InforMedia Services (IMS)

Technology Instruction for St. Cloud State University

Archive for the 'mobile devices' Category

SMUG (smart mobile users’ group)

Posted by Plamen Miltenoff on 3rd April 2014

Good day everyone,

The rising prominence of mobile devices in education and our private lives prompts us to revisit the “tablets” group of 2012/2013. Back then LRS and ITS faculty and staff, who were given iPads and Android tablets, met monthly to share ideas and experience.

With Dean Vargas’s support we plan to reconvene this group. We recognize that many more of us now have mobile devices, including tablets and smart phones, so we invite anyone who has a mobile device (not only a tablet and not only using iOS or Android, but any mobile device or operating system) to meet with us and:

a. share experience and knowledge,

b. seek answers to questions and/or

c. brainstorm and develop ideas as to how we can use these tools more effectively at work and in our private lives.

The group is initially christened as SMUG (smart mobile users’ group, not for our attitude, but for fun). We expect the group to create its own personality and name.

Please contact us if you’re interested. Please have the Doodle poll https://doodle.com/2uaytxbth728sa9b for the initial meeting.

Thanks,

Tom Hergert and Plamen Miltenoff

 

Posted in Android, information literacy, iPAD, mobile devices, mobile learning, technology literacy | 1 Comment »

Open or free learner response software (i.e. BYOD clickers)

Posted by Plamen Miltenoff on 7th February 2014

Excellent thread in the LinkedIn Higher Education Teaching and Learning discussion group:

Open or free learner response software (i.e. BYOD clickers)?

Ph.D. Student, Experienced Software Engineer & Education Enthusiast

I am currently preparing for next semester. A learner response system allows the instructor (or presenting students) to easily interact with a large audience by posing questions or problem statements, and then collecting all responses which can be shown in real-time on the projection screen. In particular, a BYOD (Bring Your Own Device) system is one that only needs software (such as Learning Catalytics) and runs on any smartphone or tablet with internet access, which the students already have.

So far, I have not found a free learner response system (or “clicker”). I like the features of Learning Catalytics, but it’s difficult to convince students or the department to spend that much money (12$ per student). Also, the professor (and I also) categorically dislike any non-free solutions (many of us in Computer-Science are big fans of open-source, especially when it comes to the essentials, such as education).

Please note: This might not seem much to American education, but it is in most other countries, especially when that’s the price of a text book and even enrollment. After all, education should ideally be free (feel free to argue with me privately if you disagree).

Posted in Bring Your Own Device BYOD, clickers, mobile devices, mobile learning | 1 Comment »

How BYOD Programs Can Fuel Inquiry Learning | Four Smart Ways to Use Cell Phones in Class. Backchanneling.

Posted by Plamen Miltenoff on 7th January 2014

How BYOD Programs Can Fuel Inquiry Learning. Backchanneling.

http://blogs.kqed.org/mindshift/2014/01/how-byod-programs-can-fuel-inquiry-learning/

creating a learner profile, a set of criteria the school district wanted students to learn while in school. That profile includes: seek knowledge and understanding; think critically and solve problems; listen, communicate, and interact effectively; exhibit strong personal qualities; and engage and compete in a global environment. The profile helps guide all approaches to learning in the district.

Kids already know how to use their devices, but they don’t know how to learn with their devices,” Clark said in an edWeb webinar. It’s the teacher’s role to help them discover how to connect to content, one another and learning with a device that they may have only used for texting and Facebook previously. “It’s about the kids being empowered in the classroom to make decisions about the ways that they are learning,”

Four Smart Ways to Use Cell Phones in Class

http://blogs.kqed.org/mindshift/2012/11/four-smart-ways-to-use-cell-phones-in-class/

IN-CLASS POLLING/QUIZZING.

IN-CLASS BACK-CHANNELINGBackchanneling refers to the use of networks & social media to maintain an online, real-time conversation alongside spoken remarks.

IN-CLASS READINGS AND HANDOUTS. Smartphones can also be used productively in the classroom as eReaders for books and handouts. You can place all student handouts into DropBox folders (see “Dropbox A Multi-Tool for Educators”).

ORGANIZING RESEARCH. 

Using Google Docs for backchanneling with students:

http://www.educatorstechnology.com/2014/04/this-is-how-to-use-google-docs-to.html

10 ways to employ backchanneling in  classroom instruction.

  1. Poll students on a particular classroom event or on a decision regarding their learning
  2. Crowdsource feedback on learning activities and use this input to inform your future instructional strategies.
  3. Backchanneling empowers students voice and make them feel they are real participants in the knowledge building taking place in the class.
  4. Conduct informat assessments .
  5. Assess students prior knowledge about a given topic.
  6. Brainstorm ideas for a writing project.
  7. Encourage students to ask questions about anything they did not understand.
  8. Hold synchronous discussions of video content shared in class
  9. Organize real time discussions in class.
  10. Backchanneling is a good way to engage introverts and shy students in classroom conversations.

