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games and badges in education

U Massachusetts Launches its First Online Badge Program

https://campustechnology.com/articles/2016/03/17/u-massachusetts-launches-its-first-online-badge-program.aspx

By Joshua Bolkan, 03/17/16

The University of Massachusetts’ online consortium, UMassOnline, has launched its first non-credit badge program.

Teaching with Call of Duty, World of Warcraft Subject of New Penn State Course

https://thejournal.com/articles/2016/03/18/teaching-with-call-of-duty-world-of-warcraft-subject-of-new-penn-state-course.aspx

By Dian Schaffhauser, 03/18/16

Gaming 2 Learn,” part of Learning Design & Tech, is being offered online to current and future educators through the university’s World Campus. Instructor Ali Carr-Chellman, who once published an article on the Huffington Post titled, “We Need More Games in Schools,”

Students who participate in the course will do a project in which they pick a commercial game and describe how it integrates with their chosen content area. They also need to watch kids play their favorite games and play alongside them, then reflect on those experiences.

More on gaming in this blog:

https://blog.stcloudstate.edu/ims/?s=gaming&submit=Search

more on badges in this blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

flipped classroom resources

More on flipped classroom in this IMS blog:

https://blog.stcloudstate.edu/ims/?s=flipped&submit=Search

what is it?

  • The flipped classroom is a pedagogical model in which the typical lecture and homework elements of a course are reversed.
EDUCAUSE Learning Initiative 7 Things You Should Know About Flipped Classrooms – eli7081.pdf. (n.d.). Retrieved March 23, 2016, from https://net.educause.edu/ir/library/pdf/eli7081.pdf
  • Flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional educational arrangement by delivering instructional content, often online, outside of the classroom.

Flipped classroom. (2016, March 22). In Wikipedia, the free encyclopedia. Retrieved from https://en.wikipedia.org/w/index.php?title=Flipped_classroom&oldid=711368580

  • In essence, “flipping the classroom” means that students gain first exposure to new material outside of class, usually via reading or lecture videos, and then use class time to do the harder work of assimilating that knowledge, perhaps through problem-solving, discussion, or debates.
Flipping the Classroom | Center for Teaching | Vanderbilt University. (n.d.). Retrieved March 23, 2016, from https://cft.vanderbilt.edu/guides-sub-pages/flipping-the-classroom/

flipped classroom

 

flipped classroom

flipped classroom

The Flipped Class: Overcoming Common Hurdles by Edutopia:
http://www.edutopia.org/blog/flipped-learning-toolkit-common-hurdles-jon-bergmann

platforms like Blackboard and Canvas are playing a bigger role in the flipped learning environment. Other viable options include Google’s Classroom, which “automates” the sharing process but isn’t necessarily an organizational tool.
McCrea, B. (2016). 6 Flipped Learning Technologies To Watch in 2016. THE Journal. Retrieved from https://thejournal.com/articles/2016/03/16/6-flipped-learning-technologies-to-watch-in-2016.aspx

Pros:

  • Helps kids who were absent, stay current.

  • Helps kids who don’t get the lesson the first time in class.

  • Good resource for teacher assistants or student support staff who may not know the curriculum or may not know what to focus on.

  • Can attach Google spreadsheets or other online quizzes to check for comprehension, along with the video link sent to students

Pros and Cons of The Flipped Classroom. (n.d.). Retrieved March 23, 2016, from http://www.teachhub.com/pros-and-cons-flipped-classroom
  • Students have more control
  • It promotes student-centered learning and collaboration
  • Access = easier for parents to see what’s going on
  • It can be more efficient
Acedo, M. (2013, November 27). 10 Pros And Cons Of A Flipped Classroom. Retrieved from http://www.teachthought.com/learning/blended-flipped-learning/10-pros-cons-flipped-classroom/
an example of a positive take:
  • Myth #1 – Proponents of the Flipped Classroom Methodology Dislike Lectures
  • Myth #2 – Flipping Your Class Means Getting Rid of Lecturing
  • Myth #3 – Flipping Your Class Will Mean That Students Will Stop Coming to Class
  • Myth #4 – Flipping Your Class Will Require Lots of Technical Knowledge
  • Myth #5 – Flipping Your Class Will Require Huge Amounts of Time
  • Myth #6 – Students Will Not Like the Flipped Class, and Your Teaching Evaluations Will Suffer
Kim, J. (n.d.). 6 Myths of the Flipped Classroom | Inside Higher Ed. Retrieved March 23, 2016, from https://www.insidehighered.com/blogs/technology-and-learning/6-myths-flipped-classroom

