Searching for "learning"
Pls consider our previous IMS blog entries on screen capture:
https://blog.stcloudstate.edu/ims/2013/10/24/whiteboard-screencasting-apps-please-enter-your-choices-and-suggestions/
https://blog.stcloudstate.edu/ims/2013/05/11/moocow-massive-open-online-course-or-whatever-to-explore-john-seners-book-the-seven-futures-of-american-education-improving-learning-teaching-in-a-screen-captured-world/
https://blog.stcloudstate.edu/ims/2013/05/10/subtitles-screencast-coursecapture/
https://blog.stcloudstate.edu/ims/2014/03/18/resources-available-at-scsu-for-lecture-capture/
https://blog.stcloudstate.edu/ims/2013/03/29/fraps-real-time-video-capture-and-benchmarking/
5 Options for Creating Screen Capture Images and Videos – Including on Chromebooks
http://www.freetech4teachers.com/2013/12/15-options-for-creating-screen-capture.html#.U1kvSBDih8E
TechSmith Snagit is a screen capture tool from the producers of the popular screencasting tools Jing and Camtasia. TechSmith Snagit is a Chrome app and extensions that allows you to capture all or part of screen then draw and write on your screen capture. The Snagit Chrome extension is what allows you to capture your screen. The Snagit Chrome app allows you to save your screen captures in your Google Drive account. You do have to install both the extension and the app for Snagit to work correctly
Vessenger, producers of a group messaging system, offers a free program for capturing and annotating images on your computer screen. The free program, called Snaplr, is available for Windows and Mac. With Snaplr installed you can capture all or part of your screen. Snaplr’s annotation tools include text boxes, highlighting, and free-hand drawing tools. When you’ve finished creating your annotated screen capture you can save it as a PNG file or attach it to an email message in Outlook.
Using the print screen key on your PC or “command+shift+4” on your Mac are easy ways to create a screen capture. But if you want do more and draw or annotate on that screen capture, give Snaggy a try. Snaggy is a web-based tool for drawing on, annotating, and sharing screen captures. To draw or write on your screen capture just paste your screen capture image into Snaggy. Snaggy offers tools for highlighting a section of your screen capture, typing on it, and drawing free-hand on your image. You can also use Snaggy to crop your image. When you’re ready to share your screen capture, Snaggy assigns is a custom url that you can Tweet, email, or post anywhere you like. Snaggy lets you save your edited screen captures to your computer too.
Monosnap is a free screen capture tool for Mac and Windows. Monosnap is advertising that they will soon offer it for Android and iOS too. To get started download Monosnap. Once installed you can use Monosnap to capture a portion or all of your screen. One neat option is to capture your screen after a ten second delay. After capturing your screen you can draw on your image, type on it, or highlight portions of the screen capture image. You can save your screen captures on your computer or upload them to a free Monosnap account.
Szoter is a free online tool for annotating images that are stored on your computer. You can also use Szoter to capture and annotate screenshots. You can use Szoter on the web or download the Adobe Air version of it to run on your desktop. Either way you can upload images, draw on those images, and type on those images. When you’re done annotating and drawing on your images you can save them to your local computer or share them online through your favorite social networks. Szoter can also be used to capture your screen and create annotated screen captures.
Explain and Send is a free Chrome extension that I have just installed in my browser. The extension allows me to quickly select all or a portion of my screen, draw on it, type on it, and share it. The extension installs in seconds and if you have synchronization enabled (click here to learn how) it will be available to you on all of the computers that you use. After you have created your screen capture you can share it via email, Twitter, or Facebook.
Pixlr offers a large set of image creation and editing tools. One of the tools that can be quite handy is Pixlr Grabber. Pixlr Grabber is Pixlr’s screen capture tool. Pixlr Grabber is available as an extension for Chrome or Firefox. Using Pixlr Grabber you can capture your screen, crop the screen image, and print what you like. You can also send the image to Pixlr Editor for further editing options.
Screenr is a very simple, easy-to-use tool for creating screencast videos. You do not need to register in order to use Screenr, but if you want to save your recordings you do need a Twitter account. Screenr uses your Twitter ID to save your recording and publish it to Twitter (you can opt not to publish to Twitter). The recordings you make using Screenr can also be published to YouTube or you can download your recordings.
Screencast-O-Matic is a web-based screencast creation tool similar to Screen Castle. Screencast-O-Matic allows you to specify how much of your screen that you want to record. Screencast-O-Matic gives you up to fifteen minutes of recording time per video. If you want to include a webcam view of yourself talking you can do that too. To do that enable your webcam and then when you record a small video of you will appear in the corner of your finished video.
