Archive of ‘learning’ category

MediaSpace Error while uploading: XPath expression exception evaluating result”

getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”. 

From: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>
Date: September 5, 2014 at 9:29:59 AM CDT
To: Desire2Learn Campus Trainers <d2lcampustrainers@lists.mnscu.edu>
Subject: RE: MediaSpace error meaning
Reply-To: “Timothy P. VanLoon” <tvanloon@SOUTHEASTMN.EDU>

Thanks Kathy.  I agree it is a great system and seems to be very reliable and I like working with it as it is very user friendly.  However, in this last week now I have seen this error message come up twice for faculty and I would like answers and I haven’t gotten any so that is why I sent it out on the listserve today to see if anybody else has seen the error and find out what they know.

 

We have been using Tegrity for the last 6-8 years and it can be a real pain to work with (as well as very expensive) so I am trying to wean the faculty off of Tegrity on onto MediaSpace, but if word gets out that MediaSpace is throwing them error messages it just make the hill that much steeper for me in this uphill battle to get faculty to try something new.

 

Thanks,

Tim

Timothy VanLoonInstructional Technologist/D2L System Administrator

Southeast Technical

507.453.2722 phone

507.453.1422 fax

tvanloon@southeastmn.edu
http://www.southeastmn.edu

 

From: Kathy Grady [mailto:KGrady@nhcc.edu]
Sent: Friday, September 05, 2014 8:24 AM
To: Timothy P. VanLoon; Desire2Learn Campus Trainers
Subject: RE: MediaSpace error meaning

Hi Tim – I have not seen this error – I just tried a couple videos, one an mp4 and the other an mov file and they uploaded and processed just fine. We have several people using MediaSpace with very little issues so I guess when you run into these issues – is to email Todd Digby and turn in a HD ticket as soon as you get notice of the issue.

 

Even with these strange things that periodically happen – I am thankful for this system, it has been a long time in coming. Please take it from me, who managed media streaming servers locally for five years, it was a royal pain and not an easy service to keep functioning at all times.

 

Kathy

 

Kathy Grady
Learning Systems & Services Manager

North Hennepin Community College
7411 85th Ave N
Brooklyn Park, Mn 55445

763-424-0743
kathy.grady@nhcc.edu

 

 

 

From: Timothy P. VanLoon [mailto:tvanloon@SOUTHEASTMN.EDU]
Sent: Friday, September 5, 2014 7:57 AM
To: Desire2Learn Campus Trainers
Subject: MediaSpace error meaning

 

Has anyone else experienced getting an error message when uploading a recording on MediaSpace that says “Error while uploading: XPath expression exception evaluating result” and then gives you a choice to “Retry” or “Exit”.  Hitting “Retry” seems to do nothing and I have not selected “Exit”.  The recording does finish uploading and the message comes up saying it finished uploading and then the recording seems to play normally but the message box does not go away unless you close it out.  I would like to know what this message is about and what I am supposed to tell faculty when this happens and will the recording continue to upload properly and playback properly every time.  I any pushing hard to get faculty moved over to using MediaSpace and this is a little unsettling when I tell them it is a reliable recording/playback tool and then they get this message and I don’t know what to tell them except wait and it should end up fine.

 

Thanks,

Tim

 

 

Timothy VanLoonInstructional Technologist/D2L System Administrator

Southeast Technical

507.453.2722 phone

507.453.1422 fax

tvanloon@southeastmn.edu
http://www.southeastmn.edu

 

 

 

 

 

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Gamification: It’s Easier than You Think!

Gamification: It’s Easier than You Think!

https://desire2learn.adobeconnect.com/_a707373752/p3mhvdh5gfb/

BONUS: several cool infographics on gamification of education: http://elearninginfographics.com/tag/gamification-infographic/

this is a recording of a webinar, which took place yesterday, September 3, 2014. The presenter is Canadian. Sean Isles
https://www.google.com/?gws_rd=ssl#q=ontario+sociology+gamification+sean

Gamification versus game based education

Gamification is application of typical elements of game play to unconventional areas

Game based is learning that takes place withing a game simulated environment itself

D2L offers options for gamified education

Leveling / Gating: turn off/on content modules by weekly increments.

Bosses/Challenges – simple quiz at the end of each module (training quizzes, open to take unlimited times)

Celebration of successes – emails from intelligent agents, short funny video, etc.

Intelligent agent send an email not only to student, but to an office, where top scoring students can get a gift.

Game-based

simulator. used Unity to create the game

Shaun Iles: shaun.iles@mohawkcollege.ca and Brian Gould: brian.gould@mohawkcollege.ca

Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS

Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.

make discussion interactive through upvote: http://www.reddit.com/r/upvote/

Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.

Librarians and instructional designers mentioned.

His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?

