Searching for "game-based learning"
Based on the literature regarding games, gaming, gamification, game-based learning, and serious games, several clear trends emerge:
- Gaming and gamification in the sense of game-based learning is about using games and game-like tactics in the education process, for greater engagement and better learning outcomes. However, this is only the first level of such initiative. The second and higher level is about involving students in the game-building and gamification of the learning process (as per Vygotsky’s Zone of…) thus achieving student-centered and experiential learning.
- When hosting games and gaming in any library, “in-person” or electronic/online games are welcome but not sufficient to fulfill their promise, especially in an academic library. Per (1), an academic library has the responsibility to involve students and guide them in learning how to engage in the building process required in true game-based learning.
- Game-based learning, gaming and gamification in particular, in educational (academic library) settings must consider mobile devices and the BYOD movement in particular as intrinsic parts of the entire process. Approaching the initiative primarily by acquiring online “in-person” games, or game consoles has the same limited educational potential as only hosting games, rather than elevating the students to full guided engagement with game-based learning. If public relations and raised profile are the main goals for the academic library, such an approach is justified. If the academic library seeks to maximize the value of game-based learning, then the library must consider: a. gaming consoles, b. mobile devices as part of a BYOD initiative and c. cloud-based / social games, such as MineCraft, SimCity etc.
- Design for game-based learning, gaming and gamification in educational (academic library) settings must include multiple forms of assessment and reward, e.g. badges, leaderboards and/or certificates as an intrinsic part of the entire process. Merely hosting games in the academic library cannot guarantee true game-based learning. The academic library, as the forefront of a game-based learning initiative on campus, must work with faculty on understanding and fine tuning badges and similar new forms of assessment and reward, as they effectively implement large scale game-based learning, focused on the students’ learning gains.
Recommendations for LRS
- In regard to LRS, the gaming and gamification process must be organized and led by faculty, including housing and distributing the hardware, software and applications, when needed.
- The attached paper and the respective conclusions summarized in four points demand educational and experiential background, which is above the limits of the LRS staff. In addition, the LRS staff has clearly admitted that the pedagogical value of gaming and gamification is beyond their interest. This recommendation is not contradicting to the fact and opportunity for LRS staff to participate in the process and contribute to the process; it just negates the possibility of staff mandating and leading the process, since it will keep the gaming and gamification process on a very rudimentary level.
- The process must be further led by faculty with a terminal degree in education (Ph.D.) and experience in the educational field, since, as proved by the attached paper and 4 point conclusion, the goal is not a public-library type of hosting activities, but rather involving students in a pedagogically-sound creative process, with the respective opportunity for assessment and future collaboration with instructors across campus. This recommendation is not contradicting the fact and opportunity for LRS library faculty to participate actively in the process and contribute to the process. It just safeguards from restricting the process to the realm of “public-library” type of hosting activities, but failing to elevate them to the needs of an academic campus and connecting with instructors across campus.
- This conclusions adhere to and are derived from the document recommended by the LRS dean, discussed and accepted by LRS faculty in 2013 about new trends and directions in academic libraries, namely diversification of LRS faculty; breaking from the traditional library mold of including faculty from different disciplines with different opinions and ideas.
Please look at our blog entry:
my note: article is written for the corporate world, but there is no reason why not apply in higher ed.
While applying gaming in learning content, we create timed quizzes, mazes and other such learning tools, which award the learner points, badges or other collectibles. The same mechanics are employed to embed gamification in our strategy for delivering content. Gamification provides an added incentive for learning, making the process of learning enjoyable through the excitement of built-in gaming elements.
two strongest components that help gaming to deliver effective learning – healthy competition between peers and asense of achievement.
- Collectible points that can be redeemed
- Discounts on new content
- Expert status
- Special privileges in the portal
- Fame on the Social Circuit: Leading professional networking site ‘LinkedIn’ has a popular gamification element that has worked very well among users.