Cons:

  • I have a long way to go in my skill set in making the videos interesting (they, to me anyway, are really boring to watch).
  • I’m not sure how much they (the videos) are being utilized. There are just certain items that are learned better through direct one on one contact.
  • I know as I’m teaching, I get direct feedback from my students by looking at their faces and gauging comprehension. I, as a teacher, don’t get that feedback as I’m designing and creating my videos.”
Pros and Cons of The Flipped Classroom. (n.d.). Retrieved March 23, 2016, from http://www.teachhub.com/pros-and-cons-flipped-classroom
  • It can create or exacerbate a digital divide
  • It relies on preparation and trust
  • Not naturally a test-prep form of learning
  • Time in front of screens–instead of people and places–is increased
Acedo, M. (2013, November 27). 10 Pros And Cons Of A Flipped Classroom. Retrieved from http://www.teachthought.com/learning/blended-flipped-learning/10-pros-cons-flipped-classroom/
an example of negative take:
  • I dislike the idea of giving my students homework.
  • A lecture by video is still a lecture.
  • I want my students to own their learning.
  • My students need to be able to find and critically evaluate their own resources
Wright, S. (2012, October 8). The Flip: End of a Love Affair. Retrieved March 23, 2016, from http://plpnetwork.com/2012/10/08/flip-love-affair/

Research:

Zuber, W. J. (2016). The flipped classroom, a review of the literature. Industrial & Commercial Training, 48(2), 97-103. doi:10.1108/ICT-05-2015-0039 http://www.emeraldinsight.com/doi/full/10.1108/ICT-05-2015-0039

although learning styletheories serve as a justification for different learning activities it does not provide the necessarytheoretical framework as to how the activities need to be structured (Bishop and Verleger, 2013). p. 99

One observation from the literature is there is a lack of consistency of models of the FCM (Davieset al.,2013, p. 565) in addition to a lack of research into student performance, (Findlay-Thompson andMombourquette, 2014, p. 65; Euniceet al., 2013) broader impacts on taking up too much of thestudents’time and studies of broader student demographics. In another literature review of the FCM,Bishop and Verleger concur with the observation that there is a lack of consensus as to the definitionof the method and the theoretical frameworks (Bishop and Verleger, 2013). p. 99

The FCM isheavily reliant on technology and this is an important consideration for all who consideremploying the FCM. p. 101

Flipped Classrooms’ may not have any impact on learning:
https://blog.stcloudstate.edu/ims/2013/10/23/flipped-classrooms-may-not-have-any-impact-on-learning/

Gross, B., Marinari, M., Hoffman, M., DeSimone, K., & Burke, P. (2015). Flipped @ SBU: Student Satisfaction and the College Classroom. Educational Research Quarterly, 39(2), 36-52.
we found that high levels of student engagement and course satisfaction characterised the students in the flipped courses, without any observable reduction in academic performance.

Hotle, S. L., & Garrow, L. A. (2016). Effects of the Traditional and Flipped Classrooms on Undergraduate Student Opinions and Success. Journal Of Professional Issues In Engineering Education & Practice, 142(1), 1-11. doi:10.1061/(ASCE)EI.1943-5541.0000259
It was found that student performance on quizzes was not significantly different across the traditional and flipped classrooms. A key shortcoming noted with the flipped classroom was students’ inability to ask questions during lectures. Students in flipped classrooms were more likely to attend office hours compared to traditional classroom students, but the difference was not statistically significant.

