Searching for "learning management"
5 Tips for eLearning Voice Recording
http://elearningindustry.com/5-tips-for-elearning-voice-recording
These are the top 5 frequent e-Learning voice recording situations that I’ve come across:
- A.C.R.O.N.Y.M.S.
Is this pronounced A-C-R-O-N-Y-M-S or ‘acronyms’? Is it read as letters or read as a word? A lot of scripts do have acronyms related to company or industry jargon. Define this in the script to avoid confusion and save re-records! You can use ALL CAPS but that may not be enough. Periods or dashes between letters (A-C-R-O-N-Y-M-S) generally indicate the word to be read as individual letters. But to be safe, put explanation notes in the margin or at the top of the script defining correct pronunciation, to reduce risk.
- Audio file – technical specifications
If you hire a voice talent to record for you, usually you ask for either mp3 or wav audio files back from her. But are you also specifying the bit rate? 16 bit resolution is the gold standard. If you get 24 bit, your audio may sound garbled but only after it’s embedded into your program. Save time and trouble upfront by stating your audio tech specs!
- Attitude or Point Of View
What kind of attitude do you want to hear in the voice recording? Think about the end listener. What will peak their interest and attentiveness more? By taking the small amount of time to define the “who is talking” and “to whom”, you can help the person recording to provide a POV (point of view) with the right attitude. Plus, it’s a great way to provide impact and underscore the project for the client. This is a gem – often unused! For example, is this a co-worker talking to her peers or (differently) is she showing a new person the ropes? Is this an SME (subject matter expert) sharing expert information? To whom – Top management or research engineers? If your project is required information, like an annual safety review or similar, it can often be very dry material. Taking a couple minutes to think about the role of who delivers such information can energize dry material. Some more general examples of attitude can be: Strong and Authoritative. Caring and Conversational. Casual like a co-worker. Blue collar vs white collar.
- Proximity
Another gem of a different color! A voice recording can be done further or closer to the microphone. We call that ‘proximity’. This can change or impact the way a listener responds. Compare whispering vs talking at a cubicle vs presenting to a room of people. Changing ‘proximity’ can create poignant moments that listeners will notice. Let your clients know about this technique as well. Used sparingly = high impact!
- Script Writing flow – or Writing with listening in mind
After all the information is written, review the script for a flow of words that, when read aloud, are easy to comprehend and will engage the listener. This may be hard to find time for, depending on your client’s budget – but it is one of those quality elements that can win you a client’s loyalty. When I see a line or two in a script that I think can be phrased to flow more conversationally, I might offer it as an alternate.
- April 21-25, 2014: Social Media in Teaching and Learning
https://blog.stcloudstate.edu/ims/2013/12/04/social-media-explained/
https://blog.stcloudstate.edu/ims/2013/11/17/connectivism-and-traditional-learning-theories/
Top 10 Social Media Management Tools: beyond Hootsuite and TweetDeck
Desire2Learn (D2L) is the MnSCU purchased commercial product of CMS.
Prior to D2L, MnSCU paid license to WebCT. WebCT merged with Blackboard, which at the moment is the largest CMS.
in the first decade of the 21st century, dozens of commercial CMS products appeared on the market, but they were gradually absorbed mostly by Blackboard (BB). http://en.wikipedia.org/wiki/Course_Management_System
The advent of Web 2.0 tools, such as blogs and wikis offered viable alternative to the commercial CMS. Further, open source products such as Drupal and Sakai posed additional competition to commercial CRS.
Last but not least, with the advent of cloud computing, a new generation of products are competing with BB and D2L
Alternatives to D2L:
Moodle, Drupal, Sakai
Edmodo, Sophia (http://www.sophia.org/), Piazza, Prulu
http://www.quora.com/Who-are-competitors-or-other-services-similar-to-Edmodo
http://www.quora.com/E-learning/What-companies-are-Piazzas-direct-competition-in-the-edTech-space
http://wazmac.com/discussion/edmodo-v-schoology-v-moodle/
Mukurtu CMS (http://mukurtu.org) is a free and open source community archive platform and content management system built on Drupal 7
Google Classroom
- Location-based integration.
- The domination of ebooks.
- Cloud computing in schools.
- Bring-your-own-device classrooms.
- Online collaborative learning.
- The rise of the tablet.
- Online class management.
- Social media for education.
- Snack learning.