Our WiZDOM LMS v5.0 is a new-age Learning Management System which has the built-in capabilities of gamification to make sure that the learner feels motivated to complete the e-courses and is able to have fun while doing it! But while employing game-based learning within the LMS, a few points need to be kept in mind:
- Know your audience well
- Provide real benefits
- Keep a close eye
- Keep evolving to make it fun
The Teacher’s Guide To Twitter
Create, Don’t Just Consume
Connect and Network
Share Your Resources
Guide To Education-Oriented Twitter Hashtags
With these tips and tools, you’ll be able to get connected with the people that matter most to you on Twitter.
- Follow experts: Get useful information from other experts in your field.
- Twitterholic: With Twitterholic, you’ll be able to find the most popular users on Twitter.
- Make friends with your competition: It may seem counterintuitive, but connecting with your competition can help keep you in the know and well networked.
- Twitter Fan Wiki: Find a directory and more in this wiki.
- Don’t follow too many new people at once: Follow too many people without reciprocation, and you’ll come off as a spammer.
- TwitterPacks: Check out this tool to locate people according to their interest group.
- WeFollow: Find people by industry or hobby using WeFollow.
- Follow back: When you discover new followers, be sure to follow them back if they are interesting or offer value to you.
- Keep your follow ratio balanced: Follow too many people without being followed back, and you will seem spammy, but if you have lots of followers that you don’t follow back, you’ll come off as snobby.
- Localtweeps: You can use this tool to filter tweets by zip code.
- Participate in Twitter events: Be a part of #followfriday, #musicmonday, and similar events to be a part of the community.
- Geofollow: Search for others in your location with this site.
- Twitterel: With Twitterel, you can find users with common interests.
- Twinfluence: Use Twinfluence to discover users with good reach, velocity, and social capital.
- Twellow: Use Twellow to find Twitter users based on category.
- Twitter Snipe: Twitter Snipe will auto follow users based on your niche.
- Talk to people about their interests: Show that you’re human by discussing things that are important to others.
- Follow your followers’ followers: Check out the follow lists of people you find interesting and connect with them.
- Be patient: Amassing Twitter followers doesn’t happen overnight. Be patient, and you’ll build a group of valuable followers.
Put Twitter’s massive amounts of information to work by using these search tips and tools.
- Twitority: This search engine offers results based on Twitter users with authority.
- TwitterLocal: Search for tweets around a specific area with the help of this tool.
- Use keyword tricks: Take advantage of the advanced search option on Twitter.
- Use quotation marks: If you’re looking for a specific term, put it in quotation marks to get better results.
- Twithority: With Twithority, you’ll find Twitter search results with authority.
- Use hashtags: If you come across a useful hashtag, click on it to see what else you’ll find.
- Subscribe: Keep up with useful keywords and hashtags by setting up an RSS subscription for them.
- Pay attention to trends: Stay on top of the latest in your field by seeking out and participating in trending topics. For instance, students enrolled in political science degree programs may want to follow trending topics related to upcoming local and state elections.
- Retweetist: Retweetist shares popular trends, topics, and people using retweets on Twitter.
- Tweet Volume: With this tool, you can find out if your keywords are popular on Twitter or not.
- Tweetmeme: Check out Tweetmeme to learn about retweeting stats for articles on Twitter.
- Twitt(url)y: Find out about hot news with this tool that sorts URLs by how frequently they are mentioned in tweets.
- Twackle: With this aggregator, you’ll be able to find news and more in a single destination.
- Twitter Sniffer for Brands: Twitter Sniffer makes it easy for you to keep track of conversations about you on Twitter.
- Twuoted: Find popular quotes with this site that follows the #quote hashtag.
- Tweet Scan: Follow Twitter conversations by keyword and category using Tweet Scan.
- Monitter: Stay on top of 3 keywords at once with this keyword search tool.
