Rather than a top down industrialized and homogenized assembly line, we need a grass roots Slow Education movement that takes into account what real learning looks like and why children really need to learn more slowly, freely and thoroughly
Experience explore expand. Adventure based how to collaborate in ways we have not collaborated before pedagogical guidelines internet driven
Instructor – content – design
Today: first think is design, content, instructor. So how do we design learning environments is the most important one
Guide learners as designers. Constructivism. Design for meaning. Through the power of the story.
Geotetic design a learning environment learn geography using GIS
Situated movies (student-centered learning)
Grant Earthducation go to the most remote parts of the world to align their education with their culture, instead of what the government is downing as culture
Use of phone: whoever answers instructor’s question first, gets to pose the next question to the rest of the audience.
Design based research
Self-narrative, referencing the experience real world issues in real time
the U Media Lab.
The Changing Earth. App GoX (instagram on steroids. tell their story through the app). How is this different from Google Earth
Raptor Lab (rehabilitate a raptor).
podcast pontification (audio version of blog self reflections)
Greg Steinke The U
A Digital Story Assignment using WeVideo
WeVideo is the Google response to iMovie cloud
The U is on Google email and thus google drive and all other google tools
The Center for Digital Storytelling. short videos, 3-5 min incorporate photographs with the author narration, reflection
Assignment (verbal directions). process (write a 2 page script, every page is about a minute of video), gather images that support the story; edit the script (rewrite); record audio to the script (use an app on the phone instead of WeVideo), WeVideo can edit the audio recording; edit the story, edit the photos to match the story; YourTube and/or Google+
working with faculty: is the digital story a good fit for your course? two questions: does the course have many writing assignments? does everyone have to do the same type of assignment? do you want to offer choices? do you want your students to share their work outside of the class? to you want to explore opportunities for students to develop 21 century skills?
google communities for sharing
wewideo has a tutorial at Center for Digital Storytelling
students can use the digital story for their eportfolio
the entire exercise is entirely based on mobile devices
time frame: scaffolding options
3d printing products were the tangible result of the project and the digital storytelling just the format to present
Google Drive master folder for the phone images and video; iOS apps: MoviePro, FiLMc Pro, VoiceRecord Pro (including mp3); Android: WeVideo
Storyboard template
Faculty Development Programs: Digital Storytelling Community of Practice
chemistry professor. 3D printing with different materials.
what else can be made (e.g. reaction vessel)
printing of atoms
crystalography dbase
Karen: pre-service teachers professor: how to use 3d printers and be comfortable with them. Steve Hoover. Thinkercad and Autodesk123D>
3D academy http://www.team3dacademy.com/index2.html. Pinterest board for3d Printing with resources
Lisa: graphic design. not intuitive. Rhinoceros (not free anymore). 123D strong learning curve. 3d printing will be incorporated in the curriculum. sculpture students and others don’t like fudging on the computer, but Adobe people love it. Some items takes up to 4 hours to print out. when working on the computer is difficult for some students to visualize the dimensionality.
collaborative learning opportunities.
no makerspace or fab lab. additional interest from the theater and business dept. 3d printing is connected to future work skills. new media ecology or media literacy set of skills.
the main presenter: build excitement and interest and gradually step back. how much material goes through and should we charge back. clean and maintenance involved; not too bad. better then a copier. plastic inexpensive. sizes with plastic – $25 and $50. how many project of a spool: depending on the size of the projects but considerable amount. two printers one art dept and one in the faculty dev area.
non profit visually impaired students. how 3d can make difference in special ed.
3d printing lab with access for everybody. ownership brings policy. where housed: neutral place.
only one printer is barely sufficient for faculty to figure out how to use it. purchasing two more if students and curricula to be involved.
The Balancing Act: Team-Creating an eBook as an Alternative Method for Content Delivery Tom Nechodomu, University of Minnesota
Susan Andre uses a slide titled “trust” to elucidate how the entire project was enabled. “trust” and “transparency” are sparse currency in the environment I work in. if she is right an ebook ain’t happening anytime soon at my place.
inclining habitat.
students involvement. use stipends. student artists. food for the video interviews. create a community, student centered.
people able to change the book.
copyright process; did you find it cumbersome. copyright permission center.
time span and amount of hours spent: 3-4 months per chapter.
Main speaker
David Wiley. Making Teaching and Learning Awesome with Open
MN Learning Commons
open educational resources
LUMEN
education – sharing feedback, encouragement with students passion about the discipline, yourself
open is not the same as free. free + permissions + copyright permission: 5 r = retain (make and own copies), reuse (use in a wide range of ways), revise (adapt, modify, and improve), remix (combine two or more), redistribute (share with others)
open:
free and unfettered access
perpetual, irrevocable copyright permissions
(look but don’t touch is not open)
tech enables OER permits
traditionally copyright materials on the Internet – not so good ; jet on the road
openly copyright materials on the internet _ yes: jet in the air
permission-less innovation. relatively inexpensive and broad permissions.
intellectual infrastructure of education: learning outcomes/objectives; assessments; textbooks. they are relatively expensive and narrow permissions.
so what?
open education infrastructure: open outcomes, objectives, activities, educational resources
the culture of glued legos must be eradicated. open pedagogy. open credentialing model
I am repeating the fact below since as soon as the iPAD came out on the market. Pity that campus does not listen. Well, it is not the first fact I am sharing on campus and nobody listens.
