maker to Edit or Compile Media for Use with Presentations and Classroom Activities
http://matnonline.pbworks.com/f/Movie+Maker+presentation+pdf.pdf
Create Interactive Infographics
http://infogr.am/
visual.ly
http://visual.ly/
Piktochart
http://piktochart.com/
1001Freefonts.com
http://pf.kizoa.com/
Kizoa is neat but expensive. It does most of what iMovie does, including direct posting to social media. However, one needs to pay in order to do that.