- Pay attention to timing: Monitor the most popular hours for your Twitter followers, then concentrate your most important messages in those hours for more effective tweeting.
With these tips and tools, you can keep all of your information on Twitter well organized.
- Use a tool to manage Twitter: Don’t let your research get lost-use a tool to organize everything.
- Tweetdeck: Make use of this tool to organize tweets from various groups into easy to manage categories.
- Don’t try to read everything: You will be on Twitter all day and all night if you try to read every single tweet from your followers-just drop in when you can.
- My Tweeple: This tool will help you organize the people you’re following.
- Tweetree: See your Twitter stream in a tree with organized conversations using Tweetree.
- Make good use of alert tools: Make sure you’re not missing good conversations by setting up alerts that will tell you when friends and other Twitter users discuss keywords you’re interested in.
- Tweet Clouds: Analyze your keyword usage with this tool.
- Twitterator: Monitor groups of people while staying organized with the help of this script.
Follow these tips and use these tools in order to establish yourself as an authority in your field.
- Own your brand: Even if you don’t want to use your real name on Twitter, at least claim it so that no one else can use it against you.
- Be retweetable: Share tweets that others will want to retweet.
- Use popular tweets as blog posts: If you share a site or bit of information that turns out to be very popular, use it as a jumping off point for a blog post.
- Use your real name as your Twitter name: Be more personal and authoritative by using your real name.
- Respond: Don’t just sit in your ivory tower-talk back to the people who want to engage with you.
- Share your credentials: Let people know why you’re an expert in your field.
- Shake things up: Offer a good variety in your stream of links, blog posts, retweets, responses, and questions.
- Just don’t spam: Don’t do it-no one likes it, and it won’t be tolerated.
- Share information: Gain a reputation as an expert by sharing helpful links, resources, and more.
- Be sincere: Be honest and considerate in your tweets and replies.
- Find out authoritative keywords: See which keywords the authorities in your niche are using.
- Discuss what’s hot: Share your opinions and resources on what’s currently moving on Twitter.
- Don’t go crazy with links: Avoid using your Twitter account just to post links to your blog.
- Point out interesting information: Don’t just talk about yourself, discuss what’s happening in your field.
- Follow authorative accounts: Populate your Twitter neighborhood with people who have authority.
- Promote your Twitter URL: Share your Twitter name on your email, blog, Facebook, and other locations online so people can find you.
- Slow down: Don’t clog up your followers’ Twitter screens-keep your Tweets relevant and interesting, not inane and constant.
- Don’t always talk about yourself: Talk about more than just your own agenda.
- Be helpful: Spread goodwill by answering questions, introducing others, and offering recommendations.
- Reply to others: Get involved with the people you follow and engage in the Twitter conversation with replies.
- Show your personality: Show off the person behind the brand on Twitter.
- Use keywords: Use keywords that are important to your field to attract followers.
Follow these tips to make sure you’re getting value out of your Twitter experience.
- Networking: Meet offline with others in your field to get great value out of Twitter.
- Be useful: Give advice, resources, and more.
- Fill out your bio: Make sure people know where to go to find more information about you.
- Use Twitter on your blog: Keep your blog updated up to the minute with Twitter.
- Stop abuse in its tracks: Use Twitter to find out who is badmouthing you, and use action to stop it.
- Connect with complementary businesses: Find value in Twitter by getting connected with others that can support your business or niche.
- Enjoy ambient knowledge: With Twitter, you’ll be able to stay on top of news in your field around the clock.
- Listen: Just listen, and you’ll find interesting and useful information.
- Promote events: Use Twitter to promote live and virtual events like seminars, sales, and more.
- Ask for help: Get instant feedback by asking for help on Twitter.
- Meet your customers: Use Twitter as a way to interact with your customers, whether through the service or in real life.
- Listen to your critics: Find out what people are saying about you, then respond to it and act on it.
How To Connect With Students On Twitter
- Don’t require that students follow your account.