50 Shades of Mobile

50 Shades of Mobile

http://www.themobilenative.org/2012/09/50-shades-of-mobile.html

Smart phones (MLDs)
1.   SMCS Mobile Learning Technology
2.   The Mobile Learning Portal
3.   Learning in Hand
4.   Cybrary Man’s Mobile Learning Page
5.   100 Mobile Tools for Teachers
6.   Breaking the Cell Phone Ban
7.   Go Mobile 4 Learning
8.  Tool for Learning or Distraction?
9.  50+ Tips and Resources
10. Learning2Go
iPads
11. iPad Apps Separated by Subject Area
12. iPad/iPod Resources
13. 102 Interesting Ways to Use iPads in the Classroom
14. Middle School iPad Apps
15. iPads in Education Wiki
16. Mobile Learning Integration
17. Apps for Special Needs
18. 50 Resources for iPad use in the Classroom
19. iPad in Education Resources Worth Exploring
20. 39 Sites for Using iPads in the Classroom
21. 32 iPad Tips and Tricks
22. i Educational Apps Review
23. iSchool Initiative
Blogs
24. Cell phones in Learning
25. The Mobile Native
26. The Mobile Learner
27. Going Mobile
28. Mobile Learning
29. mLearnopedia
30. Mobile ESL
31. Learning in Hand
32. Ubiquitous Thoughts
33. m-learning is good
34. The Mobile Learning Edge
35. @Ignatia Webs
36. K-12 Mobile Learning
37. Mobile Learning 21
38. Float Learning
39. mLearning Trends
40. mLearning: Beyond the Digital Divide
41. The Innovative Educator
42. The m-Learning Revolution
43. Learnlets
BYOD/BYOT
44. BYOD in the 21st Century
45. A New Vision for Mobile
46. BYOD Toolbox
47. BYOD “Food For Thought”
Videos
48. GoKnow Mobile Learning Videos
49. Thoughts on the State of Mobile Learning
50. Why Mobile Learning

Video Creation and Editing 101

Video Creation and Editing 101

http://www.freetech4teachers.com/2014/08/video-creation-and-editing-101.htm



more resources from our IMS blog on video editing:

https://blog.stcloudstate.edu/ims/2014/06/24/social-media-how-to-create-awesome-online-videos-tools-and-software-to-make-it-easy/

https://blog.stcloudstate.edu/ims/2014/06/19/how-to-use-the-free-youtube-video-editor/

https://blog.stcloudstate.edu/ims/2014/03/15/free-technology-for-teachers-5-video-projects-to-try-with-your-students/

https://blog.stcloudstate.edu/ims/2014/02/07/videonotes-free-web-tool-that-allows-students-to-take-notes-on-a-video-they-are-watching/

Per Tom Hergert:

The Vimeo Blog: Editing 101
https://vimeo.com/blog/post/5-tips-to-instantly-improve-your-compositions

https://vimeo.com/blog/post/master-your-iphone-settings-for-boastfully-beautif

https://vimeo.com/blog/post/teach-yourself-filmmaking-3-tips-from-self-taught

https://vimeo.com/blog/post/video-editing-101-free-tips-for-wrangling-imovie-p

https://vimeo.com/blog/post/ep1-welcome-to-mastering-mobile-video

 

How Open Badges Could Really Work In Education

How Open Badges Could Really Work In Education

http://www.edudemic.com/open-badges-in-education/

Higher education institutions are abuzz with the concept of Open Badges. The concept was presented to SCSU CETL some two years ago, but it remained mute on the SCSU campus. Part of the presentation to the SCSU CETL included the assertion that “Some advocates have suggested that badges representing learning and skills acquired outside the classroom, or even in Massive Open Online Courses (MOOCs), will soon supplant diplomas and course credits.”

For higher education institutions interested in keeping pace, establishing a digital ecosystem around badges to recognize college learning, skill development and achievement is less a threat and more an opportunity. Used properly, Open Badge systems help motivate, connect, articulate and make transparent the learning that happens inside and outside classrooms during a student’s college years.

Educational programs that use learning design to attach badges to educational experiences according to defined outcomes can streamline credit recognition.

The badge ecosystem isn’t just a web-enabled transcript, CV, and work portfolio rolled together. It’s also a way to structure the process of education itself. Students will be able to customize learning goals within the larger curricular framework, integrate continuing peer and faculty feedback about their progress toward achieving those goals, and tailor the way badges and the metadata within them are displayed to the outside world.

 

Math, Science, History: Games Break Boundaries Between Subjects

Math, Science, History: Games Break Boundaries Between Subjects

http://blogs.kqed.org/mindshift/2014/05/math-science-history-games-break-boundaries-between-subjects-interdisciplinary-learning/

possibilities for a formal Renaissance-Man-Liberal-Arts education remain limited to the elite. The average, or common, student is encouraged to choose majors and institutions that track into a specialized vocation.

MincraftEDU and SimCityEDU provide flexible options for integrating familiar games with traditional classroom curriculum.

The ability to apply knowledge across disciplines is important, but it is not enough. It is important to combine that knowledge with strong social and emotional skills that serve as the foundation for good citizenship in the 21st Century.

The MindShift Guide to Games and Learning

more on gaming in this blog: https://blog.stcloudstate.edu/ims/?s=gaming

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