Searching for "online"
Digital citizenship is more important than ever
By Mike Ribble 9/15/2015
R is for respect yourself and others.
Etiquette. Students need to understand how their technology use affects others. Remind them that there is a person on the other end of their text, tweet, comment or post.
Access. Not everyone has the same opportunities with technology, whether the issue is physical, socio-economic or location. Those who have more access to technology need to help those who don’t.
Law. The ease of using online tools has allowed some people to steal, harass and cause problems for others online. Students need to know they can’t take content without permission, or at least give credit to those who created it.
E is for educating yourself and others.
Literacy. Learning happens everywhere. Regardless of whether we get our information from friends, family or online, we need to be aware that it might not be correct. Students need to understand technology and what it can do and be willing to learn new skills so they can use it properly.
Communication. Knowing when and where to use technology is important. Using email, text or social media may not be the best method for interacting with someone. Students need to think about the message first, then the method, and decide if the manner and audience is appropriate.
Commerce. Technology allows us to buy and sell across the globe. Students should be careful about sharing personal and credit card information. Online commerce comes with risks.
P is for protecting yourself and others.
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened. Students should know who they are friends with on social networking sites so that they can remain safe online.
Security. It is everyone’s responsibility to guard their tools and data by having software and applications that protect them from online intruders. When we are all connected, everyone is responsible for security.
Health and wellness. There needs to be a balance between the online world and the real world. Students should establish limits with technology and spend quality face-to-face time with friends and family.
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More on digital citizenship in this blog:
https://blog.stcloudstate.edu/ims?s=digital+citizenship
Global Leadership Week Next Week
April 25 – 29, 2016
Global Leadership Week (GLW) is a week-long celebration of leadership through global action in K-20 education, taking place April 25 – 29, 2016, and organized by the Global Education Conference (GEC) Network. GLW is an opportunity for global education leaders (and those who want to be!) to learn from one another and share effective principles in leadership, particularly within the context of an interconnected, global age.
During Global Leadership Week, leaders in schools, universities, non-profit organizations, and corporations have designed and will be hosting over 25 virtual events to showcase thought leadership. The global education community at large can choose to participate in these online activities by browsing event listings on the GLW calendar. All events are free of charge to attend.
You can participate actively in these events by posting comments and ideas to Twitter using the hashtag #globaled16. Global Leadership Week discussions are also being hosted in a new Edmodo feature called Topics. You’ll need a free Edmodo account to participate and we encourage you to respond to the prompts on this page: https://www.edmodo.com/topics/609/2016-Global-Leadership-Week. Also, feel free to add yourself to the participant map.
AND it’s still not too late to design and host a virtual event focused on global education leadership next week. We will post your event on our website’s calendar. If your organization is a sponsor or a non-profit, we will promote your event through social media. Submit to host an event here. And while time is short, if your organization can reach several thousand educators, consider joining us as an outreach partner. Email Lucy Gray at lucy@globaledevents.com. Include a short description of how you can help get the word out to your network and a logo for your organization.
This event is brought to you by people and organizations who believe in the power of globally connected teaching and learning. GLW is organized by the Global Education Conference Network, Flat Connections, GlobalEdLeader, Global Oneness Project, iEARN-USA, the Learning Revolution Project, and VIF International Education.
Microsoft kills off Xbox 360 after more than a decade
http://www.telegraph.co.uk/technology/2016/04/21/microsoft-kills-off-xbox-360-after-more-than-a-decade/
more about game consoles in this IMS blog:
https://blog.stcloudstate.edu/ims?s=xbox
virtual reality
Technology tools for history lessons
HSTRY Timeline Creator.
HSTRY is a multimedia timeline creation tool that will work on your laptop, Chromebook, iPad, or tablet. With a HSTRY account you can build timelines in a vertical scroll format similar to that of a Facebook feed. To start the process pick a topic and upload a cover photo. To add events to the timeline just click the “+” symbol and select the type of media that you want to add to your timeline. You can add videos, images, audio, and text to the events on your timeline.
There are two features of HSTRY that make it stand-out from the crowd. First, as a teacher you can create an online classroom in which you can view all of your students’ timelines. Second, as a teacher you can build questions into timelines that you share with your students. You can even build-in explanations of the answers to your questions.
For other timeline creation tools, check out this chart.
My note: HSTRY could be a great tool, if the organizers were not that greedy. Their plan + kicks in way to early and does not allow participants to collaborate. E.g., Zaption allows teachers / students to “share” their presentations, but HSTRY asks right away to upgrade. Thumb down!