- Commit to posting at regular intervals.
- Vary the time of day of the posts.
- Post links to content that is user friendly.
- Know your audience’s interests.
- Don’t just retweet, generate original links.
- Suggest people, organizations or magazines to follow.
- Be personal.
- … yet avoid the overly personal comments.
Twitter Rules Every Teacher Should Know
If you’re adding the Twitter logo to some marketing materials, here’s how to properly format it all. Same goes if you’re just adding in the Twitter Bird to other materials. Useful to know.
Always capitalize the T in Twitter and Tweet. Seriously. That’s a little-known rule that basically everyone doesn’t follow but it’s worth trying to remember!
A Useful Twitter Cheat Sheet
Twitter Tips For Students and Teachers
See Also: A Visual Guide To Twitter For Beginners
- Actually complete your bio. You’ll get more mileage out of your Twitter account if you actually create a profile that says something about you, offering potential followers information about your interests, professional or otherwise.
- Learn the basics. Learn the basic terminology for Twitter and the major functions it can perform by doing a little reading on helpful social media blogs beforehand. You’ll thank yourself later.
- Get some style. Before you send out your first tweet, decide what kind of tweeter you want to be. The London School of Economics and Political Science offers up three major styles here so you can learn more about the subject.
- Learn from others. One of the best ways to learn how to use Twitter is to spend some time seeing how others have set up and been using their accounts. Luckily, there are tons of other academics on Twitter to learn from.
- Don’t be mean. The Internet is full of people who are all too happy to say some pretty harsh things, but just because they’re incredibly tactless doesn’t mean you have to be. Never say anything on Twitter you wouldn’t want people to find out about, or wouldn’t say in any other situation. If people are hassling you, ignore them and move on.
- Announce that you’ll be joining a hashtag chat or conference. If you’re going to be tweeting more than usual, let your followers know in advance so they can choose to tune out if they’re not interested in your live tweeting or chatting.
- Actually respond in a reasonable amount of time. If someone asks you a question or directs a tweet your way, respond as soon as you can, just like with email or any other digital communication, especially if you’re using Twitter in your courses.
- Be gracious and say thank you. A little bit of gratitude goes a long way on Twitter. If someone helps you out or shares your research, don’t forget to say thanks.
- Make mistakes. No one is perfect, and if you’re new to Twitter you’re probably going to have a few gaffes along the way as you learn the ropes. That’s OK! Don’t let it slow your enthusiasm for using the social site.
- Start your own hashtag chat. Twitter chats have exploded in popularity in recent months, so get in on the trend while the getting’s good. Start your own chat on an academic topic, or chime in on other bigger existing chats for a chance to network.
- Find and use some hashtags. You’ll make it easier for others to find your tweets if you add a few relevant hashtags here and there.
- Do ‘Follow Friday’. Every Friday, Twitter explodes with suggestions on who to follow. Offer up your own and you may just end up in someone else’s suggestions.
- Share the stuff you’re reading. Reading a story on a site like Edudemic? Found an amazing article in pop-science about your research field? Share it! If it’s interesting, it’ll probably get retweeted and passed around, and you might just interest a student or two to boot.
- Reach out and connect with someone. Not everyone you connect with on Twitter has to be in your field or even in academia. In fact, you might enrich your research and your professional life by reaching out to other fields and professions.
- Do some backchannel talks. Whether you have students post to Twitter during class or ask them to share comments during a presentation, these backchannel talks can help facilitate conversation and provide a record of a shared learning experience.
- Create your own classroom hashtag. One way to keep classroom tweets organized is by having a shared hashtag that all students use. Just make sure no one else is using it!
- Connect Twitter to Moodle or Blackboard. You can help push students to interact using Twitter by adding a Twitter widget to your Blackboard or Moodle site for the class. Follow the instructions here to get started.