Quick Screen Share is a free screen sharing service from the makers of Screencast-o-matic. To use Quick Screen Cast just go to their website, select share your screen, and enter your name. Quick Screen Share will then provide you with a URL to share with the person with whom you are screen sharing. When that person opens the link you he or she will be able to see your screen. Quick Screen Share doesn’t require you to install anything (assuming you have Java installed) or require you to register for the service.
The tool that I use most often of creating annotated screen capture images is Jing. Jing enables you to take a picture of part of your screen or all of your screen. Once you’ve captured the area you want in your picture, you can type on it, draw arrows on it, and highlight sections of text within it. To use Jing you must download and install the free software for your Mac or PC. Once it’s installed, launch it and it runs in the background until you need it. You’ll know that Jing is ready for you to use because you will notice an orange ball in one of the top corners of your screen. It takes up very little screen real estate and is ready to use whenever you need it. You can also use Jing to record a video of your screen. Simply select the area of your screen that you would like to show, click the record button and begin talking. Jing will capture everything you say and do for up to five minutes.
Awesome Screenshot is a great Chrome, Firefox, and Safari browser extension for capturing, annotating, and sharing screenshots. Once you’ve installed Awesome Screenshot you can simply activate it from your browser to capture a page or region on a page, draw boxes, draw lines, blur out information, and add text to your screenshot. When you’re satisfied with your screenshot you can save it locally or share it via the url provided by Awesome Screenshot.
Bounce is a neat application that not only allows you to make annotated screen captures of websites but also allows you to instantly share those screen captures with others. To use Bounce go to their website then type in the url of any website you like and click “Bounce.” Bounce will then create an image of that website on which you can draw boxes and annotate those boxes. You can create as many boxes and notes as you like. When you’re done creating notes, Bounce will provide you with a unique url for your screen captures that you can share with others. If you create a Bounce account (optional) you and other Bounce users can annotate the same screen capture.
Capturing and Annotating Your iPad’s Screen
To capture whatever you’re currently viewing on your iPad’s screen simultaneously press the on/off switch and the center “home” button. Your screen capture will be saved to your iPad’s camera roll. After creating my screen capture I like to use Skitch for iPad to draw and type on the image. Using the latest version of Skitch for iPad you can register for an Evernote account and then your images will automatically be saved in Evernote. You can download Skitch for iPad here.
Capturing and Annotating Your Android Device’s Screen
If you want to capture your screen on an Android device that is running Android 4.0 or higher you can do so by holding the “volume down” and “power” button at the same time. Then you can share those images to another service to mark them up. Just like on my iPad, on my Android tablets I like to use Skitch to draw on images. Click here to download Skitch for Android.
How To Gamify Your Classroom In 6 Easy Steps
http://www.edudemic.com/gamify-your-classroom/
- Clarify your desired learning outcomes first
- Make them measurable
- Choose a ‘big idea’
- Storyboard the game. Make sure there’s room for failure and multiple courses of action.
- Design learning activities
- Build teams
- THEN apply the game dynamics
The Minecraft Experience Panel Presentation Games for Change NYC April 24th 2014
http://www.minecraftexperience.net/G4C2014+Panel
Extended Description:
Last year at G4C Nick Fortugno threw some controversy into the conversation about Minecraft by suggesting Minecraft was not a game but a toy. The proposed panel extends that conversation by asking what is the Minecraft experience, can it be defined or categorised and what as game designers and exponents can we take from understanding its zeitgeist and the impact it has had on the serious gaming landscape?
In 2012/23 at both GLS and G4C many presenters made jokes about including the obligatory Minecraft slide and for very good reasons. Minecraft is arguably a game of immense impact. It has been embraced as part of learning programs focussing on seemingly disparate areas from digital citizenship, history, coding and the maker movement. It is probably the first game brought into the classroom by teachers to leverage the out of school groundswell of existing player excitement. It’s impact is multi generational and perhaps more global than any game before it. The fan base and user community/ies are strong and well supported and exemplar of the potential Jim Gee describes for Big G game. This panel proposes to leverage that Big G space in the lead up to Games for Change 2014 and to honor the voices of its players.
Minecraft has been variously described as a game, toy sandpit, learning space, creative environment, virtual world, and game-infused service. But what really are the affordances of this blocky 16 bit program and how can we even begin to define its value to learning? Enter the Minecraft Experience, a global crowdsourced program managed by Bron Stuckey of The Massively Minecraft Project. People engaging in Minecraft activities about the globe are being invited to describe Minecraft in all its contexts and adaptations. The categories for these experiences will emerge from the crowd sourced content as members contribute thoughts, media, resources and questions to build the __Minecraft Experience__ evidence base.
This panel of notable speakers has been drawn together to answer provocative questions about Minecraft’s success and define its relationship to and impact on learning. The panelists have been chosen to represent play in many contexts formal education, informal learning, self-organised learning, schools and non-school contexts. They include game designers, educators, researchers, learners and parents who have each had a personal and professional experience of this and many other games.
Panelists take a position on the Minecraft experience and use the resources provided by members of the project to inform, support and evidence their case.
How are players, educators and researchers invited to contribute?
- project wiki to prod, poke, stimulate and support crowd sourced content and dialog
- live youth speakers on the panel
- social media and wiki activity in lead-up using selected #minecraftproject
- video inclusions of educators, parents, kids/youth arguments, evidence and questions
- promotion of youth media pieces from existing YouTube etc to support and stimulate various provocative dialogs
- livestream of the panel to global contributors with live feedback and questions.
Who could benefit from joining this project and attending the G4C 2014 panel session?
- Educators seeking to understand Minecraft’s value to learning
- Programs seeking to adapt Minecraft as part of a program of impact or change.
- Game designers seeking to build in its wake
- Anyone wanting to consider issues of fidelity, adaptation, constructionism, popular culture, and impact in gaming.
http://www.stevehargadon.com/2014/04/learning-revolution-conference-schedule.html
http://www.connectsafely.org/teacher-teaching-minecraft-looks-like/
http://www.pearltrees.com/#/N-f=1_10785583&N-fa=3358517&N-p=105030132&N-play=0&N-s=1_10785583&N-u=1_372724
http://gamesandimpact.org/members/bronst/activity/friends/
https://www.brainfuse.com/home/peers.asp
http://www.magazine.utoronto.ca/life-on-campus/donny-ouyang-online-peer-tutoring/
https://peers.aristotlecircle.com/page/1-to-1-in-home-tutoring
http://study-guide-services-review.toptenreviews.com/what-is-peer-to-peer-tutoring.html
http://www.azcentral.com/news/arizona/articles/20130426education-nation-peer-tutoring-gets-high-tech-makeover.html
http://jobs.aol.com/videos/job-search/rayku-p2p-online-tutoring-program-startup-presentation/517175995/
Peer reviewed (please consider LRS online dbase to retrieve):
Westera, W., De Bakker, G., & Wagemans, L. (2009). Self-arrangement of fleeting student pairs: a Web 2.0 approach for peer tutoring. Interactive Learning Environments, 17(4), 341-349. doi:10.1080/10494820903195249
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3dkeh%26AN%3d45141111%26site%3deds-live%26scope%3dsite
http://ascilite.org.au/ajet/ajet26/mcloughlin.html
http://www.sciencedirect.com/science/article/pii/S036013150600090X
http://www.sciencedirect.com/science/article/pii/S0740818807000448
http://www.sciencedirect.com/science/article/pii/S8755461507000734
http://www.tandfonline.com/doi/abs/10.1080/02602930410001689144#.U1J_MvldWSo
Interesting conference proceedings:
Gaofeng, R., & Yeyu, L. (2007). An Online Peer Assisted Learning Community Model and its Application in ZJNU.Online Submission,
http://login.libproxy.stcloudstate.edu/login?qurl=http%3a%2f%2fsearch.ebscohost.com%2flogin.aspx%3fdirect%3dtrue%26db%3deric%26AN%3dED500172%26site%3deds-live%26scope%3dsite
A model to consider, if you have a higher ed instution in the vicinity and replace freshman students with K12 ones. I like how the authors further classified the tutors into 3 categories:
De Smet, M., Van Keer, H., & Valcke, M. (2008). Blending asynchronous discussion groups and peer tutoring in higher education: An exploratory study of online peer tutoring behaviour. Computers & Education, 50207-223. doi:10.1016/j.compedu.2006.05.001
http://eds.b.ebscohost.com.libproxy.stcloudstate.edu/eds/detail?vid=4&sid=2fae304e-fee9-4a4f-8119-386670956bbb%40sessionmgr111&hid=106&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=edselp&AN=S036013150600090X
This is the foundation, which the startup companies from Sillicon Valley are using to make money:
Hsiao, Y. P., Brouns, F., Kester, L., & Sloep, P. (2013). Cognitive load and knowledge sharing in Learning Networks. Interactive Learning Environments, 21(1), 89-100. doi:10.1080/10494820.2010.548068
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this is old, but you can take the concepts and apply them right toward your research of using CAI
Dewey, D. P., & Cannon, A. E. (2006). Supporting technology instruction through peer tutoring, discussion boards and electronic journals. IALLT Journal Of Language Learning Technologies, 38(2), 17.
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this one goes towad
Mengping, T. (2014). Mathematics Synchronous Peer Tutoring System for Students with Learning Disabilities.Journal Of Educational Technology & Society, 17(1), 115-127.