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5 Timeline Creation Tools Compared – Chart
http://www.freetech4teachers.com/2014/12/5-timeline-creation-tools-compared-chart.html
Free Online Tools for Creating Timelines – Richard Byrne – FreeTech4Teachers.com
|
Multimedia options |
Collaboration options |
Registration required |
iPad/ tablet compatibility |
Output/ publishing |
Timeline JS
timeline.knightlab.com |
Text Images Videos |
Yes, if you collaborate through Google Spreadsheets*** |
Google Account required. |
Display: yes Creation: no |
Embed code for posting on blog / website. |
RWT Timeline
bitly.com/1ym46nY |
Text Images |
No. |
No. |
iPad app bitly.com/1vMTI7C Android app bitly.com/1vOcZEB Web app bitly.com/1ym46nY |
PDF.
Image saved on camera roll. |
TimeGlider*
timeglider.com |
Text Images |
Yes. |
Yes. |
Display: yes Creation: yes |
Embed code for posting on blog / website. Direct link to TG page. |
Dipity**
dipity.com |
Text Images Videos |
Yes. |
Yes. |
Display: yes Creation: no |
Embed code for posting on blog / website. |
MyHistro
myhistro.com |
Text Images Videos |
No. |
Yes. |
Display: yes Creation: iOS |
PDF.
Embed code. |
*TimeGlider’s basic plan is free for students. A paid subscription is required to activate collaboration tools.
**Dipity’s basic plan is free for students. The basic account is limited to three timelines.
***Timeline JS utilizes Google Spreadsheets as the basis of timeline event creation. Students collaborate on a spreadsheet to build timelines. A video of the process is available at http://bitly.com/1zRLdr5
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More on the use of technology in history in this IMS blog:
https://blog.stcloudstate.edu/ims?s=history
There are only 11 education-focused firms listed on the U.S. stock market with a market cap of over $1 billion. While the market is small and fractured today, GSV Capital estimates that education will grow from 9 percent to 12 percent of America’s GDP over the next decade. This equates to a trillion-dollar opportunity.
Early childhood
- FarFaria: FarFaria is a literacy tool that offers families a vast library of books that are perfect for story time. Parents can go through the books with their son or daughter, or children can have the books read to them by the app.
- Tinybop: Tinybop creates iOS apps that engage children and promote curiosity in kids. Their apps break down complex subjects (like geology and anatomy) into engaging apps that are filled with stunning illustrations.
- Vroom: Vroom is a new app that pushes helpful tips to parents on how to turn everyday moments in life into brain-building opportunities. Vroom sends parents actionable tips and strategies that are age-appropriate for their child.
- Tinkergarten: Tinkergarten helps kids develop and grow through outdoor-play-based learning and activities. They have a technology-enabled, distributed workforce that allows them to expand their classes across the United States.
Primary/secondary school
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My Note:
“although 95 percent of schools have Internet, only 20 percent have high-speed access. For technology to disrupt our schools, we need to get them connected.”
yet, MN government is right now quarreling about fast-connection networking rural parts of Minnesota, whereas the Republicans insist on $30 Mil only, Democrats on $80Mil and the governor on $100K+.
In 2002, the U.S. created the conditions for monopoly in the Internet services providers market, which accumulates to disastrous results. The fight around net neutrality proves one more time that trend (of monopolizing connectivity and profiteering for big companies, rather then developing the US):
http://www.npr.org/sections/alltechconsidered/2014/02/06/272480919/when-it-comes-to-high-speed-internet-u-s-falling-way-behind
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Trend: One of the major developments in primary and secondary education is the focus on personalization. Students get pushed material that meets them where they are, when they need it. Classes can now adapt to a learner’s needs and provide them with the skills, the instruction and the resources they need to master concepts.
- AltSchool: AltSchool was started in 2013 and is rethinking the way school works. Their technology platform enables teachers to create weekly “learning playlists” for each student. They’ve done away with formal classes and focus on group projects and individualized instruction.
- CK-12: The CK-12 Foundation serves tens of thousands of schools and millions of students by providing free customizable learning tools and content. Students can use their interactive simulations and adaptive problem sets and teachers can customize their flexbooks.
- DreamBox: DreamBox powers more than 5 million math lessons every week through their adaptive K-8 math platform. The platform continually assesses a student’s strengths and weaknesses to close gaps and meet students with the right material at the right time.
- Trinket: Trinket lets teachers and students write, run and share code from any device. Trinkets can be easily adapted to the classroom and shared with students to run real-time coding challenges.
University
College is expensive in America; the average cost is more than $20,000 a year for a four-year degree. At least 65 percent of the 55 million new jobs forecasted for the next decade will require a formal post-secondary credential.
In 2015, only 50 percent of college graduates were working in the field they studied, and more than one-third indicated they would have chosen a different major. Nearly 40 percent of college graduates believed their school did not prepare them well for employment.