Heyborne, W. H., & Perrett, J. J. (2016). To Flip or Not to Flip? Analysis of a Flipped Classroom Pedagogy in a General Biology Course. Journal Of College Science Teaching, 45(4), 31-37.
Although the outcomes were mixed, regarding the superiority of either pedagogical approach, there does seem to be a trend toward performance gains using the flipped pedagogy. We strongly advocate for a larger multiclass study to further clarify this important pedagogical question.

Tomory, A., & Watson, S. (2015). Flipped Classrooms for Advanced Science Courses. Journal Of Science Education & Technology, 24(6), 875-887. doi:10.1007/s10956-015-9570-8

 

music education intelligence

bibliography on the impact of music on intellectual development.

Does music help learn better? get smarter? advance in life?

keywords: music, education, intelligence.

Misra, S., & Shastri, I. (2015). Pairing Linguistic and Music Intelligence. International Journal Of Multidisciplinary Approach & Studies, 2(5), 32-36.

Costa-Giomi, E. (2015). The Long-Term Effects of Childhood Music Instruction on Intelligence and General Cognitive Abilities. Update: Applications Of Research In Music Education, 33(2), 20-26.

Pelayo, J. M. G., & Galang, E. (2013). Social and Emotional Dynamics of College Students with Musical Intelligence and Musical Training: A Multiple Case Study. Retrieved from http://eric.ed.gov/?id=ED542664
Neves, V., Tarbet, V. (2007). Instrumental Music as Content Literacy Education: An Instructional Framework Based on the Continuous Improvement Process. Retrieved from http://eric.ed.gov/?id=ED499123
Conzelmann, K., & Süß, H. (2015). Auditory intelligence: Theoretical considerations and empirical findings. Learning And Individual Differences, 4027-40. doi:10.1016/j.lindif.2015.03.029

Juchniewicz, J. (2010). The Influence of Social Intelligence on Effective Music Teaching. Journal Of Research In Music Education, 58(3), 276-293.

Silvia, P. J., Thomas, K. S., Nusbaum, E. C., Beaty, R. E., & Hodges, D. A. (2016). How Does Music Training Predict Cognitive Abilities? A Bifactor Approach to Musical Expertise and Intelligence. Psychology Of Aesthetics, Creativity, And The Arts, doi:10.1037/aca0000058

Rickard, N. S., Bambrick, C. J., & Gill, A. (2012). Absence of Widespread Psychosocial and Cognitive Effects of School-Based Music Instruction in 10-13-Year-Old Students. International Journal Of Music Education, 30(1), 57-78.

Munsey, C. (2006). Music lessons may boost IQ and grades. American Psychological Association, 37(6), 13.

Schellenberg, E. G. (2011). Music lessons, emotional intelligence, and IQ. Music Perception, 29(2), 185-194. doi:10.1525/mp.2011.29.2.185

Kaviani, H., Mirbaha, H., Pournaseh, M., & Sagan, O. (2014). Can music lessons increase the performance of preschool children in IQ tests?. Cognitive Processing, 15(1), 77-84. doi:10.1007/s10339-013-0574-0

Degé, F., Kubicek, C., & Schwarzer, G. (2011). Music lessons and intelligence: A relation mediated by executive functions. Music Perception, 29(2), 195-201. doi:10.1525/mp.2011.29.2.195

Sharpe, N. N. (2014). The relationship between music instruction and academic achievement in mathematics. Dissertation Abstracts International Section A, 75. 

keywords: music, education, multimedia.

Crappell, C., Jacklin, B., & Pratt, C. (2015). Using Multimedia To Enhance Lessons And Recitals. American Music Teacher, 64(6), 10-13.

le Roux, I., & Potgieter, H. M. (1998). A Multimedia Approach to Music Education in South Africa.