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Tsuei, M. (2012). Using Synchronous Peer Tutoring System to Promote Elementary Students’ Learning in Mathematics. Computers & Education, 58(4), 1171-1182.
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High school policy is turning from banning mobile devices at school to acceptance of students’ mobile devices and integrating them into the learning process: BYOD (Bring Your Own Device)
How is higher ed addressing/integrating such evolution?
#m #techworkshop #BYOD in schools http://thejournal.com/articles/2014/04/08/a-third-of-secondary-students-use-school-issued-mobile-devices.aspx
See our IMS blog entry:
https://blog.stcloudstate.edu/ims/2014/04/08/3-learning-tools-of-the-future/
and
https://blog.stcloudstate.edu/ims/2014/02/18/google-glass-at-lrs/
I start testing GG several days ago and I am still in the stage of Jeff Jarvis : http://www.businessinsider.com/jeff-jarvis-on-google-glass-2014-2
The questions is: how to make GG applicable for our daily tasks at work?
GG can be very useful for training students: by having a live, streaming G Hangout session with the supervisor. The latter can be in his/her office multitasking, while also monitoring the work of the student. E.g., shelving books for the Circulation supervisor.
A Surgeon Shows How Google Glass Makes Procedures Dramatically Easier. http://venturebeat.com/2014/03/13/this-stanford-surgeon-shows-us-the-future-of-medicine-augmented-reality-google-glass-exclusive/#ixzz2yJEZqSBR
my observations:
– GG is a glorified mobile devices, which, instead of being handheld is head-worn. the logic of navigating is the same, although still more cumbersome with GG.
– it certainly can have a niche as is, but it will take time (price, usability) until it becomes ubiquitous.
D2L Update
This update will include information on D2L Version 10.3 upgrade, testing for the upgrade, and D2L tools.
D2L will be upgraded to version 10.3 (includes version 10.2 as well) on May 30 beginning at 10 p.m. The upgrade will provide the following benefits:
· Quiz and Survey edit/create screens re-organized with new layout
· Discussion tool revamped with new navigation to improve flow
· Content tool will be the central/starting point of activity for teacher and learner
· Content navigation improvements for viewing progress
· A full listing of improvements can be viewed at community.desire2learn.com
You can review all of the planned changes in this upgrade by viewing D2L’s “Learning Environment 10.3 Features Guide” at available at the D2L Community Site. In order to do so, you need a user account to get access to D2L’s documentation. To login or create an account please visit: https://community.desire2learn.com/login/.
Select the Enrollment link to create a new account.
Once you are successfully logged into D2L’s Community Site, select the “Documentation” link on the top navigation bar to access the Desire2Learn 10.3 Resource Center. (snapshot desirable here)
You can also find the Version 10.2 Features Guide by selecting “Archives in LOR”, then Learning Suite 10.2. (snapshot desirable here)
There will be a D2L version 10.3 testing period available for faculty before the May 30th upgrade, which will start towards the end of April. Additional information will be send out regarding how to participate in this testing period.
Below are two documents on the current tools, features, or permissions available in D2L, or additional third party tools which can be integrated with D2L. Please review the two documents below.
Questions can be referred to D2L@stcloudstate.edu
The future of education lies in a healthy balance between teaching and technology. Digital literacy a the standard language of our world today, writes Andrew Marcinek. “As databases grow and information continues to evolve into paperless formats, it is essential to teach students how to question effectively and efficiently.” In addition, Marcinek advocates for educators to promote and encourage offline activities like socializing and traditional books alongside online learning.
In addition, Marcinek believes that educators should find applications that “promote and strengthen a variety of skill sets for students, not just one or two.” Learning goals and objective should still drive classroom engagement, not tools like devices and applications.
An administrator’s biggest mistake is to make technology seem like a mandated item.
For full story, see Edutopia.
Technology and Teaching: Finding a Balance
MARCH 11, 2014
Andrew MarcinekDirector of Technology & EducatorU.org Co-founder, Boston, MA
http://www.edutopia.org/blog/technology-and-teaching-finding-balance-andrew-marcinek
For those students who hate group work Manager’s Choice
Mary BartEditor, Faculty FocusTop Contributor
“I’d really rather work alone. . .” Most of us have heard that from a student (or several students) when we assign a group project, particularly one that’s worth a decent amount of the course grade. It doesn’t matter that the project is large,…
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What do you know about those?
How can you use them?
What for?
Ideas how they can improve teaching
Ideas how they can improve learning
Ideas how they can improve instructional design
Ideas how they can serve information technology
Ideas how they can serve elearning and mobile learning
Ideas how they can serve gamification.