Archive of ‘educational technology’ category

interactive historical map

Chronas – Interactive Historical Map and Data Sets

http://www.freetech4teachers.com/2015/12/chronas-interactive-history-map-and.html

http://chronas.org/history

My note: it is not about history ONLY, it is about gamifying your lesson plan.

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more on history in this IMS blog
https://blog.stcloudstate.edu/ims?s=history
more on digital storytelling in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+storytelling
more on gamification in this IMS blog
https://blog.stcloudstate.edu/ims?s=gamification

collaborative whiteboards

Collaborative Whiteboards

Practical Ed Tech Tip of the Week – Three Free Collaborative Whiteboard Tools

NoteBookCast is a free whiteboard tool that will work in the web browser on a laptop, iPad, Android tablet, and Windows tablet. NoteBookCast is a collaborative whiteboard tool. You can invite others to join your whiteboard by entering the code assigned to your whiteboard. You can chat while drawing on NoteBookCast whiteboards. In the video embedded below I demonstrate how to use NoteBookCast.

Web Whiteboard makes it easy to include a whiteboard in your Google+ Hangout. In the video embedded below I demonstrate how easy it is to use Web Whiteboard in a Google+ Hangout.

Stoodle is a free collaborative whiteboard tool hosted by the CK12 Foundation. You can use text chat while sharing your whiteboard. Registration is not required in order to use Stoodle. In the video embedded below I demonstrate the features of Stoodle.

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more on white boards in this IMS blog
https://blog.stcloudstate.edu/ims?s=white+boards

mobile learning tips

Tap into These 5 Tips for Mobile Learning

A master in mobile learning shares his best advice for rebooting your instruction.

By Dian Schaffhauser 12/13/16

https://campustechnology.com/articles/2016/12/13/tap-into-these-5-tips-for-mobile-learning.aspx

1) Find Out What Devices Are Really in Use

instructors have to take device choices into consideration when they’re choosing apps

2) Teach Not Just for Consumption but for Curation

Students use their phones to capture video or audio interviews and post them to Twitter’s live streaming service, Periscope, at various times throughout the course.

3) Try Texting for Exam Review

As an alternative, he began texting review questions every few hours for the next exam and found that he was getting a “much higher frequency of interaction.” Teacher Text, as he called it, never supplied the answers, just questions — sometimes multiple choice and other times open-ended. To keep students’ interest, he’d use at least a few of those questions on the actual test. “They’re going to be more inclined to pay attention to every question because I may give them 50 questions of review and have four or five of those on the test,” he said.

The result: “Grades started to climb pretty quickly.”

4) Perform Safe Texting, but Try It Everywhere

adopted remind from iKeepSafe, a free service that provides an interface between the teacher and the students for the purposes of texting. The tool has simplified the process of instructor texting, a practice that has overall helped students “to feel more connected.”

5) Fit Your Mobile Approach to Your Subject

[flashcard apps] like Quizlet and StudyBlue that can replicate the ongoing study or rehearsal of learning

might stream a quick lesson on the fly through Periscope or hold a 15-minute class discussion through a chat on Twitter.

“I’ll just say, ‘Here’s my hashtag, and I’m going to be live here at 9 to 9:15 p.m. Central time,'” he explained. He typically intends to broadcast a question about every five minutes and allow people to respond. “It’s interesting. You shoot out one question and you get bombarded. People are putting resources in there. In 15 minutes, I’ve barely gotten two questions off. But they have the hashtag and they can go back and harvest the resources that other people put up.”

6) Channel Your Students

Speak the language your learners listen in.’

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more on mobile learning in this IMS blog:
https://blog.stcloudstate.edu/ims?s=mobile+learning

more on curation in this blog:
https://blog.stcloudstate.edu/ims?s=curation

360 video issues

Issues with displaying 360 video on mobiles and regular computers

this is time sensitive information; it can change at any moment. Please enter in the comment section your most recent findings and I will update the list

Finding:
360 video does not display properly in Mozilla Firefox and Internet Explorer. The only known browser to display properly is Google Chrome.
Reason:
360 video needs HMTL5 Player and does not play on the Flash platform
Sources:
Web support isn’t quite so good for a couple of reasons. One is that only certain web browsers support such content. Chrome and Opera are compatible, for example, whilst Safari and Firefox are not.
Arguably the best way to experience YouTube’s 360-degree content, however, is through Google Cardboard.
Facebook is the other major portal through which 360-degree video content can be enjoyed, though it came to the game far later than Google.
Unlike Google’s YouTube implementation, however, there’s no Google Cardboard support on the VR side. Rather, Facebook recently opened out support to Samsung’s Gear VR ahead of the inevitable support from its own Oculus Rift when that launches early in 2016.
http://www.trustedreviews.com/opinions/how-can-i-watch-facebook-360-videos-1
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360° video only works when you use the HTML5 player. Currently it’s available on Android devices and Chrome browsers. Go here –> http://youtube.com/html5 to check if you’re using the HTML5 player.
https://productforums.google.com/forum/#!topic/youtube/7sk92Fs1juk
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How do you get html5 to work with Firefox?
https://support.mozilla.org/en-US/questions/958124
Videos to test:
in browser: http://bit.ly/VRlib
in YouTube: http://bit.ly/SCSULIB
Panorama to test:
http://bit.ly/scsuvrlib