Ho, W.-C. (2007). Music Students’ Perception of the Use of Multi-Media Technology at the Graduate Level in Hong Kong Higher Education. Asia Pacific Education Review, 8(1), 12–26.
Ho, W. (. (2009). The role of multimedia technology in a Hong Kong higher education music program. Visions Of Research In Music Education, 1337.
Bolden, B. (2013). Learner-Created Podcasts: Students’ Stories with Music. Music Educators Journal, 100(1), 75-80.
Orlova, E. (. (2013). Музыкальное образование и мультимедиа-проекты. Mediamuzyka/Mediamusic, 2
Moškarova, N. (. (2010). Педагогические условия интеграции мультимедийных технологий в процесс профессионального музыкального образования студентов вузов культуры и искусств. Vestnik Čelâbinskoj Gosudarstvennoj Akademii Kul’tury I Iskusstv, 24(4), 121-123.
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3drih%26AN%3d2010-16211%26site%3dehost-live%26scope%3dsite
Coutinho, C., & Mota, P. (2011). Web 2.0 Technologies in Music Education in Portugal: Using Podcasts for Learning. Computers In The Schools, 28(1), 56-74. http://www.informaworld.com/openurl?genre=article&id=doi:10.1080/07380569.2011.552043
Pao-Ta, Y., Yen-Shou, L., Hung-Hsu, T., & Yuan-Hou, C. (2010). Using a Multimodal Learning System to Support Music Instruction. Journal Of Educational Technology & Society, 13(3), 151-162.
http://http://www.slideshare.net/khbarker2009/technology-in-the-music-classroom
http://http://www.slideshare.net/ThomasDouglas1960/technology-in-music-art-education
http://http://www.slideshare.net/sspengler/technology-supports-for-the-art-and-music-classroom
http://http://www.slideshare.net/DanMassoth/leveraging-technology-in-a-music-classroom

tech lib conference 2016

http://2016libtechconference.sched.org/event/69f9/come-on-down-gaming-in-the-flipped-classroom#

avatar for Angie Cox

Angie Cox

Instruction and Liaison Librarian, University of Northern Iowa
games and gamification. the semantics are important. using the right terms can be crucial in the next several years.

gamification for the enthusiasm. credit course with buffet. the pper-to-peer is very important

gaming types

affordability; east to use; speed to create.

assessment. if you want heavy duty, SPSS kind of assessment, use polldaddy or polleverywhere.
Kahoot only Youtube, does not allow to upload own video or use Kaltura AKA Medispace, text versus multimedia
Kahoot is replacing Voicethread at K12, use the wave

Kahoot allows to share the quizzes and surveys
Kahoot is not about assessment, it is not about drilling knowledge, it is about conversation starter. why do we read an article? there is no shame in wrong answer.

the carrot: when they reach the 1000 points, they can leave the class

Kahoot music can be turned off, how short, the answers are limited like in Twitter

Quizlet

screenshot their final score and reach 80%

gravity is hard, scatter start with. auditory output

drill game

Teach Challenge.

1st day is Kahoot, second day is Team challange and test

embed across the curriculum

gaming toolkit for campus

 

what to take home: have students facing students from differnt library

+++++++++++++

http://sched.co/69f2

Putting it all together: a holistic approach to utilizing your library’s user data for making informed web design decisions 

In the age of Big Data, there is an abundance of free or cheap data sources available to libraries about their users’ behavior across the many components that make up their web presence. Data from vendors, data from Google Analytics or other third-party tracking software, and data from user testing are all things libraries have access to at little or no cost. However, just like many students can become overloaded when they do not know how to navigate the many information sources available to them, many libraries can become overloaded by the continuous stream of data pouring in from these sources. This session will aim to help librarians understand 1) what sorts of data their library already has (or easily could have) access to about how their users use their various web tools, 2) what that data can and cannot tell them, and 3) how to use the datasets they are collecting in a holistic manner to help them make design decisions. The presentation will feature examples from the presenters’ own experience of incorporating user data in decisions related to design the Bethel University Libraries’ web presence.