- Mobile learning in workplace training.
http://blogs.kqed.org/mindshift/2011/07/10-major-mobile-learning-trends-to-watch-for/
http://www.casel.org/social-and-emotional-learning/core-competencies
- Self-awareness: The ability to accurately recognize one’s emotions and thoughts and their influence on behavior. This includes accurately assessing one’s strengths and limitations and possessing a well-grounded sense of confidence and optimism.
- Self-management: The ability to regulate one’s emotions, thoughts, and behaviors effectively in different situations. This includes managing stress, controlling impulses, motivating oneself, and setting and working toward achieving personal and academic goals.
- Social awareness: The ability to take the perspective of and empathize with others from diverse backgrounds and cultures, to understand social and ethical norms for behavior, and to recognize family, school, and community resources and supports.
- Relationship skills: The ability to establish and maintain healthy and rewarding relationships with diverse individuals and groups. This includes communicating clearly, listening actively, cooperating, resisting inappropriate social pressure, negotiating conflict constructively, and seeking and offering help when needed.
- Responsible decision making: The ability to make constructive and respectful choices about personal behavior and social interactions based on consideration of ethical standards, safety concerns, social norms, the realistic evaluation of consequences of various actions, and the well-being of self and others.
Blended Learning Course Design: A Boot Camp for Instructors
http://bit.ly/12V6NzN
Madison, WI
July 29 – 30, 2013
This intensive two-day workshop offers one-to-one instruction and consultation from top innovators in blended learning. It’s a hands-on, working workshop. You bring a syllabus, exams, other course materials, and a computer. You leave with an action plan for a blended course that will keep you on the cutting edge of pedagogy.
Through this process, you will:
– Take one of your existing face-to-face courses and convert it into a blended format
– Feel comfortable and confident with the technology so that IT becomes an aid rather than a barrier to communicating with your students
– Learn the most pedagogically effective ways to blend instructional technology, course content, and course activities to promote interaction of students with each other, the instructor, and the content
You will finish with an understanding of how to balance what happens before class, what happens in class, and what happens after class. You will learn how to organize your own Learning Management System (LMS), and you will be exposed to the very best technology tools to support student learning.
Topics explored during this event include course design principles, pedagogical considerations, technology how-to’s, and student engagement strategies.
LEARN MORE AT http://bit.ly/12V6NzN
Enquiries: support@magnapubs.com
You are invited to participate in the “First Annual SCSU Technology in Teaching and Learning Summer Institute” co-sponsored by the Center for Continuing Studies, InfoMedia Services and the Center for Excellence in Teaching and Learning.
When? Monday, May 13 – Tuesday, May 14, 2013
Where? Miller Center
Space is limited to 75 participants. Registration is required and can be completed at this link: http://www.eventbrite.com/org/3606333855
The Institute program is available here: http://web.stcloudstate.edu/informedia/cetl/tech_institute_schedule.docx
Participants are eligible for incentive awards to support their teaching with technology. Please see the attachment, “participant incentives.”
The goal of the SCSU Technology in Teaching and Learning Summer Institute and its follow-up sessions is to provide high quality and effective pedagogical strategies, skills and discussions around the use of technology for teaching and learning in online, face-to-face and blended courses. This Institute is part of our on-going varied and collaborative efforts to foster a professional peer learning climate around teaching and learning with technology.
Participants who attend all sessions on both days including the follow-ups and complete all evaluations will have the opportunity to use their self-assessment of current skills and knowledge of technology and select sessions in order to:
• Acquire basic and advanced skills in using the current Learning Management System, i.e. D2L
• Distinguish the appropriate use of pedagogical strategies with technology in online, face-to-face and blended settings
• Explore opportunities to improve student learning through application of e-conferencing tools (e.g. Adobe Connect), and Web 2.0 tools such as social media, etc.
• Meet and interact with faculty and staff experts and mentors and learn the processes by which they can get additional and on-going support for each of the above areas.
Please register no later than Wednesday May 8.
“Full-time faculty and full-time professional staff with teaching responsibilities who participate in both days of the “Summer Institute” and complete the evaluations will be rewarded with a $300 coupon for a one-time purchase of material that directly supports teaching with technology at the SCSU Computer Store in the Miller Center. Faculty who participate in one of the two days will receive a $150 coupon for the same purpose. Coupons are not transferable.
Please remember that the items purchased remain the property of SCSU but may be used by the purchaser to support their teaching and related academic activities.
