Leaderboard – Brightspace.com – Brightspace by D2L. needs to be purchased, but allows modify and customize with HTML and CSS
Badges: meaningless if the entire institution is not on board. google and mozilla badges platforms. D2L is about to roll out badges, only if the entire institution and the business recognize them. otherwise, the badges are dead upon exit from class.
Scavenger hunt mentioned. Bluetooth info beacons used across campus to enable scavenger hunt. Across mobile devices.
Librarians and instructional designers mentioned.
His D2L home page has twitter widget and skype widget. He says the Skype widget enormously used. When will my proposal for Adobe Connect Widget will be addressed, am asking I for years?
in the latest news about scandals regarding technology acquisition for schools, it is only fair to ask ourselves: how much involved do we WANT/NEED to be in the decision making process regarding such timely issue. How much do we need to educate ourselves on 1. technology? 2. application of technology in education? compatible choices of technology, including performance, prices and brands? Do we discuss such issues or just let people above us and/or elected by us make the choices? What is your opinion?
What is your opinion about open source and alternative mobile devices?
Instructional sessions for Adobe Creative Suite and other technologies available
Good morning all,
Please consider one-on-one and/or team sessions regarding the use of the Adobe Creative Suite as well as the use of other technologies in the educational process.
Please contact InforMedia Services (IMS), ims@stcloudstate.edu, for any questions, scheduling etc.
IMS (http://lrts.stcloudstate.edu/library/general/ims/default.asp) consists of faculty, who are willing and able to help faculty, staff and students with their academic endeavors in technology. We offer one-on-one sessions, workshops, instructional sessions and in-class technology instructions.
Since IMS does not have access to the FacultyStaffAll listserv and cannot reach all campus as the message below, please feel welcome and encouraged to forward this email to your colleagues across unions.
Have a successful new academic year.
From: SCSU Information Technology Sent: Tuesday, August 26, 2014 8:26 AM To: FacultyStaffAll Subject: Adobe Creative Cloud Site License
We are pleased to announce that we have renewed the Adobe site license for university-owned computers on campus. This means that the Adobe Creative Cloud Master Collection (includes Acrobat, Photoshop, InDesign, Illustrator, Dreamweaver, After Effects, Premier Pro, Fireworks, Flash, Lightroom, and more) is able to be installed on any university-owned computerat no additional cost to you.
Campus Use
If you would like the use of these applications, please email huskytech@stcloudstate.edu with the details of which applications you would like installed on your university-owned computer. Because it is the first week of the semester and technicians are quite busy right now, we ask for your patience with these installations. NOTE: Not all campus computers are capable of running these programs. A technician will work with you to make sure your computer is capable of running this software before installing.
Personal Use
In addition, this campus site license includes a copy of Adobe Master Collection that can be installed on a faculty or staff person’s home computer for a yearly fee of $9.75.
Link to purchase personal version: http://stcloudstate.onthehub.com/WebStore/OfferingDetails.aspx?o=c7e8f835-08b1-e311-93fb-b8ca3a5db7a1 NOTE: Students are NOT eligible for this at-home use. Students can purchase Adobe Creative Cloud for a monthly fee of $19.99.
Casey Gordon
Technology Support Services Director
Information Technology Services
MC 112C | 320-308-4711 | cjgordon@stcloudstate.edu
St. Cloud State University
A new start up just released a “free” option to add drawings, multiple-choice and open questions to videos published on YouTube, Vimeo etc. It is an excellent opportunity to add interactivity and combine in one your video material with feedback from your end users. It is specifically targeting the educational world.
Here is an example of having an YouTube video created by MassComm student Collette Jackson for the Library about the use of social media with added interactivity by Zaption:
The YouTube Editor is not the most powerful editor you will ever use. However, it is free, and it includes all the basic editing tools you need to make a professional looking video. It is also an online tool, so you can use it anywhere you have an internet connection, and on any computer that you have access to.
My note: The author forgets to mention that the editor exists now also as an app for mobile devices, thus competing with other “free” mobile apps for video editing such as Splice, iMovie etc.
It can be a great addition to “spice up” videos posted on Instagram, Tweeter and other social media, besides YouTube.
A backchannel — a digital conversation that runs concurrently with a face-to-face activity — provides students with an outlet to engage in conversation.
the author brings yet another argument in support of using the BYOD movement in K12 to promote usage of mobile devices and social media FOR the learning process, rather then seeking ways to shut them off.
It seems that Higher Ed is lagging behind in their paradigm shift toward Backchanneling.
What do you think must be done at SCSU to seek the usage of mobile devices and/or social media to involved students in the learning process?
High school policy is turning from banning mobile devices at school to acceptance of students’ mobile devices and integrating them into the learning process: BYOD (Bring Your Own Device)
How is higher ed addressing/integrating such evolution?
The questions is: how to make GG applicable for our daily tasks at work?
GG can be very useful for training students: by having a live, streaming G Hangout session with the supervisor. The latter can be in his/her office multitasking, while also monitoring the work of the student. E.g., shelving books for the Circulation supervisor.
my observations:
– GG is a glorified mobile devices, which, instead of being handheld is head-worn. the logic of navigating is the same, although still more cumbersome with GG.
– it certainly can have a niche as is, but it will take time (price, usability) until it becomes ubiquitous.
Social Media as a Teaching and Learning Tool ( trend going up))
Digital Badges (split vote, some of the experts expect to see the us of badges and gamification as soon as in 2014, some think, it will take longer time to adopt)
Open Educational Resources (split vote, while the future of OER is recognized, the initial investment needed, will take time)
Desktop Computers (it is a trend going down; every market shows a decline in the purchase of desktop computers)
iPADs: (trend going up)
ePortfolios (trend going down)
Learning Management Systems, on SCSU campus – D2L (split vote). LMS is useful for flipped classroom, hybrid and online education uses CMS, but gradual consolidation stifles competition
Learning Analytics, Common Core (trend going up)
Game-Based Learning (split vote), but the gaming industry is still not to the point to create engaging educational games
Regarding computer operating systems (OS):
Windows (trend going down)
Apple / Mac OS X (split vote)
iOS (iPhone, iPAD etc) (trend going up)
Android (trend going up)
The materials in these two articles are consistent with other reports as reflected in our IMS blog: