Excellent Videos Explaining BYOD for Teachers and Students ~ Educational Technology and Mobile Learning:
Bring Your Own Device/Technology is an initiative meant to increase students learning opportunities through technology.
A Resource of educational web tools and mobile apps for teachers and educators
Looking to attend and/or present at appropriate event regarding technology in education?
Please have a tentative list below.
Do you know an event, which is worth presenting/attending? Please contribute!
by Barry Dahl (Greg Jorgensen) - link to a list of conferences regarding e-learning:
campus technology conf. - boston - http://events.campustechnology.com/Events/CT-Summer-Educational-Technology-Conference/Home.aspx
educause - anaheim – October - http://www.educause.edu/annual-conference
devlearn las vegas – October - http://www.elearningguild.com/DevLearn/content/2825/devlearn-2013-conference-and-expo---home/?gclid=CJj7usLCy7gCFdBaMgodeR8AoQ
dist. learning - ann arbor -- ??
iste (intl soc. tech ed) july – Atlanta - http://www.isteconference.org/2014/
aect (assoc education communications and tech) - oct 29 - 2 nov, Anaheim - http://aectorg.yourwebhosting.com/events/Louisville/default.asp
ascd (assoc of supervision and curricular dev) - november 1 - 3, las vegas - http://www.ascd.org/conferences/conference-on-educational-leadership/2013-registration.aspx#payment
salt (soc. of applied learning and tech) - august 14 - 16, reston, VA - http://www.salt.org/dc/washingtonR.asp?pn=wPrices
National Forum on Active Learning Classrooms - august - u of m - http://www.cce.umn.edu/National-Forum-on-Active-Learning-Classrooms/index.html
D2L Fusion - july – Nashville – http://fusion.desire2learn.com
Sloan c - november disney world, florida - http://sloanconsortium.org/conference/2013/aln/registration
QM - october 1-4, Nashville - https://www.qualitymatters.org/5th-annual-conference-2013-0
distance teaching and learning - madison - august 7 – 9 - http://www.uwex.edu/disted/conference/2013_Registration.cfm
LERN - san fran. - nov. 21 – 23 - http://www.lern.org/conference/
CCUMC – october 9-13 – Chicago – http://www.ccumc.org/2013-conference-rates
The United States Distance Learning Association (USDLA) http://www.usdla.org/2014_national_conference/home.html
International Conference on Education and New Developments 2019
27 to 29 of June, 2020 – Zagreb, Croatia
- In TEACHERS AND STUDENTS: Teachers and Staff training and education; Educational quality and standards; Curriculum and Pedagogy; Vocational education and Counselling; Ubiquitous and lifelong learning; Training programmes and professional guidance; Teaching and learning relationship; Student affairs (learning, experiences and diversity; Extra-curricular activities; Assessment and measurements in Education.
• In PROJECTS AND TRENDS: Pedagogic innovations; Challenges and transformations in Education; Technology in teaching and learning; Distance Education and eLearning; Global and sustainable developments for Education; New learning and teaching models; Multicultural and (inter)cultural communications; Inclusive and Special Education; Rural and indigenous Education; Educational projects.
• In TEACHING AND LEARNING: Critical Thinking; Educational foundations; Research and development methodologies; Early childhood and Primary Education; Secondary Education; Higher Education; Science and technology Education; Literacy, languages and Linguistics (TESL/TEFL); Health Education; Religious Education; Sports Education.
• In ORGANIZATIONAL ISSUES: Educational policy and leadership; Human Resources development; Educational environment; Business, Administration, and Management in Education; Economics in Education; Institutional accreditations and rankings; International Education and Exchange programmes; Equity, social justice and social change; Ethics and values; Organizational learning and change; Corporate Education.
= Types of Contributions =
All submissions are subjected to a blind-review refereeing process and are divided in these categories:
– Oral Presentations
– Virtual presentations
– Company Presentation
Corporates can also showcase their products or services in the conference exhibitions area by contacting the secretariat or publicity email (provided below).
= Conference Date and Location =
END 2020 will be held in Zagreb, Croatia (Hotel Dubrovnik) and will occur from 27 to 29 of June, 2020.
= Contacts =
Conference email: email@example.com
Publicity email: firstname.lastname@example.org
A business-minded person may think a large class with 50 students, one adult and 50 screens makes fiscal sense, and is therefore an “innovative” idea.A business person may also think that because focus groups of children demonstrate that kids like and enjoy a tech product, that it is educationally sound. Education shouldn’t be viewed as simply a “market,” and children are certainly not “widgets.”
Technology can and should be used with fidelity in schools, but we must balance technology use with developmental psychology, the psychology of addiction and educational psychology. We need educational technology that puts highly trained teachers at the center of product design and implementation. It is human interaction that truly engages children and inspires them.
How to Give Your Students Better Feedback With Technology ADVICE GUIDE
y Holly Fiock and Heather Garcia
students continue to report dissatisfaction with the feedback they get on assignments and tests — calling it vague, discouraging, and/or late.
The use of technology in the classroom (both in face-to-face and online environments)
- Rubrics: online scoring guides to evaluate students’ work.
- Annotations: notes or comments added digitally to essays and other assignments.
- Audio: a sound file of your voice giving feedback on students’ work.
- Video: a recorded file of you offering feedback either as a “talking head,” a screencast, or a mix of both.
- Peer review: online systems in which students review one another’s work.
Two main types of feedback — formative and summative — work together in that process but have different purposes. Formative feedback occurs during the learning process and is used to monitor progress. Summative feedback happens at the end of a lesson or a unit and is used to evaluate the achievement of the learning outcomes.
Good feedback should be: Frequent, Specific, Balanced, Timely
guide on inclusive teaching, frequent, low-stakes assessments are an inclusive teaching practice.
Time-Saving Approaches: rubrics and peer-reviews.
When to Use Audio or Video Tools for Feedback: personalize your feedback, convey nuance, demonstrate a process, avoid miscommunication
Faculty interest in classroom innovation is on the rise. Professors are trying all sorts of new techniques to improve the first few minutes of class, to make their teaching more engaging, to hold better class discussions. Buzzwords like active learning, authentic assessment, technology integration, and case-based learning are more and more a part of faculty discussions.
Don’t assume technology will solve every problem.
Avoid making long videos
Video and audio feedback doesn’t have to be perfect.
There is such a thing as too much information.
Have a plan.
more on feedback in education in this IMS blog
AI and Mixed Reality Drive Educational Gaming into ‘Boom Phase’
By Dian Schaffhauser 09/16/19
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari. A five-year forecast has predicted that educational gaming will reach $24 billion by 2024, with a compound annual growth rate of 33 percent and a quadrupling of revenues. Metaari is an analyst firm that tracks advanced learning technology.
Donally, J. (2018). Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms. Portland, Oregon: International Society for Technology in Education.
Whenever I’m doing a virtual-reality demonstration, I ask for 40 minutes to an hour to get all of the students set up with their headsets, oriented in the virtual space, and then the learning can actually begin. It is not just something where you can throw headsets in a classroom and expect everyone to immediately start the learning objectives that you’re aiming for. You do need to do a little of that work explaining how the technology functions and making sure that everyone has the vision requirements, the hearing requirements, the physical requirements.
more on Ready Player One in this IMS blog