Archive of ‘learning’ category
wearables
Virtual Reality Aims for the Mobile Phone
http://www.technologyreview.com/news/532351/virtual-reality-aims-for-the-mobile-phone/
The “Oculus Platform” Marketplace For Virtual Reality App Launches This Fall
http://techcrunch.com/2014/09/20/oculus-platform/
more at:
plagiarism and academic integrity
Posner, Kouwe, and Hegemann: old-school vs. new-school attitudes about plagiarism
Generation-Y literary remixing? or plagiarism?
I’ve typically come to the defense of Gen Y, to which I belong, when baby boomers and others accuse us of neglecting personal relationships in favor of social networking, or of growing so reliant on technology that we’re unable to operate an actual telephone book or read a paper map. I even make my living doing all kinds of Millennial-y things like blogging and writing for online publications. But I also went to a solid journalism school that instilled me with plenty of old-old-school values, many of which I don’t think are forgiving when it comes to lifting another person’s writing or insights without also admitting where you got them.
The current concept of plagiarism is based on a capitalist view of property and ownership. It assumes that everything of value can be owned, bought, and sold and that ideas, knowledge, and art are created by individuals who have the rights of ownership. This view is deeply ingrained in Western culture.
Traditional definitions of plagiarism are further challenged by the digital revolution.
This situation has caused the current Millennial generation to see knowledge ownership, acquisition, and distribution in radically different terms than in previous generations. Clearly,
academia is past due in reevaluating the concept and how we deal with it in secondary and higher
education.
Plagiarism and the Millennials
https://hubbardbecky.wordpress.com/2010/09/22/plagiarism-and-millenialls/
big data
Breaking down big data
no more MS Word; welcome mobile devices
Sorry, Microsoft! A Bunch Of Teenagers Just Talked About Doing School Work And None Of Them Use Word
Interactive Marketing and Social Media
Interactive Marketing and Social Media
deCesare, Gina, Miltenoff, Plamen
Section 5, T/TH – 11:00am – 12:15pm and, Section 7, T – 6:oopm – 9:00pm
http://media4.stcloudstate.edu/scsu
- Introduction. Who am I, what I do:
http://lrts.stcloudstate.edu/library/general/ims/default.asp
http://web.stcloudstate.edu/pmiltenoff/lib290/
- What is the purpose of the meeting today: Interactive Marketing and Social Media
- Define top 3 questions on your mind and be ready to share
Jerry Seinfeld’s 5 Tips On Social Media Etiquette
https://blog.stcloudstate.edu/ims/2014/06/26/social-media-netiquette-fun-with-jerry-seinfeld/
Social Media: do you use it and how?…
https://www.youtube.com/watch?v=MLNWWZN8BAA
- PPT, e.g. slide 27, by sharing with the students resources (most of them are infographics,) about best time when to apply social media marketing.
Social Media Examiner has plenty to say about it:
https://blog.stcloudstate.edu/ims/2014/10/01/social-media-management/
- Ideas and directions:
Peruse over the 3 groups of directions and ideas and choose one. Study it. Outline what do you anticipate being useful for your future work. Add at least 3 more ideas of your own, which complement the information from this group of information sources.