Upon completion of the “Summer Institute” participants will be contacted by the SCSU Online Office to verify level of participation in the institute and verify eligibility for funds. These funds must be spent by June 15, 2013.”
Clarification on Presenters Registration
- Presenters do not have to register unless they want to attend both days.
- If presenters are not going to participate in sessions other than the one(s) they are presenting but want to eat lunch with us on either day please contact me directly so we can add you to the lunch count and identify any dietary needs
Laubersheimer, J., Ryan, D., & Champaign, J. (2016). InfoSkills2Go: Using Badges and Gamification to Teach Information Literacy Skills and Concepts to College-Bound High School Students. Journal of Library Administration, 56(8), 924.
https://www.academia.edu/21782837/InfoSkills2Go_Using_Badges_and_Gamification_to_Teach_Information_Literacy_Skills_and_Concepts_to_College_Bound_High_School_Students?email_work_card=title
From online trivia and virtual board games to complex first-person perspective video games and in-person scavenger hunts, libraries are creating games for a variety of purposes, including orientations and instruction (Broussard,2012; Mallon, 2013; Smith & Baker, 2011).
Although the line between gaming and gamification can be blurry, most scholars recognize differences. Games are interactive, involvechallenge, risk, and reward, and have rules and a goal (Pivec, Dziabenko, &Schinnerl, 2003; Becker, 2013). Gamification, on the other hand, utilizes spe-cific gaming elements, often interactivity and rewards, to make an ordinary task more engaging (Prince, 2013). The gamification layer is not the focus of an endeavor, but rather can add enjoyment and a sense of competition toa task.
Battista (2014) argues that well-executed badges could represent an authentic assessment tool, because they often require the student to tangibly demonstrate a skill, competency, or learning outcome.
Use of the badges helped the team organize the Web site and provided a hierarchy to follow once the steps for earning each badge were created.Each badge consists of three to six tasks. A task can be a tutorial, a video, a game, or a short reading assignment on a given topic. An assessment is given for each task
The fourth and final platform the group considered was BadgeOS fromLearningTimes. BadgeOS requires a WordPress installation BadgeOS was designed to work with Credly (https://credly.com/) and Mozilla Open Badges (http://openbadges.org/) as standard features.
LearnDash was the most useful plugin for the project beyond BadgeOS. Available for a reasonable fee, LearnDash adds tools and features that give WordPress the ability to be used as a complete learning management system(LMS).
Available for free under the GNU Public License, BuddyPress(https://buddypress.org/) is another plugin that was capable of integrating with BadgeOS as an extension. The advantage of BuddyPress for the project group was the addition of social media components and functionality to the project Web site.
Go-daddy.com offered comprehensive technical support, easy application instal-lation, and competitively priced hosting packages. A 3-year hosting agree-ment was purchased that included domain registration, unlimited storageand unlimited bandwidth.
compare to
practical application of D2L Brightspace badges for a chemistry course at SCSU
https://blog.stcloudstate.edu/ims/2019/11/06/mastery-of-library-instruction-badge/
Library Instruction Chem 151
CMI5: A Call to Action
Robert “Bob” Bilyk Robert “Bob” Bilyk
https://lodestarlearn-wordpress-com.cdn.ampproject.org/c/s/lodestarlearn.wordpress.com/2021/10/29/cmi5-a-call-to-action/amp/
SCORM still remains the standard for how we describe, package, and report on eLearning.
CMI5 can generate a statement on virtually any kind of learner experience as well as the traditional data elements such as score, time on task, quiz questions and student answers. In this sense, CMI5 supports both openness and structure.
With CMI5, you can place a learning activity in a repository, in GitHub, on a web server, in a Site44 drop box site, in SharePoint, in a distributed network, wherever….without restricting its ability to connect with a learning management system. CMI5 content does not need to be imported. A CMI5 package can contain as little as one XML file, which among other things, tells the LMS where to find the content.
10 Teacher Picks for Best Tech Tools
Teachers and administrators from pre-K through 12th grade named these tools their top picks for this year and beyond.
https://www.edutopia.org/article/10-teacher-picks-best-tech-tools
the responses of 1,461 virtual learning academy participants—pre-K to 12 teachers and administrators—to survey questions on impactful tools that I conducted from May to December 2020, and over 70 webinars and virtual learning sessions, these are the top teacher-tested tech tools I have identified.
+++++++++++++++++
more on ID in this IMS blog
https://blog.stcloudstate.edu/ims?s=instructional+design