Students are going to university because it is “the right thing to do,” often without a thought to the ROI on their education or the work opportunities after school. Only 19 percent of full-time college students graduate in four years, which dramatically increases the cost of their degree.
Trend: Online platforms are being leveraged at universities to help drive down the cost of a degree and increase access to programs. Big data platforms are being used to identify students in danger of failing and provide targeted assistance to help them graduate on time.
- Rafter: Rafter is redesigning textbooks at universities by repackaging course materials. They’ve helped almost 3 million students save more than $700 million on textbooks.
- 2U: 2U offers schools as a service by providing universities with a platform to create online degree programs. They have more than 500 faculty, 1,000 course sections and 1,600 hours of live instruction per week.
Corporate/continuing education
Trends: The two largest sectors for investment are skill training (primarily coding and digital literacy) and English language learning.
- Degreed: Degreed provides a personal knowledge portfolio that stays with learners. They’ve cataloged 250,000+ online learning courses and 3 million-plus informal learning activities. They also help large companies understand the talent and skills within their organization.
- Duolingo: Duolingo is a gamified language learning app that has more than 100 million users. They offer free instruction and are helping non-native English speakers certify their skills with affordable online testing.
- Pathgather: Pathgather is an enterprise LMS that motivates employees to learn and connect around professional development.
- iTutorGroup: iTutorGroup is a Chinese-based English language platform that began by offering English language training to corporate executives and has expanded to offer online courses for children and younger learners. They recently raised a Series C valuing them at more than $1 billion.
- One Month: One Month offers technical-skills crash courses designed to give learners functional skills in 15 minutes a day for one month. Since starting, they’ve helped more than 25,000 students develop foundational technical skills.
- altMBA: altMBA is an intensive, four-week online workshop designed by Seth Godin for high-performing individuals who want to level up and lead. They are rethinking the structure of learning online and have seen a 98 percent completion rate for their program.
Facebook, Twitter Engagement Done Best at Baylor and UW-Madison
By Dian Schaffhauser 04/11/16
Want to know how to do Twitter or Facebook right at your institution? You might want to study the practices used by the University of Wisconsin-Madison for the first and Baylor University for the second. Those two institutions have been deemed the “top users” of the those social media sites by Engagement Labs, which develops technology for measuring online social engagement.
Using its eValue Analytics service, the company said it can measure social media performance based on an aggregate of engagement, impact and responsiveness.
My note: let me repeat: engagement, impact and responsiveness. Whereas the environment where I am at is using Facebook as “easy to create” Web 1.0 page; namely to “announce.”
And recently, mimicking what other libraries are doing (NYPB), although even novices know that social media is about “branding,” AKA finding your own voice. Measurement being “how many people “follow.” Which three years ago was proved as futile.
And most most recently, since stumbling like blind man in the darkness of new ideas, they dropped everything on a student to “resolve” innovations for them.
No wonder that I am ostracized from the social media process, since I repeatedly insist that Web 2.0 is NOT about broadcasting but about dialog and insisted from the beginning to do start activities, which are a circle in a squared thinking.
Laura Devaney (@eSN_Laura). 4/12/16, 9:32 AM This is exactly why we need digital literacy: ow.ly/10zJeD #DigitalLiteracy #assessments #edtech
Online Testing Highlights the Need for Digital Literacy
Online Testing Highlights the Need for Digital Literacy
Daily Exposure to Digital Devices
the Consortium for School Networking’s “Becoming Assessment Ready” initiative
Because online exams require students to have functional literacy with computing devices, such as switching between screens, opening drop-down menus and highlighting words, students should be using technology in their day-to-day classroom experience so they are building these digital literacy skills, he explains.
“The more often students use digital devices in their day-to-day learning, the more comfortable with those devices they become,” says Ribble, who has written a book about digital literacy and citizenship for the International Society for Technology in Education.
Younger Students Perform Better in Online Formats
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More on digital literacy in this IMS blog:
https://blog.stcloudstate.edu/ims?s=digital+literacy
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Student’s relationship with technology is complex. They recognize its value but still need guidance when it comes to better using it for academics. |
Educause’s ECAR Study, 2013 |
InforMedia Services
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IMS faculty would be happy to meet with you or your group at your convenience.