- Social media contests: https://blog.stcloudstate.edu/ims/2014/09/29/social-media-contests/
- how to post on social media (and process big information flow)
https://blog.stcloudstate.edu/ims/2014/09/25/how-to-post-on-social-media-and-process-big-information-flow/ - SlideShare presentation: Intro to Social Media, Tools, Campaign
https://blog.stcloudstate.edu/ims/2014/10/06/intro-to-social-media-tools-campaign/ Creating Perfect Social Media Posts – infographic
https://blog.stcloudstate.edu/ims/2014/08/27/the-art-of-creating-perfect-social-media-posts-infographic/
How to Choose the Right Social Network for Your Business
https://blog.stcloudstate.edu/ims/2014/08/22/the-right-soical-media-for-your-business/ How to Improve Your Engagement on Google Plus [INFOGRAPHIC]
https://blog.stcloudstate.edu/ims/2014/06/12/social-media-improve-engagement-on-google-plus-infographic/
- Social Media Work Flow
https://blog.stcloudstate.edu/ims/2014/09/21/social-media-work-flow/
Social Media Cocktail
https://blog.stcloudstate.edu/ims/2014/09/21/social-media-cocktail/
time-saving social media tools
https://blog.stcloudstate.edu/ims/2014/09/19/time-saving-social-media-tools/
30 Little-Known Features of the Social Media Sites
https://blog.stcloudstate.edu/ims/2014/09/19/social-media-features/
26 Creative Ways to Publish Social Media Updates
https://blog.stcloudstate.edu/ims/2014/08/28/26-creative-ways-to-publish-social-media-updates/
How to Write a Social Media Policy to Empower Employees
https://blog.stcloudstate.edu/ims/2014/07/01/social-media-how-to-write-a-social-media-policy-to-empower-employees/
How to Create Awesome Online Videos: Tools and Software to Make it Easy
https://blog.stcloudstate.edu/ims/2014/06/24/social-media-how-to-create-awesome-online-videos-tools-and-software-to-make-it-easy/
- building a brand with social media
https://blog.stcloudstate.edu/ims/2014/10/17/building-a-brand-with-social-media/ - Measuring the ROI of Social Media
https://blog.stcloudstate.edu/ims/2014/11/02/roi-of-social-media/ - How to re-purpose content for social media impact
https://blog.stcloudstate.edu/ims/2014/09/21/social-media-content/ - Social Media Growth and Importance
https://blog.stcloudstate.edu/ims/2014/09/21/social-media-growth-and-importance/ - Time spent on social media
https://blog.stcloudstate.edu/ims/2014/08/04/social-media-trivia-in-infographics/
Six myths of social media sharing
https://blog.stcloudstate.edu/ims/2014/07/12/six-myths-of-social-media-sharing/
Spatial History Project
Spatial History Project
http://stanford.edu/group/spatialhistory/cgi-bin/site/index.php
disconnect
German Government May Say ‘Nein’ To After Work Emails
game-based learning
The underlying assumption of an education system that relies so heavily on test-based assessment is that content is what matters.
For those who prioritize learning that can be measured using only quantitative assessments, game-based learning probably just looks like a way to increase student engagement and content retention. It might seem like a complex workbook, or an entertaining quiz. Perhaps game-based learning looks like a great tool for practice and drilling, like a super sophisticated flash-card system that makes memorization more fun. But this kind of thinking doesn’t take into account the broader understanding of what matters. Game-based learning is a great classroom tool because it allows for interdisciplinary learning through contextualized critical thinking and problem solving.
Games in the classroom can encourage students to understand subject matter in context — as part of a system. In contrast to memorization, drilling, and quizzing, which is often criticized because it focuses on facts in isolation, games force players to interact with problems in ways that take relationships into account. The content becomes useful insofar as it plays a part in a larger multi-modal system.
Definition
Game-based learning is an instructional method that allows students to experience, understand, and solve problems in the world of a particular subject, or system, from the inside.
One promise of game-based learning is that it has the potential of building comprehension and literacy rather than retention. It does this by combining instruction, practice, and assessment. Teachers become the facilitators of a process where instruction is experiential. Practice is project based, requiring students to solve new problems and address new challenges using the new ideas to which they’ve been introduced. And assessment no longer measures a student’s ability to regurgitate information, or to choose among multiple answers, but rather, to use the content, or subject matter, in context. Even more impressive is that in order to successfully manipulate one piece within a comprehensive and complex system, the students must understand every piece of the system.
http://blogs.kqed.org/mindshift/tag/games/
earth live stream
http://www.businessinsider.com/earth-live-stream-from-iss-2014-11