http://tinyurl.com/jbchapf

data tools: user testing, google analytics, click trakcer vendor data

  1. user testing, free, no visualization, cross-domain, easy to use, requires scripts
    qualitative q/s : why people do what they do and how will users think about your content
    3 versions: variables: options on book search and order/wording of the sections in the articles tab
    Findings: big difference between tabs versus single-page. Lil difference btw single-page options. Take-aways it won’t tell how to fix the problem, how to be empathetic how the user is using the page
    Like to do in the future: FAQ and Chat. Problem: low use. Question how to make it be used (see PPT details)
  2. Crazy Egg – Click Trackers. not a free tool, lowest tier, less $10/m.
    see PPT for details>
    interaction with the pates, clicks and scrollings
  3. scroll analytics
    not easy to use, steep learning curve
    “blob” GAnalytics recognize the three different domains that r clicked through as one.
  4. vendor data: springshare
    chat and FAQ
    Libguides

questions:

is there a dashboard tool that can combine all these tools?
optimal workshop: reframe, but it is more about qualitative data.
how long does it take to build this? about two years in general, but in the last 6 months focused.

artificial-intelligence engine https://www.technologyreview.com/s/600984/an-ai-with-30-years-worth-of-knowledge-finally-goes-to-work/,
Doug Lenat

The death of the digital native and overselling the ed tech

The death of the digital native: four provocations from Digifest speaker, Dr Donna Lanclos

https://www.jisc.ac.uk/inform-feature/the-death-of-the-digital-native-23-feb-2016

educators need to figure out what they need to do. Are you trying to have a conversation? Are you simply trying to transmit information? Or are you, in fact, trying to have students create something?

Answer those pedagogical questions first and then – and only then – will you be able to connect people to the kinds of technologies that can do that thing.

The ‘digital native’ is a generational metaphor. It’s a linguistic metaphor. It’s a ridiculous metaphor. It’s the notion that there is a particular generation of people who are fundamentally unknowable and incomprehensible.

There are policy implications: if your university philosophy is grounded in assumptions around digital natives, education and technology, you’re presupposing you don’t have to teach the students how to use tech for their education. And, furthermore, it will never be possible to teach that faculty how to use that technology, either on their own behalf or for their students.

A very different paradigm is ‘visitor and resident‘. Instead of talking about these essentialised categories of native and immigrant, we should be talking about modes of behaviour because, in fact, some people do an awful lot of stuff with technology in some parts of their lives and then not so much in other parts.

How much of your university practice is behind closed doors?   This is traditional, of course, gatekeeping our institutions of higher education, keeping the gates in the walled campuses closed. So much of the pedagogy as well as the content of the university is locked away. That has implications not just for potential students but also from a policy perspective – if part of the problem in higher education policy is of non-university people not understanding the work of the university, being open would have really great potential to mitigate that lack of understanding.

 I would like to see our universities modelling themselves more closely on what we should be looking for in society generally: networked, open, transparent, providing the opportunity for people to create things that they wouldn’t create all by themselves.

I understand the rationale for gatekeeping, I just don’t think that there’s as much potential with a gatekept system as there is with an open one.

There are two huge problems with the notion of “student expectations”: firstly, the sense that, with the UK’s new fee model, students’ ideas of what higher education should be now weigh much more heavily in the institutions’ educational planning. Secondly, institutions in part think their role is to make their students “employable” because some politician somewhere has said the university is there to get them jobs.

Students coming into higher education don’t know much about what higher education can be. So if we allow student expectations to set the standard for what we should be doing, we create an amazingly low bar.

The point of any educational system is not to provide citizens with jobs. That’s the role of the economy.

Universities are not vocational

Institutions can approach educational technology in two very different ways. They can have a learning technology division that is basically in charge of acquiring and maintaining educational technology. Or they can provide spaces to develop pedagogy and then think about the role of technology within that pedagogy.