- Don’t mandate your students follow you on Twitter. Don’t force students to follow you on Twitter unless it’s part of the course. Let them decide to follow or not.
- Be happy (see #5 above). You don’t have to be super serious on Twitter to earn students’ respect. In fact, loosening up could just help improve your rapport with your students.
- Live-tweet a conference or event (see #6). Share your conference-going experience by tweeting updates about it throughout the day to your followers.
- Share some of your lesson plans. Educators and academics can come together to share and collaborate on lesson plans quite easily using Twitter.
- Collaborate with other teachers / parents / students. If you find you have similar interests with another academic, use Twitter to work together on research ideas, classroom solutions, and other topics.
- Collaborate with other classrooms in your school, district, or another country.Why work alone when you can connect with other college classrooms? That’s just what many college classes are doing these days.
- Host reading discussions. Holding a reading discussion over Twitter gives everyone a chance to chime in, even shy students who might not otherwise speak up.
- Actually use Twitter for writing assignments. Want to teach your students the art of brevity? Assign them poetry or prose to be written on Twitter.
The Teacher’s Guide To Twitter Hashtags
Are you looking to figure out exactly which Twitter hashtag is the right one to follow? There’s no shortage of options and it can feel overwhelming. Sure, there’s the popular #edchat and #edtech hashtags most of us follow. But what about the more focused tags that you’re missing out on?
||I’d suggest using this rather than the longer #elearning
||chat platform for flipped classroom educators. See here.
||platform for those interested in the flipped classroom.
||Obsolete. Use the shorter #flipclass. All about the flipped classroom
||Good for finding global collaboration / connections, sharing #globaled practice. Official chats run monthly over 3 days. Click here for schedule
||name speaks for itself. See here.
Campus Technology, a leading periodical in the use of technology in education, lists for consideration the 2014 technology trends for education:
- Mobile Platforms and Bring Your Own Device (BYOD)
- Adaptive Learning (personalization of online learning)
- Big Data (predictive analysis)
- Flipped Classroom
- Badges and Gamification (assessment and evaluation)
- iPADs and Other Tablets (mobile devices)
- Learning Management Systems (on SCSU campus – D2L)
has a similar list:
- BYOD (it is a trend going up)
- Social Media as a Teaching and Learning Tool ( trend going up))
- Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
- Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
- Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
- iPADs: (trend going up)
- ePortfolios (trend going down)
- Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
- Learning Analytics, Common Core (trend going up)
- Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
- Windows (trend going down)
- Apple / Mac OS X (split vote)
- iOS (iPhone, iPAD etc) (trend going up)
- Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog:
IMS offers an extensive numbers of instructional sessions on social media, D2L and other educational technologies:
Please email us with any other suggestions, ideas and requests regarding instructional technology and instructional design at: firstname.lastname@example.org
Quizzes are considered mostly an assessment tool. The reward is in the end of the game. The player cannot “lose life.”
Students who are used to the logic of a game, expect rewards throughout the game.
Therefore, instead of a final assessment quiz, the class can be phased out with several training quizzes. Each of the training quizzes can allow students to have several attempts (equals lifes). In addition, students can be stimulated format wise in playing the quizzes=gaming activity by some reward systems. E.g., for each training quiz being scored above B, students can collect badges/tockens, which they can redeem at the end of class. Content-wise, students can be stimulated in playing the quizzes=gaming activity by stepping on the next level and switching from text-based quizzes to quizzes including more multimedia: audio, video and interactivity
#techworkshop #pm great tool to combine with training D2L quizzes: http://quizlet.com
Here is a practical guide on games and quizzes with D2L
Those are the students we expect on campus: http://www.edweek.org/dd/articles/2012/06/13/03games.h05.html
Clickers, IPADs and stylus; http://www.as.ua.edu/ipad/drs-hong-min-park-emily-hencken-ritter-and-greg-vonnahme-ipads-in-political-science-pt-1/
Games and gamification
Frossard, F., Barajas, M., & Trifonova, A. (2012). A learner-centered game-design approach: Impacts on teachers’ creativity. Digital Education Review, (21), 13-22.