Finding:
360 video does not display properly on Apple and Android mobile devices neither through Google Chrome browser for mobile devices nor through YouTube
Reason:
360 video needs HMTL5 Player and does not play on the Flash platform
Sources:
Arguably the best way to experience YouTube’s 360-degree content, however, is through Google Cardboard.
Facebook is the other major portal through which 360-degree video content can be enjoyed, though it came to the game far later than Google.
Unlike Google’s YouTube implementation, however, there’s no Google Cardboard support on the VR side. Rather, Facebook recently opened out support to Samsung’s Gear VR ahead of the inevitable support from its own Oculus Rift when that launches early in 2016.
http://www.trustedreviews.com/opinions/how-can-i-watch-facebook-360-videos-1
Videos to test:
in browser: http://bit.ly/VRlib
in YouTube: http://bit.ly/SCSULIB

Conclusion/Resolutions:
– make sure desktop/laptop has installed Google Chrome browser. – if instructor’s station and you cannot and/or don’t have time to install, Chrome, bring your own laptop
– if possible, identify which of the students’ phones are displaying correctly (HTML5) 360 video and panorama and collaborate with students to use their phones and demonstrate to other students the Google Cardbox experience.

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more on 360 video in this IMS blog:
https://blog.stcloudstate.edu/ims?s=360

immune to info overload

My note: I wonder if/how this confidence correlates to the #FakeNews phenomenon

The surprising reason you’re (nearly) immune to ‘information overload’

Published: Dec 9, 2016 9:00 a.m. ET ByCatey Hill Editor

http://www.marketwatch.com/story/the-surprising-reason-youre-nearly-immune-to-information-overload-2016-12-07

Just 20% of Americans say they feel overloaded by information, compared with 27% who said they felt overloaded a decade ago, according to data released Wednesday by the Washington, D.C.-based Pew Research Center

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more on information overload in this IMS blog:

https://blog.stcloudstate.edu/ims?s=information+overload

Save

Save

grant for VR

Iowa District to Use $54K Google Grant for VR Hardware

By Sri Ravipati 11/29/16

https://thejournal.com/articles/2016/11/29/iowa-district-to-use-$54k-google-grant-for-vr-hardware.aspx

Council Bluffs Community School District (CBCSD) in Council Bluffs, IA has received a $54,500 grant from Google’s Charitable Giving Fund of the Tides Foundation. With the funding, the district will purchase 28 kits (each with 15 headsets) that cost about $4,500 per kit, according to a report from the Omaha World-Herald and other sources.

The hardware will enable teachers to incorporate VR into their curriculum, like VR tours on Google Expeditions, Alchemy VR, Discovery VR, zSpace and other platforms.

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more on VR in this IMS blog:
https://blog.stcloudstate.edu/ims?s=VR

eportfolio conference

Re-Bundling Higher Education:

High Impact ePortfolio Practice and the New Digital Ecosystem

A regional ePortfolio conference jointly sponsored by AAEEBL,  City University of New York and Pace University, ReBundling Higher Education will offer sessions that highlight best practices, evidence of impact, and exciting innovations.

In March, 2017, the Association for Authentic, Experiential and Evidence-Based Learning (AAEEBL), the City University of New York (CUNY) and Pace University invite you to a conference exploring and discussing ePortfolio practice and its role in the future of higher education.  Use the links above to review the Call for Proposals (which outlines the themes of the conference), to register for the conference or to submit a proposal.

http://macaulay.cuny.edu/eportfolios/rebundling17/call-for-proposals/

Conference proposals are due Dec. 2, 2016, and notification will take place by January 15, 2017.

Special note:  Due to recent budget cuts to NYC area colleges, registration fees will be kept to a minimum for this conference.  Students (graduate or undergraduate) will be admitted free, and registration for all others will be $25, payable at the door.

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more on eportfolio in this IMS blog:
https://blog.stcloudstate.edu/ims?s=eportfolio
more on badges in this IMS blog:
https://blog.stcloudstate.edu/ims?s=badges

campus VR tour

Students Develop VR Campus Tour of Lehigh U

By Sri Ravipati 11/28/16

https://campustechnology.com/articles/2016/11/28/students-develop-vr-campus-tour-of-lehigh-u.aspx#

To view the VR campus tour, visit the Vertra site.

“The app arose from a group project for an entrepreneurship class taught by professors Joshua Ehrig and James Peterson,” according to a report from The Brown and White,

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more on VR in this IMS blog:
https://blog.stcloudstate.edu/ims?s=virtual+reality

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