Posted in information literacy, learning, mobile devices, mobile learning, Project Based Learning, student-centered learning, technology literacy | No Comments »

10 Major Mobile Learning Trends to Watch For

Posted by Plamen Miltenoff on 7th January 2014

  1. Location-based integration.
  2. The domination of ebooks.
  3. Cloud computing in schools.
  4. Bring-your-own-device classrooms.
  5. Online collaborative learning
  6. The rise of the tablet.
  7. Online class management
  8. Social media for education.
  9. Snack learning.
  10. Mobile learning in workplace training.

http://blogs.kqed.org/mindshift/2011/07/10-major-mobile-learning-trends-to-watch-for/

Posted in Cloud computing, Desire2Learn (D2L), distance learning, distributive learning, E-Learning Authoring Tool, hybrid learning, information technology, learning, mobile devices, mobile learning, online learning, social media | No Comments »

Media4Math+: iPAD apps for math

Posted by Plamen Miltenoff on 5th January 2014

nSpire: iPAD app for math: evaluation

http://www.media4mathplus.com/Assets.aspx?search=nspire%20app

Posted in distance learning, distributive learning, gaming, hybrid learning, information literacy, information technology, instructional technology, iPAD, mobile apps, mobile apps, mobile devices, online learning, social media, technology | No Comments »

50 Stunning Mobile Statistics

Posted by Plamen Miltenoff on 22nd December 2013

50 Stunning Mobile Statistics

http://www.slideshare.net/ValaAfshar/50-stunning-mobile-statisticsvalaafshar

Posted in announcement, mobile apps, mobile devices | No Comments »

24 Good iPad Math Apps for Elementary Students

Posted by Plamen Miltenoff on 21st December 2013

24 Good iPad Math Apps for Elementary Students

http://www.educatorstechnology.com/2013/12/24-good-ipad-math-apps-for-elementary.html
1- Motion Math

Feed your fish and play with numbers! Practice mental addition and subtraction with Motion Math: Hungry Fish, a delightful learning game that’s fun for children and grownups.

2- Geoboard

The Geoboard is a tool for exploring a variety of mathematical topics introduced in the elementary and middle grades. Learners stretch bands around pegs to form line segments and polygons and make discoveries about perimeter, area, angles, congruence, fractions, and more.

3- Math Vs Zombies

The world is overrun with zombies. You are a part of a squad of highly trained scientists who can save us. Using your math skills and special powers you can treat infected zombies to contain the threat.

4- Mystery Math Town

It’s part math drills, part seek and find game and totally engaging. Kids ages five and up should find this both fun and challenging. Parents should rejoice that finally there is a way to get kids to want to do more math. – Smart Apps for Kids

5- Montessori Numbers

Montessori Numbers offers a sequence of guided activities that gradually help children reinforce their skills. Each activity offers several levels of increasing complexity

6- Free Kids Counting Game

FREE and fun picture math games for kids designed by the iKidsPad team. This free iPad math app dynamically generates thousand of beginning counting games with different themes and number levels. Great interactive and challenging games helps young children build up basic counting skills and number recognition.

7- Math Puppy

Math Puppy will take you on a journey of educational fun like never before!
From toddlers to grade school, for Children of all ages – Math Puppy is the perfect way to build up your math skills. Your child will be able to enjoy a constructive, supportive, interactive fun filled environment while mastering the arts of basic math.

8- Mathmateer

While your rocket is floating weightlessly in space, the real fun begins! Play one of the many fun math missions. Each mission has touchable objects floating in space, including stars, coins, 3D shapes and more! Earn a bronze, silver or gold medal and also try to beat your high score. Missions range in difficulty from even/odd numbers all the way to square roots, so kids and their parents will enjoy hours of fun while learning math.

9- Math Ninja

Use your math skills to defend your treehouse against a hungry tomato and his robotic army in this fun action packed game! Choose between ninja stars, smoke bombs, or ninja magic – and choose your upgrades wisely!

10- Everyday Mathematics

The Equivalent Fractions game by McGraw Hill offers a quick and easy way to practice and reinforce fraction concepts and relationships. This game runs on the iPad, iPhone, and iPod Touch.

11- Elementary School Math

Based on the classroom hit Middle School Math HD, Elementary School Math HD is a stunningly beautiful and powerfully engaging application built for today’s technology-driven elementary school classroom. Emphasizing game-playing and skill development, the eight modules in Elementary School Math HD have been carefully designed by classroom teachers to provide the perfect balance between fun and the practice of fundamental skills

12- Math Tappers

MathTappers: Multiples is a simple game designed first to help learners to make sense of multiplication and division with whole numbers, and then to support them in developing fluency while maintaining
accuracy.