 

engagement and contemplative practices

The On Course National Conference

http://oncourseworkshop.com/national-conference-overview/

has several sessions of interest:

Padlet Possibilities – Using Their Phones to Keep Their Attention in Class
Presenters: Kathy Magee and Paul Phillips, Faculty, Occupational Health and Safety, Northern Alberta Institute of Technology
Summary: Tired of fighting your students’ phones for their attention? Maybe it’s because the phone is more interesting than the lesson (or worse, than you). Why not use those phones to encourage participation in the day’s classroom activities and keep the on the learning and lessons you have planned. This session will have participants using their Ipads, tablets, and phones to access Padlet in order to identify, discuss, and adapt ways that this free software can be used in multi-disciplines.

Using PBL, and Active and Collaborative Techniques in Science Teaching
Presenter: Stamatis Muratidis, Faculty, Chemistry, Palo Alto College, TX
Summary: Participants interested in tips for successfully involving students by developing Active and Collaborative Learning (ACL) techniques will be engaged by use of a variety of topics, models and tools. Most of the workshop will take place in a collaborative group format and best practices for forming, molding and nurturing collaborative groups will be emphasized. Along the way the presenter will be promoting data-driven best practices, while identifying and mitigating some of the common pitfalls of implementing PBL and ACL activities.

Relax, Reflect, Relate: 3 R’s of Contemplative Practice
Presenter: William H. Johnson, Jr., Student Success Coordinator/Personal Development Coach, University of North Carolina, Greensboro, NC
Summary: Is life moving too fast? Are you busy beyond belief? Well, slow down! Would you attend a session that allows you to take the time to relax and be still, reflect on your life, and relate your thoughts and feelings to others? If you answered “yes” to at least one of these questions, then this workshop is for you. Research has shown that people applying some type of contemplative practice in their lives are likely to be more engaged, and are healthier and happier in life. Attendees in this session will participate in two forms of contemplative practice – meditation and reflective writing – that enhance personal growth. By the end of the session, you will learn strategies to quiet the mind, engage the spirit, and connect with others!

Study Smarter, Not Just Harder!
Presenter: Amy Munson, Director of Instructional Design, United States Air Force Academy
Summary: The United States Air Force Academy Science of Teaching and Learning program is conducting a study on how students learn about their own learning. The research team hypothesizes that students learn more from peers than from “outsiders” such as faculty members and has set out to develop a peer training and messaging program alongside a faculty training and messaging program using the same three highly successful learning/self-management strategies. On Course structures and strategies were implemented for the training components as researchers shared the benefits of practice testing, spaced practice and successive relearning as defined in Dunlosky and Rawson’s meta-analysis of learning strategies. This workshop will give participants an opportunity to learn more about those three strategies while also learning about how to implement a student “train the trainer” program.

 

Bloom Digital Taxonomy

Bloom’s Digital Taxonomy Cheat Sheet for Teachers

http://www.educatorstechnology.com/2016/02/blooms-digital-taxonomy-cheat-sheet-for-teachers.html

Resources for Bloom’s Digital Taxonomy
iPad Apps Android Apps Web Tools
Creating
Evaluating
Analyzing
Applying
Understanding
Remembering

Follow the discussion on the LinkedIn ISTE discussion group:

https://www.linkedin.com/groups/2811/2811-6107212405878566913

Similar visual representation in this IMS blog entry:

Bloom’s Wheel With Technology

Improve Professional Learning

7 Ways to Improve Professional Learning in the 21st Century

  1. Sandbox environments.
  2. Model classrooms.
  3. Walkthroughs. Pro-tip: there are several tools available to guide the “look fors,” such as this one from the Teaching of Robust Understanding Framework.
  4. Lunch and learns/Drop-in sessions.
  5. Unconferences/EdCamps.
  6. Coaching.
  7. Micro-credentialing/Badges.

More on use of badges in this blog:

https://blog.stcloudstate.edu/ims/?s=badges&submit=Search

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