Fu-Hsing Tsai, Kuang-Chao Yu, & Hsien-Sheng Hsiao. (2012). Exploring the factors influencing learning effectiveness in digital game-based learning. Journal of Educational Technology & Society, 15(3), 240-250.
AI and Mixed Reality Drive Educational Gaming into ‘Boom Phase’
By Dian Schaffhauser 09/16/19
Artificial intelligence and mixed reality have driven demand in learning games around the world, according to a new report by Metaari. A five-year forecast has predicted that educational gaming will reach $24 billion by 2024, with a compound annual growth rate of 33 percent and a quadrupling of revenues. Metaari is an analyst firm that tracks advanced learning technology.
Alternate Reality Gaming Spices Up Professional Development
Saint Leo University uses a game-based storyline to invigorate professional learning.
By Dennis Pierce, 01/27/16
Borden and his colleagues teamed up with Edchat Interactive, a company that is working to transform online professional development into a more interactive experience that reflects how people learn best, and Games4Ed, a nonprofit organization that brings together educators, researchers, game developers, and publishers to advance the use of games and other immersive learning strategies in education.
“People don’t learn by watching somebody discuss a series of slides; they learn best by interacting with others and reflecting. Great teachers always have people break into groups to accomplish a task, and then the different groups all report back to the group as a whole. That should be replicable online.”
Adult Learning Through Play
Using simulations for professional development is fairly common. For instance, in SimSchool, a program developed by educational scientists at the University of North Texas and the University of Vermont, new and pre-service teachers can try out their craft in a simulated classroom environment, doing the same activities as actual teachers but getting real-time feedback from the simulated program and their instructors.
Christopher Like, a science teacher and STEAM coordinator for the Bettendorf Community School District in Iowa, developed a game-based model for ed tech professional development that has been adapted by K-12 school districts across the nation. His game, Mission Possible, has teachers complete 15-minute “missions” in which they learn technology skills and advance to successively higher levels. “It engages teachers’ competitive nature just like Call of Duty does with my eldest son,” he wrote in a blog post.
Pursuing Quests: How Digital Games Can Create a Learning Journey
December 4, 2015 Paul Darvasi
Completing missions for rewards is a core mechanic in many video games, including best-sellers like “World of Warcraft,” “Grand Theft Auto,” “Fallout” and “Skyrim.” Quests are diverse and optional, and players can undertake them on their own schedule.
A good quest-based curriculum meets the needs of many students by offering a multiplicity of choices that cover standards
We began looking for ways to meta-game curricular activities,” said Haskell. “We built 3D GameLab to allow us to deliver any curriculum with game-based mechanics
When he first waded into quest-based learning, Isaacs created one central quest path that his students followed at slightly varied paces, and he added some optional side quests that could be completed for extra credits.
“Reluctant or disenfranchised students are very likely to demonstrate renewed interest and engagement when presented with the game-infused option,” she said. “Once the kids were granted some agency in the trajectory of their learning, they really wanted to succeed.” But she also recognizes that games may not be for everybody.
More on Minecraft in this IMS blog:
Gamification: It’s Easier than You Think!
BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/
this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Sean Isles
Gamification versus game based education
Gamification is application of typical elements of game play to unconventional areas
Game based is learning that takes place withing a game simulated environment itself
D2L offers options for gamified education
Leveling / Gating: turn off/on content modules by weekly increments.
Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)
Celebration of successes – emails from intelligent agents, short funny video, etc.
Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.
simulator. used Unity to create the game
Shaun Iles: email@example.com and Brian Gould: firstname.lastname@example.org
Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS
Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.
make discussion interactive through upvote: http://www.reddit.com/r/upvote/
Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.
Librarians and instructional designers mentioned.
His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?