“The functions of an interactive whiteboard can be mimicked with a large screen TV and a Chromecast device, which also allows teachers to use any device available whether it’s a document camera, phone, iPad or other tablet.”
On Wed, Jun 17, 2015 at 6:20 PM, Cody Behles (cbehles) <cbehles@memphis.edu> wrote:
We are implementing a drone lending program at my institution. I am familiar with the University of South Florida case, but does anyone else have a drone lending program in their library (preferably one that is not being held up by the FAA)?
the committee decides “democratically” what needs to be done.
the emphasis, as per administration is on “consensus” not on expertise and per LRS staff on “democratic” (meaning who has more votes), not on expertise.
Who is John Galt?
From: Sent: Wednesday, July 22, 2015 9:19 AM To: Miltenoff, Plamen <pmiltenoff@stcloudstate.edu> Subject: FW: Green Screen for Library Lawn Party?
Hi Plamen. Honestly and respectfully, the idea didn’t move forward because the planning group wasn’t excited about it and the scavenger hunt group had other ideas for ways they wanted to administer the scavenger hunt.
I apologize for not reaching out proactively to tell you that.
From: Miltenoff, Plamen Sent: Tuesday, July 21, 2015 5:00 PM To: Cc: Subject: RE: Green Screen for Library Lawn Party?
I am mighty curious why ideas, which had been repeatedly offered by IMS faculty to the lawn party committee were not considered and responded to, but ideas, which the lawn party committee thinks that fit the ideas of the IMS faculty are proposed.
Just curious. Don’t expecting answers. Not that they are coming anyhow…
worse then no hope is false hope: based on my experience working with administration
From: Sent: Tuesday, July 21, 2015 3:47 PM To: Cc: Subject: Re: Green Screen for Library Lawn Party?
Our green screen has never been set up for these types of activities. It would be really complex to set it up. I’m quite leery of promoting something with no support and no prospect of support. There are no funds for student help and no one available to manage it. Before our days were cut, I offered to continue with some management, using my normal set of extra duty days. Now there are really no resources to operate the studio.
I think this would be logistically difficult to do and not useful for campus communication.
From: Date: Monday, July 20, 2015 at 12:42 PM To: Subject: Green Screen for Library Lawn Party?
Hi . We continue to brainstorm ideas for promotion of library services for the Library Lawn Party. Wanting to learn a little more about the green screen…thinking it would be a nice promotion for the studio. Would you have ideas for how we could incorporate the green screen into the event? We could get students down to the studio and in front of the screen.
Perhaps we could have them read something on cue cards and then edit it together…you’ve probably seen things like that…where each word in a string is spoken by a different person.
Or could we somehow put students in front of it and put something crazy in the background and have the image stream to a monitor somewhere?
Would either of these ideas be feasible? Would it be difficult??
“From Teaching to Consulting: Librarians as Information Literacy Designers. An Interview with Carrie Donovan” by Brian Mathews. Posted to The Ubiquitous Librarian blog.
“Library instruction and information literacy is poised for a transformation that will be groundbreaking and inspiring.” (Donovan) It was heartening to see that Donovan was troubled and inspired by Susanna Cowan’s “Information Literacy: The Battle We Won That We Lost?” (portal: Libraries and the Academy, 14(1):23-32; online at https://muse-jhu-edu.libproxy.stcloudstate.edu/journals/portal_libraries_and_the_academy/v014/14.1.cowan.pdf). “The question is not about information literacy’s validity. The question is whether we must cling to information literacy as a narrower concept and practice within educational (and now many other) institutions that rely, still, on librarians as key purveyors of this knowledge.” (Cowan)
“Something that has helped me [to begin to transition to a place where “I can leave behind my sense of ownership of information literacy”] was not to hang on to how I have done things in the past and to seek out new ideas and to consider all the options – even those that really challenge my way of thinking, my professional identity, and what I think I know to be true.” (Donovan)
“If we care about information literacy, let us be brave enough to let it go and find innovative ways to further the educational underpinnings of the concept without the bulky and perhaps untimely programmatic weight.” (Cowan)
There are a lot of interesting ways to integrate storytelling into your social videos. In addition to those featured above, here are some other stories that are well suited for video:
Create a single video or a series of videos to highlight humorous situations related to your business or industry.
If your company’s beginnings would make an interesting story, have the founder tell that story on video.
Are your employees involved in interesting activities or challenges? Consider featuring those stories in your social videos.
Tell a fictional but realistic story on video to educate viewers about your industry.
Find a way to combine reality TV–style video with something relevant to your audience.
besides being proactive and employing social media to land an interview, here are some practical suggestions on how to restructure your “regular” (old-fashioned?) resume
Games and gaming as a type of collection and library service is growing in libraries around the world. This growth has led to many questions about library practices related to this type of collection. You are invited to help clarify library practices related to tabletop game collections by taking this 15 minute survey.
The purpose of this survey is to gather information from all types of libraries on how they are cataloging, processing, and circulating their tabletop game collections. Your information is valuable no matter the size or scope of your local collection. This information will be included anonymously in an article on library tabletop game collections and made available in a digital repository. Our goal is to use this information to guide best practices for tabletop game collection development and circulation in libraries.