Please request using this Google Form: http://scsu.mn/1OjBMf9 or
by email: pmiltenoff@stcloudstate.edu | informedia@stcloudstate.edu
Here is the evaluation form: http://bit.ly/imseval |
How you can reach us:
Services we provide:
- Instruct and collaborate with faculty, staff and students on specific computer, Cloud and mobile applications
- Assist faculty in course design and instruction to incorporate SCSU’s resources
- Join faculty in the classroom instructional design to assist students with learning technology application for the class
- Consult with faculty on instructional design issues, particularly those that use the World Wide Web, multimedia techniques and interactivity
- Collaborate with faculty, staff and students on technology-related projects
- Work with campus units in technology planning and acquisition
- Respond to faculty, staff and students requests and technology developments
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Desire2Learn (D2L), Digital literacy, digital photography, e-learning, educational technology, gamification, gaming, image editing, interactive apps, learning, lecture capture, Millennials, mobile apps, mobile apps, mobile devices, mobile learning, MOOC, online learning, Photoshop, podcasting, programming languages, smartboard, social media, teaching, technology, technology literacy, video editing, virtualization, web conferencing platform, web development, web editingAdobe Connect, Coding, customer satisfaction, e-learning, education, feedback, IMS, online learning, satisfaction survey, technology, technology instruction, workshops
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Digital Badges in Education: Trends, Issues, and Cases.
https://www.routledge.com/products/9781138857605
In recent years, digital badging systems have become a credible means through which learners can establish portfolios and articulate knowledge and skills for both academic and professional settings. Digital Badges in Education provides the first comprehensive overview of this emerging tool. A digital badge is an online-based visual representation that uses detailed metadata to signify learners’ specific achievements and credentials in a variety of subjects across K-12 classrooms, higher education, and workplace learning. Focusing on learning design, assessment, and concrete cases in various contexts, this book explores the necessary components of badging systems, their functions and value, and the possible problems they face. These twenty-five chapters illustrate a range of successful applications of digital badges to address a broad spectrum of learning challenges and to help readers formulate solutions during the development of their digital badges learning projects.
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Badges and Leaderboards: Professional Developments for Teachers in K12
http://www.shakeuplearning.com/blog/more-ideas-for-badges-in-professional-learning/
Why should I bother earning badges?
http://www.connectededucators.org/cem-digital-badges-faq/
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Canvas Badges:
https://canvas.instructure.com/courses/904071
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Edmodo Badges:
http://www.helloliteracy.com/2012/09/technologically-speaking-currently.html
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issues to consider:
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More on badges and gaming in education in this IMS blog:
https://blog.stcloudstate.edu/ims/?s=badges&submit=Search
High Performance Wi-Fi For Today’s Digital Education
Seamless and robust mobile connectivity is a must have in today’s education environment. More student mobile devices, higher performance data rates, greater capacity demands, increasing on-line curriculum and testing require enterprise grade Wi-Fi reliability without the complexities and on-going maintenance. It has to be simple and it has to just work.
In this webinar, you will hear case studies from three different schools, each with their own specific wireless needs, how they addressed them and what recommendation they would each have to ensure your wireless project goes smoothly.
Thank you for registering for High Performance Wi-Fi For Today’s Digital Education. Save this email for details on the webcast.
LIVE WEBCAST DATE: April 07, 2016
LIVE WEBCAST TIME: 02:00 PM EDT
Use the link below to enter the webcast up to 15 minutes before the start.
WEBCAST LINK: http://event.on24.com/wcc/r/1160276/320EAD217540BD94C9056C12601219C3
Vinson Houston
Vice President for Information Technology, Jacksonville State University
Since 2008, Mr. Vinson Houston has served as vice president for information technology at Jacksonville State University. Prior to that, Mr. Houston served as Director of Telecommunications for JSU, beginning in 2005. Mr. Houston currently serves on the board of directors for the Alabama Supercomputer Authority and is on the CORE Executive Committee that leads initiatives promoting PK-20 collaboration related to using new technologies in the classroom. He holds a B.A. and an M.B.A. from Jacksonville State University.
Kris Keckler
Executive Director of Information and Accountability, KUSD
Kenosha Unified School District (KUSD) is the 3rd largest district in Wisconsin, with over 40 schools. KUSD’s mission is to provide excellent, challenging learning opportunities and experiences that prepare each student for success. From this role, Kris has the pleasure of directly guiding both the Office of Educational Accountability and the Information Services Department. Kris is a strong advocate for promoting quality integration of technology and data for staff and students alike.
Angela Becker
Network Manager, KUSD
Angela Becker is the Network Manager for Kenosha Unified School District. KUSD serves over 22,200 students and 3,000 staff. Angela supports and maintains the network and wireless infrastructure for 40 district sites which includes a 10Gb internal fiber ring, over 950 access points and 700 network switches as well as provides application and online testing support for the district.
Alex Ender
Network and Systems Administrator, Everest Academy
As the Network and Systems Administrator at Everest Academy, Alex is responsible for planning and implementing network and server upgrades. He has worked both as an administrator and technician for the past 4 years. Never one for a dull moment, Alex also monitors and maintains multiple client networks as a consultant.