13- Ordered Fractions

Two Player Bluetooth Math Game! You can use two devices and play competitively or cooperatively with your classmates or parents. Ordered Fractions provides a comprehensive tool that offers an innovative method of learning about comparing and ordering fractions.

14- SlateMath

SlateMath is an iPad app that develops mathematical intuition and skills through playful interaction. The app’s 38 activities prepare children for kindergarten and first grade math.  SlateMath forms the foundation of numbers, digit writing, counting, addition, order relation, patterns, parity and problem solving.

15- NumberStax

Number Stax is a puzzle game to test your number skills! Drop numbers and operators in the correct places to match the number or expression shown at the top of the screen to score. You can’t remove tiles but you can swap them around. You can freeze the game at any time, but remember to watch the clock! Eliminate tiles, score points, and earn bonuses and achievements for as long as possible until your grid is full! Remember, the longer you play the faster it gets. Share with your family and friends to see who can get the highest score.

16- Grid Drawing

With a sheet of paper, a grid and a template, your children will be able to draw 32 drawings on iPad, 16 on the iPhone in the Lite version, more than 120 (60 on iPhone) in the full version.

17- Motion Math

Developed at the Stanford School of Education, Motion Math HD follows a star that has fallen from space, and must bound back up, up, up to its home in the stars. Moving fractions to their correct place on the number line is the only way to return. By playing Motion Math, learners improve their ability to perceive and estimate fractions in multiple forms.

18- 5th Grade Math

Splash Math is a fun and innovative way to practice math. With 9 chapters covering an endless supply of problems, it is by far the most comprehensive math workbook in the app store.

19- Sushi Monster

Meet Sushi Monster! Scholastic’s new game to practice, reinforce, and extend math fact fluency is completely engaging and appropriately challenging.

20- Math Monsters

Math Monsters Bingo is a new, fun way to master math on your iPhone, iPad and iPod touch. The game lets you practice math anytime and anywhere using a fun Bingo styled game play.

21- Grid Lines

Grid Lines is a Battleship-style math game used to teach students the coordinate plane by plotting points in all four quadrants.

22- Marble Math

Posted in learning, mobile apps, mobile devices | No Comments »

Teacher’s Guide to Socrative 2.o

Posted by Plamen Miltenoff on 10th December 2013

Teacher’s Guide to Socrative 2.o

http://www.educatorstechnology.com/2013/12/teachers-guide-to-socrative-2o.html

Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets. Socrative is designed in such a way to help teachers make classes more engaging and interactive.It also helps teachers initiate activities and prompt students with questions to which students can respond using their laptops or smartphones. The good thing about ScSocratives that it can run on any kind of device with internet connection: iPads, iPods, laptops, smartphones so students will never miss out on any learning acidity.

Posted in mobile devices | No Comments »

FaceBook is the giant in social networking but WhatsApp has taken the lead in social messaging on mobile

Posted by Plamen Miltenoff on 8th December 2013

#techworkshop important shifts in #SocialMedia : #WhatsApp ahead of #Facebook in #SocialMessaging @SCSULIB 290 http://ow.ly/ryL7P

Messenger Wars: How Facebook lost its lead

http://www.slideshare.net/OnDevice/messenger-wars-how-facebook-lost-its-lead?utm_source=slideshow&utm_medium=ssemail&utm_campaign=weekly_digest

FaceBook is the giant in social networking but WhatsApp has taken the lead in social messaging on mobile

 

social messaging dec 2013

Posted in Facebook, mobile apps, mobile devices, WhatsApp | No Comments »

Educators Weigh iPad’s Dominance of Tablet Market

Posted by Plamen Miltenoff on 26th November 2013

Educators Weigh iPad’s Dominance of Tablet Market

http://www.edweek.org/ew/articles/2013/11/22/13ipad_ep.h33.html?tkn=LUCCCAu94sJXhXwoBrDRG%2BmCJBT04YYozBRQ&cmp=clp-sb-ascd

Susan Einhorn, the executive director of the Anytime Anywhere Learning Foundation, a Bellevue, Wash.-based organization that supports schools in developing and improving 1-to-1 computing programs, disagrees.

She said that “iPads are a consumer device; I don’t feel they’re really designed for education.” Ms. Einhorn favors tablets with what she calls “greater functionality,” such as Microsoft’s Surface tablet.

As a “technology-agnostic” organization, the International Society for Technology in Education does not take a position on specific devices, but CEO Brian C. Lewis observed that, “within a short period of time, tablets have become almost ubiquitous. What we forget is that, in another three to five years, another new thing will transform not only our world, but what’s happening in the classroom.”

Mr. Lewis said he has heard too many stories of schools and districts that purchased technology before planning how to use it to drive learning.

My two issues:
- why is an educational media such as “Education Week” outright advertising commerical products?

- why is “Educational Media” not bursting the bubble of such reckless purchasing of products without plan and idea?

Posted in instructional technology, learning, mobile devices, pedagogy, teaching, technology | No Comments »